scholarly journals PENGEMBANGAN BUKU CERITA ANAK BERGAMBAR BERBASIS NILAI-NILAI KEPEDULIAN BAGI PESERTA DIDIK KELAS 2 SEKOLAH DASAR

2018 ◽  
Vol 1 (3) ◽  
pp. 148
Author(s):  
Rera Fenika Vindaswari ◽  
Amaliyah Ulfah

This study aims to develop pictorial children's storybooks based on caring values and specifically aims to know, (1) steps for developing child-based pictorial children's storybooks, (2) the feasibility of caring-based children's storybooks, and (3) participant responses students of story books developed.This type of research is development research. This study uses the Borg and Gall development model which consists of five stages, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, and main product revision. The subjects of this research were 10 second grade students of Banguntapan State Elementary School with 10 childrens. Data Collecting techniques use descriptive. The data analysis technique used is descriptive.The development of pictorial children's storybooks consists of six steps, namely determining themes, making storylines/storyboards, determining characters/figures, making illustrated images, combining storybook elements, and expert validation. The results of the study showed that illustrated children's storybooks were based on values of concern for second grade students of elementary school worthy of use. Assessment according to media experts got a score of 104 (good), material expert 101 (good), and expert learning 56 (very good). The response results of students get a score of 100 (very good). Students respond that the contents of illustrated story books are interesting, stories are easy to understand, and can be used as models in attitude.Keywords: Picture Children's Story Book, Concern Values

2020 ◽  
Vol 5 (1) ◽  
pp. 7
Author(s):  
Selvi Atesya Kesumawati ◽  
Husni Fahritsani ◽  
Saipul Ambri Damanik

This study aims to produce a model of basic throw through games which is useful for teachers in giving lessons to primary school students. This development model is a procedural development, because it is in accordance with the problem to be solved and the objectives to be achieved. The procedure used includes five main stages, namely: 1) conducting an analysis of the product you want to develop, 2) making an initial product of a model of basic throw through games for primary students, 3) expert validation, 4) field testing, and 5) product revision. The data are qualitative and quantitative data, while the instruments are list question and observations. Data analysis uses percentages to analyze and subject ratings to assess the feasibility, quality and acceptability of the product. The research study in a model of basic throw through games for primary students along with the development of infrastructure, regulations, and playing techniques. The model for developing basic throw through this game is proven to be feasible, of quality, then acceptable for developing the concept skills of game motion and increasing the physical fitness of primary school students, because respondents when playing ball show that the average category is quite good, meaning that this development model is average - can be demonstrated.


Author(s):  
Komalasari Komalasari

This study aims to improve mastery of dexterity gymnastics through playing approaches and assistive media in physical education learning for students. This research method uses a classroom action research method with research subjects namely students of class II SD Negeri 44 Ampenan. The research instrument used observation, interviews, and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the play approach and assistive media can increase interest, activeness, and dexterity gymnastics for the second grade students of SD Negeri 44 Ampenan.


1985 ◽  
Vol 32 (8) ◽  
pp. 33
Author(s):  
Billy L. Hopkins

Elementary computer loan program. John H. Bayne Elementary School in Capitol Heights, Maryland, has implemented a program in which students can check out a computer for use at home. The three-component computer-literacy program is financed by a donation from Prescription Learning, an instructional firm in Springfield, Illinois. The program's components consist of computer literacy for kindergarten through second-grade students, skill reinforcement for students in grades four and six as a follow-up to reading and mathematics programs, and computer use at home for students in grades three and five. In the at-home component, students use the computers from four to six weeks. For more information contact Joyce Thomas, Principal, John H. Bayne Elementary School, 7010 Walker Mill Road, Capitol Heights, MD 20743 (301/336-1200).


2021 ◽  
Vol 33 (1) ◽  
pp. 59-81
Author(s):  
Dewi Febriani ◽  
Ika Lestari ◽  
Fahrurrozi

The digital age in the pandemic requires self-reliance in learning. Toward to train and develop the character of student self-regulated learning, this website presents a media visualization that can support the improvement of feelings of student independence through science literacy activities. This research aims to develop student independence in elementary school used website media that provides content in science literacy activities. The sample of this study is second-grade students from Pondok Kelapa 04 elementary school, East Jakarta, Indonesia, in the 2020/2021 school year. The results showed that a media site is known as Wetracy (Website for Literacy) influenced the development of the character of independence of second-grade students in science literacy activities. Thus, the study concluded that website media could effectively stimulate student’s self-reliance character in science literacy. keywords: independent character; literacy science; website; elementary school; self-reliance.


2016 ◽  
Vol 35 (3) ◽  
Author(s):  
Rugaiyah Rugaiyah

Abstrak: Penelitian ini bertujuan mengembangakan model supervisi klinis berbasis informasi dan teknologi,  metode yang digunakan adalah reseacrh dan development (R&D),  meliputi tahap: research and information collecting,  planning, develop preliminary form of product, preliminary field testing. main product revision, main field testing, operational product revision, operational field testing, final product revision, dissemination and implementation Temuan Hasil penelitian berdasarkan tahapan R&D: pertama berdasarkan kajian konsep  model supervsi klinis dikembangkan berbasis konsep yang dikemukakan Glickman yang mengemukakan lima tahap supervise kilinis yaitu: (1) pra konferensi dengan guru; (2) observasi kelas;(3) analisis interpretasi observasi dan menetapkan pendekatan konverensi; (4) pertemuan yang dilakukan setelah melakukan observasi; (5) Melakukan kritik empat langkah Kelima tahapan tersebut dilakukan dengan memanfaat informasi dan teknologi.   Ke dua persepsi atau pemahaman guru, kepala sekolah tentang supervisi klinis belum tuntas.  Ke tiga mengembangkan panduan supervisi klinis berbasis  informasi dan teknologi sebagai terobosan untuk memandu guru meningkatkan kompetensi  mengajarnya dan  pihak yang terlibat melaksanakan supervisi klinis berbasis informasi dan teknologi. Kata Kunci: supervisi klinis, informasi dan teknologi, kompetensi guru.


2019 ◽  
Vol 4 (5) ◽  
pp. 674
Author(s):  
Tia Rachmatika Wahyuni ◽  
Sri Atun

<p><strong>Abstract:</strong> This research aims to reveal the characteristics and quality of virtual chemistry laboratory based inquiry on electrolyte and non-electrolyte solution materials. The development procedure adapted the Borg and Gall model. Development is done through seven stages of information collecting planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, and operational product revision. The results of the research media software can be operated in Windows devices with virtual practicum and media products are very good quality based on material expert validation, peer reviewers, chemistry educator, learners, and have Good quality based on the validation of media experts, so it deserves to be used as a learning medium.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan untuk mengungkap karakteristik dan kualitas media laboratorium virtual berbasis inkuiri materi larutan elektrolit dan non-elektrolit. Prosedur pengembangan mengadaptasi model pengembangan Borg and Gall. Pengembangan dilakukan melalui tujuh tahapan yaitu pengumpulan data, perencanaan, pengembangan draft produk, uji coba lapangan awal, penyempurnaan hasil uji coba, uji coba lapangan, dan penyempurnaan produk hasil uji coba. Hasil penelitian yaitu software media dapat dioperasikan dalam perangkat Windows dengan praktikum secara virtual dan media memiliki kualitas sangat baik berdasarkan validasi ahli materi, <em>peer reviewers</em>, pendidik kimia, peserta didik, serta memiliki kualitas baik berdasarkan validasi ahli media, sehingga layak untuk digunakan sebagai media pembelajaran.


2019 ◽  
Vol 4 (2) ◽  
pp. 128-138
Author(s):  
Farid Gunadi ◽  
Lusi Siti Aisah

  Literasi matematis merupakan salah satu kemampuan penting pada abad 21. Pembelajaran matematika juga harus dapat mengembangkan kemampuan tersebut. Salah satunya dengan menggunakan Comic’s Mathematics Learning (CML). Oleh karena itu, penelitian ini bertujuan untuk menghasilkan rancang pembelajaran matematika berbasis media komik yang dapat menumbuhkan kemampuan literasi matemati siswa pada materi eksponen. Desain penelitian yang dilakukan dalam menghasilkan rancangan Comic’s Mathematics Learning (CML) yakni menggunakan model pengembangan yang diadopsi dari  Gall, Borg, & Gall. Fase untuk menghasilkan perancangan Comic’s Mathematics Learning (CML) terdiri dari : (1) Research and information collecting (pengumpulan data awal); (2) planning (perencanaan); (3) develop preliminary form of product (pengembangan awal); (4) preliminary field testing (uji validasi); (5) main product revision (revisi awal); (6) main field testing (uji coba skala terbatas). Berdasarkan hasil validasi dan uji coba skala terbatas dapat disimpulkan bahwa perancangan pembelajaran menggunakan komik matematika dapat menumbuhkan kemampuan literasi matematis siswa pada materi eksponen. Sehingga memenuhi kriteria valid dan efektif.


2019 ◽  
Vol 3 (2) ◽  
pp. 153-165
Author(s):  
Alif Yanuar Zukmadini ◽  
Umie Lestari ◽  
Murni Sapta Sari

Penelitian ini bertujuan untuk 1) menghasilkan modul berbasis penelitian analisis aktivitas fosforilasi protein membran spermatozoa kambing; 2) untuk mengetahui aktivitas fosforilasi protein membran spermatozoa kambing PE dan Boer. Penelitian ini merupakan penelitian pengembangan yang menggunakan model pengembangan Borg & Gall (1983) yang dibatasi sampai lima tahap yaitu, research and information collecting, planning, develop preliminary form of product, preliminary field testing, dan main product revision. Analisis aktivitas fosforilasi protein membran spermatozoa dilakukan dengan beberapa prosedur laboratorium yaitu, isolasi protein, elektroforesis, elektroelusi protein 43 kDa, dan uji aktivitas fosforilasi. Metode penelitian ini adalah deskriptif kuantitatif yang menggunakan instrumen berupa lembar validasi. Hasil validasi menunjukkan bahwa persentase kevalidan modul dari ahli materi sebesar 95,40%, dari ahli bahan ajar sebesar 99,49% dan dari uji coba kelompok kecil sebesar 86,35%. Keseluruhan persentase yang diperoleh termasuk ke dalam kategori valid. Hasil penelitian mengenai aktivitas fosforilasi protein 43 kDa menunjukkan bahwa jumlah ATP yang difosforilasi pada protein membran spermatozoa kambing PE sebesar 179 ppm, sedangkan pada kambing Boer sebesar 159,5 ppm. Unit aktivitas fosforilasi protein 43 kDa pada kambing PE sebesar 69,29 x 10-2 µmol/mL.menit, sedangkan pada kambing Boer sebesar 61,61 x 10-2µmol/mL.menit.Keywords       : Modul berbasis penelitian, aktivitas fosforilasi, teknik analisis biologi molekuler


2021 ◽  
Vol 3 (2) ◽  
pp. 119-126
Author(s):  
Arie Rijanti

Improving English Vocabulary Skills Through Storytelling Method With Mind Maps. The action research was conducted at SDN Tugu IX Cimanggis Depok, Thesis, Jakarta, PPS UNJ, 2011. The purpose of this study was to find out: how the learning process is to improve students' English vocabulary skills through the storytelling method with mind maps. This research was conducted at SDN Tugu IX Cimanggis Depok with research subjects as many as 38 second grade students. This research uses action research according to Kemmis and Mc Taggart. The results of the study show that through storytelling activities with mind maps in learning English can improve English vocabulary skills of second grade elementary school students.


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