scholarly journals Designing user interface on monopoly game application for learning fraction in elementary school by using goal directed design method

2018 ◽  
Vol 197 ◽  
pp. 16009
Author(s):  
Ariningtyas Priyahita Istiqomah ◽  
Danang Junaedi ◽  
Emil Robert Kaburuan

Learning achievement is a measure of success after following the learning process. While the mathematics learning achievement of 5th grade elementary school students is low, as evidenced by the daily recapitulation data value of students who still score below the Minimum Exhaustiveness Criteria. According to the teacher the cause is the number of students who have not mastered the fraction material as the basis of mathematics material taught in class 5. So that required handling to achieve optimal results. According to research by Elvi Mailani, the Monopoly game used as a fractional math learning tool for elementary school children can have a positive impact by training children to hone their skills. But in this study, the media used less effective because it requires special handling to achieve goals and more optimal results. Based on these problems, a model of user interface for prototype application of fractional math monopoly game for elementary school students was designed. The goal directed design method is used as a design method that focuses on user goals. Based on the result of usability evaluation for the user interface model using QUIM obtained a percentage of 91.56%. So that the user interface model has fulfilled the usability element as a learning fraction media in Elementary school.

2018 ◽  
Vol 197 ◽  
pp. 16007 ◽  
Author(s):  
David Meulana Abidin ◽  
Danang Junaedi ◽  
Indra Lukmana Sardi

MCR as a non-governmental organization focused on providing education and other supporting activities related to reproductive health education issues to high school students. However, the efforts that have been done still get less satisfied feedback from students, because they have not been able to deliver thoroughly. This is due to the inadequate facilities used especially for a large number of participants in the school who visited and the number of MCR volunteers are limited so that the extension only covers the city of Bandung. In addition, there is no regular schedule that can be used for extension activities Thus, it takes an internet-based learning media that creates independent learning process and without limitation of space and time. One important aspect of the development of learning media is the usability that is closely related to the user interface. The approach used for designing user interface model is by using goal-directed design method. Begin by identifying user objectives and behaviours and translating into user models of learning media of reproductive health. We have tested usability with QUIM parameters of user interface model generated through goal-directed design implementation, which reaches average usability percentage more than 85%, so it can be said to comply usability element with a very good category.


Intersections ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 17-21
Author(s):  
Sarinem . ◽  
Ika Septi Hidayati

The purpose of this study was 1) to find out the application of the Team Assisted Individualization (TAI) Cooperative learning model in order to increase the learning interest of the fifth grade students of Tangkisan State Elementary School.. The results of this study indicate that: (1) In general, the application of the appropriate TAI learning model is effective in improving mathematics learning achievement, (2) Increased mathematics learning achievement of fifth grade elementary school students at Tangkisan at 61.07 in the first cycle of 75, 31 in the second cycle of 84.69


Author(s):  
Sunardi Sunardi ◽  
Titik Sugiarti ◽  
Didik Sugeng Pambudi

The process of mathematics learning in Indonesia still face some problems, where some students still do not like even hate mathematics. This condition causes the passive and the low students’ learning achievement. The aim of this research was to describe the result of developing learning model which integrated Realistic Mathematics Education and Outdoor Mathematics, called ROM model using outdoor environment at elementary school. To develop the ROM model, it is employed steps which consist of stages, namely preliminary study, design, realization/construction, tests, and revisions. The test result found the ROM model and its instrumentations such as lesson plan, students worksheet, and achievement test was valid, practical and effective to be implemented for supporting teaching mathematics to improve activities and learning achievement of elementary school students.


Numeracy ◽  
2020 ◽  
Vol 7 (2) ◽  
pp. 309-323
Author(s):  
Siti Hadijah ◽  
Laksmi Aulia ◽  
Cut Yuniza Eviyanti

The purpose of this study was to describe the learning outcomes of elementary school students who were taught using learning media integrated with Aceh culture, in terms of differences in mathematical abilities. This type of research is classroom action research. The results of this study are a description of classical completeness of learning outcomes in cycle II which is 83.3% which means greater than classical completeness in cycle I, namely 56.6%. This implies that the use of interactive mathematics learning media based on Aceh culture has a positive impact. When viewed from the difference in mathematical abilities, the description of the completeness of the high category student learning outcomes in the first cycle was 71.4% and in the second cycle was 85%. Middle category students' completeness learning outcomes in the first cycle was 60% and in the second cycle was 80%. Completeness of low category student learning outcomes in cycle I is 53% and cycle II is 84.6%. Abstrak Tujuan penelitian ini adalah mendeskripsikan hasil belajar siswa sekolah dasar yang diajar menggunakan media pembelajaran berintegrasi budaya aceh, ditinjau dari perbedaan kemampuan matematika. Jenis penelitian yang digunakan adalah penelitian tindakan kelas. Hasil penelitian ini yaitu gambaran ketuntasan klasikal hasil belajar pada siklus II yaitu 83,3% yang berarti lebih besar dibandingkan ketuntasan klasikal pada siklus I yaitu 56,6%. Hal ini menyiratkan bahwa penggunaan media pembelajaran matematika interaktif berbasis budaya aceh memberikan dampak positif. Bila ditinjau dari perbedaan kemampuan matematika maka gambaran ketuntasan hasil belajar matematika siswa kategori tinggi pada siklus I adalah 71,4% dan pada siklus II adalah 85%.  Ketuntasan hasil belajar matematika siswa kategori sedang pada siklus I adalah 60% dan pada siklus II adalah 80%. Ketuntasan hasil belajar matematika siswa kategori rendah pada siklus I adalah 53% dan pada siklus II adalah 84,6%. Kata Kunci:  Hasil Belajar Matematika, Media Pembelajaran Interaktif, Bilangan, Integrasi, Budaya Aceh


2019 ◽  
Vol 15 (2) ◽  
pp. 73-84
Author(s):  
Cecilia Novianti Salsinha ◽  
Eva Binsasi ◽  
Elinora Naikteas Bano

[Bahasa]: Salah satu metode pembelajaran yang cocok digunakan untuk operasi perkalian adalah metode jarimatika. Metode ini diberikan kepada siswa SD di Kefamenanu mengingat berdasarkan data Badan Pusat Statistik (BPS), Kefamenanu telah memiliki empat perguruan tinggi namun masih banyak siswa yang belum memiliki kemampuan berhitung cepat. Kelebihan metode jarimatika adalah tidak memerlukan alat peraga dan hafalan karena perhitungan dilakukan dengan memanfaatkan jari tangan sehingga diharapkan operasi hitung perkalian dapat lebih mudah dipahami, menyenangkan, dan tidak membebani memori otak siswa. Tujuan kegiatan pengabdian ini adalah untuk meningkatkan kemampuan berhitung siswa sekolah dasar. Kegiatan ini dilaksanakan di SDN Neonbat Kefamenanu, Nusa Tenggara Timur (NTT) dengan subyek pengabdian seluruh siswa kelas V yang berjumlah 60 orang. Pengabdian dilaksanakan dalam bentuk workshop yang dibagi menjadi 2 hari. Pelaksanaan hari pertama fokus pada review kemampuan dasar siswa yang meliputi perkalian 1-5 dan dilanjutkan dengan perkenalan teknik berhitung cepat dengan jarimatika untuk perkalian 6-10 dan 11-15. Pengabdian dilanjutkan pada hari kedua yaitu review materi pada hari sebelumnya dan penyampaian teknik berhitung cepat untuk kelompok 16-20 yang diakhiri dengan pemberian latihan. Kegiatan pengabdian tidak hanya berhenti pada workshop tetapi dilanjutkan dengan pendampingan terhadap siswa yang dipilih sebanyak 20 orang. Kegiatan pendampingan ini memberikan dampak positif terhadap hasil belajar yang diperoleh siswa. Hal ini dapat dilihat dari peningkatan nilai rata-rata pada pre-testsebesar 55,84 dan pada post test sebesar 75. Kata Kunci: berhitung cepat; metode jarimatika; perkalian; sekolah dasar [English]: One of the appropriate methods to learn multiplication is Jarimatika. It was given to elementary school students in Kefamenanu which, based on data from statistical central agency (BPS), has four colleges but there are still many students who do not have rapid counting skills. The advantage of this method is not requiring learning tools and memorization because calculations are done by utilizing the fingers so that the expected counting operation of multiplication can be more easily understood, enjoyable, and does not overload students’ memory. The purpose of this community service program was to improve the counting skills of elementary school students. It was held at SDN Neonbat Kefamenanu, East Nusa Tenggara (NTT) involving 60 5th-grade students. The program was carried out in two-day workshop. The first day focused on the review of students ' basic ability which includes multiplication 1-5 and continued with the introduction of quick counting techniques with Jarimatika for multiplication 6-10 and 11-15. The second day was to review the previous day and introduce the rapid counting technique for multiplication 16-20. This program did not only end with the workshop but also continued with the assistance of 20 selected students. This assistance provided a positive impact on the results students get which can be seen from the increasing average score: 55,84 in the pre-test then increased to 75 in the post-test. Keywords: fast counting; jarimatika method; multiplication; elementary school


2021 ◽  
Vol 2 (1) ◽  
pp. 36-45
Author(s):  
Rahayu Winingsih

The purpose of this study is to find out the improvement of elementary school students' learning achievement through the medium of picture word cards. The problem in this study is still the low learning achievement of students seen from the initial test of learning achievement. This research took place in class I SDN Babatan IV/459 Surabaya. The school is located at Jalan Raya Menganti Babatan Wiyung District of Surabaya City. The research time was carried out in semester 1 (odd) in October of the 2020/2021 School Year. The subject of this study was a student of class I SDN Babatan IV /459 Surabaya which amounted to 28 students. This research design is class action research (PTK) through stage flow (planning, research action, data collection and data analysis) carried out with two cycles. The result of this study is an increase in student learning achievement in each lesson cycle with a minimum completion criteria (KKM) of 70, cycle I completed learning of 15 students or 60% of students who have achieved the minimum completion criteria with an average score of 72.95. While cycle II has increased, 28 students completed their studies or 100% of students have achieved the minimum completion criteria with an average score of 85.4.


2019 ◽  
Vol 38 (2) ◽  
pp. 366-376
Author(s):  
Noor Alfulaila ◽  
Haryadi Haryadi ◽  
Ajat Sudrajat ◽  
Nashrullah Nashrullah

Multicultural approach in Indonesian language has become an absolute necessity over the last years. This research highlights the role of multicultural culture as a means to improve writing achievement of Indonesian Language among elementary school students. This study aims at determining the effectiveness of the multicultural approach in the writing achievement of Indonesian language among fifth grade students of islamic elementary school who are grouped based on their learning motivation. This study can be catagorized as an experimental study with 2x2 factorial design. The independent variable consists of two categories, multicultural and conventional approaches. The population was  60 fifth grade students of at two private islamic schools. The data was collected using learning achievement tests and learning motivation questionnaires, and analyzed using two-way ANOVA and sheffe test. The results showed that (1) there were a gap in learning achievement between students in the experimental group and control group students; (2) there were differences in learning achievement between students with high motivation between both groups; (3) there were differences in learning achievement between low motivated students between both groups; (4) the multicultural approaches proved to be more effective than the conventional one; and (5) there was no interaction between the approaches and the learning motivation.


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