Creating and applying a narrative-semiosis model

2021 ◽  
Vol 17 (1) ◽  
pp. 109-121
Author(s):  
Hyosup Song

Abstract In this study, I explore a new model of narrative that contains interactions between three levels of story – narrative story, cognitive story, and social story. With this new model, narrative is no longer a static form but rather a whole signifying process among levels. I term this new model narrative-semiosis. The narrative-semiosis model in this study is closely related to the six elements of Jakobson’s communication model. In my new model, cognitive story exists in the minds of both the addresser and addressee, and social story exists in the context where human beings think and perform in the real world. Cognitive story is inferred from the message that is in a narrative story. In this paper, I describe the semiotic interactions among the three levels of stories, not unidirectional but bidirectional, in my narrative-semiosis model. I also validate my model by applying it to a traditional Korean shaman epic Danggumagi and a painting text, Sun and Moon, describing their semiotic narrative signification.

2005 ◽  
Vol 12 (3) ◽  
pp. 115-116
Author(s):  
José Contreras
Keyword(s):  

Mathematics, the queen of the sciences, has evolved and continues to evolve because of the frantic and interminable quest of passionate human beings to solve problems that arise within mathematics itself and in the real world. Yes, mathematics is not complete without concepts, definitions, axioms, theorems, proofs, algorithms, or formulas: They are all integral components of mathematics. But problems—posing and solving them—are the heart, the spirit, the essence of mathematics.


2017 ◽  
Vol 12 (25) ◽  
pp. 10
Author(s):  
Altair Pivovar

  RESUMO Assentado no pressuposto de que o ser humano se vê na contingência incessante de decidir como agir satisfatoriamente nos multifacetados espaços pelos quais se vê obrigado a circular, defende-se neste texto que a leitura se dá sempre a partir do ambiente em que o indivíduo se encontra, já que as condições do entorno são essenciais para que uma reação adequada à manutenção de sua existência possa ser tomada. Na esteira dessa compreensão, o texto procura demonstrar de que forma a sala de aula, por ter se tornado um ambiente repetitivo e que não dá condições ao sujeito de reagir ao meio, teria perdido o potencial para desenvolver a capacidade leitora das crianças, jovens e adultos que a frequentam. O texto propõe então que histórias em quadrinhos, desde que o trabalho não fique restrito às publicações oriundas da comunicação de massa, podem cumprir essa finalidade, proporcionando aos alunos o contato com obras que ofereçam sempre novos modos de organização do espaço ficcional, chamados de “protocolos de leitura”, que fazem as vezes da chamada leitura de mundo.     Palavras-chave: Leitura. Histórias em quadrinhos. Ensino-aprendizagem.     ABSTRACT   Supposing human beings constantly have to make expected decisions according to social conventions, the following paper is based on the idea that reading must reflect the environment where one lives since the contradictions of such environment are essential for a full life. Thus, it tries to show how classroom activities, as they have become repetitive and do not offer one the conditions to interact with the real world, have lost the potential to develop students’ reading capacity. It suggests that comic books, since the activity is not constrained to popular publications, can show students a new fictional point of view called “reading protocol”, which can be seen as a way of reading the world.     Keywords: Reading. Comic books. Teaching-learning.


Mathematics ◽  
2021 ◽  
Vol 9 (20) ◽  
pp. 2636
Author(s):  
Napat Harnpornchai ◽  
Wiriyaporn Wonggattaleekam

The paper addresses a new facet of problem regarding the application of AHP in the real world. There are occasions that decision makers are not certain about relative importance assignment in pairwise comparison. The decision makers think the relative importance is among a set of scales, each of which is associated with a different possibility degree. A Discrete Single Valued Neutrosophic Number (DSVNN) with specified degrees of truth, indeterminacy, and falsity is employed to represent each assignment by taking into account all possible scales according to the decision maker’s thought. Each DSVNN assignment is transformed into a crisp value via a deneutrosophication using a similarity-to-absolute-truth measure. The obtained crisp scales are input to a pairwise comparison matrix for further analysis. The proposed neutrosophic set-based relative importance assignment is another additional novelty of the paper, which is different from all prior studies focusing only on the definition of measurement scales. The presented assignment emulates the real-world approach of decision making in human beings which may consider more than one possibility. It is also shown herein that the single and crisp relative importance assignment in the original AHP by Saaty is just a special case of the proposed methodology. The sensitivity analysis informs that when decision makers have neither absolute truth nor falsity about a scale, the proposed methodology is recommended for obtaining reliable relative importance scale. The applicability of the proposed methodology to the real-world problem is shown through the investment in equity market.


2020 ◽  
Vol 9 (3) ◽  
pp. 55
Author(s):  
Erina Novita ◽  
Nursaid Nursaid

AbstractThis study aims to describe the structure of the text (orientation, complications, resolution), elements, and types of text contained in the  fantasy text stories written by students of class VII of  SMP Negeri 7 Padang. The data to be analyzed in the form of structure, elements, and type of text contained in the text of a fantasy story. Data collection techniques in this study were carried out through three stages. First, researchers read and understand the text of fantasy stories. Second, researchers mark the sections related to the structure of the text, elements, and types of text of fantasy stories. Third, inventorying findings related to the structure, elements, and type of text into the data inventory format Based on the results of the study, it can be concluded three things as follows. First, in general students of class VII SMP 7 Padang have used the three text structures of fantasy stories. This is evident from the 48 fantasy story texts analyzed there are 2 fantasy story texts that do not have a complete structure. Second, students generally use six elements of fantasy story text. This is evident from the 48 fantasy texts analyzed which all have complete elements, namely themes, plot, characters and characterizations, settings, points of view, and mandates. Third, the type of fantasy story text is divided into two, namely (1) based on conformity with the real world, students are more likely to write slices of fantasy stories and (2) based on story settings, students tend to write stories over time, from the present to the past. Kata Kunci: Struktur, Teks Cerita Fantasi Tipe, Unsur 


2017 ◽  
Vol 4 (2) ◽  
pp. 216-248
Author(s):  
Yi Sun ◽  
Yishu Yang ◽  
Monika Kirner-Ludwig

Abstract It has been postulated that a cognitive approach may lend itself well to the study of transferred epithets, as this traditional rhetoric device possesses all the essences of metaphor from the perspective of Cognitive Linguistics. Transferred epithet metaphors are gradually cognitively cultivated upon human beings’ repetitive and recursive experiences of the real world and it has been well established that they cannot be separated from culture’s limitations or reformulation. The coupling between experientialism and culture in transferred epithet metaphors necessitates the establishment of a double paradigm to comprehensively and profoundly delve into the twofold restraints.


Author(s):  
Andrew Brooks

Education is moving out of the classroom and into the real world, driven by both emerging Information and Communication Technologies (ICT) and new economic models. The boom of the web and social networking has revolutionised global communication and collaboration. A DIY culture and industries are emerging because of this. Mobile devices connecting to the digital superhighways are merging the real and digital worlds. This, coupled with the falling cost of the hardware as well as the free software movement may soon place a new model of education into the grasp of almost everyone. A model where education is no longer the process of being fed information, but rather a process of enquiry, exploration, discovery, expression and re-interpretation of the world around us on our own terms. The potential for learning from and with each other at this moment in time is unprecedented.


1997 ◽  
Vol 9 (2) ◽  
pp. 92-97 ◽  
Author(s):  
Yuichi Ohta ◽  

The possibility to apply the computer vision technology to the development of a new image medium is discussed. Computer vision has been studied as a sensor technology between the real world and computers. On the other hand, the computer graphics are the interface technology between the computers and human beings. The invention of ""3D photography"" based on the computer vision technology will realize a new 3D image medium which connects the real world and the human beings via computer. In such a framework, computer vision should be studied as a media technology rather than a robot technology.


Author(s):  
Andrzej Bielecki

Abstract In this paper the truth is studied in the frame of autonomous systems theory. The method of the truth verification is worked out in its functional aspect. The verification is based on comparison of the predicted inner state of the autonomous agent, that is the cognitive subject, to the achieved inner state of the agent. The state is achieved as the result of performing the action in the real world—the agent’s environment. The action design is created on the basis of the agent’s model of the world. The truth is defined as the adequacy of the model of the real world in the context of the goal that is assumed to be reached as the effect of the performed action. The concepts of the cognitive subject, the truth bearings and the knowledge are redefined. The classical problems of aletheiology and epistemology are discussed in the light of the proposed approach. The cybernetic construct of an autonomous agent allows the researcher to consider a wide class of cognitive entities, which, in the previous approaches, have been limited only to human beings as cognitive subjects.


2021 ◽  
Vol 3 (1) ◽  
pp. 39-49
Author(s):  
Simamora Rosa ◽  
Linus Rumapea

This research is on human courage and dignity in Ernest J. Gainess novel, A Lesson Before Dying. People are able to face threat, pain, danger, or even death in order to maintain their right and dignity relying on courage.This is library research and applies mimetic criticism proposed by Abrams saying that a work of literature is the imitation of the real world. It depicts human being who struggles to maintain and get acknowledgement of their right and dignity to live in respect and worth.The analysis focused on how courage and dignity raise someone who is desperated into brave and thoughtful to face his death. He is desperated because of a false accusision of being a murderer, compared as a hog, and sentenced to death in electric chair. Comparing to a hog makes him lost his courage and self-esteem. He eliminates himself and does not want to speak with others. His godmother disagrees with it and asks a teacher to teach him that he is a human being and should die as a human being too. Then, he is taught by a teacher of moral and obligation to face his death courageously and show that he is a human being who has duty and responsibility. Finally, he is able to sacrifice his death as a symbol of his courage and dignity to himself, his family and community. It is found that the author Ernest J Gains through the novel has vividly portrayed human beings who have courage are able to maintain and get acknowledgement of their right and dignity although they have to face threat, pain, danger, or even death.  


2021 ◽  
pp. 19-24
Author(s):  
Stuart Russell

AbstractA long tradition in philosophy and economics equates intelligence with the ability to act rationally—that is, to choose actions that can be expected to achieve one’s objectives. This framework is so pervasive within AI that it would be reasonable to call it the standard model. A great deal of progress on reasoning, planning, and decision-making, as well as perception and learning, has occurred within the standard model. Unfortunately, the standard model is unworkable as a foundation for further progress because it is seldom possible to specify objectives completely and correctly in the real world. The chapter proposes a new model for AI development in which the machine’s uncertainty about the true objective leads to qualitatively new modes of behavior that are more robust, controllable, and deferential to humans.


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