scholarly journals TARI TRADISIONAL BEKU SEBAGAI MEDIA PEMBELAJARAN ASAM BASA

Vidya Karya ◽  
2019 ◽  
Vol 34 (1) ◽  
pp. 1
Author(s):  
Natalia Peni ◽  
Melania Priska ◽  
Maria Fatima Mei ◽  
Agnes Pendy

Abstract. This study aims to improve student learning outcomes in chemistry learning by using Beku traditional dance as the learning medium. This descriptive quantitative study uses one group pretest-posttest design. The sample of this study was 30 semester I students of the Mathematics Education Study Program at the University of Flores. The results of the study showed that (1) the completeness of student chemistry learning outcomes reached 93%, (2) the student response to category learning was very good. This shows that frozen traditional dance can be an effective learning medium in learning the chemistry of acid-base material. Keywords: base acid, learning media, beku traditional dance Abstrak. Penelitian ini bertujuan untuk meningkatkan hasil belajar mahasiswa dalam pembelajaran kimia dengan menggunakan tari tradisional beku sebagai media pembelajaran. Penelitian deskriptif kuantitatif ini menggunakan one group pretest-posttest design. Sampel penelitian ini adalah mahasiswa semester I Program Studi Pendidikan Matematika Universitas Flores sebanyak 30 orang. Hasil penelitian menunjukkan bahwa (1) ketuntasan hasil belajar kimia mahasiswa mencapai 93%, (2) respon mahasiswa terhadap pembelajaran berkategori sangat baik. Hal tersebut menunjukkan bahwa tari tradisional beku dapat menjadi media pembelajaran yang efektif dalam pembelajaran kimia materi asam basa. Kata Kunci: asam basa, media pembelajaran, tari tradisional beku

2019 ◽  
Vol 1 (2) ◽  
pp. 40
Author(s):  
Gerry Lumolos ◽  
Dokri Gumolung ◽  
Joice Caroles

Practicum guides are printed teaching materials that students can use in the learning process. This development research aims to determine the feasibility of an acid base-based practicum guide for environmental materials with a 3-D model and to improve student learning outcomes through practicum activities and the application of guided inquiry methods. The subject of this research was class XI IPA 1 at SMA Negeri 1 Tenga. The feasibility test for large groups has an average percentage of 88.24% which means that this practical guide is suitable for use with valid qualifications. Student learning outcomes using post test scores with the technique of statistical analysis of one sample t-test (one sample t-test). The results of the one-sample t-test hypothesis at a level of α = 5% were obtained tcount = 4.604> ttable = 1.708. The results of this study indicate that the guidelines for acid-base-based practicum for environmental materials are appropriate to be used in chemistry learning, and the use of acid-based practicum guides for environmental materials with the application of guided inquiry methods can improve student learning outcomes in acid-base material


2021 ◽  
Vol 4 (3) ◽  
Author(s):  
Wahyu Hutria ◽  
Nurhasan Syah ◽  
Azwar Inra

Jobsheet learning media is designed to improve student learning outcomes so that students can understand the overall material provided and help learn independently. This research aims to develop a  Jobsheet learning medium in the course of Stone and Concrete Work Practices Building Engineering Education Study Program that is valid, practical, and effective. This research uses Research and Development (R&D)method with 4-D development model. The subject of the study was a building engineering education student who took a course in Working Practice of Stone and Concrete Semester January-June 2019. The results obtained in this study are as follows:(1) produce jobsheet learning media    (2) Validity of Jobsheet learning media,  declared valid on the content aspect with a value of   0.83 and valid on the aspect of media format with a value of 0.89,  (3) Practicality of  jobsheet learning media based on two responses lecturers expressed very practical with a percentage of 89.92% and based on  15 responses students expressed very practical with a percentage of 85.03%, (4)  Jobsheet learning media, otherwise effective can improve the knowledge aspect of students who use  Jobsheet seen from student learning outcomes and effectively improve aspects of student skills seen from results and practice reports. Based on the results of this study, it can be concluded that  jobsheet learning media has been valid, practical and effective as a teaching material in the course of Working Practice of Stone and Concrete.


2018 ◽  
Vol 7 (2) ◽  
pp. 266
Author(s):  
Rohmah Indahwati ◽  
Chairul Fajar Tafrilyanto

This study aims to determine (1) how the application of Blog-Gothic as an interactive learning media in Analytical Geometry course (2) the response of students to the use of Blog-Gothic as an interactive learning media in the course of Analytical Geometry. This blog utilization is expected to produce a significant influence, which is in addition to aiming to improve student learning outcomes, it is also expected to help students wisely utilize the internet to find material lectures, discuss difficulties in certain subjects and increase creativity in writing. In addition, lecturers are also easier to monitor the progress of their students through their Blogs or by visiting student Blogs. It is also expected to be able to overcome the diversity of the ability to ask and argue and also can be a solution to the lack of face-to-face hours of lectures. This research is a quantitative research with the use of quasi-experimental or quasi-experimental. Subjects are given an initial test and then given Blog-based learning and then given a final test to find out the improvement in learning outcomes. Observations, questionnaires and interviews were conducted to obtain student response data on Blog-Gothic usage.


Author(s):  
Launa Yenny Abadi Simanjuntak ◽  
Reh Bungana Perangin-Angin ◽  
Daulat Saragi

Learning media is a learning tool that is very important in the learning process. This study aims to produce scientific-based learning videos with problem-based learning models to improve the learning outcomes of Civic students in 4th grade elementary school in Parm testimonial, Toba Samosir district. This type of research is research and development using the 4D model. research instruments used in the form of an expert validation questionnaire, teacher and student response questionnaire and learning achievement tests. Then the data analysis in the form of expert validation analysis is carried out by material, language and media experts, practicality analysis is carried out by teacher and student questionnaires and effectiveness analysis is done by pretest and posttest. The stages of this research are define, design, develop and assess. The results of this study indicate that the validation rate of material experts is 80% in the very high category, the validation of linguists is 89% in the very high category and the validation of the media expert is 92% in the very high category while the N gain for student learning outcomes is 0.7 with the category high. Finally, instructional videos are also considered by teachers and students by obtaining 87.5% of teachers and obtaining an average of 79% of students in either category. Thus, scientific-based videos can improve student learning outcomes.


2018 ◽  
Vol 8 (2) ◽  
pp. 53-61
Author(s):  
Hazairin Nikmatul Lukma

Penelitian ini bertujuan untuk mendesain sebuah media pembelajaran yang bersifat menarik, kreatif, serta interaktif dalam sebuah proses pembelajaran, pada Mata Kuliah Fisika Bangunan Program Studi Teknik Sipil Fakultas Teknik Universitas Islam Balitar Blitar. Desain Media Pembelajaran merupakan tampilan animasi, dengan aplikasi Software Adobe Flash Player 8, dengan metode pembelajaran yang diterapkan adalah Pictorial Riddle. Penelitian menggunakan metode kuasi eksperimen dengan desain one group pretest-posttest design. Sampel penelitian diambil secara acak dari seluruh mahasiswa yang memprogram mata kuliah Fisika Bangunan, sebanyak 20 orang. Peningkatan tes hasil belajar mahasiswa dianalisis menggunakan N-gain. Hasil penelitian menunjukkan bahwa penerapan media animasi Pictorial Riddle dapat meningkatkan hasil belajar mahasiswa pada mata kuliah Fisika Bangunan, pada pertemuan pertama sebesar 17 % dengan N-gain sebesar 0,40 dan masuk dalam kategori sedang. Sedangkan pada pertemuan kedua terjadi peningkatan sebesar 11 % dengan N-gain sebesar 0,35, masuk dalam kategori sedang.This research aims to design a learning media that is interesting, creative, and interactive in a learning process, in the Building Physics Course in the Civil Engineering Study Program, Faculty of Engineering, Blitar Balitar Islamic University. Learning Media Design is an animated display, with Adobe Flash Player 8 Software application, with the learning method applied is Pictorial Riddle. The study used a quasi-experimental method with the design of one group pretest-posttest design. The research sample was taken randomly from all students who programed the Building Physics course, as many as 20 people. Improved student learning outcomes tests were analyzed using N-gain. The results showed that the application of Pictorial Riddle animation media can improve student learning outcomes in the Building Physics course, at the first meeting of 18% with N-gain of 0.40 and in the medium category. While in the second meeting there was an increase of 12% with N-gain of 0.35, included in the medium category.


2021 ◽  
Vol 1 (1) ◽  
pp. 12-17
Author(s):  
Yesi Budiarti ◽  
Hera Mutiah

Lecturers have a role to determine effective learning methods to support students in gaining valuable experiences. The research aim is to find out the effect of using guided inquiry learning methods on student learning outcomes. This research is an ex post facto experiment. The samples were 91 students of PGSD. The result is t observed is 1.67 at the 5% level of significant indicating that tob ttab, which means that the use of guided inquiry learning methods has a significant influence on student learning outcomes in the PGSD study program of Muhammadiyah University Pringsewu 2019/2020.


2020 ◽  
Vol 9 (2) ◽  
Author(s):  
Natalia Peni ◽  
Ludovicus Carvallo ◽  
Melania Priska

This study aims to produce a chemistry learning model of problem solving by integrating ARCS strategies so that it is feasible to use to improve student learning outcomes in the University of Flores Biology Study Program. The development of the device uses the 4-D model that was tested on semester 2 students of the Biology Education Study Program 2019/2020 Academic Year. The research design used was one group pretest-posttest. Data collection techniques using research instruments, namely in the form of the validity of learning tools, the implementation of the learning plan, student responses, and student learning outcomes. Student learning outcomes data were analyzed using analysis prerequisite tests, which consisted of normality tests, homogeneity tests, and t-tests. The results showed that the device developed was valid. This is evidenced by the significance value of tcount<ttable, which is 0.000<0.05. Thus the developed learning tools can improve student learning outcomes on the subject matter of acid and base.    


2020 ◽  
Vol 2 (2) ◽  
pp. 71
Author(s):  
Bajoka Nainggolan ◽  
Raudatus Mutiah

This research is a research and development (R&D) using ADDIE (Ananlysis, design, development, implementation and evaluate) method, aimed at developing Macromedia Flash learning media and knowing the improvement of students' chemistry learning outcomes. The sample consisted of 3 chemistry validator lecturers, macromedia flash, class XI  Science -1 (27 students) for the experimental class and XI  Science -2 (27 students) for the control class from High School Muhammadiyah 1 Medan. Learning in the experimental class problem-based learning model (PBL) with Macromedia Flash is the result of development, and in the PBL control class without Macromedia Flash. Macromedia Flash validation developed using the BSNP instrument, obtained an average content worth of 4.39; language 4.66; presentation 4.39; and graphic 4.33; on average all aspects are 4.44 (very feasible category). Learning outcomes data were processed descriptively and analyzed with one-party t-test, obtained an increase in student chemistry learning outcomes with the experimental class gain 80.00%, and the control class 72.00%. Hypothesis testing obtained tcount> ttable is 4.396 > 1.672. Conclusions that the application of macromedia flash learning media as a result of development in PBL can significantly improve student learning outcomes in equilibrium material in class XI Science High School.


2018 ◽  
Vol 8 (2) ◽  
pp. 35-44
Author(s):  
Riska Novia Sari ◽  
Yessy Yusnita

Tujuan penelitian ini adalah untuk mengembangkan modul logika matematika berbasis problem based learning yang praktis dan efektif. Metode penelitian yang digunakan yaitu metode pengembangan (R&D).model pengembangan yang digunakan adalah model 4-D yang terdiri dari 4 tahap, yaitu tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop), dan tahap pendiseminasian (disseminate). Pada penelitian ini hanya dilakukan 3 tahap, yaitu tahap pendefinisian, tahap perancangan, dan tahap pengembangan.Subjek penelitian adalah 21 orang mahasiswa Program Studi Pendidikan Matematika di Universitas Riau Kepulauan.Instrument yang digunakan yaitu berupa angket respon mahasiswa untuk memperoleh data praktikalitas modul dan tes uraian untuk memperoleh data efektivitas modul.Data hasil angket dihitung rata-rata per aspek dan dihitung rata-rata skor total dan dibandingkan dengan kriteria yang telah ditetapkan.Sedangkan data hasil belajar dihitung persentase mahasiswa yang memperoleh nilai lebih dari 68. Hasil analisis data angket respon mahasiswa diperoleh rata-rata skor total untuk semua aspek yaitu 3,40 yang termasuk kategori baik. Sedangkan analisis data tes hasil belajar diperoleh sebesar 71,42% mahasiswa mendapatkan nilai lebih dari 68 dan rata-rata tes hasil belajar sebesar 76,9. Berdasarkan analisis dapat disimpulkan bahwa modul yang dikembangkan praktis digunakan dalam perkuliahan logika matematika dan efektif dalam menunjang kompetensi mahasiswa.Kata Kunci: modul, logika matematika, problem based learning   The purpose of this study was to develop a mathematical logic module based on problem-based learning that is practical and effective. The research method used is the development method (R & D). The development model used is a 4-D model consisting of 4 Stage, namely define, design, develop phase, and disseminate stage. In this study, only three phase was carried out, namely define, design and develop. Research subjects were 21 people student of Mathematics Education Study Program at the University of Riau Kepulauan. The instrument used in the form of student response questionnaires to obtain practical data modules and tests description to obtain module effectiveness data. Questionnaire result data is calculated on average per aspect and the average total score is calculated and compared to the predetermined criteria. Whereas data Learning outcomes are calculated by the percentage of students who scored more than 68. Results of data analysis student response questionnaires obtained an average total score for all aspects, namely 3.40 included the good category. While the analysis of the data on the learning outcomes test was received at 71.42% of students, get a score of more than 68 and the average learning outcome test is 76.9. Based on the analysis it was concluded that the modules were developed practically were used in mathematical logic lectures and effective in supporting student competenceKeywords: module, mathematical logic, problem based learning


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dasinah Dasinah

Effective learning will not arise by itself. The teacher must create learning that allows students to achieve goals that have been set optimally, especially in Natural Sciences subjects. The fact that happened in the field, there are still many implementation of learning that do not utilize and use good learning resources, and teachers only use that method. This problem causes the learning taught to be unattractive and boring for students. To streamline the process of learning and improve student learning outcomes, the researcher applied a cooperative learning model type investigation group (GI). The results of the study showed, in the first cycle, students who completed as many as 25 people and students who did not complete by 12 people with a percentage of completeness of 67.5. After the second cycle, students who complete improved this is evidenced by students who completed 32 people and students who did not complete by 5 people with a percentage of completeness of 86.4%. with these results it can be concluded that the investigation group (GI) learning model can streamline the learning process of students and can improve the learning outcomes of class VI students of 016 Marsawa Public Elementary School.


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