THE MAKING OF INTERACTIVE APPLICATIONS OF BEGINNING COUNTING WITH MONTESSORI METHOD FOR PUSTAKA ARRIDHO KINDERGARTEN
<div align="center"><table width="627" border="0" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="627"><p>This study aims to create an interactive application of beginning counting with Montessori method that appropriate to apply as a source of learning in Pustaka Arridho kindergarten and know the appropriateness of interactive applications made</p><p>The research method used in this research is Research and Development (RnD) using ADDIE development model adapted from Lee & Owens. The development model is divided into 5 stages: Analysis, Design, Development, Implementation, and Evaluation. In the development stage, RAD (Rapid Application Development) method is used. Interview methods, literature methods, and instrument methods is used in collecting data. Further, interactive applications validated or assessed by media experts and material experts.</p><p>The results showed that interactive applications on the lesson of beginning counting successfully created. That divided into 3 parts, that is knowing numbers, sorting numbers, and counting with numbers. Based on the results of the validation of interactive applications, the percentage of interactive applications appropriateness was obtained 96.6% of material experts, and 94.7% of media experts. This shows that the interactive applications that have been developed can be used as learning resources or learning media of beginning counting.</p></td></tr><tr><td valign="top" width="627"><p><strong>Keywords :</strong> Interactive Application, Beginning Counting, Montessori Method.</p></td></tr></tbody></table></div>