scholarly journals Trump, Xi and Game Theory

Author(s):  
M S S El Namaki

<p>Presidents Trump and Xi are approaching a game theory Nash construct. Both, predecessors included, have colluded into creating a race towards dominance of global trade, finance and technology. China by, primarily,  enhancing the consumption share of US GDP and America by feeding Chinese insatiable hunger for technology.  They created a dangerous measure of interdependence that translated into a mutually exclusive “win” situation.  The game would have continued unchallenged was it not for President Trump’s sudden realization that the probability of a win-win outcome is low. He then tampered with the underlying premises of the game and a new dynamic emerged. How will the game evolve? This will be the focus of the following article. The article applies an eclectic mix of conceptual frameworks including Game Theory, Nash equilibrium and Hofstede’ culture consequences,<strong> </strong>among others, in order to formulate a likely scenario.  It analytically places the two presidents within a Nash equilibrium prisoners’ dilemma framework with each considering his strategic moves while eying shadow moves by the other.<strong></strong></p>

2019 ◽  
Vol 2 (2) ◽  
pp. 165-174
Author(s):  
Randy Amsyari ◽  
Fajrin Satria Dwi Kesumah

Insurance for the workers means a guarantee of safety for their works on the workplaces. It is necessarily crucial as workers need such a policy that can protect them from the loss. Indonesian government declare a policy that enact the act about National Social Security System (SJSN). The companies are the subject of this regulation, despite the fact at the initial implementation of this law enforcement brought to the pros and cons. Hence, the regulation also regulates for those who betray the policy will have to pay some certain amount of fine which in turn can harden them. The companies on the other side have a choice either to register or not their workers to SJSN as they still consider the premium they have to pay. This study aims to analyze the payoffs for both government and companies to be better off from the law enforcement. Game theory perspective is applied for the methodology of the study, particularly Subgame Perfection Nash Equilibrium (SPNE) and Bayesian Nash Equilibrium (BNE). The results present that in condition of an effective law enforcement at p, the firms will be beneficial from the SJSN policy by registering their workers and pay the premium, because if they do not pay the premium they have to pay additional amount of fine. On the other hand, if the policy is not effective with 1-p, the firms will have an advantage by not registering their employees to the SJSN as the law enforcement is not effective. Also, the government does not necessarily conduct an investigation as the cost is higher than the return that they will get.


Author(s):  
Alfredo Garro

Game Theory (Von Neumann & Morgenstern, 1944) is a branch of applied mathematics and economics that studies situations (games) where self-interested interacting players act for maximizing their returns; therefore, the return of each player depends on his behaviour and on the behaviours of the other players. Game Theory, which plays an important role in the social and political sciences, has recently drawn attention in new academic fields which go from algorithmic mechanism design to cybernetics. However, a fundamental problem to solve for effectively applying Game Theory in real word applications is the definition of well-founded solution concepts of a game and the design of efficient algorithms for their computation. A widely accepted solution concept of a game in which any cooperation among the players must be selfenforcing (non-cooperative game) is represented by the Nash Equilibrium. In particular, a Nash Equilibrium is a set of strategies, one for each player of the game, such that no player can benefit by changing his strategy unilaterally, i.e. while the other players keep their strategies unchanged (Nash, 1951). The problem of computing Nash Equilibria in non-cooperative games is considered one of the most important open problem in Complexity Theory (Papadimitriou, 2001). Daskalakis, Goldbergy, and Papadimitriou (2005), showed that the problem of computing a Nash equilibrium in a game with four or more players is complete for the complexity class PPAD-Polynomial Parity Argument Directed version (Papadimitriou, 1991), moreover, Chen and Deng extended this result for 2-player games (Chen & Deng, 2005). However, even in the two players case, the best algorithm known has an exponential worst-case running time (Savani & von Stengel, 2004); furthermore, if the computation of equilibria with simple additional properties is required, the problem immediately becomes NP-hard (Bonifaci, Di Iorio, & Laura, 2005) (Conitzer & Sandholm, 2003) (Gilboa & Zemel, 1989) (Gottlob, Greco, & Scarcello, 2003). Motivated by these results, recent studies have dealt with the problem of efficiently computing Nash Equilibria by exploiting approaches based on the concepts of learning and evolution (Fudenberg & Levine, 1998) (Maynard Smith, 1982). In these approaches the Nash Equilibria of a game are not statically computed but are the result of the evolution of a system composed by agents playing the game. In particular, each agent after different rounds will learn to play a strategy that, under the hypothesis of agent’s rationality, will be one of the Nash equilibria of the game (Benaim & Hirsch, 1999) (Carmel & Markovitch, 1996). This article presents SALENE, a Multi-Agent System (MAS) for learning Nash Equilibria in noncooperative games, which is based on the above mentioned concepts.


Author(s):  
João Paulo Ribeiro Pereira

Like in a real competitive market situation, Next Generation Networks (NGN) competitors need to adapt their strategy to face/react the strategies from other players. To better understand the effects of interaction between different players, the authors build a Game Theory model in which the profit of each operator will be dependent not only on their actions but also on the actions of the other operators in the market. This chapter analyzes the impact of the price (retail and wholesale) variations on several output results: players' profit, consumer surplus, welfare, costs, and service adoption. The authors assume that two competing FTTH networks (incumbent operator and new entrant) are deployed in two different areas. They also propose in this chapter an adoption model use in a way that reflects the competition between players and that the variation of the services prices of one player has an influence on the market share of all players. Finally, the model uses the Nash equilibrium to find the best strategies.


2012 ◽  
Vol 195-196 ◽  
pp. 922-926
Author(s):  
Di Zhao ◽  
Chuan Liang Jia

Since powerful supervision on the mobile value-added services lacks nowadays, the mobile market goes in to a tendency of being rather chaotic. This research will analyze the behavior of both the service providers and mobile operators, with game theory model to be established. Moreover, the Nash Equilibrium will also be considered which shows that the costs and extent of the mobile operators supervision besides the penalty for the service providers being caught will definitely influence the probability for service providers to violate the rules. On the other hand, the proportion of illegal gains shared by mobile operators and the penalty degree for service providers may be the main factors that affect the mobile operators supervision choices. At last suggestions are made on the service providers strategic choices.


2016 ◽  
Vol 10 (4) ◽  
pp. 76
Author(s):  
Kamran Shahanaghi ◽  
Maryam Keyvani Rad

<p>The relationships between the members of supply chain were modeled in many researches, such as cooperative and non-cooperative situation. In our paper, the main question is how much and for which price should each seller offer her product to maximize the profit. In the proposed methodology, Bi-level programming is used for modeling and then GAMS (general algebraic modeling system) language for solving the problem. In the presented model, the first level, called upper sub-problem and supposed as leader is trying to maximize each seller profits by obtaining the optimal offered quantity of individual seller. The objective of follower (buyer) is at second level. The lower sub-problem uses the results of the seller’s model and then maximizes its profit. These optimizations are obtained with regard to the some other constraints. Similar the other game theories problems, the Nash equilibrium point(s) is (are) the optimum decision of this seller-buyer supply chain. A numerical example is employed to illustrate the application of the proposed method.</p>


2021 ◽  
Author(s):  
Michael Richter ◽  
Ariel Rubinstein

Abstract Each member of a group chooses a position and has preferences regarding his chosen position. The group’s harmony depends on the profile of chosen positions meeting a specific condition. We analyse a solution concept (Richter and Rubinstein, 2020) based on a permissible set of individual positions, which plays a role analogous to that of prices in competitive equilibrium. Given the permissible set, members choose their most preferred position. The set is tightened if the chosen positions are inharmonious and relaxed if the restrictions are unnecessary. This new equilibrium concept yields more attractive outcomes than does Nash equilibrium in the corresponding game.


2013 ◽  
Vol 448-453 ◽  
pp. 1002-1010
Author(s):  
Cong Liu

To analyze the willingness to cooperate of farmers to participate in water management, we base on game theory and first carry on single static game analysis of willingness to cooperate for farmers to participate in water management, and find that farmers are into a Prisoners Dilemma in a single game, individual rationality comes into conflict with collective rationality, at this time farmers have a tendency to "free riders", so it is difficult to achieve cooperation between the farmers. Then trying to break the prisoners' dilemma, we carry on the farmers repeated dynamic game, the analysis is carried on in the context of incomplete information and limited rationality, we carry on game evolution analysis for willingness to cooperate for farmers to participate in water management. In order to guarantee the rationality of the study, we conduct a survey of willingness to cooperate of farmers to participate in water management in province of Zhejiang and finally confirm that the study is reasonable. And through the analysis of the full text, we conclude six important conclusions.


Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 7
Author(s):  
Vassili N. Kolokoltsov

Quantum games and mean-field games (MFG) represent two important new branches of game theory. In a recent paper the author developed quantum MFGs merging these two branches. These quantum MFGs were based on the theory of continuous quantum observations and filtering of diffusive type. In the present paper we develop the analogous quantum MFG theory based on continuous quantum observations and filtering of counting type. However, proving existence and uniqueness of the solutions for resulting limiting forward-backward system based on jump-type processes on manifolds seems to be more complicated than for diffusions. In this paper we only prove that if a solution exists, then it gives an ϵ-Nash equilibrium for the corresponding N-player quantum game. The existence of solutions is suggested as an interesting open problem.


1984 ◽  
Vol 55 (3) ◽  
pp. 687-696 ◽  
Author(s):  
Rick M. Gardner ◽  
Terry L. Corbin ◽  
Janelle S. Beltramo ◽  
Gary S. Nickell

Cooperation in pairs of rats playing the prisoner's dilemma game was investigated. Six pairs of animals were taught to make either cooperative or uncooperative responses by running to one or the other end of a T-maze. Two T-mazes were joined together such that animals could respond simultaneously. Animals were run under conditions in which visual communication was present and absent. Mutually uncooperative responses were the most common and mutually cooperative behaviors the least preferred. Introduction of a barrier between the mazes, which removed visual communication between pairs, sharply accentuated uncooperative behavior. Similarities of the present findings to results with human subjects and the implications of using game theory for studying cooperative behavior in animals are discussed.


2010 ◽  
Vol 26 (3) ◽  
pp. 345-367 ◽  
Author(s):  
Olivier Roy

In this paper I study intentions of the form ‘I intend that we . . .’, that is, intentions with a we-content, and their role in interpersonal coordination. I focus on the notion of epistemic support for such intentions. Using tools from epistemic game theory and epistemic logic, I cast doubt on whether such support guarantees the other agents' conditional mediation in the achievement of such intentions, something that appears important if intentions with a we-content are to count as genuine intentions. I then formulate a stronger version of epistemic support, one that does indeed ensure the required mediation, but I then argue that it rests on excessively strong informational conditions. In view of this I provide an alternative set of conditions that are jointly sufficient for coordination in games, and I argue that these conditions constitute a plausible alternative to the proposed notion of epistemic support.


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