scholarly journals Pengembangan Buku Ajar Simulasi dan Pemodelan Fisika dengan Unity3D Berbasis Self Regulated Learning

2021 ◽  
Vol 3 (2) ◽  
pp. 95-102
Author(s):  
Fachrizal Rian Pratama ◽  
Anjar Hero Sasmiko

This study aims to develop a simulation and modeling physics textbook assisted by Unity3D software with a self-regulated learning approach. This research uses Development and Research method through 4D Model. The definition stage is carried out by determining the characteristics of the textbook that will be developed through the initial study. The design stage is done by choosing the format and design of the textbook to produce the first correction (draft). The development stage is carried out to have the second draft, third correction, and the final product of the textbook. The second correction is obtained through the revised expert validation results that have been recommended. The third correction is the acquisition of small group test results by taking them randomly. Based on the results of field tests on students who are taking Physics Simulation and Modeling courses, the final product of the textbook is obtained. One of the textbook features and tools developed is the project assignment feature and the video tutorial tool. Based on the validation of the textbook and its supporting devices, the criteria are very feasible and ready to be used and can guide student learning independently through the features in the textbook. The development of this textbook is expected to assist in developing simulations and modeling in physics and other fields of science, such as engineering and health.

2014 ◽  
Vol 13 (3) ◽  
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

<p>The research is motivated not yet using CTL approach. In addition, the study provided yet foster the character value of students. This study aimed to the development of learning materials by using CTL approach with the integration of character value are valid, practical, and effective. The type of this research is research and development by using 4-D models. The stages of this research are define, design, and development. The define stage consists of analyzing of curriculum, students, and concept. Then, the learning materials as lesson plan, handout, student’s worksheet, and evaluation, were designed at design stage. The development stage was doing validity, practicality, and effectiveness test. The data of this research was collected by using validation instruments, questionnaire of students and teacher, observation and test instruments. The result of research with validity of the test results showed that the syllabus, lesson plans, teaching materials, worksheets and assessment sheets (cognitive, affective and psychomotor) developed very valid. The test results showed that the learning practicalities developed very practical. Based on the results of efficacy trials, it was stated that the developed learning very effectively used as learning tools are developed to improve the activity and competence of students in the cognitive, affective and psychomotor and behavioral character. And Those, learning materials by using CTL approach with the integration of character values are classification of very valid, very practical, and effective.</p>


Author(s):  
Kamtini Kamtini ◽  
Damaiwaty Ray ◽  
Dorlince Simatupang ◽  
Salsabila Hasiana Tanjung ◽  
Husni Wardi Tanjung

Stimulating the attitude of responsibility to the child, should the child be given tasks that the child should accomplish. The Treatment that can be given to children is by using the concept of learning model project based learning. In addition, the child is also able to regulate or control himself. So the children know and work on their duties. This is called self-regulated learning, the child is able to choose decisions and self-control, self-initiated initiatives that include goal setting and setting efforts to achieve objectives, management of time, and set Physical and social environments. This research was done to find how the project based learning role when associated with self-regulated learning in the attitude of responsibilities of children age 5-6 years. This research method uses experimental research by testing the use of project-based self-regulated learning models on the child's responsibility. Based on the test results done then it is derived that the model of project based self-regulated learning can significantly improve the attitude of children’ responsibility. The attitude of responsibility will change significantly when the treatment is repeatedly done to children.


2019 ◽  
Vol 5 (1) ◽  
pp. 69-78 ◽  
Author(s):  
Lisa Nur Aulia ◽  
Susilo Susilo ◽  
Bambang Subali

Tujuan penelitian ini adalah untuk meningkatkan kemandirian belajar siswa dengan menerapkan model pembelajaaran problem based learning yang dibantu dengan media edmodo. Metode penelitian yang digunakan yaitu metode eksperimen dengan desain penelitian one grup pretest posttest. Subyek penelitian adalah siswa kelas XI penjurusan MIPA SMA Negeri 1 Demak tahun ajaran 2017/2018. Aspek kemandirian yang diteliti meliputi aspek persiapan, pelaksanaan, dan evaluasi. Teknik pengumpulan data menggunakan angket kemandirian belajar, wawancara terhadap siswa dengan kemandirian rendah, sedang, dan tinggi, angket respon siswa, dan lembar keterlaksanaan pembelajaran untuk mengetahui tingkat keefektifan penerapan model problem based learning berbantuan edmodo. Berdasarkan analisis hasil penelitian tingkat keefektifan pelaksanaan pembelajaran dengan model problem based learning berbantuan edmodo adalah 94,11%. Peningkatan kemandirian belajar diketahui dengan menggunakan uji n-gain didapatkan hasil sebesar 0,32 dengan kriteria sedang. Peningkatan kemandirian yang paling optimal terjadi pada indikator evaluasi kegiatan belajar dan penarikan kesimpulan pengalaman belajar. Sehingga dapat disimpulkan bahwa penggunaan aplikasi edmodo dalam pembelajaran dapat meningkatkan kemandirian belajar siswa. Efforts to increase student self-regulated learning with problem-based learning model use Edmodo AbstractThe purpose of this study is to improve students' self-regulated learning by applying model problem based learning use edmodo. The research method is experimental method with one group pretest posttest research design. The subjects of the study were the students of science class grade XI of SMA Negeri 1 Demak academic year 2017/2018. The aspects of self-regulated learning examined include aspects of preparation, implementation, and evaluation. Data collection techniques used questionnaire of self-regulated learning, interviews of students with low, middle, and high self-regulated learning, student response questionnaires, and learning activity sheet to determine the level of effectiveness of the implementation of problem-based learning model use edmodo. Based on the analysis of research results, the effectiveness level of learning implementation with problem based learning model use edmodo is 94.11%. Increased learning independence is known by using the n-gain test results obtained by 0.32 with middle criteria. The most optimal improvement of independence occurs in indicators of evaluation of learning activities and conclusions of learning experiences. So it can be concluded that the use of edmodo applications in learning can improve student’s self-regulated learning.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Mücahit Öztürk ◽  
Ünal Çakıroğlu

AbstractThis study examined the development of students’ language skills in a flipped English foreign language course designed with self-regulated learning strategies. The study was conducted with a quasi-experimental design. While the experimental group received the course through flipped classroom model designed with self-regulated learning strategies, control group did not use self-regulated learning strategies in the flipped classroom model. The results indicated that self-regulated learning strategies positively affected the development of foreign language skills in the flipped classroom model. A significant difference in favor of the group working with the platform including self-regulated learning strategies outperformed in speaking, reading, writing, and grammar test scores. However, no significant difference in the listening test results was found.


2019 ◽  
Vol 9 (1) ◽  
pp. 91-100
Author(s):  
Nurhayati Nurhayati ◽  
◽  
Wahyudi Wahyudi ◽  
Syarif Lukman Hakim ◽  
◽  
...  

This study aims to 1) produce a HOTS assessment instrument; 2) knowing the quality of the test instrument in terms of the feasibility of construction, material feasibility, and language feasibility according to the expert; and 3) knowing the quality of the test items in terms of validity, reliability, difficulty level and distinguishing power based on the test results. Research and Development ware used as a research method with 4D procedural development model consists of four stages, namely: the define stage, the design stage, the development stage, and the dissemination stage. The questionnaire was used for expert judgment validation. The characteristics measurement of the HOTS items instrument including the validity, reliability, difficulty level and distinguishing power of the questions. The HOTS assessment instrument developed was in the form of multiple-choice options with a reason based on HOTS in aspects of analyzing, evaluating and creating. The results of expert validation show that the average item with criteria is very good in terms of content, construct and language aspects. Instruments that have been validated and revised were tested on students who had studied vibration and wave material and the test results showed that 77% of the questions developed were of good quality with valid criteria, good distinguishing criteria, level of difficulty at moderate and easy levels and very strong reliability so that feasible and ready to be used to measure students' higher order thinking skills in vibrations and waves material. Keywords: HOTS, Instruments test, Vibrations and waves


KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 92-101
Author(s):  
Rini Sefriani ◽  
Jhon Veri

This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang


2021 ◽  
Vol 7 (1) ◽  
pp. 84
Author(s):  
Nurhikmah H ◽  
Arnidah Arnidah ◽  
Hamsar Hasfat

This research is development research aimed to develop a learning product in the form of a Multimedia-based E-book on Digital Simulation Subjects which are feasible or valid and easy to use or practical. The test subjects in this research and development consisted of content experts, media experts and subject teachers of digital simulation and grade 10th students of SMK Negeri 4 Gowa. The ADDIE development model used in this study consisted of five stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage (5) evaluation stage. The development of  multimedia-based digital simulation e-book through the material expert validation stage with the score of 4.73 and media validation 4.60 shows that the material and design or media evaluation in the e-book is feasible or valid. Then, the teacher's response obtained a score of 4.71, the average score of individual student trials was 92.14, and the average score of the student group trial was 90, which means the e-book is easy to use by teachers and students. there were no students who acquired a low score from the test results after learning using the e-book which means it is effectively used.


2015 ◽  
Vol 1 (2) ◽  
Author(s):  
Susilawati ◽  
Harry Soeprianto ◽  
Habibi

The study aims to produce a textbook Astronomy based self-regulated learning that can motivate students to learn independently. The method used is Research and Development (R & D) by adopting three of the four stages of development models that define 4D (definition), Design (design), and the Development (development). Define phase conducted to determine the characteristics of the products textbook developed through a preliminary study. Selection of the format of the manufacture of textbooks carried out at the stage of design to produce a draft of the Development Phase I. undertaken to produce draft II, III draft, and the final product of the textbook developed. Draft II obtained through the revision of expert validation of three validator recommended. Draft III is the result obtained from a test on a small group of 5 students FKIP Unram as samples taken at random. The end product obtained from the development of field tests on all Unram FKIP students who are taking elective courses astronomical TP 2013/2014 amounted to 12 people. Validation results as well as devices supporting textbook shows the criteria of "very decent" to be used and can motivate students to learn independently.


Author(s):  
Yusup Ansori ◽  
Indri Herdiman

Penelitian yang telah dilakukan oleh beberapa peneliti sebelumnya menunjukkan bahwa kemandirian belajar siswa masih rendah. Rendahnya kemandirian belajar disebabkan oleh beberapa faktor, salah satunya kemampuan siswa itu sendiri. Tujuan penelitian ini adalah untuk mengetahui pengaruh kemandirian belajar terhadap kemampuan pemecahan masalah matematis siswa. Populasi dari penelitian ini adalah 27 siswa SMP di Kabupaten Cianjur. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan metode korelasi. Penelitian diawali dengan memberikan tes berupa instrumen soal kemampuan pemecahan masalah dan angket yang dapat mengukur kemandirian belajar siswa. Selanjutnya, peneliti melakukan wawancara dengan guru. Hasil yang diperoleh menunjukkan bahwa siswa memiliki kemandirian belajar dan kemampuan pemecahan masalah matematis yang baik. Hal tersebut diperkuat dengan hasil uji korelasi 0,808. Angka tersebut menunjukkan pengaruh yang sangat kuat. Kata Kunci: kemandirian belajar, kemampuan pemecahan masalah.                                                                                                                                                                             ABSTRACT                             Most studies examine that the student’s independent learning is still low. This is caused by several factors. One of them is the ability of the students themselves. The purpose of this research is to know the influence of students’ learning independence to mathematical problem solving ability. The population of this research is 27 Junior High School students in Cianjur. This research uses qualitative descriptive method. The study begins with having the students to do the problem-solving test and fill in the student learning independence questionnaire. The data and information were also collected by interviewing teachers. The results indicate that the students have good self-regulated learning and problem solving ability. It is reinforced with test results correlation 0.808. It means that there is a very strong influence. Keywords: self-regulated learning, problem solving ability.


2018 ◽  
Author(s):  
Sri Rizka Fadila Guci ◽  
Rahadian Zainul ◽  
Minda Azhar

Learning media based on three levels representation using Prezi is an alternative learning media that is more interesting and dynamic. Chemical equilibrium material that is difficult to understand by students will be overcome by using this learning media. This research is aimed to develop learning media based on three levels of representation using Prezi and to test the validity and practice of learning media developed. This research is a research development of Research and Development (R &amp; D) by using 4-D development model consisting of 4 stages namely (1) define (definition stage), (2) design (design stage), (3) develop (development stage) and (4) disseminate (stage of dissemination). This study is limited to the development stage. The research instrument used in the form of a questionnaire in the form of validity sheet and practicality. From the results of validity test obtained the average value of kappa moment of 0.89 with the category of very high prevalence. Practicality test results on the students obtained the average value of kappa moment of 0.80 with high practicality category, while the teachers obtained by 0.92 with the category of very high practicality. Based on the result of the research, it can be concluded to produce learning media based on three levels of reprsentation using Prezi on chemical equilibrium material is valid and practical, so it can be used in the learning activity of chemistry class XI in SMA / MA.


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