scholarly journals MASTERING LISTENING COMPREHENSION AT ESP CLASSES USING TED TALKS

2021 ◽  
Vol 8 (18) ◽  
pp. 27-34
Author(s):  
Iryna Humeniuk ◽  
Oksana Kuntso ◽  
Nadiia Popel ◽  
Yuliia Voloshchuk

The paper demonstrates the results of the experimental research conducted during the first semester of the academic year 2020/21, including the remote learning period due to the Covid19 pandemic situation, at the lessons of English for Specific Purposes (ESP) (with students of Specialties 208 “Agrarian Engineering” and 141 “Electrical Engineering and Energy”) at the State Agrarian and Engineering University in Podilia, Kamianets-Podilskyi, Ukraine. The research basically analyses how TED (Technology, Entertainment, and Design) Talks impact university students’ listening comprehension and speaking skills. Online study support for ESP was personally created by the educators as a four-credit course due to ECTS in the Moodle Learning Management System (LMS) with the application of TED Talks, which was used for study purposes on the B1 level. The research sample is represented by 50 students majoring in Agrarian Engineering and 50 students majoring in Electrical Engineering and Energy, all of them enrolled in the mandatory subject of ESP. The subjects (students) were divided into the experimental and control groups. At the beginning of the course, the students wrote the pre-test, for their start level to be evaluated, and at the end of the semester - the post-test was done to check the achievements and probable benefits of TED Talks. The experiment results demonstrated the improvement of both groups while it was proved statistically that the experimental group showed better outcomes both in listening comprehension and speaking skills respectively. The questionnaires, distributed among the students, consisted of 5 questions, where they expressed their personal opinions about the e-learning process, and according to which the TED Talks influence on their listening and speaking skills was evaluated. The feedback of the questionnaires proved that the students mostly had a positive attitude concerning engaging TED Talks into the learning process, especially those who were involved in the experiment.

Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2015 ◽  
Vol 1 (2) ◽  
pp. 315
Author(s):  
Malisun Malisun

<p>This study used a qualitative approach with classroom action research (PTK). The main goal of this research is to understand at the various possibilities efforts to improve the achievement of learners Class XI IPS-1  Madrasah Aliyah Genukwatu on subjects’ geography through approach Contextual Teaching and Learning (CTL) with a model of P a SA (Pictures and Student Active). This research took place in the first semester of the school year 2013/2014, performed with 2 cycles. The learning process with CTL approach through PASA models implemented by stages (1) the distribution of a small group (2) students describe the pictures (3) review and analyze each image (4) discuss the pictures (5) perform oral presentations (6) carry out post-test in the form of quizzes and problems of objective/ subjective. The results showed that the learning outcomes with PASA models can improve the processes and outcomes of learning. In cycle I Class XI IPS-1yang totaling 25 students who completed study were 20 students (80%), while incomplete 5 students (20%) in the second cycle of a significant increase which students completed 100%.</p><p>Keywords: improve the achievement, CTL, Picture and Student Active</p>


Author(s):  
Dewi Yulyanti ◽  
Slamet Wahyudi Yulianto ◽  
Muhammad Anjar Nugraha

This research investigated whether or not there is the influence of English song towards the student’s pronunciation. This research used a quantitative method. Research design is an experimental class and control class, two classes were selected from eleventh-grade students at SMAN 1 Ciasem Subang. The Quasi-Experimental Research was conducted in four meetings. The data were obtained by observing the teaching and learning process, test, questionnaire, and interviewing the students. The research result of the analysis quantitative and qualitative data were as follows. The analysis of quantitative data, mean score of pre-test in the experimental class was 14.44. While the mean score in the control class was 14.58. Furthermore, the mean score of the post-test in the experimental class was 82.98. While the mean score post-test in the control class was 60.56. Based on the result, the experimental class students’ score on post-test were better in which the mean = 82.89 than their scores on pre-test the mean = 60.56 . in addition, the two-tailed value of p was 0.000 which was lower than 0.05 . in conclusion, the calculation of paired t-test showed that there was a significant difference between the pre-test and post-test scores of experimental group. The analysis of qualitative data show that used English song influence through students’ pronunciation by observing the teaching and learning process, test, questionnaire, and interviewing the students. The students were more confident and were not afraid of making mistakes when pronunciation.


2021 ◽  
Vol 8 (1) ◽  
pp. 93
Author(s):  
Muhammad Safdar Bhatti

English has won the status of International language. The quality of our expression depends on our use of speaking skills. The importance and value of speaking English have been accepted worldwide. In Pakistan, Teaching English was mainly focused upon reading and writing skills. But in today’s world, listening and speaking skills have become much more important than in the past. Recently, the value of role-play in the classroom situation has become mandatory to make the teaching-learning process easy, attractive, and interesting. The implementation of role-play was expected to be an effective way to improve the learners’ speaking skills. So in the present study, the focus is on this matter whether the use of role play can be beneficial in bringing a positive change in the teaching-learning process of speaking skills for elementary level learners. The collective problems of the teachers and students during speaking English were the main focus of the study. 360 students and twenty teachers of Bahawalpur region participated in this study. Pre-test, post-test, and questionnaire were used as a tool to collect the data from the respondents. The findings of the study showed that there was a significant difference between pre-test and post-test results. It was suggested that speech practice with the help of role play should be encouraged at the elementary level.


2013 ◽  
Vol 1 (2) ◽  
pp. 129
Author(s):  
Wati Oviana

Tujuan Pembelajaran IPA bukan hanya menyampaikan konsep pada mahamahasiswa tetapi juga memberikan pengalaman pada mahasiswa untuk mengembangkan keterampilan proses, sehingga mahamahasiswa dapat menemukan sendiri konsep yang akan dipelajarinya secara mandiri. Pembelajaran IPA yang berlangsung di jurusan PGMI selama ini cenderung dilakukan dengan menyampaikan konsep materi pada mahamahasiswa sehingga keterampilan proses mahamahasiswa tidak terkembangkan dengan baik. Penelitian tentang Peningkatan keterampilan sains mahamahasiswa PGMI melalui Penerapan Pendekatan Keterampilan Proses pada pembelajaran bertujuan untuk menganalisis dan mendeskripsikan Peningkatan Keterampilan Proses Sains mahamahasiswa PGMI setelah diajarkan dengan pendekatan keterampilan proses. Penelitian ini menggunakan metode eksperimen. Sampel diambil dua unit yaitu 1 dan 2 sebagai kelas eksperimen dan kontrol. Adapun teknik pengumpulan data dalam penelitian ini adalah tes untuk menguji kemampuan keterampilan proses mahasiswa. Tes dalam penelitian ini terdiri dari dua tahap yaitu Pre-Test dan Post Test. Analisis data menggunakan rumus persentase. Berdasarkan pengolahan data hasil penelitian diperoleh bahwa pada umumnya sekitar 80- 94% mahasiswa kelas eksperimen mengalami peningkatan pada semua aspek keterampilan proses sains, sedangkan untuk mahasiswa kelas kontrol, sebagian besar mahasiswa hanya mengalami peningkatan keterampilan proses sains sekitar 60- 79%. Data ini menunjukkan bahwa penerapan pendekatan keterampilan proses pada konsep dapat meningkatkan keterampilan proses sains mahamahasiswa PGMI Kata Kunci: Pendekatan Keterampilan Proses, dan Peningkatan Keterampilan Proses Mahasiswa. The Learning objectives of IPA (science subject) are not only to explain the concept to students but also to give experience to the studeSnts to develop processing skills, so that students can construct the knowledge by themselves. Lately, the learning process in PGMI tended to be carried out by transferring the concept to the students so that the students’ processing skill have not developed well. This research aimed to analyze and describe the improvement of science processing skill of PGMI’s students after implementing the science processing skill approach. This study used experimental method. Two units of classes were chosen as the samples of the research, namely experimental class and control one. The data collecting technique used in this research was test of processing skill, namely pre-test and post-test. The data then analyzed by using percentage formula. The result showed that in general, all aspects of science processing skills were increased about 80 to 94% in experimental class, whereas for the control class, the science processing skills of students were increased around 60% to 79 %. It indicated that the implementation of the science processing approach to the concept could improve science processing skills of PGMI’s students. Keywords: Processing Skills Approach, Improvement, Process Skills of Students.


2018 ◽  
Author(s):  
Hansi Effendi

This research is a preliminary study that is used as a guide to develop an interactive web-based learning model at Electrical Engineering Department, Faculty of Engineering, Padang State University (PSU). This research is conducted through a literature review on factors that influence the development of web-based learning model; needs assessment through a questionnaire about lecturers and students’ opinion on e-learning; and feasibility study about the readiness of PSU in the implementation of teaching and learning process through e-learning. The result from literature review can be concluded that there are three factors that should be considered in developing web-based learning model, which are: (1) Constructivism; (2) Interactivity; and (3) Student’s Learning Style. The result from need assessment and feasibility study that is conducted in the Electrical Engineering Department and Computer Center of PSU showed that the facilities and infrastructures of PSU are adequate to develop e-learning. Some issues that to be overcome are adding more computers at the campus for students who do not have their own computer and organizing a training for students about the use of e-learning in teaching and learning process.


2021 ◽  
Vol 12 (6) ◽  
pp. s646-s659
Author(s):  
Iryna Humeniuk ◽  
Oksana Kuntso ◽  
Natalia Lebedieva ◽  
Olga Osaulchyk ◽  
Olha Dakaliuk

The aim of the paper is to examine the correlation of the knowledge gained by students in online and offline classes, consequently, the overall performance of e-learning, as well as the effectiveness of the certain language skills among the main four (listening, speaking, reading, writing) by virtue of students’ feedback and objective experimental results using statistical methods data processing. The paper demonstrates the results of the e-learning experimental research conducted during the academic year 2020/21, including the remote learning period due to the Covid19 pandemic situation in the spring semester, at the State Agrarian and Engineering University in Podilya, Kamianets-Podilskyi, Ukraine. Online study support for ESP was personally created as a four-credit course due to ECTS in the Moodle Learning Management System (LMS) with the application of Big Blue Button. The research sample is represented by 100 students majoring in veterinary medicine and enrolled in the mandatory subject of English for Specific Purposes. The group of students was enrolled in the lessons based on their bachelor curriculum. The subjects, referred to as experimental and control groups, accordingly, both wrote the primary test, at the beginning of the course, and the final one at the end. For pre-test content, the online standard test for B1 level was applied. The post-test was created by the educators, who were involved in the experiment. Due to the results procession and test analysis, it is admitted that the students of the experimental group showed slightly worse results in listening comprehension section, while having the same indicators concerning writing skills, and they had essentially worse outcomes in speaking and reading comprehension if compared to their peers from the control group. Mann-Whitney and Wilcoxon non-parametrical pair tests were selected to check the statistical hypotheses, due to the character of input data.


2021 ◽  
Vol 2 (2) ◽  
pp. 405-423
Author(s):  
Sri Wahyuni ◽  
Maulizan Maulizan ◽  
Yulidarawati Yulidarawati

This study is the use of English animation movie as a media in teaching speaking through e-learning process, and it is intended to improve the speaking ability of the students. The methodology used is classroom action research and SMA Keberbakatan Olahraga Negeri (SMAKON) Aceh as a research subject. The source of the data in this study is from the communication between teacher and students in teaching and learning process through e-learning. The instruments are used observation and test. The data observation is analyzed by using qualitative method and the data from the test is analyzed by using quantitative method. In the pre-test result, there are only 1 student who complete pre-test from the total 4 students who followed pre-test. The percentage is still under the predictive criteria, specifically ? 80% from the average score of students that is ? 65. Meanwhile, the post-test shown that all four students got exhaustive score with the percentage reached 50% and the score average reached 50. It means that X IPS-1 student’s improving speaking by using animation movie on e-Learning process at SMAKON is in good category. On the observation result of X IPS-1 students’ improving speaking on e-Learning process improves. Before the researcher implemented animation movie, the percentage only reached 25%, either student’s improving on e-Learning process or students’ activity during teaching and learning process. Then, the percentage increased to 100% for students’ improving speaking on e-Learning process and 83.75% for students’ activity during teaching and learning process after animation movie has implemented.


2016 ◽  
Vol 10 (1) ◽  
pp. 63 ◽  
Author(s):  
Ratna Sari Dewi ◽  
Ummi Kultsum ◽  
Ari Armadi

The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research (CAR) was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students. The result of the study showed the mean score’s pretest reached of 60.42 to 69.02 and post test’s score reached up to 78.77. It is important to describe that there is a significant improvement of 13.9% to 41.7% in post test 1 and 83.33% in post test 2. Therefore, the criteria of success had been determined. It is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students’ enthusiasm and motivation. Clearly, It gives positive improvement on students’ active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.


2017 ◽  
Vol 5 (8(SE)) ◽  
pp. 47-56
Author(s):  
J. Muthukumari ◽  
N. Ramakrishnan

Education is a product of experience - Technological tool enhances better teaching - learning process. It changes classroom dynamics also - An important outcome of e-learning is E content -The quality of education depends to great extent on the quality of teachers - The scores of the post test of experimental group (e-content in history) in PT design and the post test of experimental group (e-content in history) in PPT design are high. This may be due to the effect of e-content based teaching in history subject.


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