scholarly journals Strategizing the Design and Implementation of a Language Center for the Twenty-first Century

2003 ◽  
Vol 35 (1) ◽  
pp. 47-74
Author(s):  
Jane D. Tchaïcha

The language center, (a.k.a.language laboratory) has undergonetremendous transformation in the past fifty years, but the generalmission of the center has remained constant. Whether called aresource center, media center, or CALL center, the facility providesa place for students who are studying a language other than their own(L2) to practice and learn. What has changed inside the languagecenter over the years is the variety of resources and delivery formatsthat can be used to bring language to the learner. For institutions thatare planning to update or construct a state-of-the art languagefacility, the amount of resources and the expense of putting togetheran infrastructure to support these resources can be daunting. Inorder to meet this challenge, language practitioners andadministrators at these institutions can benefit fromknowingwhatkinds of questions and issues need to be raised before and during theconstruction process. This paper presents a five-phase plan used atBentley College (USA) for its Center for Languages and InternationalCollaboration (CLIC) thatopenedinJanuary2001. In each of the fivephases, a specific strategy is outlined to meet the challenges ofupdatingordesigningthe new language center. Some of the topicsaddressed include building a team of players, balancing pedagogicalvalue and investment costs, and making technical, pedagogical,managerial, and design recommendations. The case study illustratesthat at the core of the success of the strategic framework is thecollaborative integration of expertise among administrators,technologists, and faculty.

2020 ◽  
Vol 8 (4) ◽  
pp. 351-360
Author(s):  
Matthew D. Howland ◽  
Brady Liss ◽  
Thomas E. Levy ◽  
Mohammad Najjar

AbstractArchaeologists have a responsibility to use their research to engage people and provide opportunities for the public to interact with cultural heritage and interpret it on their own terms. This can be done through hypermedia and deep mapping as approaches to public archaeology. In twenty-first-century archaeology, scholars can rely on vastly improved technologies to aid them in these efforts toward public engagement, including digital photography, geographic information systems, and three-dimensional models. These technologies, even when collected for analysis or documentation, can be valuable tools for educating and involving the public with archaeological methods and how these methods help archaeologists learn about the past. Ultimately, academic storytelling can benefit from making archaeological results and methods accessible and engaging for stakeholders and the general public. ArcGIS StoryMaps is an effective tool for integrating digital datasets into an accessible framework that is suitable for interactive public engagement. This article describes the benefits of using ArcGIS StoryMaps for hypermedia and deep mapping–based public engagement using the story of copper production in Iron Age Faynan, Jordan, as a case study.


2011 ◽  
pp. 107-135 ◽  
Author(s):  
Lin Padgham ◽  
Michael Winikoff

We present the Prometheus methodology for designing agents and multi-agent systems. The methodology is intended to be practical; in particular, it aims to be complete and detailed, and to be usable by industrial software developers and undergraduate students. We present the methodology using a case study, describe existing tools that support both design and implementation, and report on experiences with using Prometheus, including our experiences in teaching Prometheus to an undergraduate class over the past few years. These experiences provide evidence that Prometheus is usable by its intended target audience.


2018 ◽  
Vol 4 ◽  
Author(s):  
Albert Albers ◽  
Ludwig Maul ◽  
Robert Heismann ◽  
Nikola Bursac

In this paper, a concept for a community innovation platform is introduced focusing on human behavior of motivation and barriers in the context of product generation development. Building on the state of the art, a three year case study in cooperation with Dr. Ing. h.c. F. Porsche AG is at the core. In the first step of the study, a questionnaire and interviews are used to point out that a new attractive channel for ideas is needed. The three perspectives of users, experts and stakeholders are investigated in order to discover needs and preferences. Based on these findings, in a second step, a software prototype was designed and introduced in a pilot project with more than 200 users. Using a questionnaire and expert workshops, in the final step, this project is evaluated as appealing to the community, and the generated content is demonstrated to be valuable to specific activities of product generation development.


2019 ◽  
pp. 109-133
Author(s):  
Jeffrey J. Sallaz

Women in the Philippines, and eldest daughters (ates) in particular, are customarily expected to serve as breadwinners for their families, both immediate and extended. In a country where divorce is illegal and birth control is controversial, too many Filipinas find themselves with a larger network of people to support. Whereas in the past, these “responsible women” would have had to leave the country as migrant workers, call centers offer them a new opportunity to stay at home. Working as a call center agent, in other words, represents a sustainable solution to the dilemma of breadwinning. As a case study of Hannah, a breadwinner, illustrates, these jobs are lifelines.


2019 ◽  
Vol 34 (2) ◽  
pp. 133-161
Author(s):  
E. L. McCallum

This essay argues that twenty-first-century melodrama films by female directors rework the core components of classic melodrama form—not only its timing, but also narrative form, agnition, and the underlying fantasy of union. While they retain a focus on objects and setting as bearers of emotion, and on a crisis in intimate relations, the three films by Chantal Akerman, Claire Denis, and Ann Hui considered here reconsider melodrama’s possibilities. They all broach ways of rethinking Oedipal fantasy, moving beyond a story of the fraught emergence of the individual to one focused on a collective problem of how we negotiate a proper proximity to cherished others. All three films turn from what could have been to what the past makes possible now and thus change melodrama from a melancholic genre to a generative one.


Grotiana ◽  
2016 ◽  
Vol 37 (1) ◽  
pp. 61-94 ◽  
Author(s):  
Stefanie Ertz

Interchanges between political, juridical and theological thought in the early modern period have been studied extensively during the past decades. Less light has been cast on the corresponding interrelations between politico-juridical thought and biblical hermeneutics. However, this issue deserves some attention, too, as the following case study on Hugo Grotius wants to show by pointing to the mutual adjustment of juridical, theological and biblical arguments in the progress of the core semantics of Grotius’s natural law theory from De iure praedae to De iure belli ac pacis.


2017 ◽  
Vol 69 (2) ◽  
pp. 230-254
Author(s):  
Adam Jerrett ◽  
Theo J.D. Bothma ◽  
Koos de Beer

Purpose Teaching students/library patrons twenty-first century literacies (such as information and library literacies) is important within a library setting. As such, finding an appropriate manner to teach these skills in a practical manner at tertiary level is important. As vehicles for constructivist learning, games provide a unique opportunity to teach these twenty-first century literacies in an engaging, practical, format. The purpose of this paper is to discuss the implementation of an alternate reality game (ARG) to teach these literacies through gameplay. Design/methodology/approach An ARG was designed and developed where the core gameplay tasks taught and exercised twenty-first century literacies. The game, once completed, was then analysed as a case study to determine the effectiveness of the game-based approach to literacy learning. Findings Throughout the play of the game, players spent increasingly more time in the library, often using it as a common meeting point during play. Players reported that they learnt or exercised the skills that each game task focussed on, additionally noting that the game-based context made the process of learning and exercising these skills more enjoyable. Originality/value The findings suggest that the creation of games, whether real world or digital, may be useful in engaging students/patrons with twenty-first century literacies as well as with their local library. The documentation of a successful ARG to teach twenty-first century literacies provides a model for future research to follow when designing engaging library-oriented games.


2018 ◽  
Vol 9 (2) ◽  
pp. 127-138
Author(s):  
Oana Raluca Ivan

Abstract Integrated Reporting (IR), the latest approach in corporate reporting, is one of the most discussed topics of the past several years. Recently, companies and companies have realized that the former business model, which was based only on profit-taking without regard to employees, the environment and society, needs to be revised and should take into account wider objectives than financial ones. Therefore, current societies adopt a pluralistic approach and aim to include in their concerns stakeholders’ needs, sustainability, business ethics and transparency. From the aforementioned aspects derives the research question of the present study, aiming in this way to determine the degree of adoption of the integrated reporting of the Romanian companies listed on the Bucharest Stock Exchange, as well as the analysis of the corporate governance reporting degree of the companies included in the study. The results show us the current state of the art for this issue.


2011 ◽  
Vol 6 (3) ◽  
pp. 244-262 ◽  
Author(s):  
Eleni Tourlouki ◽  
Antonia-Leda Matalas ◽  
Demosthenes Panagiotakos

The present work documents the core diet of a population in a Mediterranean island that has been minimally eroded by industrialization and tourism, and links present food-consumption patterns to the foods' historical roots and to the exploitation of natural resources available to the community. Demographic, behavioral, cultivation, and food-intake information were collected among inhabitants of the isolated northern villages of Karpathos. The core diet of the elderly village inhabitants was found to be based on wheat, barley, legumes, and olive oil. Inhabitants in the northern villages of Karpathos rely on local resources for most of their food. Absence of mechanized farming, the social role of women, and customs of inheritance are factors that have contributed to the preservation of traditional food-related practices.


2019 ◽  
pp. 175069801988204 ◽  
Author(s):  
Palina Urban

In the beginning of the twenty-first century, the personal diary made a transition from its traditional form to the online space. This change of medium transformed the policies of subjectivity which previously structured personal journaling. One of the most profound transformations was the modified relationship of individuals with their past. Former feelings and experiences that did not fit newly constructed biographical storylines used to be discarded, rejected and, ultimately, forgotten. Personal diaries containing the testimonies of undesired past attitudes were often destroyed, but online journals allowed their authors to revisit and remould their past to bring it into alignment with their changing life story. This article presents a case study of a blogger’s practice of managing her LiveJournal archive containing biographical texts created over almost two decades. It illustrates how new life-writing technology is employed by bloggers to secure continuity of their autobiographical narrative.


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