E-Learning in Urology: Implementation of the Learning and Teaching Platform CASUS® - Do Virtual Patients Lead to Improved Learning Outcomes? A Randomized Study among Students

2015 ◽  
Vol 94 (4) ◽  
pp. 412-418 ◽  
Author(s):  
Anna-Teresa Schneider ◽  
Peter Albers ◽  
Volker Müller-Mattheis

Background: E-learning is playing an increasing role in medical education, supporting a problem-based and practical oriented education without putting patients at risk and compensating for the decrease in instructor-centered teaching. Not much research has been done concerning learning effects and reaction on behalf of the students. Methods: We created computer-based cases for four important diagnoses in urology using the authoring system CASUS®. Fourth-year medical school students were randomized into two groups: (1) the CASUS® group, using the online cases for preparation, and (2) the book group, using a textbook. A multiple-choice test referring to the prepared topic had to be completed at the beginning of each lecture and the results were analyzed. Evaluation of the students concerning the acceptance of the program was done at the end of the semester. Results: Members of the CASUS® group scored significantly higher with an average of 20% better test results than students using textbooks for preparation. Evaluation regarding the program showed a highly positive rating. Limitations include the small study population and the possibly biased test performance of the students. Conclusion: Computerized patient cases facilitate practice-oriented teaching and result in an interesting and engaging learning model with improved learning outcomes.

2018 ◽  
Vol 3 (2) ◽  
pp. 153-160
Author(s):  
Ghulam Asrofi Buntoro ◽  
Dwiyono Ariyadi ◽  
Indah Puji Astuti

The role of Science and Technology (IT) is huge nowadays. The role covers many fields. One of them is education. MAN 1 Ponorogo is one of the schools in Ponorogo district that has extra computer-based activities for a minimum level of diploma 1. It affects the increase in lesson hours. Therefore, to maximize face-to-face required innovative learning media. One such example is e-learning. E-learning is also expected to be used actively by students. E-learning is a learning system that utilizes communication and information technology (ICT) in the learning process between teachers and learners. The purpose of this program is to socialize e-learning quipper to teachers and students in MAN 1 Ponorogo to optimize learning and teaching activities (KBM). In the event, seventeen teachers were present and active. Eleven teachers strongly agree with e-learning quipper because it is easy and useful. As of the 24 students present and active, 2 students still have difficulty in using e-learning quipper. Thus, more than 95% of participants can use the e-learning quipper.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jon-Chao Hong ◽  
Kai-Hsin Tai ◽  
Ming-Yueh Hwang ◽  
Pei-Hsin Lin

Different approaches to stimulating perceptions in learning can be easily designed with technology-enhanced learning systems. This study aimed to explore how different approaches can influence learners' perceptions that may negatively or positively affect their learning performance of writing Chinese characters using the correct Chinese order of strokes (COS). We therefore designed an e-learning system which was subdivided into two modes: stroke-appearing (i.e., using red to mark incorrect strokes) and stroke-disappearing (i.e., using blanks to mark incorrect strokes) to indicate strokes written in the incorrect order. We then investigated the modes that would facilitate a higher level of attention and better learning outcomes. A total of 10 third-grade elementary school students participated in the experiment, divided into two test groups. Their EEG data were collected, and time series analysis and t-tests were utilized to analyze the differences. The results indicated that: (1) there was a significant difference in the attention levels of the students practicing with the stroke-appearing and stroke-disappearing modes when learning COS, and (2) there was a significant difference in the learning outcomes of the students practicing with the stroke-appearing and stroke-disappearing modes when learning COS. These findings support the specific role of stroke order knowledge in learning Chinese characters and the need for the design of an effective method for teaching children to learn Chinese characters.


2018 ◽  
Vol 5 (2) ◽  
pp. 121
Author(s):  
Sri Kadarwati ◽  
Kasni Astutik ◽  
Edi Prayitno

The low learning outcomes of Addition and Reduction of Fractions in class IV are partly due to: (1) a tedious learning process, (2) lack of use of ICT as a source and media of learning. To overcome this problem the research team developed student-centered learning through e-learning learning in the Student Team Achievement Division (STAD) model. This study is a true experiment using the Pre-Test Group Control Post Test Design. The population is Sambiroto 02 elementary school students as many as 75 students in the 2017/2018 school year. The E2 group with EAD learning using the STAD model reached the highest mean value of the three groups, amounting to 88.67, followed by the E1 group with STAD learning at 74.54 and the K group with expository learning at 63.10. Regression analysis showed a positive relationship between motivation and activity with learning outcomes in groups E1 and E2 so it can be concluded that the higher the student's motivation and activity score the higher the student's learning achievement in addition and subtraction operations in elementary schools.


2021 ◽  
Vol 1 (1) ◽  
pp. 50-70
Author(s):  
Emmanuel Fokides ◽  
Penelope Atsikpasi ◽  
Paraskevi Anna Arvaniti

Advances in technologies associated with virtual reality provide interesting tools for e-learning. One such is 360° videos. Although their educational potential is supported by a number of researchers, there is limited empirical evidence backing such a claim, given that they have recently become popular. The study at hand presents the results of a project in which 360° videos were used by primary school students. Eighty-four students, aged ten to eleven, participated in the experiment. The results demonstrated that 360° videos helped them to acquire more knowledge compared to printed material. Then again, no statistically significant differences were noted when comparing 360° and regular videos. 360° videos provided a more immersive, motivational, and enjoyable learning experience. However, the low-cost HMDs used for viewing 360° videos and the applications in which they were embedded, were considered the least easy to use. Moreover, participants expressed the view that all tools fostered their learning. Overall, while the results give support to the hypothesis that 360o videos provide positive educational experiences, their actual impact on learning has to be further explored.


2018 ◽  
Vol 11 (2) ◽  
pp. 176
Author(s):  
Dewi Suhartini

The research is experimental study of senior high school students in Bogor focuses on the use of e-learning in teaching history and aimed at investigating whether there is any improvement in the student’s interest and learning outcomes in history lesson on the students who learn by e-learning, compared to those who learn by traditional method. Nonequivalent (pretest and posttest) control group design is used in conducting the research. The population is the senior high school students in Bogor. The result shows that the students who learn history by e-learning achieved higher degree than those who do not learn using e-learning method, statistically significant at p<0.05. Furthermore, the score of the students learning outcomes for those who learned through e-learning is significantly improved, compared to those who do not learn using e-learning, statistically significant at p<0.05. The social economy status is not significantly correlated to the students’ interest and the students’ history learning outcomes. In fact, the students’ skill in using computer showed a significant correlation to the students’ interest and out come at p<0.05. It was concluded that the use of e-learning in teaching history is significantly affecting the students’ interest in learning history and the student learning outcomes.


2016 ◽  
Vol 4 (2) ◽  
Author(s):  
Heri Yulianto ◽  
Titis Wahyuni ◽  
Yulius Eka

Penyebaran pendidikan berkualitas yang belum merata di Indonesia merupakan permasalahan pendidikan nasional yang harus diselesaikan. Pelaksanaan pendidikan berkualitas sebagian besar dilaksanakan di pulau Jawa, pada hal warga Negara Indonesia tersebar di seluruh wilayah Indonesia dari Sabang sampai Merauke. Semua warga Negara Indondesia tersebut ingin mendapatkan pendidikan berkualitas yang mudah diakses dengan biaya yang terjangkau. Salah satu solusi yang bisa digunakan untuk menyelesaikan permasalahan tersebut adalah e-learning. Namun demikian banyak faktor yang harus diperhatikan dalam proses pembejaran jarak jauh atau dikenal dengan elearning, salah satu diantaranya adalah proses evaluasi hasil pembelajaran. Artikel ini membahas tentang proses evaluasi hasil pembelajaran dengan melakukan studi literatur beberapa artikel yang dipublikasikan antara tahun 2007 – 2015 dengan memfokuskan pendapat para pakar terhadap pernyataan “apakah ujian on line (berbasis komputer) dapat menggantikan ujian tradisional (berbasis kertas)” melalui penyajian pro dan kontra ujian on line. Dari kajian ini ditemukan bahwa ada peluang untuk menggantikan ujian berbasis kertas dengan ujian berbasis komputer dengan memperhatikan unsur-unsur teknis seperti keamanan, kemudahan penggunaan dan kemampuan dasar pengguna komputer. Namun demikian, penggantian tersebut belum bisa diterapkan pada semua kondisi dan perlu memperhatikan tujuan pembelajaran yang telah ditetapkan. Oleh karena itu, diperlukan penelitian lebih lanjut dengan mengembangkan model evaluasi pencapaian kompetensi siswa dengan mengkombinasikan konsep penilaian berbasis kubik secara on line (Cubiks Online Asesessment) dengan mengkombinasi konsep keamanan informasi ganda.Kata kunci; evaluasi hasil pembajaran, elearning, ujian online dan ujian berbasis kertasSpreading the uneven quality education in Indonesia is a national educational problems to be solved. Implementation of quality education largely implemented in Java, in the case of Indonesian citizens spread all over Indonesia, from Sabang to Merauke. All citizens of the Indondesia want to receive a quality education that is easily accessible at reasonable costs. One solution that can be used to solve the problem is e-learning. However, many factors must be considered in the process of long-distance pembejaran known as elearning, one of which is the process of evaluating learning outcomes. This article discusses the process of evaluation of learning outcomes by studying literature several articles published between the years 2007 - 2015 with a focus on expert opinion to the statement "whether the test on line (computer-based) may replace the exam traditional (paper-based)" through the presentation of the pros and cons exam on line. From this study it was found that there are opportunities to replace paper-based exams to computer-based test with due regard to the technical elements such as security, ease of use and ability of computer users base. However, such reimbursement can not be applied to all conditions and the need to pay attention to the learning objectives that have been set. Therefore, further research is needed to develop a model to evaluate student achievement by combining the concept of competency-based assessment cubic online (Cubiks Online Asesessment) by combining multiple information security concepts.Keyword; evaluation of the results of learning, elearning, online exams and paper-based exams


2019 ◽  
Vol 4 (1) ◽  
pp. 232
Author(s):  
Nurul Aulia Rahmi ◽  
Rahmadhani Fitri ◽  
Ganda Hijrah Selaras ◽  
Ramadhan Sumarmin

Education is a essential requirement for life. The need for education can be felt in all aspects of human life.  Education is inseparable from the activity of learning and the activity of  teaching and educational success is inseparable from the process of  learning and teaching. The problems often encountered in the process  of learning is the low results obtained by the learning learners.  One of the factors that influence the results of the learning outcomes is  motivation. The motivation of learning is an impuls that is in someone to  be more active and diligent in learning to achieve the desired learning  outcomes. This research is descriptive research of correlation that aims  to reveal how the correlation between motivation of learning and student  learning outcomes. This research was conducted in January in grade  VII SMPN 22 Padang lessons year 2018/2019. The sample consisted  of 30 students in one class, VII 5. Sampling technique is simple random  sampling, by drawing one class which was made of a sample.  The results of the study indicate a correlation between learning motivation and  the students' cognitive science learning outcomes with a value of r = 0,53,  the coefficient of the thitumg was 3,31 greater than the ttable of 2,02,  so it can be concluded that there is a significant correlation and positive  between learning motivation and students' IPA cognitive learning outcomes  in class VII 5 of SMPN 22 Padang.


2020 ◽  
Vol 8 (1) ◽  
pp. 27
Author(s):  
Setiono Setiono ◽  
Gina Nuranti ◽  
Mira Mariana Agustini

This class action research aims to improve student learning outcomes by implementing scientific activities and visualization of subject matter. Research subjects in this study were high school students of Muhammadiyah High School in Sukabumi City (n = 20). The instrument used in this study was a multiple choice test to measure student learning outcomes, student observation sheet activities and interviews. The research method is classroom action research. The results showed that there was an increase in student learning outcomes after the implementation of scientific activities and visualization. scientific activities and visualization of subject matter can learners construct knowledge so that student learning outcomes have increase.


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