Modeling Reproductive Health Educational Games For Early Childhood using Goal-Directed Design

Author(s):  
Muhammad Sopian Putra Pratama ◽  
Veronikha Effendy ◽  
Danang Junaedi
2021 ◽  
Vol 3 (4) ◽  
pp. 332
Author(s):  
Hasmalena Lena ◽  
Rukiyah Rukiyah ◽  
Syafdaningsih Syafdaningsih ◽  
Mahyumi Rantina ◽  
Febriyanti Utami ◽  
...  

Alat Peraga/Permainan Edukatif (APE) bagi anak usia dini memegang peranan penting sebagai media stimulasi, pembelajaran dan permainan, sedangkan bagi guru merupakan sarana yang membantu dalam penyampaian pembelajaran. Pelatihan ini bertujuan agar guru PAUD dapat membuat APE serta untuk mengembangkan keterampilan-keterampilan guru dalam membuat inovasi dalam pembuatan APE untuk anak usia dini. Kegiatan ini dilakukan pada hari Sabtu, 8 Agustus 2020 secara online melalui aplikasi Zoom Meeting. Materi yang disampaikan meliputi, (1) Hakikat alat permainan edukatif, (2) Jenis-jenis APE, (3) Keterampilan pembuatan APE, (4) Langkah-langkah pembuatan APE, dan (5) Praktik pembuatan APE dalam proses pembelajaran sesuai karakteristik anak. Kegiatan pelatihan dilaksanakan melalui aplikasi zoom meeting dengan jumlah 36 orang peserta guru PAUD. Model kegiatan yaitu pendampingan dan metode kegiatan yang digunakan presentasi dan peragaan serta unjuk kerja. Berdasarkan hasil evaluasi terjadi peningkatanan pengetahuan guru-guru PAUD setelah pelatihan, hal ini ditunjukkan dengan hasil bahwa guru mampu membuat rancangan alat permainan edukatif, , guru mempu menerapkan alat permainan edukatif walapun dilakukan secara daring dan guru mampu mengimplementasikan kepada anak tentang alat permainan edukatif berbasis pendekatan saintifik. Teaching aids/educational games (APE) for early childhood play an important role as a medium of stimulation, learning and games, while for teachers, it is a tool that helps in learning delivery. This training aims to make PAUD teachers make APE and develop teaching skills in making innovations in making APE for early childhood. This activity was carried out on Saturday, August 8, 2020, online through the Zoom Meeting application. The materials presented include (1) The nature of educational game tools, (2) Types of APE, (3) Skills for making APE, (4) Steps for making APE, and (5) Practice of making APE in the learning process according to children's characteristics. . The training activities were carried out through the Zoom Meeting application with a total of 36 PAUD teacher participants. The activity model is mentoring and activity methods used by presentations and demonstrations as well as performance. Based on the evaluation results, there was an increase in the knowledge of PAUD teachers after training, and this was shown by the results that teachers were able to design educational game tools, teachers were able to apply educational game tools even though they were done online. Teachers were able to implement to children about scientific approach-based educational game tools.


2018 ◽  
Vol 197 ◽  
pp. 16007 ◽  
Author(s):  
David Meulana Abidin ◽  
Danang Junaedi ◽  
Indra Lukmana Sardi

MCR as a non-governmental organization focused on providing education and other supporting activities related to reproductive health education issues to high school students. However, the efforts that have been done still get less satisfied feedback from students, because they have not been able to deliver thoroughly. This is due to the inadequate facilities used especially for a large number of participants in the school who visited and the number of MCR volunteers are limited so that the extension only covers the city of Bandung. In addition, there is no regular schedule that can be used for extension activities Thus, it takes an internet-based learning media that creates independent learning process and without limitation of space and time. One important aspect of the development of learning media is the usability that is closely related to the user interface. The approach used for designing user interface model is by using goal-directed design method. Begin by identifying user objectives and behaviours and translating into user models of learning media of reproductive health. We have tested usability with QUIM parameters of user interface model generated through goal-directed design implementation, which reaches average usability percentage more than 85%, so it can be said to comply usability element with a very good category.


2019 ◽  
Vol 9 (1) ◽  
pp. 63
Author(s):  
Márcia Regina Kaminski ◽  
Clodis Boscarioli

<p class="ResumoRevista"><strong>Resumo: </strong>O ensino de programação pode oferecer importantes contribuições ao desenvolvimento dos estudantes. Vários movimentos incentivam o ensino de programação nas escolas por meio de eventos como os da Hora do Código. A plataforma Code.org é um ambiente utilizado para promoção destes eventos que disponibiliza gratuitamente jogos educacionais para o ensino de programação. Este trabalho relata a experiência da participação de alunos de 2º a 5º ano de Ensino Fundamental I de uma escola pública em um destes eventos ocorrido no Estado do XXXXXX. Os resultados positivos motivaram a escola a estender as atividades com a plataforma Code.org para alunos de 1º ano e Educação Infantil. Os resultados dessas experiências são também detalhados.</p><p><strong>Abstract:</strong> The teaching of programming is gaining space in the school environment given the contributions it can offer to student development. Several movements encourage this work in schools through events such as Hora do Código. The Code.org platform is an environment used to promote these events that provides free educational games for programming learning. This paper reports the experience of the participation of students from 2nd to 5th year of Elementary School I of a public school in one of these events occurred in the State of XXXX. The positive results motivated the school to extend its activities with the Code.org platform for 1st year students and Early Childhood Education. The results of these experiments are also detailed.</p><p> </p>


2020 ◽  
Vol 4 (01) ◽  

In stimulating a child's motor development, both fine and gross motor skills can use games. Games in learning for children can also foster pleasure, happiness and develop social behavior. Research on the "Educational Traditional Game" Mpaá Ncimi "as a Method for Improving Motor Skills and Social Behavior for Children in An-Nur Kindergarten PGRI Bima City" aims to: (1) Grow and appreciate again traditional games in general, especially in the City of Bima ; (2) Creating a learning method for teachers; (3) Developing motor skills and social behavior in early childhood. This research uses a descriptive qualitative approach. Data collection techniques used are, observation, interview and documentation. The conclusion of this study is that traditional educational games that are applied can provide stimulus or stimulation for motor skills and social behavior of children.


Author(s):  
Amr Mahmoud Abdeldaim Mohamed ◽  
Tahany Sabry Kamal Shaaban

Educational games play an essential role in the life of the new generation. Although there are many criticisms, many studies focus on the importance of educational games in improving EFL vocabulary learning of early childhood students with learning disabilities in the target language. Researchers have begun to research how games are used in class to enhance vocabulary learning. This paper investigates the effects of educational games on EFL vocabulary learning of early childhood students with learning disabilities based on a literature review. Many studies focus on educational games' effect on various aspects of education. This concept paper aims to shed light on some of the benefits of games and the challenges teachers and early childhood children face in using educational games. This paper's results show that games are used not only for the success of early childhood students with learning disabilities in EFL classes but, more importantly, to motivate them and increase cooperation between children. Additionally, the results indicate that there are advantages and disadvantages of using games to learn English vocabulary.


2019 ◽  
Vol 1 (1) ◽  
pp. 102-113
Author(s):  
Angga Saputra

This article is entitled: Permanan Educative Early Childhood. With the aim is to know educational games for early childhood. Educational games for early childhood, playing is one of the words that are quite familiar to our ears, especially if we become a teacher, especially for PAUD teachers. Game tools are all tools used by children to fulfill their instincts of play. The game tools in question are for example soccer ballsfrom plastic cars, calluses, pistols, puppets, imitation of cooking tools and so on. So the educational game tool is all the game tools that children useto fulfill their instincts of play. So early childhood educational games are games that can meet the needs of children’s play instincts.


Author(s):  
Restu Yulia Hidayatul Umah

This study aims to describe the background and experience of parents, as well as perform a typology on the views of parents in sending their children to school at an early age. Lately, there has been a lot of discussion about the pros and cons of enrolling early childhood children into PAUD (KB) level schools. Pro parents argue that at school, children can socialize with their friends, can learn by playing, can be independent, and much more. This research is a qualitative research with a phenomenological approach. The results of this study indicate that parents who send their children to school at an early age are motivated by the fact that children do not have friends, for the sake of children's independence, lack of educational games at home, children's desires, for children's growth and development, basic Islamic education, and reasons for adequate school facilities. Then, the experience felt by parents in sending their children to school at an early age is the number of positive changes in children. While the view of parents in sending their children to school at an early age is the need for optimizing children's growth and development; school preparation in the next stage; educational playground; and familiarity with the rules.


2020 ◽  
Vol 1 (02) ◽  
pp. 79-94
Author(s):  
Kusmiyati Kusmiyati ◽  
Ni Nyoman Sarmi

Educational play equipment is something that can be used as a means or equipment for playing that contains educational value and can develop all children's abilities. Knowledge and understanding of educational teaching aids is very important for a teacher, but the understanding and skills of making educational game tools are still lacking, this is influenced by teacher education who is not a teacher education graduate even there are high school graduates, this results in low motivation of the teachers to make educational game tools, for that it is necessary to hold training on the development of educational game tools for educators with the aim of providing knowledge and understanding as well as the skills of teachers to make educational play tools that are creative, innovative and environmentally friendly. The making of this educational game tool comes from unused used materials that are easily obtained from the surrounding environment. This training was attended by early childhood education teachers in Wonokromo Village, Surabaya. The method of implementation is divided into four stages, namely material presentation, discussion, practice of making educational game tools and simulations. As a result of the training, all participants gained knowledge and skills in making educational games that are safe for children and are environmentally friendly. Through community service activities, early childhood education teachers are able to develop educational games that are environmentally friendly and able to increase professionalism in learning activities.


2020 ◽  
Vol 3 (3) ◽  
pp. 106
Author(s):  
Vilda Ana Veria Setyawati ◽  
Eti Rimawati

The government has determined that PAUDs established must meet Holistic PAUD, in accordance with Presidential Regulation (PERPRES) No. 60 of 2013 concerning Holistic PAUD. Integrative Holistic Early Childhood Education is a comprehensive handling of early childhood which includes nutrition and health services, education and care, and protection, to optimize all aspects of child development carried out in an integrated manner by various stakeholders at the community, local government and central levels . Every PAUD is required to become a H-I PAUD, including KB / TK Binarrahman. Entering the 12th academic year, with several developments that have been achieved, Binarrahman has several problems to achieve this that must be immediately given a solution to achieve Holistic PAUD. Of the several problems faced by Binarahman above, several problems need to be addressed immediately, namely monitoring nutritional status and planting early reproductive health education for toddlers. The purpose of this community service activity is to help partners achieve H-I PAUD standards in terms of health and nutrition. The solutions offered are assistance in understanding nutrition for toddlers and assisting in planting early reproductive health for toddlers. The implementation of these service activities is divided into 3 stages, namely preparation, implementation, and evaluation monitoring. The final result is obtained statistically significant increase in the knowledge of PAUD teachers


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