scholarly journals Computer-Aided Interaction of Visual Communication Technology and Art in New Media Scenes

2021 ◽  
Vol 19 (S3) ◽  
pp. 75-84
Author(s):  
Ruoyao Wang
2011 ◽  
Vol 3 (2) ◽  
pp. 23-34
Author(s):  
Afdal Makkuraga Putra

Political system in Indonesia after New Order regime has entered into a new phase, which is both fundamentally and practically different. With the growth of freedom of expression and the rise of information and communication technology (ICT), the use and practices of political communication is also striking a fair balance, two-ways direction, no longer dominated by government-only apparatuses. The use of internet and New Media in political communication realm has been pioneered since 1997, and has been growing ever since, thanks to the new practices of local election (Pilkada). This paper will address firstly, the theoretical framework of political communication in e-Democracy, and secondly, the application of New Media (website, blog, and social media sites) in local-based political communication, namely Pilkada in Banten at October 23, 2011. Having analysed the phenomenon in question, a surprising result appears. Even though all candidates of Governor and Deputy Governor of recent Pilkada Banten have used New Media as their communication and campaign media, nevertheless the interactivity factor embedded within those “New Media use” are largely neglected. Keywords: e-Democracy, political communication, New Media, interactivity.


Author(s):  
Tommy Satriadi Nur Arifin

The purpose of this study is to discuss media convergence as the development of Information and Communication Technology (ICT). This study uses a historical perspective which is the first media age with the broadcast pattern and the second media age with interactivity patterns. Results of research Broadcast media that use radio frequency transmission can now be accessed through an Internet connection as streaming media. In conclusion, the public can access radio and television through an internet connection and reduce the need for these devices, using an internet connection when it is available for the network to access broadcasts. Keywords: Convergence, Broadcast Media, New Media, Streaming


Author(s):  
Muhammad Raihan Nasution

In this digital era, young people are very vulnerable to negative things, therefore Islam as a religion which is rahmatan lil alamin, must take appropriate and fast actions to save young generations of Islam from getting lost in the darkness of cyberspace life. This article is prepared with a library research approach by conducting a literature review and collecting data from various sources and subsequently, the data is analyzed descriptively by presenting facts or findings which are then theoretically reviewed. Therefore da’wah of digital era really must use the media, especially new media. The development of communication technology has changed the way people communicate and interact. Nowadays, almost everyone uses the internet to send, search, and read information. Therefore, the Qur’an Surah An-Nahl: 125 offering da'wah methods of digital era have to be able to attract sympathetic Millennials, presenting representative, interactive and innovative da'wah methods through social media is the best way to save the young generations of Islam in the future.


2020 ◽  
Vol 1 (2) ◽  
pp. 91
Author(s):  
Agustinus Rio Trilaksono

Internet merupakan new media yang digunakan sebagai sarana untuk berkomunikasi dan bertukar informasi bagi individu atau organisasi di era ICT (information and communication technology). Google Drive merupakan salah satu aplikasi layanan berbasis internet yang memungkinkan pengguna (user) dapat menjadikan media penyimpanan (storage) sebagai sumberdaya. Tujuan penelitian ini untuk mengukur efektivitas penggunaan Google Drive sebagai media penyimpanan di kalangan mahasiswa dengan pendekatan model keberhasilan sistem informasi yang terdiri dari Information Quality, System Quality dan Service Quality. Metode penelitian menggunakan pendekatan kuantitatif dengan kuesioner sebagai alat pengumpulan data. Jumlah sampel yang digunakan adalah 77 responden. Teknik analisis data menggunakan regresi linear berganda dengan perangkat lunas SPSS Version 23.00 melalui analisis statistif deskriptif, uji kualitas instrumen penelitia, uji koefisien determinasi, uji ANNOVA dan uji signifikansi paramater individual. Hasil penelitian menunjukkan bahwa model keberhasilan sistem informasi membuktikan pengaruh signifikan terhadap Satisfaction melalui faktor Information Quality, System Quality dan Service Quality. Service Quality dan System Quality adalah variabel yang paling efektif berpengaruh terhadap Satisfaction dengan nilai koefisien korelasi masing-masing 67,8 persen dan 66,5 persen.


2021 ◽  
Vol 8 (2) ◽  
pp. 219
Author(s):  
Muhsin Nor Paizin

The purpose of using the new media in the context of dakwah is an essential feature since it is the trigger for dakwah activities and the execution of dakwah is done to its target. As information and communication technology advances, zakat institutions, must capitalise on it for the benefit of Islam. In the face of the Covid-19 outbreak, zakat institutions such as the Federal Territory Zakat Collection Center (PPZ-MAIWP) are heavily using new media to teach zakat to all Malaysians. There are five potentials of using the new media towards inviting the community to pay zakat namely; further expand dakwah delivery activities, facilitate the delivery of zakat dakwah, diversify the methods of dakwah of zakat, dakwah of zakat while studying and entertaining, and defence against zakat cyber warfare. Thus, digital media has enormous potential in terms of facilitating the implementation of zakat dakwah activities in a more structured, appealing, and beautiful manner.


Author(s):  
Hidayah Shafiee ◽  
Ahmad Fahmi Mahamood ◽  
Abdul Rahman Abdul Manaf ◽  
Tengku Kastriafuddin Shah Tengku Yaakob ◽  
Abdul Jalil Ramli ◽  
...  

‘Bahasa Jiwa Bangsa’and ‘Bahasa Menunjukkan Bangsa’ is a Malay proverb to cultivate holdings and identity among Malaysian. This Malay proverb is often broadcast in electronic media or in print media. This campaign emphasizes that language is the cornerstone of race. An effort to uphold the National Language requires strong support and commitment from the community, especially in the Information and Communication Technology (ICT) era. However, in the habit of using new media, they often use the mixed language every day. Mixed language is due to the attitude of some people who are not aware that the use of national language is become more eroded by the use of mixed language. The purpose of this research is to study the influence of mixed language in the new media in the National Language. This study uses a qualitative study method where the data is obtained through interview. A total of 5 informants were involved in the study consisting of New Media Communication student, Universiti Malaysia Perlis (UniMAP)


2019 ◽  
Vol 5 (02) ◽  
pp. 159
Author(s):  
Jokhanan Kristiyono ◽  
Hernani Sirikit

<p>ABSTRACT</p><p>This study aims to find out how factual and digital reality are depicted in film.Castells’ theory on new media is taken for the base theory, subjectivity-identity and power and knowledge by Foucault. Narrative analysis by Lacey is applied to seek answer for the research problem. The advancement of Communication Technology has enabled human beings to have freedom in imagination and make it real. Digital technology and virtual realm are enriched with emerging faked realities and identities. Film, becomes a platform for practising this kind of freedom, making fantasy feels like reality. Film Ready Player One? directed by Steven Spielberg depicts real and virtual world. This study aims to elaborate how real life and digital life are narrated and described in this film. A new identity created in The OASIS,the digital world that a place where mankind escape from reality. Units to be analysed in eight structures of analysis are story, plot, and character. Concludesis factual reality and digital reality are described well in this film, it even tends to hyper-reality. Moreover, conflict in digital world and in the future (2045) are still the same with problems in the history of mankind.</p><p>Keywords; Film; Digital reality; Identities; Narrative.</p><p>ABSTRAK</p><p>Penelitian ini bertujuan mengetahui bagaimana realitas faktual dan realitas digital digambarkan dalam film. Menggunakan teori new media Castells, subjektivitas dan identitas serta power dan knowledge Foucault. Penelitian film ini menggunakan pendekatan deskriptif kualitatif, dengan metode Analisa Naratif Film (Lacey, 2017). Kemajuan teknologi informasi dan komunikasi membuat manusia memiliki keleluasaan dalam berimajinasi dan merealisasikannya. Teknologi digital dan alam virtual semakin diperkaya dengan munculnya realitas dan identitas semu. Film, sebagai salah satu medium komunikasi massa, merupakan wadah kebebasan berimajinasi. Film Ready Player One?.Film besutan sutradara Steven Spielberg menggambarkan pergesekan antara dunia nyata dan dunia digital. Film ini menunjukkan kehidupan masyarakat moderen pada tahun 2045, dengan adanya perkembangan teknologi yang luar biasa. Suatu piranti yang mengubah manusia menjadi sangat tergantung dengan teknologi. Teknologi informasi dan komunikasi yang menciptakan dunia baru yaitu dunia digital. OASIS, dunia tempat pelarian manusia modern dan menciptakan identitas baru yaitu identitas virtual. Masyarakat informasi yang menciptakan realitas digital. Unit analisis story, plot, dan karakter dianalisis secara naratif dengan delapan struktur. Hasil analisis memberikan jawaban bahwa realitas nyata dan realitas digital digambarkan secara baik dalam film ini, bahkan cenderung berlebihan (hyper-reality). Selain itu, konflik di dunia digital di tahun 2045 tetap sama dengan konflik dalam sejarah manusia.</p><p>Kata Kunci; Film; Digital Reality; Identitas; Naratif.</p>


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