scholarly journals DEVELOPMENT OF INTERACTIVE MULTIMEDIA TOWARDS ECONOMIC PROBLEMS ON ECONOMIC SUBJECTS FOR SOCIAL SCIENCE CLASS X STUDENTS AT DARMA YUDHA HIGH SCHOOL

2019 ◽  
Vol 3 (2) ◽  
pp. 64
Author(s):  
Sahala Freddy Simanjuntak

This research aims to produce interactive multimedia using Lectora inspire in learning economic using the 4D development model. This work employed a qualitative descriptive method. Interactive multimedia was produced through three stages: definition, design, and development. This research was limited to the development stage. Definition stage comprised the preliminary analysis, curriculum analysis, material analysis, characteristic analysis, and formulation. Meanwhile, the design stage included pre-production from flowchart and storyboard making, media production to final activities: mixing, editing, and finalization. The development stage encompassed the following: (1) Expert appraisal, which was expert validation and revision with a result of very appropriate based on validation of media expert, material expert and language expert, and (2) Developmental testing, consisting of a small-scale tryout with a score of 81.98% (very appropriate). Our proposed system was very appropriate, according to the result of validation by an expert in a small-scale try-out; thus it can be used in economic learning at SMA Darma Yudha.

Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2018 ◽  
Vol 59 ◽  
pp. 01026
Author(s):  
Shandy Matitaputty ◽  
Rini Hastuti ◽  
Agnes Christie ◽  
Ika Rahutami

This article was motivated by the importance of experiences to foster social awareness. The aim of the study is to proceed an outdoor learning model in developing character, and nationalism insight of students. The model was held in the form of service to the poor and street children. It was expected to create learning climate that touched the hearts of students and to raise compassionate attitude. Using research and development approach, the method was divided into descriptive, evaluative, and experimental methods. Descriptive method was used to collect existing data. Evaluative method was used to evaluate development model of learning outside the classroom; while experimental method was also to test the effectiveness of the model. Subjects in this study were students registered in Indonesian Economy course of Faculty of Economics and Business, SCU Indonesia. This article consists of three stages of analysis, i.e. analysis of the potential economic and social issues surrounding community, student characteristic analysis, and analysis of curriculum and syllabus of Indonesian Economy course to be fit with the concept of outdoor learning. An outline of results showed that the learning model was effectively proven to foster a sense of social awareness and nationalism insight in the college.


Author(s):  
Teguh Prasetyo ◽  
Widyasari Widyasari ◽  
Rudi Hartono

Development courses Educational Innovation is based on the analysis of the needs that exist in FKIP Djuanda Bogor University for a study to be carried out face-to-face and through/within network (Online). This can affect the mindset lecturers to continue to maximize learning to be more effective and efficient so that students can absorb the knowledge, skills, and attitudes. The purpose of this research is to design and develop an open course materials Innovation blended learning based education that is appropriate to the achievement of graduation Prodi PGSD on the first semester 2016/2017. This study refers to the development of which was developed by the Directorate of Education and Student Affairs consisting of (1) the analysis phase, (2) the design stage, and (3) the development stage. This research was developed and implemented for four months from June to September 2016 in Prodi PGSD FKIP University Djuanda Bogor. The results of the study material Outdoor Education Innovation begins with analyzing the needs of the development phase, design phase material content of Educational Innovation, and the stage of development which include team development process pengampu courses and a small scale trial with five PGSD semester students. The conclusion of the development of open innovation educational materials as follows; (1) Development of courses open Educational Innovation has been developed according to the concept of achievement of graduation courses, (2) Subject of Educational Innovation developed blended learning easier for students PGSD Semester 5 FKIP University DJuanda Bogor to obtain course materials offline, (3 ) students of the fifth semester PGSD give a positive response will be the development of an open matter Education Innovation.


2021 ◽  
Author(s):  
Nurika Restuningdiah

The purpose of this research was to develop a mapping program for online-based teaching, using the instructional learning design based on ICT. Developing the mapping program consisted of three stages: the analysis stage, design stage and development stage, where each step had an output that supported the process of content development of the learning media. This mapping program is expected to support online learning for the Financial Accounting course during the COVID-19 Pandemic. Keywords: Financial Accounting, Mapping Program, Online-Based Financial Accounting Courses


2020 ◽  
Vol 4 (4) ◽  
pp. 428
Author(s):  
Frandrio Syahputra ◽  
Hasan Maksum

Learning media is an important learning component. Therefore, teachers must able to develop instructional media that can improve student abilities. One of the learning media that supports these goals was interactive multimedia. This study aimed to develop valid, practical, and effective interactive multimedia learning on Information and Communication Technology subjects. This research was research and development. The development model used was a 4-D model, which consists of defining, designing, developing, and disseminating stages. The defined stage was carried out with curriculum analysis, material analysis, and student analysis. The design stage was carried out by designing the learning media. At the development stage, validity tests were carried out through validation sheets of learning media, practicality tests through media application observation sheets, teacher and student response questionnaires, effectiveness tests obtained from the knowledge competency assessment. The disseminated stage was carried out by spreading the device. The analysis results showed that the Interactive learning media in Information and Communication Technology subjects have been tested and got a valid score (89.25%), according to the teacher's response (90.23%) in very practical category, students’ response (90.09%). The response was in the very practical category. With this score, interactive multimedia is categorized as practical and effective learning media.


2021 ◽  
Vol 8 (2) ◽  
pp. 180-192
Author(s):  
Meyshi Ziya Dwi Putri ◽  
Febrina Dafit

The purpose of this research is to develop animated video learning media on theme 9 sub-theme 2 class V, make it easier for teachers to deliver learning materials. This research method uses development research with ADDIE development model. This research was conducted in three stages: 1) the analysis phase consisted of curriculum analysis, teacher and student analysis, and media analysis; 2) the design stage, namely the design of animated video learning media using the kinemaster application; 3) the development stage, namely producing learning media that have been designed at the design stage. In addition to media production, the researcher also developed a research instrument, namely a validation sheet. The results of this study indicate that the animated video learning media meets the very feasible criteria, in learning 1 the results are 94,85%, in learning 2, the results are 95% and in learning 3, the results are 95%. Abstrak Tujuan pelitian ini yaitu untuk mengembangan media pembelajaran video animasi pada tema 9 subtema 2 kelas V, mempermudah guru dalam menyampaikan materi pembelajaran. Metode penelitian ini menggunakan penelitian pengembangan dengan model pengembangan ADDIE. Penelitian ini dilakukan dengan tiga tahapan yaitu 1) tahap analisis terdiri dari analisi kurikulum, analisis guru dan siswa, dan analisis media; 2)tahap desain yaitu rancangan media pembelajaran video animasi dengan menggunakan aplikasi kinemaster; 3) tahap pengembangan yaitu memproduksi media pembelajaran yang telah dirancang pada tahap desain. Selain produksi media, peneliti juga menyusun instrumen penelitian yaitu lembar validasi. Hasil penelitian ini menunjukkan bahwa media pembelajaran video animasi memenuhi kriteria sangat layak, pada pembelajaran 1 memperoleh hasil 94,85%, pembelajaran 2 memperoleh hasil 95% dan pembelajaran 3 memperoleh hasil 95%. Kata Kunci:Media pembelajaran, video animasi, tema 9


KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 92-101
Author(s):  
Rini Sefriani ◽  
Jhon Veri

This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang


2020 ◽  
Author(s):  
Christine Mekarwati Motte

The potential of Papua's local food wealth is really huge, it also influences the sources of income of Papuan people. This study aims to explain the benefits of local Papuan food as a source of income for the local community. There are 12 scientific journals for study. The method used in this research is a qualitative descriptive method that describes the characteristics of a particular group with the aim to make a description, picture or painting systematically, factually and accurately about the facts, properties and relationships between the phenomena under investigation. The data was taken from analyzing 12 scientific journals published by several people / individuals, with the period 2009-20019. Some obstacles encountered related to social, cultural, and economic problems are still often found in the use of local food, including not cultivating local plants in the yard, still using traditional methods to process food plants by boiling, and selling them raw without being reprocessed. Therefore careful planning is needed both in the field of technology and also other fields as well as cross-sectoral support in the use of local food in the yard so that it can be more optimal in improving the economy in Papua in terms of local food.


Widyaparwa ◽  
2019 ◽  
Vol 46 (2) ◽  
pp. 112-125
Author(s):  
Ahmad Khoironi Arianto

This paper examines metaphorical figurative language in Arabic poetry books. The data used is taken from the Diwan Imam Syafi'iy book. The book contains one hundred and thirty poems. Most of them portray moral issues, advice and reflection on the community situation at that time. The poems also use a lot of figurative language, one of them is metaphor. This study uses a qualitative descriptive method that includes three stages, that are data collection, data analysis, and presentation of the results of data analysis. Data collection is conducted by recording the metaphors contained in the book of Diwan Imam Syafi’iy. Analyzing the data is conducted by classifying the type of metaphor, and presenting the data is conducted by writing metaphorical findings into the paper. The research technique is performed by describing three elements forming metaphor according to Taylor, as tenor, vehicle, and ground. The meaning field refers to a comparison as a  figurative, while comparability is the object described. Comparators are classified into nine types of comparison by Haley. Based on a review of the book Diwan Imam Syafi`i, seven types of metaphor comparison are found, as being, cosmos, energy, terrestrial, object, living, and animate.Tulisan ini mengkaji gaya bahasa kiasan metafora dalam buku syair berbahasa Arab. Data yang digunakan diambil dari buku syair Diwan Imam Syafi`iy. Buku itu memuat seratus tiga puluh syair yang sebagian besar memotret soal moral dan nasihat serta refleksi dari keadaan masyarakat pada saat itu. Di dalam syair-syair tersebut banyak digunakan bahasa kiasan, metafora salah satunya. Penelitian ini menggunakan metode kualitatif deskriptif yang mencakup tiga tahapan, yaitu pengumpulan data, penganalisisan data, dan presentasi hasil analisis data. Pengumpulan data dilakukan dengan mencatat metafora yang terkandung dalam buku syair Diwan Imam Syafi`iy. Analisis dilakukan dengan mengklasifikasikan jenis metafora dan mempresentasikan temuan-temuan metafora ke dalam makalah. Teknik penelitian dilakukan dengan menguraikan tiga elemen pembentuk metafora menurut Taylor, yaitu pebanding, pembanding, dan persamaan keduanya. Medan makna mengacu pada pembanding yang menjadi kiasan, sedangkan pebanding adalah objek yang dideskripsikan. Pembanding diklasifikasi berdasarkan sembilan jenis pembanding Haley. Berdasarkan tinjauan terhadap buku syair Diwan Imam Syafi`iy, ditemukan tujuh jenis pembanding metafora, yaitu being, cosmos, energy, terrestrial, object, living, dan animate.


1970 ◽  
Vol 10 (2) ◽  
pp. 342-362
Author(s):  
Amirotun Sholikhah

Descriptive statistics are statistics used to analyze data in ways that describe or depict the data that has been collected as it is without intending to generally accepted conclusions or generalizations. Therefore, in order to ensure the validity of results from data obtained three stages required therein or better known as the basic foundation that is; The first variation where statistics works with changing circumstances. The second reduction means that not all of the information that must be processed. Not all people have studied (population), but simply with less samples are representative only. Thirdly, the generalization is to draw general conclusions that apply to members of the population based on representative samples. Through these stages at least, researchers will be able to produce comprehensive data and findings can be justified scientifically. It is therefore essential for researchers to use statistical methods descriptive qualitative research, as a form of research on social phenomena that tend to be captured. Through the ability if a database owned by qualitative descriptive method, it is helpful in making the observations in the form of measures in the form of numbers. Statistik deskriptif adalah statistik yang digunakan untuk menganalisis data dengan cara mendeskripsikan atau menggambarkan data yang telah terkumpul sebagaimana adanya tanpa bermaksud membuat kesimpulan yang berlaku umum atau generalisasi. Oleh karena itu guna menjamin hasil dari kevalidan data yang diperoleh diperlukan tiga tahapan di dalamnya atau lebih dikenal sebagai landasan pokok yaitu; pertama variasi dimana statistik bekerja dengan keadaan yang berubah-ubah. Kedua reduksi artinya tidak seluruh informasi yang harus diolah. Tidak seluruh orang harus diteliti (populasi), melainkan cukup dengan sampel-sampel yang mewakilinya saja. Ketiga, generalisasi yaitu menarik kesimpulan umum yang berlaku untuk anggota-anggota populasinya berdasarkan sampel-sampel yang representatif. Melalui tahapan tersebut paling tidak peneliti akan mampu menghasilkan temuan data yang komprehensif dan dapat dipertanggungjawabkan secara keilmuan. Sebab itu sangat penting bagi peneliti untuk menggunakan metode statistik deskriptif pada penelitian kualitatif, sebagai bentuk penelitian tentang yang cenderung memotret fenomena sosial. Melalui kemampuan olah basis data yang dimiliki oleh metode kualitatif deskriptif, sangatlah membantu dalam melakukan pengamatan dalam bentuk ukuran-ukuran berupa angka-angka.


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