scholarly journals Gross Motor and Social Development of Children Development Media of Traditional Jumping Rope Modification Game

Author(s):  
Heppy Zakiatun Nissa ◽  
Mustaji Mustaji ◽  
Hendratno Hendratno

The purpose of this research is to know the validity, practicality and effectiveness of media traditional jumping rope modification game to improve the development of gross motor and social of children. The research method used Dick and Carey model development research with the following steps: a). Analyzing the need, b.) Analyzing learning, c.) Analyzing child characteristics and learning context, d.) Formulating specific learning objectives, e.) Develop research instruments, f.) Develop learning strategies, g.) Develop teaching materials, h.) Designing and implementing formative evaluation, i.) Revising learning. The subject of research taken is kindergarten children aged 5-6 years as much as 54 children. The subject of research also involves 2 material experts and media experts. Data collection using a product feasibility test poll from media experts and material experts, interviews on individual trials, interviews on small group trials and observation sheets on field trials with indicators on gross motor development, among others, coordinated body movements to train flexibility, balance and agility, jump over obstacles with a height of 20-40 cm, and perform a leap of 38-60 cm towards the target with obstacles. As for indicators of social development, among others, obey the rules of the game, play with peers, be cooperative with friends, and realize the rights and interests of others. Data analysis techniques using the N-Gain Score index. Development research resulted the product of the Game media usage Guide Book of "Lokota" and the Media game "Lokota" that has got validation of material experts and media experts with excellent results so it is worth using.

2021 ◽  
Vol 4 (1) ◽  
pp. 62-69
Author(s):  
Muhammad Fatih Abiyyu ◽  
Robinson Situmorang ◽  
Murti kusuma Wirasti

This development research aims to produce a product in the form of Rencana Perkuliahan Semester (RPS) by implementing contextual learning strategies and learning unit modules in the Education Technology Study Program at the State University of Jakarta. In this research development refers to the Dick & Carey model which consists of: identifying Instructional Goal (s), Conduct Instructional Analysis, Analyze Learners and Context, Write Performance Objective, Develop Instrument Assessment, Develop Instructional Strategy, Develop and Select Instructional Materials, Design and Conduct Formative Materials Evaluation of Instruction, and Revise Instruction. This development research product has gone through the formative evaluation stage, namely expert review and one to one. The results of the Expert Review from the learning design expert obtained a value of 3.75 (very good). material expert of 2.9 (good), and from media expert got a score of 3.85 (very good). Then the user evaluation (one to one) was conducted to users namely lecturers and students. One to one evaluation by lecturers received a score of 3.57 (very good) and evaluations conducted by students get a value of 3.7 (very good) .Based on these results, it can be concluded that the Rencana Perkuliahan Semester product in Education photography courses and learning unit modules is very good.


2021 ◽  
Vol 9 (3) ◽  
pp. 125-128
Author(s):  
Dhanya M Nair

Introduction: Globally 200 million children do not reach their developmental potentials in their first five years. The early identification of developmental delay is very critical . This study was undertaken to assess the developmental milestones of toddlers at selected areas of Nedumkandam, Idukki district, Kerala. Method: The present study was an explorative study of 120 toddlers between the age group of 30-36 months from selected areas of Nedumkandam. Data were collected by using Modified ages and stages questionnaire. It is a series of questionnaires designed to screen the developmental performance of toddlers in the areas of communication, gross motor skill, fine motor skill, cognitive, and social development. The scale was answered ‘yes’ or ‘sometimes’ or ‘not yet’. The total score is 60 and score range of 41-60 as normal development, 31-40 as mild delay and 0-30 as delayed. Result: The result indicated that 76.7% of toddlers are having normal development up to the age, 20% are having mild delayed development and 3.3% are having delayed development. Regarding the aspects of development it has been noted that mean score of gross motor development is 11.1 , fine motor development is 10.9, cognitive development is 9.3 social development is 10.7 and communication is 9.1. There is no association of developmental milestones with selected demographic variables. Conclusion: The study was concluded that majority of the toddlers achieved the developmental milestones as per the age. The study also revealed that there was no association with selected demographic variables.


2017 ◽  
Vol 5 (1) ◽  
pp. 29-44 ◽  
Author(s):  
Matthias O. Wagner ◽  
E. Kipling Webster ◽  
Dale A. Ulrich

The Test of Gross Motor Development, 3rd Edition (TGMD-3) is a process-oriented fundamental movement skill assessment to examine the movement patterns displayed by children between the ages of 3 and 10 years. Within this paper, results of a pilot study on the reliability, validity, and measurement invariance across gender of the TGMD-3 (German translation) are presented. In total, performances of 189 typically developing children (99 boys, 90 girls, 56 kindergarten children, 133 elementary school children, Mage = 7.15 ± 2.02 years) are analyzed. Results provide preliminary evidence for test-retest, interrater and intrarater reliability, internal consistency, age- and gender- specific performance trends, factorial validity, measurement invariance across gender, divergent validity, and ball skill–related concurrent and predictive validity of the TGMD-3 (German translation). Subsequent research should be focused on a verification of the present findings on a representative database to foster the application of the TGMD-3 (German translation) in different settings.


Author(s):  
Marzieh Eliassy ◽  
Daryoush Khajavi ◽  
Shahnaz Shahrjerdi ◽  
Masoud Mirmoezzi

Background: Social development is a fundamental aspect of motor development in children. It has been shown that children with learning disorders have different gross motor skills and physical activity compared to typically developing peers. Objectives: Since developmental domains interact with each other and children with learning disabilities often have difficulties that go far beyond those in school homework, the purpose of this study is to investigate the relationship between physical activity and gross motor skills with social development for children with learning disabilities. Methods: In children with learning disorder (n = 82; 49 boys, 33 girls), gross motor skills and physical activity were assessed respectively with the Test of Gross Motor Development-2 and Past Year Physical Activity Questionnaire. Vineland Social Maturity Scale was used to evaluate the social development of participants. The Pearson correlation coefficient is used to association between variables. The significance for test was set at P < 0.05. Results: Locomotor and object-control were significantly associated with social development (r = 0.60, P < 0.001) and (r = 0.44, P = 0.003), respectively. Organized activities were significantly associated with social development (r = 0.69, P = 0.001). Also, gross motor skills and organized activities were able to predict the social development of children with learning disorder (R2 = 0.29, F = 15.78). Conclusions: Children with higher levels of organized activities and motor skills had higher social development. As a result, gross motor skills and organized physical activity are especially important for children with learning disabilities.


2017 ◽  
Vol 29 (10) ◽  
pp. 1726-1731 ◽  
Author(s):  
Thanda Aye ◽  
Khin Saw Oo ◽  
Myo Thuzar Khin ◽  
Tsugumi Kuramoto-Ahuja ◽  
Hitoshi Maruyama

Author(s):  
Sus Indrawati ◽  
Bachtiar S. Bachri ◽  
Andi Mariono

This research aims to determine the effect of the "Smart Spontaneity" circuit game on the gross motor and social development of group A children in Wiyung sub-district, Surabaya. This research is based not only on the problems that occur in group A children in Wiyung Subdistrict, Surabaya, it is also based on innovations in learning done in kindergartens. This research uses a quantitative approach and uses a type of experimental research. The population in this study used all students in the two schools included in the Wiyung sub-district, namely AT Taqwa Kindergarten and Taman Ananda Kindergarten with almost the same characteristics. Sampling in this study uses cluster random sampling techniques, so the samples used in this study are students A1 and A2 in At Taqwa Kindergarten and A1 and A2 in Taman Ananda Kindergarten. The techniques and data collection used are Pretest and Posttest which have a function to find out the influence of spontaneous intelligent circuit play on the gross and social motor development of group A children. The results of this study are (1) there is the influence of spontaneity smart circuit play on the gross motor development of group A children in Wiyung Subdistrict, Surabaya, (2) there is an influence of games on the social development of group A children in Wiyung Subdistrict, the results were obtained tcount> ttable with a real level of 5% so that 9.2> 0.5 with the average difference in the experimental class and the control class . The average experimental class was 21.4 and the average control class was 13.2. Based on the results of data analysis, it can be concluded that the circuit game "Smart Spontaneity" affects the gross motor development of children in group A and the game circuit "Smart Spontaneity" affects the social development of children in group A in Wiyung District, Surabaya.


2017 ◽  
Vol 1 (1) ◽  
pp. 85
Author(s):  
Delfi Yendri

This research is motivated by the poor results of Study Social Sciences (IPS) Student Class VI SDN 024 Tarai Bangun Kecamatan Tambang. This study aims to determine the resulting increase studying social sciences (IPS) student class VI SDN 024 Tarai Bangun Kecamatan Tambang through the application of learning strategies go to yuor post, which carried out for 1 month. The subjects were VI SDN 024 Tarai Bangun Kecamatan Tambang by the number of students as many as 38 people. Form of research is classroom action research. The research instrument consists of instruments and instrument performance data collection activity observation sheet form teacher and student activity. Based on the research, the conclusion to this study is based on the analysis and discussion in chapter IV can be concluded that the application of learning strategies go to yuor post can improve learning outcomes in the subject of social sciences grade VI SDN 024 Tarai Bangun Kecamatan Tambang. Evidenced by the increase in learning outcomes before action to the first cycle, to cycle II. Before the act of student learning outcomes classified as unresolved with an average of 59%, an increase in the first cycle by an average of 69%. While the results of student learning in the second cycle must be increased by an average of 75% with the category completed.


Edupedia ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 67-77
Author(s):  
Farhatin Masrurah ◽  
Khulusinniyah Khulusinniyah

The first five years of a children’s age is the period of rapid growth with physical and motor development. Those process will develop well if stimulated continuously. Early childhood always identic with high activity requires the opportunity to express their abilities. Therefore playing method is very urgent inchildren’s gross motor skills and fine motor skills development through a variety of playing activities both indoors and outdoors. Playing is an activity that cannot be separated from early childhood’s world. All playing activities will be carried out happily. By the same token learning by playing will be done happily without any sense of being forced or oppressed.


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