scholarly journals PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN APLIKASI ADOBE FLASH CS6 UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA KOMPETENSI DASAR MENGANALISIS PERAN, FUNGSI DAN MANFAAT PAJAK (Studi Kasus Siswa Kelas XI IPS 1 MAN 1 Jember Semester Genap Tahun Ajaran 2016

Author(s):  
Sofiyatul Hidayah ◽  
Sri Wahyuni ◽  
Hety Mustika Ani

This research was a classroom action research (CAR) consists of two cycles. Each cycle consists of planning, action, observation and reflection. The purpose of this study was : (1) described the use of interactive learning media with Adobe Flash CS6 applications in improving students' motivation to the basic competence in analyzing the role, functions and benefits of tax class XI IPS 1 MAN 1 Jember 2n? Semester Of Academic Year 2016 / 2017, (2) determined the increase motivation to learn class XI IPS 1 Jember through the use of interactive learning media with Adobe Flash CS6 application to the basic competence to analyze the role, functions and benefits of tax in 2n? Semester Of Academic Year 2016/2017. The subjects research were students of class XI IPS 1 MAN 1 Jember which amount 30 students. Source data was gained from teachers and students. Data collection techniques were observation of students’ motivation and interview to teachers and students after using the media. Data analysis technique in this study was using descriptive qualitative data analysis. The results showed that: The motivation of students in the first cycle increased to 3.04 in the high category. However, there were indicators of students' motivation in middle category, so we need second cycle. In the second cycle students' motivation rise 3.54 in the high category and all indicators of student motivation were also at a high category. The conclusion of this study was the use of interactive learning media with Adobe Flash CS6 applications can increase students' motivation in class XI IPS 1 MAN 1 Jember on basic competence in analyzing roles, functions and benefits of tax in 2n? semester of academic year 2016/2017.

2018 ◽  
Vol 16 (1) ◽  
pp. 55-77
Author(s):  
Malik Ibrahim

The current study aims to describe the effectiveness of CTL approach (REACT) to improve students' self confidence in mathematics. It is a classroom action research (PTK). The subjects of the study were students of grade VIII MTs Nurul Ihsan Sukarara in the academic year 2017/2018 consisting of 29 students. Data analysis technique used is descriptive analysis. The findings show that students' confidence in mathematics in the first cycle reached 10.3% for high category, 55.2% for moderate, and 34.5% for low category. Meanwhile, in the second cycle students' self-confidence score on mathematics reached 6.9% for very high category, 72.41% for high category, and 20.69% for moderate. This study indicates that there is an increase of students' self confidence in mathematics due to CTL approach (REACT).


2021 ◽  
Vol 8 (3) ◽  
pp. 364
Author(s):  
Ni Ketut Seriasih

This study aims to describe the increased understanding of the dangers of bullying through classical guidance to class VIII.A students of SMPN 22 Mataram in the 2020/2021 academic year. This research is a classroom action research. The subjects in this study were 32 students. The instrument used in this research is a questionnaire. While the data analysis technique to test the difference in the mean of the pretest and posttest after the action was carried out was using the t-test. The results showed that after being given classical guidance services, the understanding of the dangers of bullying was in the very high category with a total frequency of 23 which was 71, 875%. In the very high category it has reached more than half the number of students. In the high category with a total frequency of 6 of 18, 75 %, in the medium category the number of frequency 3 of 9, 375%, in the low category the number of 0 is 0%, the category is very low with a total frequency of 0 of 0%. Thus, it can be concluded that classical guidance is an effective and innovative strategy to increase the understanding of class VIIIA students of SMPN 22 Mataram regarding the understanding of the dangers of bullying.


2019 ◽  
Vol 3 (1) ◽  
pp. 48-55
Author(s):  
Endang Sri Maruti

The purpose of this study was to determine the extent of the implementation of the Student Facilitator Model and Explaining learning model through the media of illustrated story books in improving initial reading skills for first grade students of SDN 01 Taman Kota Madiun 2018/2019 Academic Year. This research includes descriptive qualitative research. By using the phenomenology approach. Data collection techniques are based on data sources, namely RPP, syllabus, observation, interviews. Closed questionnaire. Documentation. The data analysis technique used is the data analysis model of Miles and Huberman. Based on the results of the study, it can be concluded that in the Implementation of the Student Facilitator and Explaining learning model using media illustrated storybooks in Indonesian language lessons are innovative. Based on the results of interviews, documentation, observation and giving questionnaires. Student responses are categorized as good, students' enthusiasm in learning Indonesian language lessons is increasing. Students become fond of learning and student collaboration is also formed in group activities so as to be able to foster a positive attitude towards students in their social interactions.


PHEDHERAL ◽  
2021 ◽  
Vol 17 (1) ◽  
pp. 16
Author(s):  
Muhammad Ishaq Saputro ◽  
Agus Kristyanto ◽  
Sunardi Sunardi

<em>This study aims to improve the learning outcomes of playing football in class XII Social Sciences 4 Surakarta Senior High School 6 of 2017/2018 Academic Year. This study uses the Classroom Action Research (CAR) method. This research was conducted in two cycles, with each cycle consisting of planning, action, observation, and reflection. The research subjects were students of class XII Social Sciences 4 of SMA N 6 Surakarta in the 2017/2018 Academic Year, which numbered 25 students with details of 10 male students 15 female students. Sources of data in this study come from teachers and students. The technique of collecting data is by testing and observing during the learning activities. The data analysis technique used in this study was descriptive based on qualitative analysis with percentages. From the analysis of the data obtained the following results: In the pre-cycle, the results of learning to play football students who completed reached 44% or as many as 11 students and students who have not completed 56% or as many as 14 students. In the first cycle, the results of learning to play football students who completed reached 68% or as many as 17 students and students who have not finished 22% or as many as 8 students. In the second cycle the learning outcomes of playing football students were completed 88% or 22 students and students who had not finished 12% or as many as 3 students. The implementation of actions in cycle I and cycle II lead to an active, effective, efficient and enjoyable learning process so that it can support the occurrence of quality learning. Based on the results of the study obtained conclusions that: learning through a tactical approach, can improve learning outcomes of playing football in class XIISos 4 Surakarta N SMA 6 2018/2019 Academic Year.</em>


Author(s):  
Emi Br Bukit ◽  
Berlin Sibarani ◽  
Rika Rika

This study aims at describing how the teachers teach reading comprehension of narrative text to the tenth grade students in Sibolangit and revealing the underlying reasons of why do they do that way. This study was conducted by using qualitative research design. The subject of this study were two english teachers who taught at tenth grade students of two SMA in Sibolangit they are : SMA Negeri  1 Sibolangit  and SMA RK Deli Murni Bandar Baru in academic year 2016/ 2017. The data were analyzed by using Miles and Huberman data analysis technique. The  technique of collecting the data was recorded from the classroom process in teaching reading comprehension of narrative text. The findings of the study show that most of teachers’ ways are not yet focusing on teaching reading comprehension but rather focusing teaching the knowledge of genre. The underlying reason of the teachers’ ways in teaching reading comprehension did not facilitate reading comprehension. It was due to the misperception of the concept of teaching reading comprehension.  Keywords : Teaching,Reading Comprehension,Narrative Text.


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


2018 ◽  
Vol 24 (2) ◽  
pp. 262-269
Author(s):  
Pramudita Budiastuti ◽  
Moh. Khairudin ◽  
M.N.A Azman

Interactive learning media facilitate students to be understand and comprehend certain contents of engineering subjects. Therefore, this study aimed to develop e-instructional multimedia for students in the subject of basic electronics and electricity using adobe flash CS 5.5. This subject was selected to support the teaching-learning process at the Vocational Secondary Schools. There were five stages during the development of the learning media, including (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation (ADDIE). Furthermore, 30 students in total were selected to test the media practicability. The results revealed that this multimedia is acceptable based on five criteria: creativity, affectivity, efficiency, interestingly, and interactivity with the scores of 76.8, 76.8, 71.5, 77.4, and 74.4 respectively. This study suggested the implementation of the e-instructional multimedia for further understanding its empirical application.    


2019 ◽  
Vol 3 (1) ◽  
pp. 132
Author(s):  
Miftahul Jannah ◽  
Jimmi Copriady ◽  
Rasmiwetti Rasmiwetti

Chemistry is to study the concepts which are mostly abstract. One of them is in colloidal material. The abstract concepts are difficult to understand if only explained in two-dimensional form. Therefore, a media is needed to visualize the abstract concepts of colloidal material both in terms of both macroscopic and microscopic. This study aims to develop an interactive learning media using Autoplay Media Studio 8 that is worthy of being used as a learning media. The study used the Research and Development (R & D) method which refered to the Borg and Gall model. Data collection techniques were in the form of validation sheets and response questionnaires (teachers and students). The data analysis technique used descriptive statistical analysis. The results show that the percentage score obtained from five experts (two media experts and three material experts) gained 96.74% with very valid categories. The results of trials for teachers and students each obtained an average percentage score of 87% and 92% with very practical categories. Based on the results of the study, it can be concluded that interactive learning media using Autoplay Media Studio 8 on chemistry subjects of colloid material in class XI SMA/MA are appropriate to be used as learning media.


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