scholarly journals Paratextualizing Games

2021 ◽  

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

2019 ◽  
Vol 1 (1) ◽  
pp. 199-226
Author(s):  
Ricardo M. Piñeyro Prins ◽  
Guadalupe E. Estrada Narvaez

We are witnessing how new technologies are radically changing the design of organizations, the way in which they produce and manage both their objectives and their strategies, and -above all- how digital transformation impacts the people who are part of it. Even today in our country, many organizations think that digitalizing is having a presence on social networks, a web page or venturing into cases of success in corporate social intranet. Others begin to invest a large part of their budget in training their teams and adapting them to the digital age. But given this current scenario, do we know exactly what the digital transformation of organizations means? It is necessary? Implying? Is there a roadmap to follow that leads to the success of this process? How are organizations that have been born 100% digital from their business conception to the way of producing services through the use of platforms? What role does the organizational culture play in this scenario? The challenge of the digital transformation of businesses and organizations, which is part of the paradigm of the industrial revolution 4.0, is happening here and now in all types of organizations, whether are they private, public or third sector. The challenge to take into account in this process is to identify the digital competences that each worker must face in order to accompany these changes and not be left out of it. In this sense, the present work seeks to analyze the main characteristics of the current technological advances that make up the digital transformation of organizations and how they must be accompanied by a digital culture and skills that allow their successful development. In order to approach this project, we will carry out an exploratory research, collecting data from the sector of new actors in the world of work such as employment platforms in its various areas (gastronomy, delivery, transportation, recreation, domestic service, etc) and an analysis of the main technological changes that impact on the digital transformation of organizations in Argentina.


2019 ◽  
Vol 16 (4) ◽  
pp. 267-276
Author(s):  
Qurat ul Ain Farooq ◽  
Noor ul Haq ◽  
Abdul Aziz ◽  
Sara Aimen ◽  
Muhammad Inam ul Haq

Background: Mass spectrometry is a tool used in analytical chemistry to identify components in a chemical compound and it is of tremendous importance in the field of biology for high throughput analysis of biomolecules, among which protein is of great interest. Objective: Advancement in proteomics based on mass spectrometry has led the way to quantify multiple protein complexes, and proteins interactions with DNA/RNA or other chemical compounds which is a breakthrough in the field of bioinformatics. Methods: Many new technologies have been introduced in electrospray ionization (ESI) and Matrixassisted Laser Desorption/Ionization (MALDI) techniques which have enhanced sensitivity, resolution and many other key features for the characterization of proteins. Results: The advent of ambient mass spectrometry and its different versions like Desorption Electrospray Ionization (DESI), DART and ELDI has brought a huge revolution in proteomics research. Different imaging techniques are also introduced in MS to map proteins and other significant biomolecules. These drastic developments have paved the way to analyze large proteins of >200kDa easily. Conclusion: Here, we discuss the recent advancement in mass spectrometry, which is of great importance and it could lead us to further deep analysis of the molecules from different perspectives and further advancement in these techniques will enable us to find better ways for prediction of molecules and their behavioral properties.


2019 ◽  
Vol 29 (Supplement_4) ◽  
Author(s):  
J Nordmyr ◽  
A K Forsman

Abstract Background Online resources present various possibilities for health promotion, also in the growing older adult population. Tailored online services aiming to support social participation among users could potentially promote older adults’ psychosocial health. In the @geing Online project an online application is developed, focusing on access to meaningful social activities among older adults in rural areas in Finland and Sweden. The innovation project (2017-2020) is funded by the Interreg Botnia-Atlantica programme (European Regional Development Fund). Methods A collaborative, user-centred design approach is applied when developing the online application, allowing older potential users and personnel groups from the social and health care sector to evaluate application features in a step-wise process. The inclusion of personnel groups allows for the exploration of the feasibility of introducing the tool in home care services and similar relevant contexts from an organizational perspective. Further, the inclusion of regional IT-companies presents opportunities for them to develop their competence regarding eHealth tools and older adults as a target group. Results An advanced prototype of the application and its core features is presented. Promising approaches and outcomes regarding the co-creation methods applied to ensure the involvement of stakeholders in the development process are elaborated upon. Challenging issues related to the project theme, such as stereotypical and negative views of older adults’ competences and motivation related to application use are also discussed. Conclusions The project highlights possibilities - but also challenges - when co-creating a social application together with older adults, some of whom have no experience in internet use. The gathered project outcomes will provide lessons on the potential of new technologies for delivering health promotion initiatives among older adults. Key messages Tailored online services aiming to support social participation among users provide possibilities for promoting psychosocial health in the growing population of older adults. Application development utilizing a user-centered design approach can be implemented even if the end-users are not familiar with the internet or application use.


Laws ◽  
2021 ◽  
Vol 10 (2) ◽  
pp. 46
Author(s):  
Esther Salmerón-Manzano

New technologies and so-called communication and information technologies are transforming our society, the way in which we relate to each other, and the way we understand the world. By a wider extension, they are also influencing the world of law. That is why technologies will have a huge impact on society in the coming years and will bring new challenges and legal challenges to the legal sector worldwide. On the other hand, the new communications era also brings many new legal issues such as those derived from e-commerce and payment services, intellectual property, or the problems derived from the use of new technologies by young people. This will undoubtedly affect the development, evolution, and understanding of law. This Special Issue has become this window into the new challenges of law in relation to new technologies.


BMUS Bulletin ◽  
1999 ◽  
Vol 7 (3) ◽  
pp. 4-4
Author(s):  
A Pat M Smith
Keyword(s):  

2021 ◽  
Vol 39 (4) ◽  
pp. 1-34
Author(s):  
Cataldo Musto ◽  
Fedelucio Narducci ◽  
Marco Polignano ◽  
Marco De Gemmis ◽  
Pasquale Lops ◽  
...  

In this article, we present MyrrorBot , a personal digital assistant implementing a natural language interface that allows the users to: (i) access online services, such as music, video, news, and food recommendation s, in a personalized way, by exploiting a strategy for implicit user modeling called holistic user profiling ; (ii) query their own user models, to inspect the features encoded in their profiles and to increase their awareness of the personalization process. Basically, the system allows the users to formulate natural language requests related to their information needs. Such needs are roughly classified in two groups: quantified self-related needs (e.g., Did I sleep enough? Am I extrovert? ) and personalized access to online services (e.g., Play a song I like ). The intent recognition strategy implemented in the platform automatically identifies the intent expressed by the user and forwards the request to specific services and modules that generate an appropriate answer that fulfills the query. In the experimental evaluation, we evaluated both qualitative (users’ acceptance of the system, usability) as well as quantitative (time required to complete basic tasks, effectiveness of the personalization strategy) aspects of the system, and the results showed that MyrrorBot can improve the way people access online services and applications. This leads to a more effective interaction and paves the way for further development of our system.


2017 ◽  
Vol 5 (1) ◽  
pp. 488
Author(s):  
Elena Samoylova

This paper is dedicated to the analysis of the phenomenon of virtual narrative and its connection to the phenomenon of Internet of things. Modern virtual narrative is a complex, syncretic phenomenon, alludes to the different cultural, historical and even mythological subjects and objects. But with the development of new technologies, such as the Internet of Things, virtual narrative became to be some kind of independent phenomenon. Moreover, the Internet of things (which is not clerly identified phenomen itself from the philosophic point of view) uses the virtual narrative as one of the components, for example applaying some methond of virtual narrative in creating advertisments, creating messages in musiams, exposititions etc. So, in our paper we will analyze this both phenomena, their connections and the way of its development.


Author(s):  
Jonathan Sawday

In this chapter, Jonathan Sawday looks at some examples of the representation of pain on the renaissance stage, concentrating on the language which is deployed to reproduce the sensation of both physical and mental pain. Using Shakespeare’s King Lear as his source text, Sawday looks at the way in which eighteenth-century commentators (chiefly Dr Johnson) responded to the play’s ‘painfulness’. Sawday argues that, rather than seeing Johnson’s response as ‘excessive,’ it faithfully rehearses a theory of pain derived (in part) from Locke. Sawday goes on to examine the nature of ‘word-induced’ pain which has become a feature of modern cognitive studies of pain, and which might suggest that Johnson’s reaction to the play may, in fact, have some somatic basis. He concludes by suggesting the possibility that 16th- and 17th-century rehearsals of pain via the medium of metaphoric and devotional language may also have a somatic basis, and one which, with the arrival of new technologies for understanding the location and nature of pain, we are only just beginning to (re-)discover.


Information technologies have changed the way people search for information inside and outside the library environment. As a result, one of the core functions of librarians—instruction—has changed. Initially, library instruction, also known as bibliographic instruction, focused on teaching patrons how to find library resources. Databases and the Internet with keyword searching abilities shifted the focus of library instruction away from library resources to search techniques that are applicable in a variety of information settings. Web 2.0 technologies have further impacted information literacy instruction as they have helped make the searching for, use of, and creation of information nearly seamless. These technologies have changed user expectations and librarians have adjusted the way they provide instruction services to patrons. This chapter examines the impact of new technologies on how librarians frame their relationship with patrons, specifically students and faculty in the academic library context. Librarians use new technologies to compliment their existing instruction sessions and as a tool to frame themselves as information experts.


Author(s):  
Davide Barbato

More and more studies have been conducted in the field of architectural survey: the development and the optimization of new technologies, are greatly expanding the range of application, reaching more properly engineering areas. Strong standardization of infographics technologies the way of restitution of the artifacts is changing: no more - and not only - bi-tridimensional productions, but conceptual analysis and representations that go beyond the simple “visual” aspect of the work on which we investigate. However, we encounter new and important problems about the standards to be followed and the reliability and compatibility of the implemented procedures and methodologies. The aim of this chapter is the definition of a documentation able to guarantee the scientific survey operations, a decay of the errors and an adequate graphical output, combining the direct survey to the photo scanning technique applying this methodology to the survey of Sant'Angelo Fasanella bridge in province of Salerno.


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