scholarly journals Pengembangan Strategi Pembelajaran Kontekstual Mata Kuliah Fotografi Pendidikan Program Studi Teknologi Pendidikan Universitas Negeri Jakarta

2021 ◽  
Vol 4 (1) ◽  
pp. 62-69
Author(s):  
Muhammad Fatih Abiyyu ◽  
Robinson Situmorang ◽  
Murti kusuma Wirasti

This development research aims to produce a product in the form of Rencana Perkuliahan Semester (RPS) by implementing contextual learning strategies and learning unit modules in the Education Technology Study Program at the State University of Jakarta. In this research development refers to the Dick & Carey model which consists of: identifying Instructional Goal (s), Conduct Instructional Analysis, Analyze Learners and Context, Write Performance Objective, Develop Instrument Assessment, Develop Instructional Strategy, Develop and Select Instructional Materials, Design and Conduct Formative Materials Evaluation of Instruction, and Revise Instruction. This development research product has gone through the formative evaluation stage, namely expert review and one to one. The results of the Expert Review from the learning design expert obtained a value of 3.75 (very good). material expert of 2.9 (good), and from media expert got a score of 3.85 (very good). Then the user evaluation (one to one) was conducted to users namely lecturers and students. One to one evaluation by lecturers received a score of 3.57 (very good) and evaluations conducted by students get a value of 3.7 (very good) .Based on these results, it can be concluded that the Rencana Perkuliahan Semester product in Education photography courses and learning unit modules is very good.

2019 ◽  
Vol 2 (2) ◽  
pp. 106-115
Author(s):  
Putri Purwaning ◽  
Retno Widyaningrum ◽  
Cecep Kustandi

This development research aims to develop an appropriate training program about module writing which intended to the Instructors of BPSDM Jakarta in order to increase ones’ knowledge and competencies in module writing. The program development refers to the Instructional Development Model by M. Atwi Suparman. Basde on these models, research and developmenta has been through the stages of assess needs to identify instructional goal, conduct instructional analysis, analyze learners and contexts, write performance objectives, develop assessment instrument, develop instructional strategy, develop and select instructional, and design and conduct formative evaluation. This research also developed a book of training program for Instructors, training module, and presentation media, in order to assist the training process. The evaluation of the training program includes two phases which consist of expert review and one-to-one evaluation. The evaluation scores from expert review phase by Instructional Design Expert is 3.73 which considered as very good, also the scores from media expert for learning source module is 3.88 which considered as very good and for presentation media 3.17 which considered as very good either. The one-to-one evaluation phase involved 3 Instructors and the scores obtained is 3 which considered as good. Based on the results of evaluation, it can be concluded that this training program is appropriate to be implemented in order to increase the competencies of module writing for the Instructors of BPSDM DKI Jakarta.


2020 ◽  
Vol 5 (2) ◽  
pp. 151-162
Author(s):  
Devi Wahyu Safitri ◽  
Zulkardi ◽  
Hapizah

Penelitian ini bertujuan untuk: (1) menghasilkan bahan ajar determinan dan invers matriks berbasis android untuk SMA Kelas XI yang valid dan praktis, dan (2) mengetahui efek potensialnya terhadap hasil belajar peserta didik kelas XI. IPA 6 SMA Negeri 8 Palembang yang terdiri dari 34 orang sebagai subjek penelitian. Penelitian ini merupakan jenis penelitian pengembangan atau development research yang terdiri dari dua tahapan, yaitu: tahap preliminary meliputi analisis dan desain, dan tahap formative evaluation meliputi self evaluation, prototyping (expert review, one to one, small group), dan field test. Teknik pengumpulan data dengan walkthrough, observasi, wawancara dan tes. Hasil dari penelitian ini adalah: (1) bahan ajar determinan dan invers matriks berbasis android untuk SMA Kelas XI terkategori valid dan praktis, dan (2) bahan ajar yang dikembangkan memiliki efek potensial terhadap hasil belajar peserta didik rata-rata terkategori baik, yaitu 13 orang memiliki kemampuan dalam kategori sangat baik, 12 orang terkategori baik, 4 orang terkategori cukup, dan 5 orang terkategori kurang.


2018 ◽  
Vol 1 (1) ◽  
pp. 8-22
Author(s):  
Dian Fitra ◽  
Ratu Ilma Indra Putri ◽  
Ely Susanti

Tujuan dari penelitian ini adalah untuk menghasilkan soal matematika serupa PISAmenggunakan konteks Lari yang valid, praktis dan memiliki efek potensial. Metode yangdigunakan adalah development research. Proses pengembangan dilakukan dalam duatahapan, yaitu Preliminary dan prototyping. Pada tahapan prototyping (formative evaluation)dibagi menjadi fase self evaluation, expert review & one-to-one, small group, dan field test.Pengumpulan data menggunakan teknik observasi, wawancara, walkthrough, dokumentasidan tes. Teknik analisis data yang digunakan adalah deskriftif kualitatif. Kesimpulan daripenelitian adalah sebagai berikut: (1)Peneliti menemukan beberapa strategi berbeda yangdilakukan oleh siswa untuk menyelesaikan soal yang diberikan; (2) Beberapa siswa memilikikemampuan dasar matematika yang baik dalam menyelesaikan soal yang diberikan, sepertikemampuan komunikasi, penalaran dan argumen, merumuskan strategi untuk menyelesaikanmasalah, dan melakukan operasi; (3) peneliti menemukan beberapa siswa yang melakukankesalahan pada penjumlahan bilangan desimal dan kesalahan dalam menkonversikan satuanwaktu, seperti menkonversikan detik ke jam.


2018 ◽  
Vol 2 (2) ◽  
pp. 53-67
Author(s):  
Ayu - Asmah ◽  
Tri Candra Wulandari

Games for growing and developing early childhood provides opportunity to be able to explore and interact with the surrounding environment. A good game form for early childhood is an educative game, a game that stimulates the child's thinking power and helps to optimize aspects of his development. The phenomenon of learning in early childhood at this time is more directed to the academic, so the principle of learning while playing is replaced with worksheets. The purpose of this study is to produce a suitable game of mahkota berteman to be used for learning to introduce concepts and symbols of numbers in early childhood, and improve the ability of early childhood in recognizing the concept and symbol of numbers. The study was conducted in ten stages according to Dick and Carey's Development Research theory (2011), (1) Identity Instructional Goal, (2) Conduct Instructional Analysis, (3) Analyze Learners and Contexts, (4) Write Performance Objectives, (5) Develop Assessment Instrumens, (6) Develop Instructional Strategy, (7) Develop and Select Instructional Materials, (8) Design and Conduct Formative Evaluation of Instruction, (9) Revise Instruction, (10) Design And Conduct Summative Evaluation. The results showed that mahkota berteman gamers were eligible for learning to introduce the concept and symbol of numbers in early childhood. Based on the data analysis of field test results using T test shows that the significance obtained by 0.000 is smaller on the significance used in this research that is 0,05 (sig = 0,000 0,05), thus H0 is rejected and H1 accepted. So the result this development research can be concluded that after using the mahkota berteman game befriending the ability of children in knowing the concept and the symbol of numbers to be better.


2021 ◽  
Vol 5 (1) ◽  
pp. 120
Author(s):  
Lumei Haryanti Kumbara ◽  
Rita Inderawati ◽  
Eryansyah Eryansyah

Abstract. The study aimed to find out the validity, practicality, and potential effect of the developed reading materials with local culture based descriptive texts. The development research consisted of analysis, design, evaluation and revision was used. Then, formative evaluation proposed by Tessmer (1993) was also used. In order to review the product, there were 2 experts in expert review, 3 students involved in one-to-one, 9 students involved in small group which were given the reading materials and 18 students involved in field test. The questionnaires and a test were used in order to collect the data. The results showed that the developed product was valid after being evaluated in expert review which was categorized as highly valid. The product was also practical after being evaluated in one-to-one and small group which were categorized as very highly practical. Then, the reading assessment also could be categorized as effective since there were 12 students reached the minimum mastery criterion Keywords: development research, local culture, descriptive texts.


EFEKTOR ◽  
2018 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Norma Diana Fitri

Penelitian ini bertujuan untuk mengembangkan video sex education untuk menstimulasi kemampuan sosial dan emosional anak usia dini. Model pengembangan yang digunakan dalam penelitian ini adalah model Borg and Gall (2007) yang terdiri sepuluh langkah. (1) Asses Needs To Identity Goal, (2) Conduct Instructional Analysis, (3) Analyze Learners And Context, (4) Write Performance Objectives, (5) Develop Assessment Instrument, (6) Develop Instructional Strategy, (7) Develop And Select Instructional Materials  , (8) Design And Conduct Formative Evaluation Of Instruction, (9) Revise Instruction, (10) Design And Conduct Summative Evaluation. Desain uji coba produk dalam penelitian ini melalui tiga tahap yaitu (a) validasi ahli, (b) uji coba kelompok kecil, (c) uji coba kelompok besar. Hasil uji coba selanjutnya diuji dengan Uji t yaitu untuk mengetahui peningkatan kemampuan kemampuan sosial dan emosionalanak usia dini dari hasil belajar antara memakai media dengan tidak memakai media. Hasil penelitian menunjukkan bahwa video sex education dapat menstimulasi kemampuan sosial dan emosional anak. Dari hasil analisis data memperoleh memperoleh nilai signifikasi 0,000 < 0,005 maka H0 ditolak. Dengan demikian dapat dikatakan adanya perbedaan pada rata-rata perlakuan sebelum dan sesudah dan rata-rata skor perlakuan sebelum dan sesudah perlakuan pada proses pembelajaran sex education dengan menggunakan video yang telah dikembangkan.


2019 ◽  
Vol 6 (1) ◽  
pp. 79-91
Author(s):  
Komarudin Komarudin ◽  
Prisma Teja Permana

Penelitian inibertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) matematika berbasis scientific approach yang layak dan menarik. Pengembangan LKPD dalam penelitian ini sesuai menggunakan prosedur development research yang melalui tiga tahapan yaitu self evaluation, expert review dan one-to-one, dan small group. Pengumpulan data dilakukan dengan teknik angket dan tes. Analisis data dilakukan dengan (1) deskriptif, data yang diperoleh dari teknik angket, seperti: data validasi dan respon peserta didik dan (2) jawaban peserta didik dianalisis secara deskriptif. Adapun hasil pengembangan ini adalah (1) Penilaian ahli materi mencapai kriteria interpretasi tinggi, dengan persentase rataan mencapai 70%, penilaian ahli media mencapai kriteria interpretasi sangat tinggi, dengan persentase rataan mencapai 80%, dan validasi oleh praktisi mencapai kriteria interpretasi tinggi, dengan persentase rataan 79%; (2) Respon peserta didik SD terhadap LKPD berbasis scientific approach pada uji kelompok kecil terhadap 10 peserta didik maupun uji kelompok besar dengan melibatkan 32 peserta didik mencapai kriteria sangat tinggi. Hal ini menunjukkan bahwa LKPD yang dikembangkan sangat menarik bagi peserta didik dan dapat digunakan sebagai salah satu media penunjang dalam pembelajaran.


Author(s):  
Heppy Zakiatun Nissa ◽  
Mustaji Mustaji ◽  
Hendratno Hendratno

The purpose of this research is to know the validity, practicality and effectiveness of media traditional jumping rope modification game to improve the development of gross motor and social of children. The research method used Dick and Carey model development research with the following steps: a). Analyzing the need, b.) Analyzing learning, c.) Analyzing child characteristics and learning context, d.) Formulating specific learning objectives, e.) Develop research instruments, f.) Develop learning strategies, g.) Develop teaching materials, h.) Designing and implementing formative evaluation, i.) Revising learning. The subject of research taken is kindergarten children aged 5-6 years as much as 54 children. The subject of research also involves 2 material experts and media experts. Data collection using a product feasibility test poll from media experts and material experts, interviews on individual trials, interviews on small group trials and observation sheets on field trials with indicators on gross motor development, among others, coordinated body movements to train flexibility, balance and agility, jump over obstacles with a height of 20-40 cm, and perform a leap of 38-60 cm towards the target with obstacles. As for indicators of social development, among others, obey the rules of the game, play with peers, be cooperative with friends, and realize the rights and interests of others. Data analysis techniques using the N-Gain Score index. Development research resulted the product of the Game media usage Guide Book of "Lokota" and the Media game "Lokota" that has got validation of material experts and media experts with excellent results so it is worth using.


2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Sonia Audra ◽  
Dharmono Dharmono ◽  
Sri Amintarti

Validation is an action taken to review the initial product, and then provides input for further improvement. This study aims to determine the validity of popular scientific books developed about the plant ethnobotany Nauclea subdita (Korth) Steud. in the Tamiang hill forest area of Tanah Laut Regency as teaching material in the form of popular scientific books. This research uses the development research method with the model of education design research (EDR) through formative evaluation of the tessmer test. The validation test was conducted by 2 expert validators. The results showed the popular scientific book Nauclea subdita (Korth) Steud. developed is classified as very valid, based on the results of expert validation which shows very valid criteria with a value of 90.63%.


2021 ◽  
Vol 9 (1) ◽  
pp. 1
Author(s):  
Anita Dianasari ◽  
Nurmida Catherine Sitompul ◽  
NFn Sugito

Learning is an important activity for students in school. Therefore school must provide a place for students to develop learning skills. One of them is by improving the learning guidance service by the Guidance and Counseling teacher. The goal of the research is to develop the classroom counseling material for guidance learning in 21st century for students of Vocational High School. This research is R & D. This development research refers to Dick and Carey (2001) which consisted 10 steps consisting of identify instructional goals, conduct instructional analysis, identify entry behaviours, write performance objectives, develop criterian reference tests, develop instructional strategy, develop and select instructional materials, develop and conduct formative evaluation, revise instructional, develop and conduct sumative evaluation. The researcher only applied 9 steps for the step 10 is revise instructional. The development of teaching materials were through some steps. They were the review of subject matter expert, learning design expert, small grup experiment test and field experiment test. This small group test were conducted to five students of SMKN 1 Kemlagi. Meanwhile, the field experiment test were conducted to 32 student of X MM 2 in SMKN 1 Kemlagi. The analysis of the result data in this research used qualitative and quantitative approach. The data from the expert which is in the form of suggestions and critics  was analized using qualitative approach meanwhile advisability data dan and opinion about advisability of teaching material described in the form of quantitative approach. This devolepment product can be used at school as one of the learning source in Vocational High school because of the result of validation experiment and experiment to student showed that the product is suitable to be used.AbstrakBelajar merupakan kegiatan inti peserta didik di sekolah. Oleh karena itu sekolah harus memberikan wadah kepada peserta didik untuk mengembangkan keterampilan belajar. Salah satunya dengan meningkatkan layanan bimbingan belajar oleh guru Bimbingan dan Konseling. Penelitian ini bertujuan mengembangkan materi layanan klasikal dalam bimbingan belajar pada abad 21 bagi peserta didik Sekolah Menengah Kejuruan. Penelitian ini termasuk dalam penelitian R & D. Pengembangan ini mengacu pada model pengembangan Dick and Carey (2001) yang terdiri dari 10 langkah yang meliputi: mengidentifikasi tujuan pembelajaran, melakukan analisis pembelajaran, menganalisis karakteristik peserta didik, merumuskan tujuan pembelajaran, mengembangkan instrumen penilaian, mengembangkan strategi pembelajaran, mengembangkan dan memilih bahan ajar, merancang dan melaksanakan evaluasi formatif, melakukan revisi serta mendesain dan melakukan evaluasi sumatif. Dalam penelitian ini, peneliti membatasi hanya pada langkah yang ke-9, yaitu melakukan revisi. Proses pengembangan bahan ajar ini melalui beberapa tahapan, yaitu review ahli isi, review ahli desain pembelajaran, uji coba kelompok kecil dan uji coba lapangan. Uji coba kelompok kecil dilakukan oleh peserta didik di SMK Negeri 1 Kemlagi sebanyak 5 orang. Sedangkan uji coba lapangan dilaksanakan kepada 32 peserta didik kelas X MM 2 SMK Negeri 1 Kemlagi. Analisis data hasil penelitian menggunakan pendekatan kualitatif dan kuantitatif. Data berupa saran dan kritik dari ahli dan peserta didik dianalisis dengan pendekatan kualitatif, sedangkan data kelayakan mengenai kesesuaian bahan ajar diolah dengan pendekatan deskriptif kuantitatif. Produk pengembangan ini bisa dipakai di sekolah sebagai salah satu sumber belajar di SMK karena hasil validasi ahli dan uji coba kepada peserta didik menunjukkan produk masuk dalam kriteria layak.


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