Design and Manufacture of Interactive Multimedia Modules Based on Macromedia Director MX in Simulation and Digital Communication Subjects

KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 92-101
Author(s):  
Rini Sefriani ◽  
Jhon Veri

This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang

KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 92-101
Author(s):  
Rini Sefriani ◽  
Jhon Veri

This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2014 ◽  
Vol 13 (3) ◽  
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

<p>The research is motivated not yet using CTL approach. In addition, the study provided yet foster the character value of students. This study aimed to the development of learning materials by using CTL approach with the integration of character value are valid, practical, and effective. The type of this research is research and development by using 4-D models. The stages of this research are define, design, and development. The define stage consists of analyzing of curriculum, students, and concept. Then, the learning materials as lesson plan, handout, student’s worksheet, and evaluation, were designed at design stage. The development stage was doing validity, practicality, and effectiveness test. The data of this research was collected by using validation instruments, questionnaire of students and teacher, observation and test instruments. The result of research with validity of the test results showed that the syllabus, lesson plans, teaching materials, worksheets and assessment sheets (cognitive, affective and psychomotor) developed very valid. The test results showed that the learning practicalities developed very practical. Based on the results of efficacy trials, it was stated that the developed learning very effectively used as learning tools are developed to improve the activity and competence of students in the cognitive, affective and psychomotor and behavioral character. And Those, learning materials by using CTL approach with the integration of character values are classification of very valid, very practical, and effective.</p>


2020 ◽  
Vol 9 (3) ◽  
pp. 499-510
Author(s):  
Nielda Junika ◽  
Nur Izzati ◽  
Linda Rosmery Tambunan

AbstrakPencapaian prestasi matematika siswa di Indonesia masih rendah, terlihat dari hasil studi PISA pada tahun 2015. Salah satu faktornya dikarenakan siswa kurang terlatih menyelesaikan soal berkarakteristik seperti soal PISA. Dibutuhkan suatu pengembangan soal yang mampu memberi ruang pada siswa untuk melatih kemampuan literasi matematis yang salah satunya yaitu kemampuan literasi statistika. Tujuan penelitian ini adalah mengembangkan soal statistika model PISA yang berkualitas untuk melatih kemampuan literasi statistika siswa. Jenis penelitian yang digunakan yaitu Research and Development dengan Model 4D (Four D). Subjek uji coba penelitian ini adalah siswa kelas VIII (8) B SMP Negeri 1 Bintan tahun pelajaran 2018/2019. Instrumen pengumpulan data yang digunakan yaitu instrumen untuk mengukur kevalidan soal dan lembar hasil uji coba. Teknik analisis data yang digunakan yaitu analisis data hasil validasi soal dan hasil uji coba. Penelitian ini menghasilkan tujuh (7) butir soal yang berkualitas yaitu valid, reliabel, daya pembeda dan tingkat kesukaran yang baik. Soal ini mampu menarik minat, memotivasi dan memberikan stimulus kepada subjek uji coba untuk memunculkan kemampuan literasi statistika siswa. Development of the Statistical Test Instrument PISA Model for practicing students' statistical literacy skillsAbstractThe achievement of the mathematics achievement of students in Indonesia is still low, it can be seen from the results of the PISA study in 2015. One of the factors is because students are not trained to solve problems with characteristics such as PISA questions. It takes a development of questions that can provide space for students to practice mathematical literacy, one of which is the ability of statistical literacy. This study aims to develop quality PISA model statistical problems to practice the statistical literacy skills of students. The type of research used was Research and Development with the 4D (Four D) Model. The subject of this research trial was grade VIII B students of SMP Negeri 1 Bintan in the academic year 2018/2019. Data collection instruments used were instruments to measure the validity of questions and test results sheets. The data analysis technique used is the analysis of the data validation of the questions and the results of the trial. This study produced 7 quality items namely valid, reliable, distinguishing features, and a good level of difficulty. This question is able to attract interest and motivate and provide stimulus to test subjects to bring up the statistical literacy skills of students.


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Grace Juliana Imbang

This study aims to improve the ability to recognize numbers through direct learning learning models by playing using number cards in grade I children of SD Negeri 2 Tomohon. This research is a class action research conducted collaboratively. The subject of the research was the first grade students of SD Negeri 2 Tomohon and the design used was the direct learning model. Data retrieval is done by using the test results of learning to sort and match numbers, and observations. The results showed that the direct learning model by playing using number cards can improve the ability to recognize numbers for grade I students of SD Negeri 2 Tomohon. This is indicated by an increase in the value of learning outcomes tests to recognize numbers. The increase that occurred from the test before the action and the first cycle was 50%, and the test after the second cycle was 90%. Based on the results of observations, children can conduct initial activities in the form of grouping number cards based on the color of the number cards and repetition of materials to make a sequence of numbers. The child can do the activity of sorting numbers and matching lots of cards with the symbol of numbers in accordance with what is exemplified by the teacher. In the second cycle the child's ability to recognize numbers has increased as indicated by the child's ability to make sequences of numbers better, that is, can make sequences of numbers without help from the teacher. The use of direct learning models by playing using number cards, in learning to recognize numbers done individually. Learning activities are divided into two, namely making a sequence of numbers using number cards by arranging the number of cards based on the order of numbers and pairing many cards with a symbol of numbers corresponding to how to attach a number card on the board in accordance with the symbol of the numbers listed on the board Keywords: Direct, Learning, Ability to Know Numbers.


2016 ◽  
Vol 4 (2) ◽  
pp. 66
Author(s):  
Nurul Kamar ◽  
Sentot Kusairi ◽  
Siti Zubaidah

Formative assessments developed by teachers are generally conventional. One of the most common constraints on conventional formative assessment is the time to correct the test results long enough, especially for schools with large capacity classes. Therefore the teacher difficulties in providing direct feedback. This paper proposes a computer-based assessment product called ASFORDIASI BEKOM. The application is able to provide formative tests, feedback immediately after conducting tests, and provides remediation materials to help learners learn independently. The design of the study used the Dick & Carey (2001) research and development design which consists of four general stages: preliminary study, preparation, development, and effectiveness test. The study is limited to the third stage of development stage. Based on the validation and trial results of the product, BEKOM ASFORDIASI is considered feasible if used for learning especially on temperature material and calor grade VII SMP.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Prima Warta Santhalia ◽  
Elisabet Clara Sampebatu

Pendemi covid 19 mengharuskan semua jenjang pendidikan melakukan pembelajaran daring. Akan tetapi banyak pendidik yang masih kesulitan dalam memilih dan menggunakan platform yang sesuai dengan pembelajaran fisika terutama pada materi prinsip bernaoulli. Upaya untuk mengatasi hal tersebut salah satunya melalui pemanfaatan media pembelajaran yang bersifat audio visual dalam bentuk multimedia interaktif. Tujuan dari penelitian pengembangan ini adalah mengembangkan multimultimedia interaktif fisika pokok bahasan prinsip bernoulli. Penelitian pengembangan ini menggunakan model pengembangan 4D. Pengumpulan data dilakukan dengan menggunakan instrumen berupa kuesioner dan soal tes pemahaman konsep terhadap 36 siswa kelas XI MIPA 2 di SMA Katolik Rajawali Makassar. Untuk mengukur tingkat pemahaman konsep siswa dilakukan dengan membandingkan hasil pretes dan posttes. Instrumen tes yang digunakan berupa tes uraian. Hasil validasi ahli menunjukan bahwa multimedia pembelajaran yang dikembangkan layak untuk di uji coba. Hasil Uji coba menunjukkan bahwa multimedia pembelajaran yang kembangkan sangat praktis dan layak digunakan. Sedangkan untuk kemampuan pemahaman konsep siswa mengalami peningkatan yang ditunjukan dengan nilai N-gain yang diperoleh mencapai 0,50 yang berada dalam kategori medium atas. Hal ini berarti bahwa multimedia pembelajaran yang dikembangkan secara efektif dapat meningkatkan pemahaman konsep fisika siswa. Penelitian lanjutan diharapkan dapat mengembangkan multimedia interaktif pada materi lainnya sehingga banyak tersedia multimedia pembelajaran interaktif yang dapat digunakan oleh siswa untuk meningkatkan pemahaman konsep fisika siswa. AbstractCOVID 19 requires all levels of education to do online learning. However, many educators still find it challenging to choose and use a platform suitable for learning physics, especially in Bernoulli's principle. One of the efforts to overcome this is to use audiovisual learning media in interactive multimedia. This development research aims to develop interactive multimedia subject matter of the Bernoulli principle. This development research uses the 4D development model. In this research, the development stage is limited to the development stage because of time and cost limitations. Data were collected using instruments in the form of questionnaires and concept understanding test questions on 36 students of class XI MIPA 2 at Catholic High School Rajawali Makassar. To measure the level of understanding of student concepts is done by comparing the pretest and post-test results. The test instrument used was a description test. The results of expert validation show that advanced learning multimedia is worthy of a trial. The trial results show that the developed learning multimedia is efficient and feasible to use. As for the ability to understand, the concept of students has increased as indicated by the value of N-gain obtained reached 0.50, which is in the medium category. This means that multimedia learning developed effectively can improve students' understanding of physics concepts. Further research is expected to create interactive multimedia on other materials. That way, there are many interactive learning multimedia available that students can use to improve students' understanding of physics concepts.


2019 ◽  
Vol 3 (2) ◽  
pp. 64
Author(s):  
Sahala Freddy Simanjuntak

This research aims to produce interactive multimedia using Lectora inspire in learning economic using the 4D development model. This work employed a qualitative descriptive method. Interactive multimedia was produced through three stages: definition, design, and development. This research was limited to the development stage. Definition stage comprised the preliminary analysis, curriculum analysis, material analysis, characteristic analysis, and formulation. Meanwhile, the design stage included pre-production from flowchart and storyboard making, media production to final activities: mixing, editing, and finalization. The development stage encompassed the following: (1) Expert appraisal, which was expert validation and revision with a result of very appropriate based on validation of media expert, material expert and language expert, and (2) Developmental testing, consisting of a small-scale tryout with a score of 81.98% (very appropriate). Our proposed system was very appropriate, according to the result of validation by an expert in a small-scale try-out; thus it can be used in economic learning at SMA Darma Yudha.


2020 ◽  
Vol 4 (4) ◽  
pp. 428
Author(s):  
Frandrio Syahputra ◽  
Hasan Maksum

Learning media is an important learning component. Therefore, teachers must able to develop instructional media that can improve student abilities. One of the learning media that supports these goals was interactive multimedia. This study aimed to develop valid, practical, and effective interactive multimedia learning on Information and Communication Technology subjects. This research was research and development. The development model used was a 4-D model, which consists of defining, designing, developing, and disseminating stages. The defined stage was carried out with curriculum analysis, material analysis, and student analysis. The design stage was carried out by designing the learning media. At the development stage, validity tests were carried out through validation sheets of learning media, practicality tests through media application observation sheets, teacher and student response questionnaires, effectiveness tests obtained from the knowledge competency assessment. The disseminated stage was carried out by spreading the device. The analysis results showed that the Interactive learning media in Information and Communication Technology subjects have been tested and got a valid score (89.25%), according to the teacher's response (90.23%) in very practical category, students’ response (90.09%). The response was in the very practical category. With this score, interactive multimedia is categorized as practical and effective learning media.


2019 ◽  
Vol 9 (1) ◽  
pp. 91-100
Author(s):  
Nurhayati Nurhayati ◽  
◽  
Wahyudi Wahyudi ◽  
Syarif Lukman Hakim ◽  
◽  
...  

This study aims to 1) produce a HOTS assessment instrument; 2) knowing the quality of the test instrument in terms of the feasibility of construction, material feasibility, and language feasibility according to the expert; and 3) knowing the quality of the test items in terms of validity, reliability, difficulty level and distinguishing power based on the test results. Research and Development ware used as a research method with 4D procedural development model consists of four stages, namely: the define stage, the design stage, the development stage, and the dissemination stage. The questionnaire was used for expert judgment validation. The characteristics measurement of the HOTS items instrument including the validity, reliability, difficulty level and distinguishing power of the questions. The HOTS assessment instrument developed was in the form of multiple-choice options with a reason based on HOTS in aspects of analyzing, evaluating and creating. The results of expert validation show that the average item with criteria is very good in terms of content, construct and language aspects. Instruments that have been validated and revised were tested on students who had studied vibration and wave material and the test results showed that 77% of the questions developed were of good quality with valid criteria, good distinguishing criteria, level of difficulty at moderate and easy levels and very strong reliability so that feasible and ready to be used to measure students' higher order thinking skills in vibrations and waves material. Keywords: HOTS, Instruments test, Vibrations and waves


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