scholarly journals PENINGKATAN HASIL BELAJAR KOGNITIF MATERI AKTIVITAS PERMAINAN BOLABASKET MELALUI MODEL PEMBELAJARAN KOOPERATIF TEAMS GAMES TOURNAMENT PADA SISWA KELAS VIII A SMP NEGERI 2 SRENGAT KABUPATEN BLITAR TAHUN PELAJARAN 2017/2018

2019 ◽  
Vol 3 (1) ◽  
pp. 52
Author(s):  
Asnanda Prasetyo ◽  
Tatok Sugiarto ◽  
Gema Fitriady

Abstrak : Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar kognitif materi aktivitas permainan bolabasket melalui model TGT pada siswa kelas VIII A SMPN 2 Srengat Kabupaten Blitar. Penelitian ini menggunakan pendekatan kualitatif, jenis Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam 2 siklus. Subjek penelitian adalah 35 siswa kelas VIII A. Hasil belajar ranah pengetahuan siswa pada pratindakan adalah 31,43% , meningkat 20% menjadi 51,43% pada siklus I, kemudian pada siklus II meningkat 37,14%  menjadi 88,57%.  Kata Kunci : TGT, hasil belajar, dan aktivitas permainan bolabasketAbstrak : This research is aimed to know the improvement of cognitive learning achievements on basketball games activity topic by using TGT on grade 8th A student of SMPN 2 Srengat Kabupaten Blitar. This research uses qualitative approach type class action reseach (PTK) which held in 2 cycle. The subject of the research is 35 student of  grade 8th A. The student’s cognitive learning achievement in pre cycle is 31,43%, increasing 20% become 51,43% in cycle I, then in cycle II increasing 37,14% become 88,57%.Key words : TGT, learning achievement, and basketball games activity

Jurnal Socius ◽  
2014 ◽  
Vol 3 (1) ◽  
Author(s):  
Muzairin Muzairin

The aim of research was to describe the use of Problem Based Learning model to increase Sociology learning achievement at grade XII IPS 4 students of SMAN 1 Barabai. The method used for this research was class action research with qualitative approach that focused on efforts to describe deeply anyhing related to the increasing of students’ interest and learning achievement. By this qualitative analysis, the researcher concerned to main problems especially students’ interest and learning achievement in Sociology, so that the problems can be identified and analysed which then the researcher had consideration to find alternative solutions. The data analysis result showed that the use of Problem Based Learning model can increase learning achievement at grade XII IPS 4 students of SMAN 1 Barabai. Classically, the increasing point is 7,25% in the first cycle, and 25% in the second one.            Key words: Learning achievement, Problem Based Learning,and Sociology


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2021 ◽  
Vol 2 (1) ◽  
pp. 36-45
Author(s):  
Rahayu Winingsih

The purpose of this study is to find out the improvement of elementary school students' learning achievement through the medium of picture word cards. The problem in this study is still the low learning achievement of students seen from the initial test of learning achievement. This research took place in class I SDN Babatan IV/459 Surabaya. The school is located at Jalan Raya Menganti Babatan Wiyung District of Surabaya City. The research time was carried out in semester 1 (odd) in October of the 2020/2021 School Year. The subject of this study was a student of class I SDN Babatan IV /459 Surabaya which amounted to 28 students. This research design is class action research (PTK) through stage flow (planning, research action, data collection and data analysis) carried out with two cycles. The result of this study is an increase in student learning achievement in each lesson cycle with a minimum completion criteria (KKM) of 70, cycle I completed learning of 15 students or 60% of students who have achieved the minimum completion criteria with an average score of 72.95. While cycle II has increased, 28 students completed their studies or 100% of students have achieved the minimum completion criteria with an average score of 85.4.


2019 ◽  
Vol 1 (2) ◽  
pp. 57-67
Author(s):  
INDAH AYU IRWINA SILALAHI

TAHUNNYA 57MENERAPKAN MODEL PEMBELAJARAN QUANTUM TEACHINGUNTUK MENINGKATKAN HASIL BELAJAR SISWA DALAMKETERAMPILAN MENULIS KARANGAN NARASIDI KELAS V SD DHARMA WANITA PERTIWI MEDANTAHUN PEMBELAJARAN 2017/2018OLEH:INDAH AYU IRWINA SILALAHI(PGSD FKIP UNIVERSITAS KATOLIK SANTO THOMAS SU)ABSTRACTThis study aims to describe the study of class action research (PTK)using the model of learning quantum teaching on the subjects of Indonesialanguage in class V SD Dharma Women Pertiwi Medan. The research approachused is qualitative approach with the subject of research, that is, students of classV SD Dharma Women Pertiwi Medan, especially VB class which amounted to 24people. Data collection technique used are observation and test. The main datasource of this research is primary data. Primary data sources were obtained fromteachers and students in grade V SD Dharma Woman Pertiwi Medan. The resultsof the research in the first cycle obtained by observation of teacher activity 54%,observation of student activity 55%, and complete according to value MinimumExhaustiveness Criterion (KKM) is 10 people with percentage 42%, whileunfinished 14 students with percentage 58,3% from a total 24 students. Theaverage score of students in the first cycle was 60,75. Students who complete theclassical has not reached 75%, then continued in the next cycle. In the secondcycle, the result of observation of the teacher activity is 94%, the observationresult of student activity is 82,5%, and that is complete according to KKM value22 people with percentage 92%, while 2 students wit unfinished percentage 8,3%from 24 students. The average value of cycle II is 87,75. Based on the dataanalysis it can be concluded that the application of the model of learning quantumteaching to improve the learning outcomes In Skills Creating Narrative Essay InStudents Class V Sd Dharma Women Pertiwi Medan Year Learning 2017/2018has both categorized and student learning outcomes increased. Limitations of thisresearch is a model of learning Quantum Teaching is a model of learning thatinvites students to be more focused and creative in writing a good articlenarrative. Based on the results of this study suggested to elementary schoolteachers to be more creative in implementing the model of learning QuantumTeaching on the learning process.


2019 ◽  
Vol 9 (2) ◽  
pp. 200-209
Author(s):  
I Ketut Sadia

The low learning achievement of science in students of Class IXC in Gianyar State Middle 1 in the second semester of 2016/2017 Academic Year has not been achieved according to KKM. So that researchers applying the Quantum model improve student learning achievement. This class action research involved 37 students of Class IXC in Gianyar State Middle 1 2016/2017 as the subject of research conducted in two cycles through the stages of planning, implementation, observation / reflection and reflection. The learning achievement test is a tool used in collecting research data which is then analyzed using descriptive analysis. The results obtained from this study show an increase in students' ability to follow the learning process from the initial average of 78.10 increasing to 81.27 in the first cycle and increasing to 88.70 in the second cycle with initial learning completeness of 18.92% in cycle I increased to 35.14% and in the second cycle increased to 97.30%. The conclusions that can be drawn from these results are the implementation of the Quantum model can improve science learning achievement in Class IXC students in the second semester in Gianyar Public Middle School 2016/2017 Academic Year.


2019 ◽  
Vol 10 (2) ◽  
pp. 188
Author(s):  
Tri Yuriana ◽  
Suwardi Suwardi

The research aims to find out the improvement of students achievement in the subject of Mathematics on the aspect of multiplication by using the teaching aid of Napier Bones. This research is conducted on the frame of class action research upon two cycles. The context of the research is at Islamic Elementary School (MI) Ma’arif Dukuh, Salatiga.  The population covers 21 of fourth grade students. The method of data population includes documentation, observation, and test. Meanwhile, the data analysis uses percentage formula. This research find out that the teaching aid of Napier Bones improve students achievement on the subject of Mathematics upon the research subjects. The significant of the result can be overviewed from the 85.71% of students that have achieved the standard of minimum completeness. It means that the teaching aid of Napier Bones is significantly proven to improve learning achievement on the aspect of multiplication.


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Ruli Nur Alfian Zaki

Interviews and observations showed low learning achievement of independence and fifth-grade students of SD Negeri 2 Tinggarjaya, so this research aims to improve the independence and student achievement in the subjects of Mathematics material congruency and symmetry. This research is the subject of a class action that takes fifth-grade students with a number of 30 students consisting of 12 men and 18 women. This study uses a model of Quantum Teaching is carried out2cycles, each cycle consisting of 2 meetings. Each cycle consists of planning, implementation, observation/observation, and reflection. Based on the result obtained in the first cycle, students' independence as much as79,58% with both criteria and the second cycles much as89,18%, thus increasing the criterion very well, while the acquisition of student achievement obtained in the first cycle the average value of the class of 58,67 with passing grade is achieved only 60%. in the second cycle, the acquisition of student achievement obtained an average value of 89,25class with mastery learning reaches 88,9%. The collection of data through questionnaires and student evaluation sheet, Quantum Teaching shows that the model can improve the independence and student achievement in the subjects of Mathematics material congruency and symmetry.


2016 ◽  
Vol 8 (1) ◽  
pp. 96-100
Author(s):  
Almira Ulimaz

This study is aimed at seeing how process of improvement of cognitive learning achievement on ecosystem instruction using guided inquiry model.  This study used Classroom Action Research with two cycles conducted in four meetings.  The subject of the study was the 20 students of grade VII of SMPN 3 Tanjung, South Kalimantan. Data were collected using test and scores of pretest and posttest were used for analysis.  Data were analyzed both in quantitative and qualitative forms.  The study revealed that guided inquiry model improves cognitive achievement of the VII graders of SMPN Tanjung.


2017 ◽  
Vol 6 (2) ◽  
pp. 610
Author(s):  
Elpis Elpis

This study aims to improve learning outcomes through the use of image media. This research is a class action research, the subject of research is the students of class VI SDN 010 Jaya Mukti. This study was conducted in two cycles, each cycle is implemented based on four stages: planning, implementation, observation, and reflection. The result of the study showed that the IPS learning achievement increased in the first cycle of student learning outcomes was 80.77% and in cycle II increased up to 85.08. Student learning completeness in classical equal to 88,46% in cycle I and 100% in cycle II. Based on the results of the above research, it can be concluded that the use of image media can improve the learning outcomes of IPS students class VI SDN 010 Jaya Mukti.


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