scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN MULTIMEDIA INTERAKTIF LECTORA INSPIRE MATA PELAJARAN PEKERJAAN DASAR ELEKTROMEKANIK

Author(s):  
Aprilia Rahmi ◽  
Baharuddin .

AbstrakTujuan dari penelitian ini adalah mengembangkan media pembelajaran yang layak untuk memudahkan guru dan peserta didik dalam proses belajar mengajar. Penelitian ini adalah jenis penelitian pengembangan (Research and Development) dengan model pengembangan 4D yang dikembangkan oleh Thiagaradjan. Model 4D terdiri dari 4 tahap, yaitu: 1) Define (Pendefinisian), 2) Design (Perancangan), 3) Develop (Pengembangan), 4) Disseminate (Penyebaran). Tahap penyebaran (disseminate) tidak dilakukan dikarenakan waktu serta kondisi yang kurang memungkinkan, dan pada tahap pengembangan (develop) tujuan penelitian telah tercapai dimana media pembelajaran yang dikembangkan telah diketahui sejauh mana kelayakannya untuk diterapkan dalam proses pembelajaran. Tingkat kelayakan media pembelajaran diketahui dari hasil validasi oleh ahli materi dan ahli media. Dari validasi yang telah dilakukan, didapatkan bahwa ahli materi memberikan nilai sebesar 4,58 dan ahli media sebesar 4,57 dimana nilai tersebut mencapai indikator kelayakan Sangat Baik. Dengan demikian pengembangan media pembelajaran ini sangat baik dilakukan karena telah diuji kelayakannya oleh para ahli. Kata Kunci:  Pengembangan Media Pembelajaran, Model Pengembangan 4D, Lectora Inspire AbstractThe aims of this research is to develop a viable learning medium to facilitate teachers and learners in the teaching and learning process. This research is a type of research development (Research and Development) with a 4D development model developed by Thiagaradjan. The 4D model consists of 4 stages, namely: 1) Define (Defining), 2) Design (Design), 3) Develop (Development), 4) Disseminate (Deployment). The disseminate stage is not carried out due to time and conditions that are less likely, and at the stage of development (develop) research objectives have been achieved where the learning media developed has been known the extent of its feasibility to be applied in the learning process. The level of feasibility of learning media is known from the results of validation by material experts and media experts. From the validation that has been done, it was found that material experts gave a value of 4.58 and media experts of 4.57 where the value reached the excellent eligibility indicator. Thus the development of this learning media is very well done because it has been tested for feasibility by experts. Keywords: Learning Media Development, 4D Development Model, Lectora Inspire

2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Arya Setya Nugroho ◽  
Wahyuni Wahyuni

Abstrak: Pengembangan wayang ini dimaksudkan untuk pemenuhan ketersidaan media yang memberikan kemudahan dalam pengelolaan proses belajar mengajar. Model metode penelitian ini merupakan model R&D (Research and Development), namun hanya menggunakan lima tahapan ialah potensi dan masalah, pengumpulan data, desain produk, validasi desain serta revisi desain. Hal tersebut disesuaikan dengan kebutuhan penelitian dan kondisi pandemi saat ini. Hasil valid serta layak diperoleh dari validasi media serta materi dari pakar validator kemudian dapat diaplikasikan dalam kegiatan pembelajaran. Hasil validitas atas pakar materi 1 diperoleh nilai 20 atau 80% dan ahli materi 2 memperoleh skor 22 atau 88%, sedangkan hasil validitas dari pakar media 1 mendapatkan nilai 43 atau 91% dan validasi pakar media 2 memperoleh 41 atau 95,5%. Pengembangan wayang tersebut diharapkan mampu memenuhi perangkat pembelajaran salah satu nya media sebagai penunjang keterlaksanaan proses belajar mengajar.DEVELOPING WAYANG BASED NATIONAL HEROES FOR THE 4th GRADE ELEMENTARY SCHOOL’S TEACHING MEDIAAbstract: The development of puppets is intended to fulfill the availability of media which provides convenience in managing the teaching and learning process. The research method model used is the R&D (Research and Development) model, but it only uses five stages, namely potential and problems, data collection, product design, design validation and design revision. This is adjusted to the needs of research and the current pandemic conditions. The results of media validation by media and material expert validators obtained valid results and were feasible to be applied in the teaching and learning process. The results of the validity of the material expert 1 obtained a score of 20 or 80% and the material expert 2 obtained a score of 22 or 88%, while the results of the validity of the media expert 1 got a value of 43 or 91% and the validation of the media expert 2 got 41 or 95.5%. The development of puppets is expected to be able to fulfill learning tools, one of which is the media to support the implementation of the teaching and learning process.


2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>


2018 ◽  
Vol 1 (2) ◽  
pp. 163-176
Author(s):  
Fidelis Anggara Murdani Kolin ◽  
Desy Fajar Priyayi ◽  
Susanti Pudji Hastuti

The aims of this study are to develop a Science Process Skills Based Module (KPS) on Cell-Level Life Organization Materials for Grade VII Students of SMP Kristen 2 Salatiga. This research is a research development (R & D) with an F-D development model (Define, Design, Develop, and Disseminate), but in this study it does not cover the entire stages in the F-D development model, namely the disseminate stage because of the limitations of the time the research was conducted. The instruments in this study were interview sheets, validation sheets, and student response sheets. The results of module development research according to the expert validity test 3.1, test pedagogical validity 3.15, test the validity of practitioner experts 3.08, and limited field testing 3.37, from the overall data obtained shows that the average module values ​​above 3.00 and is categorized as "A " that is very good. Modules with the category "A" are feasible to use in class VII students in the learning process. Keywords:  module, Science Process Skills (KPS)


Author(s):  
Eko Anis Setyorini ◽  
Lilik Bintartik ◽  
Sumanto Sumanto

Abstract: This research and development is to produce a puzzle media based on audio-visual material on the sub-theme "Indahnya Persatuan dan Kesatuan Negeriku" in class IV SDN Kauman 1 Blitar City that is valid, practical, and interesting. This study uses a research and development model or research and development. The results of audio visual based puzzle media validation obtained a value of 93.3 percent, a very valid category by material experts, media experts and users. For practicality and attractiveness audio visual based media is obtained based on the results of student responses during product trials and field trials. The attractiveness of the media scored 97.3 percent in the very interesting category. Practicality of the media scored 84.4 percent in the category of very practical. So it can be concluded that the audio visual media based puzzle is very worthy used in the learning process in the sub-theme "Indahnya Persatuan dan Kesatuan Negeriku". Abstrak: Penelitian dan pengembangan ini yaitu menghasilkan media puzzle berbasis audio visual materi pada subtema “Indahnya Persatuan dan Kesatuan Negeriku” di kelas IV SDN Kauman 1 Kota Blitar yang valid, praktis, dan menarik. Penelitian ini menggunakan model penelitian dan pengembangan atau research and development. Hasil validasi media puzzle berbasis audio visual memperoleh nilai 93,3 persen kategori sangat valid oleh ahli materi, ahli media dan pengguna. Untuk kepraktisan dan kemenarikan media puzzle berbasis audio visual diperoleh berdasarkan hasil dari respon siswa pada saat uji coba produk dan uji coba lapangan. Kemenarikan media memperoleh nilai 97,3 persen kategori sangat menarik. Kepraktisan media memperoleh nilai 84,4 persen kategori sangat praktis. Sehingga dapat disimpulkan bahwa media puzzle berbasis audio visual sangat layak digunakan dalam proses pembelajaran pada subtema “Indahnya Persatuan dan Kesatuan Negeriku”.


2020 ◽  
Vol 4 (3) ◽  
pp. 493
Author(s):  
Budi Kurniawan ◽  
Nuriyah Nuriyah

This research including development research (Research and Development) aims to Communication, Collaborative, Critical Thinking, and Creativity (4C)-based Ice Breaking Learning Media Developed on Integrative Thematic Learning. The subjects in this study were students and fifth grade teachers of MIS Nurul Huda, Kupang. The development model used in this study is the Four D development model which consists of 4 stages: (1) define, (2) design, (3) develop, and (4) disseminate. This 4C-based Ice Breaking learning media developed media has carried out a trial process consisting of one-on-one trials of 10 people, small group trials of 12 people and class trials of 34 students. The 4C-based Ice Breaking learning media developed have been validated by the Validator and has undergone revisions so that it gets very feasible and practical results to be used in learning because based on the research results of the Guidelines for Making 4C Ice Breaking Media and 4C Ice Breaking LKPD, and all the media in the latest book, including: puzzles, flipcharts, leaflets, sketches, and learning videos meet very valid criteria so they are very feasible and very practical to be used in the learning process. 


Author(s):  
Hamzah Hamzah ◽  
Linda Sekar Utami ◽  
Zulkarnain Zulkarnain

ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran pada mata pelajaran ilmu pengetahuan alam (IPA) Fisika pada kelas VIII.C di MTs Al-Raisiyah Mataram, menggunakan media pembelajaran berbasis roda putar fisika untuk meningkatkan motivasi belajar siswa. Penelitian ini merupakan Penelitian research and developmen. Media pembelajaran roda putar IPA Fisika ini berbentuk game alat peraga untuk memotivasi belajar siswa pada materi pesawat sederhana. Media ini divalidasi oleh 4 ahli, 1 ahli media dan 3 ahli fisika yang menunjukan bahwa hasil untuk kriteria pendidikan 4 ahli memberikan nilai A, untuk kriteria tampilan 2 ahli memberikan nilai A satu ahli memberikan nilai B dan C dan kriteria teknis 4 ahli memberikan niali A. Media roda putar fisika yang dikembangkan juga memiliki kriteria yang sangat baik untuk meningkatkan motivasi belajar siswa dengan persentase sebesar 75% bila dibandingkan sebelum menggunakan roda putar fisika yaitu sebesar 56,25%. Peningkatan motivasi belajar secara klasikal juga berada pada kriteria sedang dengan normalisasi gain sebesar 0,42. Berdasarkan hasil dari penelitian ini dapat disimpulkan bahwa media pembelajaran roda putar fisika dapat meningkatkan motivasi belajar siswa kelas VIII.C di MTs Al-Raisiyah Mataram 2016-2017. Kata kunci : Pengembangan Media pembelajaran; Roda Putar Fisika; Motivasi Belajar. ABSTRACTThis study aims to develop learning media on Physics (IPA) Physics subjects in class VIII.C at MTs Al-Raisiyah Mataram, using a learning wheel based on physics spinning wheels to increase student motivation. This research is a research and development research. The physics science learning wheel media in the form of game props to motivate student learning on simple aircraft material. This media was validated by 4 experts, 1 media expert and 3 physicists who showed that the results for the educational criteria 4 experts gave a value of A, for display criteria 2 experts gave an A value one expert gave a value of B and C and technical criteria 4 experts gave a value of A The physics spinning wheel media developed also has very good criteria to increase student motivation by a percentage of 75% compared to before using the physics spinning wheel that is equal to 56,25%. Increased motivation to learn classically is also in the medium criteria with a normalization gain of 0,42. Based on the results of this study it can be concluded that the learning media of the physics turning wheel can increase the motivation of students in class VIII.C at MTs Al-Raisiyah Mataram 2016-2017. Keywords : Learning Media Development; Physics Turn Wheel; Learning Motivation.


2020 ◽  
Vol 3 (2) ◽  
pp. 9-18
Author(s):  
Wahyuni Mariana ◽  
Benny Angga Permadi

The research aimed to compile HOTS textbooks based on Bloom's Taxonomy dimensions for grade 4 students at MI Dwi Dasa Warsa. The development of this book is limited to thematic subjects, namely the theme of 8 sub-themes 1 class 4. This research is a Research and Development research with a 4-D development model approach to the Thiagarajan Model which has 4 stages, namely Define, Design, and Develop ( Development) and Disseminate (Spread). This textbook was validated by 2 material experts (subject matter expert lecturers and subject teachers), 1 media expert and 24 students who were the research objects. Textbooks were tested on 24 grade 4 students of MI Dwi Dasa Warsa. Data collection used interview techniques to subject teachers and grade 4 students. The results showed that this textbook as a whole was suitable for use as teaching materials. This is indicated by the results of the validation by the material expert lecturer with a total score (X) greater than the total comparison score (138> 104.95) and is included in the category A value (very good) and the validation results by the subject teacher with a total score ( X) is greater than the total comparison score (167> 104.95) and is in the category A score or very good. Meanwhile, the results of the validation by media experts got a total score (X) greater than the total comparison score (106> 72) which was categorized as A or very good. Validation by students with the calculation of SPSS Person Correlation shows that all scores have reached more than 0.05 and can be said to be valid


2018 ◽  
Vol 2 (3) ◽  
pp. 258
Author(s):  
Indah Veronica ◽  
Ratna Whyu Pusari ◽  
M.Yusuf Setiawardana

In particular learning in natural science subjects, there are still a number of students who concentrate less on science, even less interested in the learning process, with the problem the researchers conducted research on scrapbook development in science learning. It is expected that with the development of these media students can be motivated and more enthusiastic in learning. The object and subject of this research are third grade students of elementary school. The data of this research are the results of media validation by material experts, media experts, and practitioners and the siwa III response to the developed media. This research uses Research and Development (R & D) research methodology and Borg and Gall development model. Media relevance is obtained from assessment by media experts and material experts. Based on the results of scrapbook media development research in science learning, the media developed proved valid based on the results of media validation by experts and practitioners. Learning media can also be accepted by students as evidenced by student responses taken by questionnaire responses used by researchers. Keywords: Development, Media, Scrapbook


2020 ◽  
Vol 2 (1) ◽  
pp. 45
Author(s):  
Merinda Oktaviana ◽  
Murni Sapta Sari ◽  
Sunarmi Sunarmi

Science literacy is a human's ability to understand science and use that understanding to be applied in solving a problem in everyday life. Students' science literacy skills are low due to the student's response in answering a question to explain the phenomenon has not fulfilled the aspects of science literacy. This research aims to develop an interactive multimedia Mobile Learning that is valid, practical, and effective in making students practice their science literacy skills. Interactive multimedia research and development of the Mobile Learning model uses a Research and Development model that adapts the development model of William W. Lee and Diana L. Owens. The stages of development in the model of Lee and Owens are (1) Assessment/Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of this research and development obtained 97.8 percent validation value of media experts, obtained a validation value of 100 percent by topic experts, also earned an average of 94 percent value in the validation of expert assessment. So that based on the data results of this development research was very valid category the field-test results of research and development conducted with the researchers as a teacher for two meetings produced a practical test value by students of 84.42 percent, a very practicable category. The practicality test results (field practitioner) obtained a value of 100 percent, which was a very practical category. The value of effectiveness test in this study obtained an N-gain value of 16.74, which belonged to the low category (low effective).


2020 ◽  
Vol 2 (1) ◽  
pp. 14
Author(s):  
Farida Rahmi ◽  
Noorhidayati Noorhidayati ◽  
Maulana Khalid Riefani

The use of good and appropriate teaching materials during the teaching and learning process can make learning more meaningful, namely creating an atmosphere of active learning for students, so that students can achieve the competencies expected by understanding the concepts of learning. The concept of the human circulatory system is a Biological concept that is relatively difficult to understand, so research and development of teaching materials are carried out in the form of handouts. This research and development aim to describe the validity of the concept handout of the human circulatory system of class XI IPA SMAN 6 Banjarmasin. This research is a type of research and development with a 4D development model. This research is limited only to the Develop stage. The results of the research and development of the concept handout of the human circulatory system of class XI IPA SMAN 6 Banjarmasin are classified as very valid with a validity value of 90%.


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