scholarly journals THE MAKING OF INTERACTIVE APPLICATIONS OF BEGINNING COUNTING WITH MONTESSORI METHOD FOR PUSTAKA ARRIDHO KINDERGARTEN

Author(s):  
Andito Haryo Saputro

<div align="center"><table width="627" border="0" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="627"><p>This study aims to create an interactive application of beginning counting with Montessori method that appropriate to apply as a source of learning in Pustaka Arridho kindergarten and know the appropriateness of interactive applications made</p><p>The research method used in this research is Research and Development (RnD) using ADDIE development model adapted from Lee &amp; Owens. The development model is divided into 5 stages: Analysis, Design, Development, Implementation, and Evaluation. In the development stage, RAD (Rapid Application Development) method is used. Interview methods, literature methods, and instrument methods is used in collecting data. Further, interactive applications validated or assessed by media experts and material experts.</p><p>The results showed that interactive applications on the lesson of beginning counting successfully created. That divided into 3 parts, that is knowing numbers, sorting numbers, and counting with numbers. Based on the results of the validation of interactive applications, the percentage of interactive applications appropriateness was obtained 96.6% of material experts, and 94.7% of media experts. This shows that the interactive applications that have been developed can be used as learning resources or learning media of beginning counting.</p></td></tr><tr><td valign="top" width="627"><p><strong>Keywords :</strong> Interactive Application, Beginning Counting, Montessori Method.</p></td></tr></tbody></table></div>

2021 ◽  
Vol 1 (2) ◽  
pp. 175-187
Author(s):  
Novita Anggestia ◽  
Triani Ratnawuri ◽  
Meyta Pritandhari

  Learning media is one of the needs that must be fulfilled in the learning process. The results of the pre-survey of learning media used in the Aliyah Ma'arif 9 Kotagajah Madrasah, researchers found several problems, namely the use of learning media that were less innovative in learning and the limitation of images in teaching books, worksheets and powerpoints so that students were not attracting attention in the learning process . So that learning media are needed that can attract the attention of students such as android applications, android application software assisted ispring suite as an economic learning media arranged concisely, clearly, and made in a practical form so that students are more interested and enthusiastic in learning and can understand the material. The development model used in this development is the ADDIE development model which consists of several stages, namely (Analysis, Design, Development, Implementation, and Evaluation). Based on the results of the development of android applications assisted by software ispring suite as an economic learning media it is known the results of recapitulation of data that have been carried out by learning media material experts on android applications with an average score of 86% included in the very feasible category and declared valid, the results of recapitulation from media experts with scores on average 87% fall into the category of very decent and declared valid. Furthermore, the practicality test by IPS X grade 1 students of Aliyah Ma'arif 9 Kotagajah gets an average score of 92.2% and falls into the very practical category so that it is declared practical. research shows that economic learning media using this android application is suitable for use in learning. Thus it can be concluded that the learning media of android applications are learning media that are valid and practical to be used in the learning process.


Author(s):  
Budi Yulianto ◽  
Rita Layona

The case of lost or missing children when people go traveling or in the hustle often occurs due to lack of parental supervision. These problems can be solved using Global Position System (GPS)-based navigation technology Location Based Service (LBS). This research aimed to determine the position of members of the community (such as family) who were lost or missing by using mobile devices. Rapid Application Development (RAD) was used for system development, which comprised the step of requirement or planning, system design, development, and cutover. The result of this research is a GPS-based application that is able to display the position of members of the community, the route to the location, and the media discussion (comments). The conclusions show that the application provides an easy and useful function in finding the location of the community member, displays the route to the location, and allows the interaction in the form of communication.


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Benny Angga Permadi

  The Development of IPA Module based on Islamic and scientific integration to Increase the Result Study of the Students in the sixth class in MIN 2 Mojokerto. This development of IPA module based on Islamic and scientific integration in MIN 2 Mojokerto is based on gaps include; first, the IPA result studies of the sixth class students in MIN 2 shows that 30% of students have not reach KKM score which is established 70; second, the IPA teaching material which is used has not an interesting design and the concept based on Islamic and scientific integration; third, there is not a teaching material which guides the students to get IPA concept as a medium for them to increase their beliefs toward Allah SWT. According to the research problem which is explained before, so the development of IPA module based on Islamic and scientific integration becomes an important thing to do. This development is to produce the development of IPA module based on Islamic and scientific integration; to know the specification, the use of, the effectiveness, and the interesting thing of IPA module based on Islamic and scientific integration in MIN 2 Mojokerto. The development of this module uses ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) development, model. These subject assessments for feasibility module are material expert, design expert, linguist, learning expert, and also the sixth class students in MIN 2 Mojokerto. The principal ways of this research are initial conditions analysis, the development of a planning module, a writing module, and an assessment module. The collecting data which are used include questionnaires, interview, and the result of studies.


2021 ◽  
Vol 6 (1) ◽  
pp. 40
Author(s):  
Ospa Pea Yuanita Meishanti

Augmented Reality is actually not something foreign to the general public, it's just that they don't know what Augmented Reality itself means, Augmented Reality cards can generally be found in some snacks, which the cards can be scanned through a special application available on the Playstore. However, currently researchers are making Augmented Reality for learning, in this case researchers are using bee metamorphosis, so learning becomes more interesting. This study aims to describe the feasibility of Augmented Reality media for bee metamorphosis and to determine student responses to the attractiveness of Augmented Reality media for bee metamorphosis. The development model used is the ADDIE model which includes: Analysis, Design, Development, Implementation and Evaluation. Products are validated by one media expert and one material expert. The attractiveness test was carried out on 5 students of MTs Al-Ihsan Kalijaring Jombang. Data obtained from media experts, namely 80% with proper qualifications, criteria from material experts, namely 88% with very decent qualifications, while from the data students get a score of 88.75% with qualifications strongly attractiveness. The results of the assessment of media experts, material experts and student responses show that the bee metamorphosis Augmented Reality can be used as a learning media.


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2020 ◽  
Vol 3 (1) ◽  
pp. 13-22
Author(s):  
Lydia Salvina Helling ◽  
Hasanudin Hasanudin ◽  
Endang Wahyudi ◽  
A.A.Gede Ajusta

Rumah Kost Hj. Gaby is one of the many boarding houses for rent around industrial areas and offices in the Tg. Priok area, North Jakarta. This boarding house still uses a board in front of the house to indicate that the house is rented out for boarding. This method is less effective in promoting the boarding house because prospective tenants must accidentally pass and see the promotion board. The down payment for boarding and monthly rent still has to meet directly with the owner of the boarding house so that it requires special time. The boarding rental information system that is designed is expected to help prospective tenants or tenants to make more practical order and payment transactions, in addition to helping boarding owners tidy up their boarding room rental management The methods used in this research are: interviews, observation, and literacy studies for data collection. Meanwhile, the model used for software development uses the Rapid Application Development Model (RAD). The results of this study are expected to assist boarding owners in promoting their boarding houses and also provide a more effective way of conducting transactions related to the boarding houses.


Teknodika ◽  
2017 ◽  
Vol 15 (1) ◽  
pp. 47
Author(s):  
Sri Harti ◽  
Nunuk Suryani ◽  
Deny Tri Ardianto

<p>Kartu Giling Huruf (KGH) as one of the learning media for reading needs to be developed, both in terms of shape, size, color, and material to be more interesting to children so that children will play this tool more often and more easily understand letters and vocabulary as contained in KGH. This research is intended to develop KGH as a medium for learning to read for early childhood 4-6 years old. The sampling procedure in this developmental research follows the ADDIE development model (analysis, design, development, implementation, and evaluation) which is carried out in Ar-Rohmah Kindergarten. The stages required observation time along with the development of KGH in semester 2, February - May in 2014/ 2015 academic year. The<br />results of the effectiveness test and trial development results showed that the KGH developed is ready to be used and produced in a wider scope.</p>


2017 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Maikel Bolung ◽  
Henry Ronald Karunia Tampangela

ABSTRAK Metodologi adalah sebuah pendekatan formal atau rangkaian dari tindakan untuk mengimplementasikan System development life cycle (SDLC) yang merupakan suatu proses pemahaman tentang bagaimana sebuah sistem informasi dapat mendukung kebutuhan bisnis, mendisain sistem, membangun dan menyajikannya kepada sebuah organisasi. Metodologi juga merupakan kerangka pijakan utama dalam perancangan dan pengembangan perangkat lunak untuk menghasilkan sebuah sistem informasi yang sesuai dengan kebutuhan bisnis suatu organisasi. Paper ini menjelaskan analisa pemilihan metodologi pengembangan perangkat lunak yaitu: Linear Sequential Model atau waterfall, Parallel Model, Iterative Model, Prototyping Model, RAD (Rapid Application Development) Model, Spiral Model, V-Shaped Model dan Agile Development. Hasil dari paper ini dapat memberikan pertimbangan untuk melakukan pemilihan dan penggunaan metodologi yang tepat berdasarkan kebutuhan, kelebihan dan kelemahan, juga faktor-faktor penilaian yang lain seperti keakraban dengan teknologi, kompleksitas sistem, keandalan sistem, waktu yang singkat dan tepat, hingga mereferensi beberapa jurnal ilmiah.


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