Efficiency of 1-on-1 play situations for high-level soccer players during the World and European championships in relation to position on the pitch and match time

2017 ◽  
Vol 12 (4) ◽  
pp. 495-503 ◽  
Author(s):  
Andrzej Szwarc ◽  
Krzysztof Kromke ◽  
Łukasz Radzimiński ◽  
Zbigniew Jastrzębski

The aim of the study was to assess the efficiencies of players in 1-on-1 situations in terms of their position on the pitch and the match time during the final matches of the World Cup and European Championships from 1990 to 2014. The research was conducted on a sample of 1012 football players whose teams competed in the semi-finals, finals and the third place matches during the Football World Cup and European Championships from 1990 to 2014. The study included the performances of 506 players in 1-on-1 situations during 46 matches that were terminated at the regulation 90 min. The study revealed that during an average match, the players performed 231 times in 1-on-1 situations with 51% accuracy. The level of accuracy in 1-on-1 situations was significantly higher (p ≤ 0.05) in winning teams than in losing teams particularly at the beginning of the game and in the middle zone of the pitch. Moreover, the results of our study showed that the highest effectiveness of the duels was noted in the defence zone and was decreasing along with moving the actions closer to the opponent’s goal. The players competed with similar frequencies on both defence (114 duels on average with 51% accuracy) and attack (113 duels on average with 52% accuracy). The players of the elite football teams exhibited high performance efficiencies in the 1-on-1 duels, especially on their own half of the field and during the early stages of both halves of the match. The accuracy of duels of their performances decreased when the action moved closer to the opponent’s goal and with the time in the game.

2021 ◽  
pp. 1-7
Author(s):  
Haniel Fernandes

<b><i>Background:</i></b> Soccer is an extremely competitive sport, where the most match important moments can be defined in detail. Use of ergogenic supplements can be crucial to improve the performance of a high-performance athlete. Therefore, knowing which ergogenic supplements are important for soccer players can be an interesting strategy to maintain high level in this sport until final and decisive moments of the match. In addition, other supplements, such as dietary supplements, have been studied and increasingly referenced in the scientific literature. But, what if ergogenic supplements were combined with dietary supplements? This review brings some recommendations to improve performance of soccer athletes on the field through dietary and/or ergogenic supplements that can be used simultaneously. <b><i>Summary:</i></b> Soccer is a competitive sport, where the match important moments can be defined in detail. Thus, use of ergogenic supplements covered in this review can improve performance of elite soccer players maintaining high level in the match until final moments, such as creatine 3–5 g day<sup>−1</sup>, caffeine 3–6 mg kg<sup>−1</sup> BW around 60 min before the match, sodium bicarbonate 0.1–0.4 g kg<sup>−1</sup> BW starting from 30 to 180 min before the match, β-alanine 3.2 and 6.4 g day<sup>−1</sup> provided in the sustained-release tablets divided into 4 times a day, and nitrate-rich beetroot juice 60 g in 200 mL of water (6 mmol of NO3<sup>−</sup> L) around 120 min before match or training, including a combination possible with taurine 50 mg kg<sup>−1</sup> BW day<sup>−1</sup>, citrulline 1.2–3.4 g day<sup>−1</sup>, and arginine 1.2–6 g day<sup>−1</sup>. <b><i>Key Messages:</i></b> Soccer athletes can combine ergogenic and dietary supplements to improve their performance on the field. The ergogenic and dietary supplements used in a scientifically recommended dose did not demonstrate relevant side effects. The use of various evidence-based supplements can add up to further improvement in the performance of the elite soccer players.


2021 ◽  
Author(s):  
Farah hafilda

Instagram is a social media application based on android for smartphones, Ios for ipPhone, Blackbarry, Windows Phone and now it can also be run on a computer or pc. Instagram also provides various interesting features such as filters, instagram stories, IGTV and other network features. Instagram was founded by a company called Burbn inc. And led in 2010 by two CEOs Mike Krieger and Kevin Systrom but on April 9, 2012 Instagram has been taken over by Facebook with a value of around $1M. Instagram users in Indonesia are 86.6% of the total population. The increasing number of active Instagram users in Indonesia who use Instagram as a marketing platform. There are 5 football players in the world who use Instagram as a marketing platform, namely: Neymar, Kylian Mbappe, Philippe Coutinho, Ousmane Dambelle, Paul Pogpa. The purpose of this study is to calculate the credibility of the Instagram account performance of the 5 most expensive soccer players in the world. The method used for this research is quantitative exploratory method. The results of this study indicate that football player Kylian Mbappe gets first place and has good account performance credibility.


Author(s):  
Yue Chim Richard Wong

Many today believe the world has entered the Third Industrial Age, during which technological improvements in robotics and automation will boost productivity and efficiency, implying significant gains for companies. These advancements have three biases: they tend to be capital-intensive (favoring those with financial resources), skill-intensive (favoring those with a high level of technical proficiency), and labor saving (reducing the total number of unskilled and semi-skilled jobs). The pundits speculate the economic impact on the job market will be significant and will present serious social and political challenges for society in growing inequality and the provision of safety nets to mitigate the consequences of disruptive technological progress. History has shown capitalist markets and business enterprises are incredibly efficient at turning technological advances into profitable businesses and providing incentives to discover new technologies. They succeed because companies that compete successfully with each other to provide benefits for clients are rewarded handsomely.


2019 ◽  
Vol 10 (2) ◽  
pp. 76-81
Author(s):  
Ikhwan Yuda Kusuma

ABSTRACT The WHO survey results show that the number of DM patients in Indonesia is ranked the 4th largest in the world. DM causes death by 5% every year. Deaths from DM are expected to increase by 50% in the next ten years. The results of the 2007 Central Java RISKESDAS showed that the prevalence of DM in Central Java province was 0.8% and overall was 1.3%. The highest prevalence is found in Cilacap Regency (3.9%), second place is Tegal City Regency (3.1%), for the third place is Surakarta (2.8%), fourth place is Pemalang (2.1%), and fifth place is occupied by Banyumas (1.9%) (Ministry of Health, 2009). This study used an experimental design by treating the group of cases. The research instruments in this study were interview guides about the number of remaining antidiabetic drugs to check the compliance and MMAS questionnaires that had been validated and translated into Indonesian versions (Setyaningsih, 2013). The results of data analysis using the Chi-Square test were obtained p = 0.220 (p> 0.05) based on the MMAS questionnaire, this indicates that this indicates that this study of age has a significant influence on the adherence of antidiabetic use in DM patients in Perum Ketapang Sokaraja Kulon.   Keywords: Age, Diabetes Mellitus, Drug Information          


Author(s):  
Lieman Lieman

Urban society has a high level stress. The daily routine beet home (first place) and at the workolace (second place) is a stress trigger. There is a gap to fill between first place and second place. So third place is a place for escape between first place and second place. At that place people will release the stress and fill it with conversation and activities. A open architecture try to present the third place in it. It try to bring place for various activities that can change according to development. That place can use for various age from child and adult. This project use observation approach and study of literature. See what happening on the field. Contextualities applied in this project, made building harmony and appear polite with surrounding. The project raised issue on the field. In release the stress used acitivies that use natural media methods. The natural media used is plant. According to research by doing activities related with plants such as planting, caring, or harvesting can reduce the level of stress in the soul. Creative activities that can be enjoyed by various ages, in childern to adult range. More creative interactions have been implemented in the project of plant-based educational and entertainment facilities in Duri Utara. Keywords: plant; stress; third place AbstrakMasyarakat kota memiliki tingkat stres yang tinggi. Rutinitas sehari-hari antara di rumah (first place) dan di tempat kerja (second place) merupakan faktor pemicu stres. Antara rumah sebagai first place dan tempat kerja atau sekolah sebagai second place ada celah untuk mengisi di antara dua hal tersebut. Maka hadirlah third place sebagai tempat pelarian antara first place dan second place. Ditempat itu sesorang akan datang untuk melepas stres dengan mengisinya dengan pembicaraan dan kegiatan. Sebuah arsitektur yang terbuka (open architecture) berusaha menghadirkan tempat ketiga (third place) di dalamnya. Hal itu mencoba menghadirkan sebuah wadah dengan beragam aktivitas yang dapat berganti sesuai perkebangannya. Wadah tersebut juga dapat digunakan oleh beragam usia dari anak-anak sampai dewasa. Proyek ini menggunakan pendekatan observasi dan studi literatur. Melihat langsung apa yang terjadi dilapangan. Kontekstualitas diterapkan dalam proyek untuk membuat bangunan yang selaras dan tampak sopan dengan sekitarnya. Proyek diangkat permasalahan yang ada di daerah perancangan. Dalam menghilangkan stres digunakan metode kegiatan yang menggunakan media alam. Media alam yang digunakan adalah tanaman. Menurut penelitian dengan melakukan kegiatan yang berhubungan dengan tanaman seperti menanam, merawat, atau memanen dapat mengurangi tingkat stres dalam jiwa. Kegiatan yang bersifat kreativitas yang dapat dinikmati oleh beragam kalangan usia, mulai dari anak-anak sampai dewasa. Interaksi yang lebih kreatif coba di terapkan dalam proyek fasilitas edukasi dan hiburan berbasis tanaman di Duri Utara.


2021 ◽  
Author(s):  
Farah hafilda

Instagram is a social media application based on android for smartphones, Ios for iPhone, Blackbarry, Windows Phone and now it can also be run on a computer or pc. Instagram also provides various interesting features such as filters, instagram stories, IGTV and other network features. Instagram was founded by a company called Burbn inc. And led in 2010 by two CEOs Mike Krieger and Kevin Systrom but on April 9, 2012 Instagram has been taken over by Facebook with a value of around $1M. Instagram users in Indonesia are 86.6% of the total population. The increasing number of active Instagram users in Indonesia who use Instagram as a marketing platform. There are 5 football players in the world who use Instagram as a marketing platform, namely: Neymar, Kylian Mbappe, Philippe Coutinho, Ousmane Dambelle, Paul Pogpa. The purpose of this study is to calculate the credibility of the Instagram account performance of the 5 most expensive soccer players in the world. The method used for this research is quantitative exploratory method. The results of this study indicate that football player Kylian Mbappe gets first place and has good account performance credibility.


Behaviour ◽  
1978 ◽  
Vol 64 (1-2) ◽  
pp. 125-135 ◽  
Author(s):  
W.J. Rowland

AbstractSound production and associated behavior of the jewel cichlid, Herlaiclarowis bimaculatus was investigated by presenting the subjects with dummies. Thump sounds are associated with a behavior called nodding and probably represent a relatively high level of aggression. Purring is closely associated with lateral display and tailbeating and occurs during the early stages of courtship and attack. The third sound consists of a series of low frequency pulses that are synchronized with the movement of courtship quivering. Individuals direct more behavior toward a dummy emitting thumps and purrs than to a silent one or to one producing pulses of white noise. This indicates that H. bimaculatus uses sound, either alone or in conjunction with other behaviors, for intraspecific communication.


2021 ◽  
pp. 13-23
Author(s):  
M. Latyshev ◽  
O. Mozoliuk ◽  
B. Korolov ◽  
O. Liashenko

Purpose: to analyze the performances of the national Greco-Roman wrestling team of Ukraine at cadet and junior competitions from 1993 to the present. Material and methods. The research used the following methods: analysis of scientific and methodological information and Internet sources; analysis of the official protocols of the competition; retrospective analysis; methods of mathematical statistics. The performances of the athletes of the Greco-Roman wrestling national team of Ukraine at the European and world championships among cadets and juniors from 1993 to the present are analyzed. The number of participants, the number of medals earned, and the number of gold medals were counted. Results: based on the analysis of scientific and methodological information and generalization of advanced practical experience, it was found that the problem of analyzing competitive activity in modern sports is one of the most urgent. During the period under review, 209 athletes of the Ukrainian national team took part in the European Championships, of which 13 (6,2 %) became winners of the competition, and 55 (26,3 %) wrestlers took prizes. While 199 wrestlers have taken part in the European Championships among juniors since 1993, 71 (35,7 %) medals were won, of which 19 (9,5 %) were gold. In the period under review, 136 athletes took part in the world championships among cadets, and 12 (8,8 %) gold medals were won. Making comparisons, 192 athletes of the Ukrainian national team took part in the world championships among juniors, 10 (5,2 %) gold and 41 (21,4 %) medals in general were won. The analysis of the results showed that the largest number of athletes took the second, the third and the fifth places (more than 30 wrestlers for each place) at international competitions among cadets. The largest number of Greco-Roman style junior wrestlers of the Ukrainian national team took the following places: the third place (46 wrestlers), the fifth place (40 wrestlers) and the second place (37 wrestlers). Conclusions. The athletes of the Ukrainian national team show good results and occupy high places, however, there is a negative trend towards a decrease in the number of awards over time. Keywords: Greco-Roman wrestling, competitive activity, cadets, juniors, analysis.


Author(s):  
Juan Manuel Quintero-Ramírez ◽  
José Miguel Omaña-Silvestre ◽  
Laura Cecilia Ramírez-Padrón

China and the main United States of America producing strawberry countries in 2016, contributed as a whole more than forty per cent of the entire volume of strawberry produced in the world. Spain, the United States of America, Mexico and Netherlands are the main exporting countries, while the main importer countries were the United States of America, Germany, Canada, France and the United Kingdom; the same year, Mexico occupied the third place like producing and third place between the exporting countries. In the previous context, this one investigation raises the analysis of the competitiveness of the strawberry produced in Mexico as regards Spain and the United States of America those who are the biggest exporters of the product on a global scale; by means of the calculation of the index of revealed comparative advantage of Vollrath (IVCR) for the period 1994-2016, the analysis of the indicator recounts that the competitiveness was increasing and that Mexico is provided with a comparative advantage revealed in the strawberry exportation


2021 ◽  
Vol 27 (4) ◽  
pp. 957-965
Author(s):  
Jong Min Lee ◽  
Seon Hye Kim ◽  
Yoo Jung Kim ◽  
Yong-mi Jin

Currently, Korea's cultural standards are very high in the world. In line with this heightened level, Korea's beauty industry is also at a high level. But the Barber industry in Korea is not like that. However the number of barbershops is expected to increase gradually as many hair salons do, and the level of barbershops is expected to improve. Therefore, we started this paper because it was determined that new attempts and suggestions of styles were needed for men's hair styles. In order to produce the work of this study, a total of four works were produced based on the theoretical basis of Angkor Wat's concept, the literature on hair tattoos, Internet data. The first work based on the motive of “Nāga” in Angkor Wat is expressed by combining a ducktail and a hair tattoo. The second work based on the “Mahābhārata” in Angkor Wat is expressed by combining a pompadour and a hair tattoo. The third work based on the tower in Phnom Bakheng is expressed by combining iron windings and a hair tattoo. The fourth work based on the central tower in Angkor Wat is expressed by combining iron techniques and hair tattoo. Based on the sculpting work, which is the link between architecture and men's hair, the possibility of creating a male hairstyle by combining hair tattoos was shown in this study, and Barber work was worth it compared to sculpture and other art.


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