scholarly journals MENINGKATKAN KEMAMPUAN BERBICARA ANAK MELALUI METODE BERCERITA DENGAN MENGGUNAKAN BONEKA TANGAN PADA KELOMPOK B DI TK PLUS SALSABIL KABUPATEN CIREBON

2020 ◽  
Vol 3 (1) ◽  
pp. 11-23
Author(s):  
Amelia Muliawati F ◽  
Sumardi Sumardi ◽  
Elan Elan

ABSTRACTThis study aims to improve the language development of children, especially in speaking skills in early childhood Plus Salsabila Cirebon distric. the ability to speak includes the structure of conveying ideas, ideas, feelings, to others smoothly and speaking clearly. This research is a Class Action Research (PTK) which is done collaborativ, using the kemmis and Mc Taggart model’s. Subjects in this study were students of group B, which amounted to 16 children. The object of research in this study is to improve the ability to speak the method of telling stories with the media of hand puppets. Data collection was done through observation with observation sheet instruments. Data analysis techniques are carried out descriptively, qualitatively and quantitatively. The indicator of success in speaking ability is 76% -100%. The results showed that the hand puppet media could improve the child's speaking ability after action. The end result of the ability to speak in the overall indicator, the criteria start to develop (MB) 37.5%, on the criteria of Developing According to Hope (BSH) 50%, Very Good Developing (BSB) 12.5%, Results of ability the teacher in planning and implementing learning, both achieved a percentage of 83.33%. Thus using the media of hand puppets can improve children's speaking skills. ABSTRAKPenelitian ini bertujuan untuk meningkatkan kemampuan bahasa anak terutama dalam kemampuan berbicara anak usia 5-6 tahun dengan media boneka tangan pada anak kelompok B di TK Plus Salsabila, kecamatan kedawung, kabupaten Cirebon. Kemampuan berbicara tersebut meliputi struktur menyampaikan ide, gagasan, perasaan,  kepada orang lain dengan lancar dan berbicara dengan jelas. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan kolaboratif dengan guru dan menggunakan model Kemmis dan Mc Taggart. Subjek penelitian ini adalah 16 anak kelompok TK Plus Salsabila kabupaten Cirebon. Objek penelitian dalam penelitian ini adalah peningkatan kemampuan berbicara metode bercerita dengan media boneka tangan. Pengumpulan data dilakukan melalui observasi dengan instrumen lembar observasi. Teknik analisis data dilakukan secara deskriptif, kualitatif dan kuantitatif. Indikator keberhasilan pada kemampuan berbicara adalah 76%-100%. Hasil penelitian menunjukkan bahwa media boneka tangan dapat meningkatkan kemampuan berbicara anak setelah dilakukan tindakan. Hasil akhir dari kemampuan berbicara pada indikator keselurahan pada kriteria mulai berkembang (MB) 37,5%, pada kriteria Berkembang Sesuai Harapan (BSH) 50%, Berkembang Sangat Baik (BSB) 12,5%, Hasil dari kemampuan guru dalam merencanakan dan melaksanakan pembelajaran, keduanya mencapai presentase 83,33%. Dengan demikian menggunakan media boneka tangan dapat meningkatkan kemampuan berbicara anak.

2015 ◽  
Vol 2 (1) ◽  
pp. 85
Author(s):  
Sumanti M. Saleh ◽  
Sugito Sugito

Penelitian ini bertujuan untuk meningkatkan kecerdasan interpersonal anak usia 5-6 tahun di TK Barunawati Kota Ternate dan seberapa besar peningkatan kecerdasan inter-personal anak usia 5-6 tahun dengan menggunakan metode bermain peran. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam II siklus. Subjek dalam penelitian ini adalah anak didik kelompok B di TK Barunawati Kota Ternate yang berjumlah 25 orang. Kolabolator dalam penelitian adalah guru kelas B, sebagai pelaksana tindakan, peneliti sebagai observer dan guru pendamping sebagai pembantu observer. Pengumpulan data dilakukan melalui observasi, catatan lapangan dan dokumentasi. Observasi meliputi proses pembelajaran sosial emosional dan kecerdasan interpersonal anak. Catatan lapangan digunakan untuk melihat permasalahan yang dihadapi selama pembelajaran. Dokumentasi digunakan untuk memperoleh data yang berbentuk foto. Teknik analisis data dilakukan dengan menggunakan statistik deskriptif sederhana. Data dianalisis secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa kecerdasan interpersonal anak usia dini dapat ditingkatkan melalui metode bermain peran. Peningkatan tersebut sebesar 76%.Kata Kunci: metode bermain peran (role playing), kecerdasan interpersonal, anak usia dini. The Implementation of Role Playing Method to Improve Interpersonal Intelligence of Children Aged 5-6 Years in Kindergarten Barunawati AbstractThe study aims to increase interpersonal intelligence of children aged 5-6 years in kindergarten Barunawati Ternate City and how much the increase in interpersonal intelligence of children aged 5-6 years using role playing methods. This research is a classroom action research conducted in two cycles. The subjects in this study are students in kindergarten group B Barunawati Ternate City amounting to 25 people. The collaborators in this research were the B-grade teachers acting as the executor, while the researcher was an observer and as a teacher assistant in the observation. The data were collected through observation, notes field and documentation. Observations included the process of learning social emotional and childrens interpersonal intelligence. Field notes were used to see the problems faced during the learning. Documentation used to obtain data in the form of photos. The data analysis techniques used simple descriptive statistics. The data were analyzed quantitatively and qualitatively. The results of this study shows that early childhood interpersonal intelligence can be improved through the role playing methods. The increase in the amout of 76%.Keywords: role playing method, interpersonal intelligence, early childhood


2021 ◽  
Vol 3 (2) ◽  
pp. 193-201
Author(s):  
Ika Awaliyah ◽  
Zaenal Abidin ◽  
Rusdiono Mukri

Creativity is the ability to think about things in new and unusual ways and give birth to something unique, or create something original. Plasticine is a material that is made of flexible and can be shaped as desired. This study aims to increase early childhood creativity through playing plasticine. This type of research is Classroom Action Research. This research was conducted in 2 cycles, each stage, namely Planning, Implementation, Observation and Reflection. Data collection techniques are observation, interviews, documentation, field notes. The data analysis used is descriptive analysis with a qualitative approach. Subjects in this study were group B with a total of 14 children consisting of 9 boys and 5 girls. The results showed that the creativity of children increased, namely from the pre-cycle the number of undeveloped children decreased from 12 children to 0 (85.7%) in cycles I and II, then children who began to develop from pre-cycle 2 children (14 , 3%) to 9 children (64.3%) in cycle I and to 0 in cycle II. Children who developed as expected from pre-cycle from none to 5 children (35.7%) in cycle I and 3 children (21.4%) in cycle 2. Children who developed very well in pre-cycle and cycle I did not there were 11 children (78.65%). These results indicate that playing plasticine can increase the creativity of early childhood in RA Ibnu Sina, Pamijahan District, Bogor Regency.  


2020 ◽  
Vol 3 (2) ◽  
pp. 178-190
Author(s):  
A Metta Apriliani ◽  
Yasbiati Yasbiati ◽  
Elan Elan

ABSTRACTThis research is based by the problems encountered in TK Negeri Pembina Tasikmalaya City associated with the improvement of locomotor child. Ideally the implementation of improved locomotor child movement skills is done through various acitivities, methods and media that can stimulate the locomotor childs movement skills but in practice in the field with media limitations and strategies. The ability of teachers in choosing a metdhod leads to a lack of learning practices related to locomotor locomotion skills. This study was designed to see the effect of using the game of obstacles against the improvement of locomotor skill of the green group B children in the TK Negeri Pembina Tasikmalaya City after the use of game of engklek obstacle. This research uses classroom action research methods (PTK) model kemmiss and taggart which is dones collaboration with teachers and principals. The object of the study is locomotor skill using the game of engklek obstacle. Data collection tool used is using a form of observation made by researchers and documented, while the data analysis techniques using descriptive qualitative dan quantitative. Based on the action done as much as 3 cycles show the user of game engklek obstacles affect the increase of locomotor childs movement skills. of the study showed that the use of the game engklek obstacles can improve the locomotor skills of children group B Green TK Negeri Pembina Tasikmalaya City. ABSTRAKPenelitian ini dilatarbelakangi oleh permasalahan yang ditemui di TK Negeri Pembina Kota Tasikmalaya berkaitan dengan peningkatan keterampilan gerak lokomotor anak. Idealnya pelaksanaan peningkatan keterampilan gerak lokomotor anak dilakukan melalui berbagai kegiatan, metode, dan media yang dapat merangsang keterampilan gerak lokomotor anak. Namun pada praktiknya di lapangan dengan keterbatasan media dan strategi, kemampuan guru dalam memilih metode menyebabkan kurangnya praktik pembelajaran yang berkaitan dengan keterampilan gerak lokomotor. Penelitian ini dirancang untuk melihat pengaruh penggunaan permainan engklek rintangan terhadap peningkatan keterampilan gerak lokomotor anak kelompok B Hijau di TK Negeri Pembina Kota Tasikmalaya, setelah penggunaan permainan engklek rintangan diberikan. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) menggunakan model kemmis dan taggart yang dilakukan bekerja sama dengan guru. Objek penelitian adalah keterampilan gerak lokomotor menggunakan permainan engklek rintangan. Alat pengumpulan data yang digunakan yaitu menggunakan berupa lembar observasi yang dibuat oleh peneliti dan dokumentasi, sedangkan teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif. Berdasarkan tindakan yang dilakukan sebanyak 3 siklus dengan, menunjukan penggunaan permainan engklek rintangan, berpengaruh terhadap meningkatnya keterampilan gerak lokomotor anak.). Kendala yang diperoleh selama penelitian adalah mengkondisikan anak, namun peneliti telah berhasil mengatasinya. Hasil penelitian menunjukkan bahwa penggunaan permainan engklek rintangan dapat meningkatkan keterampilan gerak lokomotor anak kelompok B Hijau TK Negeri Pembina Kota Tasikmalaya.


2017 ◽  
Vol 1 (1) ◽  
pp. 20-29
Author(s):  
Yasbiati Yasbiati ◽  
Oyon Haki Pranata ◽  
Fitriani Fauziyah

This study was conducted based on findings related problem with the lack of vocabulary Sundanese early childhood on the group B TK PGRI Cibeureum, this is due to lack of familiarity and use of Sundanese language, as well as the stimulus provided only a librettist. One alternative used in this research is using pictorial word card media. According to some media experts said display card can enhance or enrich the vocabulary of early childhood. This study aims to improve the mastery of vocabulary early childhood Sundanese language using pictorial word card mediain group B at TK PGRI Cibeureum. This study uses a Class Action Research (PTK) and implemented in the B2 group TK PGRI Cibeureum Cibeureum District of Tasikmalaya in the second semester of the academic year in 2017 with the number of students amounted to 10 people. In addition to children, the subjects in this study were researchers, partners and media researcher pictorial word card. Classroom Action Research (CAR), which held 3 cycle by using models Kemmis and Taggart and using data collection techniques of observation and documentation. Results of research conducted showed an increase, this is evidenced by an increase in the ability of teachers in planning lessons, the ability of the teacher in the learning process, the ability of teachers in the use of media and word cards pictorial vocabulary Sundanese early childhood. Recommendations for teachers is illustrated word cards can be used as a medium of learning that children do not feel bored in learning.  Penelitian ini dilakukan berdasarkan temuan masalah yang berkaitan dengan masih kurangnya kosakata bahasa Sunda anak usia dini pada kelompok B di TK PGRI Cibeureum, hal ini dikarenakan kurangnya pembiasaan dan penggunaan bahasa Sunda, serta stimulus yang diberikan hanya berupa nyanyian. Salah satu alternatif yang digunakan dalam penelitian ini yaitu menggunakan media kartu kata bergambar. Menurut beberapa ahli media kartu kata bergambar dapat meningkatkan atau memperkaya kosakata anak usia dini. Penelitian ini bertujuan untuk meningkatkan penguasaan kosakata bahasa sunda anak usia dini menggunakan media kartu kata bergambarpada kelompok B di TK PGRI Cibeureum. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) dan dilaksanakan di kelompok B2 TK PGRI Cibeureum Kecamatan Cibeureum Kota Tasikmalaya pada semester genap tahun ajaran 2017 dengan jumlah peserta didik berjumlah 10 orang. Selain anak, subjek dalam penelitian ini adalah peneliti, mitra peneliti dan media kartu kata bergambar. Penelitian Tindakan Kelas (PTK) yang dilaksanakan sebanyak 3 siklus dengan menggunakan model kemmis dan taggart serta menggunakan teknik pengumpulan data observasi dan dokumentasi. Hasil penelitian yang telah dilaksanakan menunjukkan peningkatan, hal ini dibuktikan dengan adanya peningkatan kemampuan guru dalam merencanakan pembelajaran, kemampuan guru dalam  proses pembelajaran, kemampuan guru dalam penggunaan media kartu kata bergambar serta penguasaan kosakata bahasa Sunda anak usia dini. Rekomendasi  untuk guru yaitu kartu kata bergambar dapat digunakan sebagai salah satu media dalam pembelajaran agar anak tidak merasa jenuh dalam pembelajaran.


2020 ◽  
Vol 1 (1) ◽  
pp. 116-124
Author(s):  
Maria Magadalena Mery

The research aims to: (1) know how to use the media on the flannel board in learning the recognition of vowels and consonants in group B TKK Rherhedja children. (2) Improve the ability of children in group B TKK Rherhedja 2 in recognizing vowels and consonants through the media flannel board. This research is a class action research (CAR), which is implemented in 2 cycles. The data collection techniques used are observation and documentation. The subject of this study was the children of group B at TTK Rherhedja 2 with a total of 18 people. The results of the research proved, (1) Media Flannel board already used well in learning to children group B in TTK Rherhedja 2.  On cycle I, the percentage of applicability rate is 75% in good category and on cycle II increased to a very good category with a percentage of 95%. (2) Ability to recognize letters in group B Children in TKK Rherhedja 2 of the 18 children on the pre cycle, newly developed children were 6 peoples or 33.33%, children who started to grow were 9 peoples or 50%, children develop as expected were 3 peoples or 16.67% and very good child was 0%. After using the flannel board media, there was an increase in cycle I: children who were just developing 0%, children who were starting to develop were 6 peoples or 33.33%, children developing as expected were 12 peoples or 66,67%. In Cycle II there was an increase in the ability to recognize letters as follows: the percentage of children newly developing  was 0%, the percentage of children starting to develop was 0%, the percentage of children developing as expected was 44.44% or 8 peoples, and very well developed children was 55.56% or 10 peoples. Thus, the Flannel Board Media can improve the ability of group B children in recognizing vowels and consonants in TKK Rherhedja


2017 ◽  
Vol 6 (1) ◽  
pp. 1 ◽  
Author(s):  
Cahyo Hasanudin ◽  
Erna Linda Puspita

This study aims to (1) describe the application of media Bamboomedia BMGames apps application smart reading can increase the motivation and skills to read the beginning of the first-class students MI Muhammadiyah 27 Geger, (2) to increase the motivation and skills to read the beginning of the first-class students MI Muhammadiyah 27 Geger using media bambomedia BMGames apps application smart reading. This study is a class action (Classroom Action Research). Data collection techniques used were observation, interviews, questionnaires, documentation, and testing. Data analysis techniques used comparative descriptive techniques and critical analysis. The conclusions of this study were (1) the application of media Bambomaedia BMGames Apps application smart reading in learning to read the beginning of the class I MI Muhammadiyah 27 Geger can increase the motivation and skills of students in each indicator in the cycle I and II, (2) increase student motivation in learning to read the beginning can be seen from pre action average of 54.67%, the first cycle, and the cycle II 72.00%, 81.33% medium, the student's skills in reading increased from the beginning pre action average of 59.33% and then in the first cycle, 71.33 % and the second cycle, 85.33% have reached the limit of completeness (KKM ≥ 70).


2021 ◽  
Vol 1 (2) ◽  
pp. 154-164
Author(s):  
Zulfa Isnia Azmi

This study describes the implementation of playing while learning children with the hook method and its implications for language development for early childhood at Roudhoh Depok tutoring. This research is descriptive research with a qualitative approach. The subjects of this study were PAUD students and educators at the Roudhoh Learning Guidance, Depok. Methods of data collection with interviews and documentation. Data analysis uses data analysis techniques from the Miles and Huberman model, consisting of data reduction, data presentation, and concluding. The results showed that the implementation of playing while learning with the hook method is a learning method that is given to introduce letters and how to read without coercion but with games that use visual aids and systems. Not spell, but hooks, which combine two letters (consonants and vowels) read together. The implication for the development of linguistic intelligence in early childhood is that it can produce students who can develop linguistic intelligence according to standards.


2020 ◽  
Vol 1 (01) ◽  
pp. 28-33
Author(s):  
Gusniarti Gusniarti ◽  
Dwi Nomi Pura ◽  
Mimpira Haryono

The purpose of this study was to determine the improvement of children's cognitive development through the media of cardboard number cards in PAUD CERIA, Pagar Agung Village, Seluma Barat District, Seluma Regency, to find out whether the use of used cardboard number card media can improve children's cognitive development in PAUD CERIA, Pagar Agung Village. Seluma Barat District, Seluma Regency. Classroom Action Research (CAR), which focuses on classroom situations, or commonly known as classroom action research, the procedure used is in the form of a cycle. The main subjects in this study were children of PAUD CERIA Desa Pagar Agung Kec. West Seluma Kab. Seluma group B numbered 16 people. Data collection techniques using observation and documentation methods. Data analysis was carried out in a descriptive qualitative-quantitative manner with the emphasis being used to determine the improvement in the process expressed in a predicate, while quantitative data analysis was used to determine the increase in yield using a percentage. The research concludes that the cognitive development of children through the media of card numbers from used cardboard in PAUD Ceria Pagar Agung Village, Seluma Barat District, Seluma Regency is well developed.


2018 ◽  
Vol 1 (2) ◽  
pp. 66
Author(s):  
Marini Marini ◽  
Khasanah Khasanah

Abstract The  problem  of this research is : How is the language development of children age 12 to 24 months in Semarang ?. The purpose of this study is to describe widely and deeply about language development the children age 12 to 24 in Semarang. The method used in this research is qualitative method. Data collection is done by observation, interviews, and questionnaire. Data analysis techniques using Miles Hubermen’s model. Checking the validity of the data using triangulation data. The results showed that the development of language of children aged 12 to 24 months in Semarang in expressive is: can produce sound almost perfect in several words; Some of the letters of the words missing from the pronunciation; The missing letters are usually consonants; Haven't been able to pronounce the letter s and r; In General, most people are able to understand the speech of the children is an adult who is close to the child; There is a word that can be spelled perfectly by the child. The words are by and large is the words that are simple and close to the children's daily lives. As for the generally receptive: children can follow and obey what is spoken by adults; The children seem to understand when the adults were talking about them; and children  can understand  to the words that they  heard more than that they can speak.   Keywords: Language, children, expressive, receptive, word.    


2017 ◽  
Vol 1 (2) ◽  
pp. 105-115
Author(s):  
Handoko Handoko ◽  
Septiana Widi Astuti

Queue is a common situation that is common in everyday life where consumers wait in front of the counter to get a turn of service or service facilities. The study aims to determine the performance of the queuing system at the train ticket counter at Yogyakarta Tugu Station. This research is an action research. The population in this study are all customers who come to Yogyakarta Tugu Railway Station to purchase train tickets. Sampling using accidental sampling technique. Data collection techniques used are the method of observation and documentation. Data analysis techniques used queuing formulas for Model B: M / M / S. The results showed that the performance of the queuing system at the train ticket counter at Yogyakarta Tugu Station was not optimal.


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