scholarly journals The Validity of the Human Circulatory System Concepts Handout at Class XI IPA SMAN 6 Banjarmasin

2020 ◽  
Vol 2 (1) ◽  
pp. 14
Author(s):  
Farida Rahmi ◽  
Noorhidayati Noorhidayati ◽  
Maulana Khalid Riefani

The use of good and appropriate teaching materials during the teaching and learning process can make learning more meaningful, namely creating an atmosphere of active learning for students, so that students can achieve the competencies expected by understanding the concepts of learning. The concept of the human circulatory system is a Biological concept that is relatively difficult to understand, so research and development of teaching materials are carried out in the form of handouts. This research and development aim to describe the validity of the concept handout of the human circulatory system of class XI IPA SMAN 6 Banjarmasin. This research is a type of research and development with a 4D development model. This research is limited only to the Develop stage. The results of the research and development of the concept handout of the human circulatory system of class XI IPA SMAN 6 Banjarmasin are classified as very valid with a validity value of 90%.

2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>


Author(s):  
Zahratur Raodah ◽  
Jannatin ‘Ardhuha ◽  
Muh. Makhrus

Learning is a process of communication between teachers and students. The learning process will be successful if students achieve the expected competencies, because it can describe the ability of students to master a material. A teacher must be able to choose and use appropriate and effective learning methods. This research aims to develop active learning tools with practice rehearsal pairs methods that are suitable for use in learning and can improve students' mastery of physics concepts. This research is a research and development (R&D) with a 4D development model design consisting of 4 stages, namely: define; design; develop; and disseminate. The pandemic condition has made this research only at the develop stage. Based on validation by experts, the development of learning tools in this research is quite valid and reliable. The percentage of validity is 80.83% on the syllabus; 83.33% on the lesson plan implementation; and 79.17% on student worksheets. Meanwhile, the percentage of reliability is 89.40% on the syllabus; 89.70% on the lesson plan implementation; and 91.20% on student worksheets. Based on these results, the development of learning tools in this research is feasible to use with revisions, because it has quite valid criteria.


2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Arya Setya Nugroho ◽  
Wahyuni Wahyuni

Abstrak: Pengembangan wayang ini dimaksudkan untuk pemenuhan ketersidaan media yang memberikan kemudahan dalam pengelolaan proses belajar mengajar. Model metode penelitian ini merupakan model R&D (Research and Development), namun hanya menggunakan lima tahapan ialah potensi dan masalah, pengumpulan data, desain produk, validasi desain serta revisi desain. Hal tersebut disesuaikan dengan kebutuhan penelitian dan kondisi pandemi saat ini. Hasil valid serta layak diperoleh dari validasi media serta materi dari pakar validator kemudian dapat diaplikasikan dalam kegiatan pembelajaran. Hasil validitas atas pakar materi 1 diperoleh nilai 20 atau 80% dan ahli materi 2 memperoleh skor 22 atau 88%, sedangkan hasil validitas dari pakar media 1 mendapatkan nilai 43 atau 91% dan validasi pakar media 2 memperoleh 41 atau 95,5%. Pengembangan wayang tersebut diharapkan mampu memenuhi perangkat pembelajaran salah satu nya media sebagai penunjang keterlaksanaan proses belajar mengajar.DEVELOPING WAYANG BASED NATIONAL HEROES FOR THE 4th GRADE ELEMENTARY SCHOOL’S TEACHING MEDIAAbstract: The development of puppets is intended to fulfill the availability of media which provides convenience in managing the teaching and learning process. The research method model used is the R&D (Research and Development) model, but it only uses five stages, namely potential and problems, data collection, product design, design validation and design revision. This is adjusted to the needs of research and the current pandemic conditions. The results of media validation by media and material expert validators obtained valid results and were feasible to be applied in the teaching and learning process. The results of the validity of the material expert 1 obtained a score of 20 or 80% and the material expert 2 obtained a score of 22 or 88%, while the results of the validity of the media expert 1 got a value of 43 or 91% and the validation of the media expert 2 got 41 or 95.5%. The development of puppets is expected to be able to fulfill learning tools, one of which is the media to support the implementation of the teaching and learning process.


Author(s):  
Aprilia Rahmi ◽  
Baharuddin .

AbstrakTujuan dari penelitian ini adalah mengembangkan media pembelajaran yang layak untuk memudahkan guru dan peserta didik dalam proses belajar mengajar. Penelitian ini adalah jenis penelitian pengembangan (Research and Development) dengan model pengembangan 4D yang dikembangkan oleh Thiagaradjan. Model 4D terdiri dari 4 tahap, yaitu: 1) Define (Pendefinisian), 2) Design (Perancangan), 3) Develop (Pengembangan), 4) Disseminate (Penyebaran). Tahap penyebaran (disseminate) tidak dilakukan dikarenakan waktu serta kondisi yang kurang memungkinkan, dan pada tahap pengembangan (develop) tujuan penelitian telah tercapai dimana media pembelajaran yang dikembangkan telah diketahui sejauh mana kelayakannya untuk diterapkan dalam proses pembelajaran. Tingkat kelayakan media pembelajaran diketahui dari hasil validasi oleh ahli materi dan ahli media. Dari validasi yang telah dilakukan, didapatkan bahwa ahli materi memberikan nilai sebesar 4,58 dan ahli media sebesar 4,57 dimana nilai tersebut mencapai indikator kelayakan Sangat Baik. Dengan demikian pengembangan media pembelajaran ini sangat baik dilakukan karena telah diuji kelayakannya oleh para ahli. Kata Kunci:  Pengembangan Media Pembelajaran, Model Pengembangan 4D, Lectora Inspire AbstractThe aims of this research is to develop a viable learning medium to facilitate teachers and learners in the teaching and learning process. This research is a type of research development (Research and Development) with a 4D development model developed by Thiagaradjan. The 4D model consists of 4 stages, namely: 1) Define (Defining), 2) Design (Design), 3) Develop (Development), 4) Disseminate (Deployment). The disseminate stage is not carried out due to time and conditions that are less likely, and at the stage of development (develop) research objectives have been achieved where the learning media developed has been known the extent of its feasibility to be applied in the learning process. The level of feasibility of learning media is known from the results of validation by material experts and media experts. From the validation that has been done, it was found that material experts gave a value of 4.58 and media experts of 4.57 where the value reached the excellent eligibility indicator. Thus the development of this learning media is very well done because it has been tested for feasibility by experts. Keywords: Learning Media Development, 4D Development Model, Lectora Inspire


2016 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Suraida Suraida

Abstrak Penelitian ini dilakukan karena proses pembelajaran di laboratorium Biologi IAIN STS Jambi yang masih minim sarana prasarana yang ada di laboratorium, sehingga menghambat proses pembelajaran khususnya untuk mata kuliah Morfologi Tumbuhan. Penelitian ini bertujuan mengembangkan buku ajar praktikum dan mengetahui praktikalitasnya. Jenis Penelitian ini adalah penelitian pengembangan (Research and Development) dengan menggunakan 4-D Models yang terdiri dari 4 tahap yaitu Define, Design, Develop dan Disseminate. Karena adanya keterbatasan waktu dan biaya maka tahap disseminate tidak dilakukan. Produk yang dikembangkan berupa buku ajar praktikum yang divalidasi oleh validator. Produk yang telah divalidasi dan dinyatakan valid oleh validator, kemudian diujicobakan pada proses pembelajaran yang bertujuan untuk melihat nilai praktis buku ajar praktikum di laboratorium Biologi. Analisis data yang digunakan adalah data deskriptif untuk memvalidasi perangkat pembelajaran oleh pakar pendidikan. Selain itu juga diteliti data praktikalitas penggunaan perangkat pembelajaran ini yang diperoleh dari observasi dosen dan respon siswa. Nilai validitas produk 83,31% yang dikategorikan valid. Sementara nilai kepraktisan berdasarkan data observasi keterlaksanaan SAP, angket respon dosen dan siswa dikategorikan sangat baik atau sangat praktis. Penelitian menyimpulkan bahwa perangkat pembelajaran di Laboratorium Biologi yang dikembangkan adalah valid dan sangat praktis digunakan baik dosen maupun siswa. Kata Kunci : Pengembangan, buku ajar praktikum, laboratorium biologi Abstract [The development of a course book for plant morphology at biology laboratory] This research was triggered by the limited facilities of the biology laboratory at the State Institute of Islamic Studies Sulthan Thaha Saifuddin Jambi which became a constrain in the teaching and learning process of Plant Morphology classroom sessions. The objective of this research was to develop a course book as well as to reveal its practicality. The researcher did a research and development using 4-D Models consisting of four stages namely; define, design, develop, and disseminate. Considering the limitation of time and finance, the disseminate stage was not executed. The test revealed the validity score of the product was 83,31% which categorized as good. For its practicality, the product was considered as very good based on observation of lesson plan execution and lecturers’ and students’ response. In summary, the course book developed for the course at Biology Laboratory was categorized as valid and practical to be used by both students and lecturers. Keywords: development, a course book, biology laboratory


Author(s):  
Ambar Widianingrum ◽  
Joko Sulianto ◽  
Rahmat Rais

The purpose of this study was to describe the feasibility of teaching materials based on an open-ended approach to improve the reasoning abilities of fourth grade students in elementary schools. This type of research is research and development (Research and Development). The subjects of this study were 3 classroom teachers. The data analysis technique used is descriptive qualitative data analysis (data reduction, data presentation and conclusion) and quantitative descriptive data analysis. Based on the results of stage 1 media validation, it was obtained 84.8%, and the results of stage 2 media validation were obtained 94.8%. The result of material validation for stage 1 was obtained 84.6%, and validation for material for stage 2 was obtained 93.3%. The results of initial field trials obtained media 93.7% and material 92.3%. This shows that the teaching material is declared valid and suitable for use. Based on the results of this study, the suggestion that can be conveyed is that teaching materials based on an open-ended approach can be used as a tool for teaching and learning resources for students.


Author(s):  
Ivan Jaya ◽  
Mahyuddin K. M. Nasution

The COVID-19 pandemic that has recently hit various countries including Indonesia has resulted in major changes in various fields, including in the development of the education sector. The teaching and learning process has turned from face-to-face into an online method. However, there are several obstacles experienced by schools that implement an online learning system, one of them was the ability of teachers who do not understand various learning application platforms. In addition, the material provided by the teacher is not maximally acceptable to students because most teachers provide learning material from the pages of textbooks or teacher writings (scans, photos, or presentation files). For this reason, it is necessary to have variations in the provision of teaching materials to students by making interesting and creative learning videos using the Movavi Education Set. With learning videos, students can do lessons at home, repeat it, and can ask the teacher some points from it if they don't understand. By using Movavi Education Set, teachers are also free to be creative in making learning videos that can be shared through commonly used communication applications such as e-mail, WhatsApp, line, google classroom and other applications.


2019 ◽  
Vol 26 ◽  
pp. 8-13 ◽  
Author(s):  
Manuel Rodríguez ◽  
Ismael Díaz ◽  
Emilio J. Gonzalez ◽  
María González-Miquel

2021 ◽  
Vol 3 (9) ◽  
pp. 720-729
Author(s):  
Muhammad Rifqi Mafatikhul Huda ◽  
Ari Wibowo Kurniawan

Abstract: Learning media is a means used to improve the learning process, the delivery of material content by educators to students by using assistive devices. The purpose of this research is to develop learning media for variations of badminton games for KKG PJOK elementary school teachers for grade IV which is packaged in an attractive way in the form of an articulate storyline application 3. The method used in this study uses the Lee and Owen research and development model, by following 5 procedures. stages. The results of data analysis showed that 91 percent of media experts, 75 percent of PJOK experts, 75 percent of learning experts, 95 percent of game experts, and 95 percent of badminton experts stated that the product was good. The results of the overall product trial involved 33 KKG teachers with 8 percentages of small group trials (81.3 percent) and 25 percentages of large group trials (82.1 percent). Based on these data, it can be concluded that this product is valid and suitable for use by PJOK teachers at SD Sananwetan District, Blitar City. Abstrak: Media pembelajaran merupakan sarana yang digunakan untuk menyempurnakan proses pembelajaran, penyampaian isi materi oleh pendidik kepada peserta didik dengan menggunakan alat bantu. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran variasi permainan bulutangkis untuk guru KKG PJOK SD kelas IV yang dikemas secara menarik dalam bentuk aplikasi articulate storyline 3.  Metode yang digunakan dalam penelitian ini menggunakan model pengembangan research and development Lee and Owen, dengan mengikuti 5 prosedur tahapan. Diperoleh hasil analisis data yang menunjukkan 91 persen ahli media, 75 persen ahli PJOK, 75 persen ahli pembelajaran, 95 persen ahli permainan, 95 persen ahli bulutangkis menyatakan bahwa produk baik. Hasil uji coba keseluruhan produk melibatkan 33 guru KKG dengan pembagian uji coba kelompok kecil 8 persentase (81,3 persen) dan uji coba kelompok besar 25 persentase (82,1 persen).  Berdasarkan data tersebut dapat disimpulkan bahwa produk ini valid dan layak digunakan oleh guru PJOK SD Kecamatan Sananwetan Kota Blitar.


2020 ◽  
Vol 4 (1) ◽  
pp. 662
Author(s):  
Johri Sabaryati ◽  
Zulkarnain Zulkarnain ◽  
M. Isnaini ◽  
Abdul Manan

ABSTRAKDitengah merebah wabah Covid-19 ini,kegiatan belajar mengajar di sekolah sangat tidak efektif. Fasilitas internet yang dimiliki oleh sekolah belum dimanfaatkan secara optimal, karena penggunaannya masih terbatas pada kegiatan mencari sumber referensi dan penambahan bahan ajar.Padahal kehadiran internet memmiliki dampak positif yaitu lebih dimudahkannya proses belajar mengajar antara guru dan siswa. Penggunaan aplikasi  multimedia interaktif online dapat mempermudah para siswa dapat mengakses secara online dari berbagai tempat. Sehingga dapat menjadi solusi untuk mengatasi kondisi siswa yang diliburkan karena kasus covid-19. Guru dan siswa masih bisa tetap melakukan pembelajaran dengan tetap stay at home untuk kebaikan dan kesehatan bersama. Dalam multimedia interaktif online (MI-O) ini terdapat tugas proyek. sehingga meningkatkan kemampuan pemecahan masalah, meningkatkan kecakapan kolaboratif, meningkatkan keterampilan mengelola sumber. Siswa dan guru tidak perlu hadir secara fisik di kelas (classroom meeting), karena siswa dapat mempelajari bahan ajar dan mengerjakan tugas-tugas pembelajaran serta ujian dengan cara mengakses jaringan komputer yang telah ditetapkan secara online. Pada Pembuatan MI-O ini berjalan sangat antusias karena banyak guru belum familiar mendengar istilah Adobe Animate CC dan Web Hosting SWF sehingga terbentuk komunitas belajar aktif untuk kegiatan pembelajaran. Kegiatan pengabdian pada masyarakat ini dilakukan di MTs NW Putra Narmada Desa Lembuak Kecamatan Narmada Kabupaten Lombok Barat NTB. Kata kunci: belajar aktif; multimedia interaktif online; berbasis proyek ABSTRACTIn the midst of the Covid-19 outbreak, teaching and learning activities in schools are very ineffective. Internet facilities that are owned by schools have not been utilized optimally, because their use is still limited to finding reference sources and adding teaching materials. Even though the presence of the internet has a positive impact, namely making the teaching and learning process easier between teachers and students. The use of online interactive multimedia applications can make it easier for students to access online from various places. So that it can be a solution to overcome the conditions of students who were closed due to the Covid-19 case. Teachers and students can still learn by staying at home for the common good and health. In this online interactive multimedia (MI-O) there are project tasks. thus increasing problem-solving skills, increasing collaborative skills, improving resource management skills. Students and teachers do not need to be physically present in class (classroom meeting), because students can study teaching materials and do learning assignments and exams by accessing predefined computer networks online. The MI-O was very enthusiastic because many teachers were not familiar with the terms ADOBE ANIMATE CC and WEB HOTING SWF so that an active learning community was formed for learning activities. This community service activity was carried out at MTs NW Putra Narmada, Lembuak Village, Narmada District, West Lombok Regency, NTB. Keywords: active learning; online interactive multimedia; project based.


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