scholarly journals A qualitative study of collaborative stimulation in group design thinking

2016 ◽  
Vol 2 ◽  
Author(s):  
Jonathan Sauder ◽  
Yan Jin

It is often assumed in both education and industry that collaboration encourages creativity. This assumption is explored by investigating the influence of designers’ interactions on creativity-relevant thinking processes by extending creative cognition to the group design context. It is proposed that sharing design entities and questions stimulates creativity-relevant thinking processes through four types of collaborative stimulation. Specific patterns are hypothesized to exist between each type of collaborative stimulation and thinking processes. A case study was conducted to determine whether the hypothesized types and patterns of collaborative stimulation exist. The results were analyzed using a directed coding approach and collaborative retrospective protocol analysis, which enable capturing both internal thoughts and external interactions with minimal interference to collaboration. The results indicate that the identified types of collaborative stimulation are observable and that they have recognizable patterns with stimulated thinking processes. Stimulation occurring through design entity questioning had the strongest relationship with generative thinking processes. Although creativity-relevant generative processes are stimulated by collaborative activity, this does not necessarily mean that collaboration results in a more creative product. However, these patterns can be used in future work to develop methods and interventions for promoting group idea generation and improving group creativity.

2021 ◽  
Vol 13 (2) ◽  
pp. 964
Author(s):  
Tazim Jamal ◽  
Julie Kircher ◽  
Jonan Phillip Donaldson

This paper argues for the importance of design thinking as a creative, collaborative activity to equip students, instructors, and practitioners with important skills to address “wicked problems” that are transforming tourism and hospitality in a (post-)COVID-19 Anthropocene. Design Thinking (DT) and Design Thinking for Engaged Learning (DTEL) are becoming increasingly popular to incorporate in practice and in courses offered across various fields of study, including tourism and hospitality. The paper reviews some of their applications and uses, drawing on a range of cross-disciplinary literature. A small case study conducted over the Summer of 2020 in an undergraduate tourism course helps to reflect on existing weaknesses in DT and the original DTEL model, which the revisions reported here seek to address. Although the model engaged learners in developing innovative solutions to real problems, the incorporation of a critical, decolonizing pedagogy is needed to help learners break free of deeply entrenched assumptions, and intentionally develop pluralistic, relational solutions to address injustices and suffering. The previous emphasis on perspective taking through a dominantly cognitive (mind) empathy approach (in traditional DT models) is balanced with affective (heart) and conative (action) empathy, as aspects of care ethics that facilitate epistemic justice and praxis.


2022 ◽  
Author(s):  
Elina Mikelsone ◽  
Inga Uvarova ◽  
Jean-Pierre Segers

Abstract The purpose of this paper is to create and test design thinking approach sequence, to redefine the value proposition. This paper suggests a 4-step systematic design thinking approach sequence to reinvent values in a business model, which was researched by a case study method. Based on the idea management approach the authors describe idea generation and evaluation processes by applying the design thinking approach and their possible moderation elements. Originality/value: a created approach could be applied by the organisations that would like to create new values or reinvent the existing ones in their business models value propositions.


2021 ◽  
Author(s):  
Nurul Aminah Mohd Azmi ◽  
Grant Veroba ◽  
Muhammad Aizuddin Zainalabidin

Abstract This paper provides a Case Study in Front End Project Realization digitalization from the Domain perspective, with a focus on the methodology used, process enhancements that were enabled through automation, and lessons learned during the transformation. The transformation has been an iterative process, first focusing on digitalizing modules within the Front End work process and evolving into a multi-discipline integrated digital application. Along the journey, application of Agile project strategies enabled continuous enhancements to be identified and implemented through lessons learned, formal design thinking reviews, new idea generation and informal engagements with other disciplines commencing their digital journey. The process enhancements include: New Ways of Working to seamlessly integrate Front End technical and cost analytics engines, and across broader enterprise digital Field Development processes.New Sources of Insight to expand ideation using cross industry learnings, maximize use of extensive internal project data, and embedded Best in Class benchmarking. The Front End digitalization process identified significant value to stakeholders through increased pace of delivery, improved early concept definition with limited human intervention, increased cost accuracy, and increased confidence in the results through replication, improved data supply and benchmarking rigor. Specific value unlocks are seen across Front End Loading (FEL) i.e., pre-FEL to FEL-2 stages and will be presented. Through incorporation of enhanced data and insights, improved cost compression and decision-making quality has also been identified and subsequently will improve the project economics. A number of challenges through the transformation process were identified. These included: integration or replacement of legacy technical and cost applications; identifying and digitalizing a wide range of internal engineering tools and data sources needed for a comprehensive digital Front End process; efficiency of translating technical requirements to the digital team through comprehensive mapping of design and experienced-based rules; and re-shaping Front End technical focus from deliverable generation to targeted assurance, value obsession and risk management. While major focus has been on the integration of internal technical and cost applications, significant challenges were also identified in integration of external applications and Application Programming Interface (API) readiness to allow interaction between the applications and the Front End digital application i.e., Concept Factory. And finally, challenges in achieving a high performance team with the right balance of Domain, translators and programmers will be discussed.


2020 ◽  
Vol 30 (Supplement_5) ◽  
Author(s):  
◽  

Abstract In keeping with the conference theme Future of Humanity: analysis, advocacy and action; we propose a skills-building workshop incorporating innovative learning practices and use of design thinking processes for a pertinent public health issue - homelessness. Complex problems, including homelessness, remain intractable due to a number of issues including policies, social norms, powerlessness and lack of knowledge. Leaving no one behind is the mantra of the programme for Sustainable Development Goals; the blueprint for a sustainable world. It is imperative to consider how this translates for homeless groups and ensure they are not left behind and continue to experience inequalities in health outcomes and hardship. Design thinking itself is an approach to problem-solving that is human-centred, focusing on empathy, idea generation and prototyping of solutions underpinned by designer thinking processes with consideration of feasibility and viability of solutions. We propose a 60-minute design thinking sprint for active, collaborative learning, building capacity and knowledge. Our proposed format incorporates creativity and innovative methods to engage with conference delegates, sharing of experiences and bringing the outside world into our session. This method frames a problem in a human-centric way by first understanding another's perspective and we propose to use the Stanford D. model: empathize, define, ideate, prototype and test. To introduce design thinking to address homelessness as a major public health issue.To undertake a design sprint with participants to address the health impact of homelessness through the development of low fidelity prototypes.To explore the application of design thinking to other complex public health challenges and as a tool for collaboration and problem-solving in public health. We will use the framework of a design sprint for the session: Introduction - 'Homelessness' as a complex public health challenge 5 mins Explaining Design Thinking and Design Sprints 5 mins Phase 1 - Empathizing: Understanding Homelessness 10 minsPhase 2 - Defining: What is a specific user challenge? 5 minsPhase 3 - Ideating: Brainstorm solutions 10 minsPhase 4 - Rapid prototyping: Building low fidelity solutions for testing 10 minsPhase 5 - Pitching: Presentation of prototypes 10 mins Summary and next steps for collaboration (Chair): 5 mins The workshop will use creative methods of engagement, including drawing, writing, storyboarding, constructing/modelling components to build end-user solutions for homelessness. The use of a design sprint format offers an alternative to either oral presentations or a panel discussion for collaborative and creative engagement with delegates. Both Chairpersons have used design thinking to consider homelessness for children, families and adults in Ireland. Key messages Design thinking provides testable innovations in service development for socially marginalised groups. Design thinking is a low cost, creative form that facilitates close collaboration between service providers and users.


2017 ◽  
Vol 14 (1) ◽  
pp. 67
Author(s):  
Fadila Mohd Yusof ◽  
Azmir Mamat Nawi ◽  
Azhari Md Hashim ◽  
Ahmad Fazlan Ahmad Zamri ◽  
Abu Hanifa Ab Hamid ◽  
...  

Design development is one of the processes in the teaching and learning of industrial design. This process is important during the early stage of ideas before continuing to the next design stage. This study was conducted to investigate the comparison between  academic  syllabus  and  industry  practices  whether  these  processes  are  highly dependent on the idea generation and interaction related to the designer or to the student itself. The data were gathered through an observation of industry practice during conceptual design phase, teaching and learning process in academic through Video Protocol Analysis (VPA) method and interviews with industry practitioners via structured and unstructured questionnaires. The data were analysed by using NVivo software in order to formulate the results. The findings may possibly contribute to the teaching and learning processes especially in the improvement of industrial design syllabus in order to meet the industry demands. Keywords: design development, industrial design, industry demands


Healthcare ◽  
2021 ◽  
Vol 9 (7) ◽  
pp. 854
Author(s):  
Dalia Almaghaslah ◽  
Abdulrhman Alsayari ◽  
Saleh Ali Alyahya ◽  
Rana Alshehri ◽  
Khawlah Alqadi ◽  
...  

Introduction: Design thinking, an innovative problem-solving approach, has gained wide popularity in healthcare disciplines. The aim of this work is to improve outpatients’ experiences in hospital pharmacies in two hospitals in Asir region, Saudi Arabia. Methods: The design thinking approach, adopted from Stanford University’s D-School, was used in this study. Results: Several problems were identified: lack of comfortable environment in the pharmacies’ waiting area, lack of a queue management system, and workflow inefficiencies related to ordering and supplies of medicines. A prototype was proposed to overcome these challenges. Discussion and Conclusion: The design thinking approach helped in identifying end-user (patients visiting outpatient pharmacies) values and desires and provided an understanding of their struggles. It also proposed tailored solutions that could improve patients’ experiences while using the services of the outpatient pharmacies.


2021 ◽  
Vol 13 (6) ◽  
pp. 3553
Author(s):  
Philippe Nimmegeers ◽  
Alexej Parchomenko ◽  
Paul De Meulenaere ◽  
Dagmar R. D’hooge ◽  
Paul H. M. Van Steenberge ◽  
...  

Multilevel statistical entropy analysis (SEA) is a method that has been recently proposed to evaluate circular economy strategies on the material, component and product levels to identify critical stages of resource and functionality losses. However, the comparison of technological alternatives may be difficult, and equal entropies do not necessarily correspond with equal recyclability. A coupling with energy consumption aspects is strongly recommended but largely lacking. The aim of this paper is to improve the multilevel SEA method to reliably assess the recyclability of plastics. Therefore, the multilevel SEA method is first applied to a conceptual case study of a fictitious bag filled with plastics, and the possibilities and limitations of the method are highlighted. Subsequently, it is proposed to extend the method with the computation of the relative decomposition energies of components and products. Finally, two recyclability metrics are proposed. A plastic waste collection bag filled with plastic bottles is used as a case study to illustrate the potential of the developed extended multilevel SEA method. The proposed extension allows us to estimate the recyclability of plastics. In future work, this method will be refined and other potential extensions will be studied together with applications to real-life plastic products and plastic waste streams.


Author(s):  
Serhad Sarica ◽  
Binyang Song ◽  
Jianxi Luo ◽  
Kristin L. Wood

Abstract There are growing efforts to mine public and common-sense semantic network databases for engineering design ideation stimuli. However, there is still a lack of design ideation aids based on semantic network databases that are specialized in engineering or technology-based knowledge. In this study, we present a new methodology of using the Technology Semantic Network (TechNet) to stimulate idea generation in engineering design. The core of the methodology is to guide the inference of new technical concepts in the white space surrounding a focal design domain according to their semantic distance in the large TechNet, for potential syntheses into new design ideas. We demonstrate the effectiveness in general, and use strategies and ideation outcome implications of the methodology via a case study of flying car design idea generation.


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