scholarly journals Ragam Storyboard Untuk Produksi Media Pembelajaran

2021 ◽  
Vol 4 (1) ◽  
pp. 108-120
Author(s):  
Imbar Kunto ◽  
Diana Ariani ◽  
Retno Widyaningrum ◽  
Regita Syahyani

The media producer must be able to design the message and then simultaneously visualize the idea of the message before continuing it at the next production stage of various media formats that may be developed for learning. As for seeing the needs of the Education Technology study program students related to the production of learning media, the researcher determined the purpose of this study was to produce a variety of storyboards for the production of instructional media. The ADDIE development framework is used in this development research, while the procedures in this model are carried out linearly or a work process will occur continuously. The following are the steps that will be carried out in this research: Analysis (Analyze.), Design (Design), Development (Implementation), Implementation (Implementation), Evaluation (Evaluation). The output in the form of a storyboard for digital media production is the result of this development, which consists of two storyboard template formats based on linear and non-linear presentation flows. Mahasiswa sebagai media developer harus mampu mendesain pesan kemudian secara simultan melakukan visualisasi ide dari pesan tersebut sebelum melanjutkannya pada tahap produksi selanjutnya dari beragam format media yang mungkin dikembangkan untuk pembelajaran. Adapun melihat kebutuhan dari para mahasiswa terkait produksi media-media pembelajaran, maka dengan ini peneliti menentukan tujuan dari penelitian ini adalah menghasilkan ragam storyboard untuk produksi media pembelajaran. Model pengembangan yang digunakan pada penelitian pengembangan ini adalah dengan menggunakan framework ADDIE, adapun pada ADDIE ini dilakukan secara linear atau akan terjadi proses kerja yang dilakukan secara kontinyu prosesnya. Berikut langkah-langkah yang akan dilakukan dalam penelitian ini: Analisis (Analyze.), Desain (Design), Pengembangan (Development), Implementasi (Implementation), Evaluasi (Evaluation). Hasil dari penelitian pengembangan ini adalah produk berupa storyboard untuk produksi media digital berdasarkan alur penyajian yang terdiri dari dua format template storyboard linear dan non-linear.

2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


2021 ◽  
Vol 1 (2) ◽  
pp. 151-161
Author(s):  
Virlya Rahma Ilana ◽  
Edy Hidayat ◽  
Octi Rjeky Mardasari

Abstract: The purpose of this development is to develop podcast media in Mandarin learning that focuses on listening skill of Chinese Language Education Study Program students 2019, State University of Malang.The development model used is the ADDIE model with five development stages, including analysis, design, development, implementation, and evaluation. The media developed by the researcher of this present study has been validated by media experts and material experts and tested on the 2019 Chinese language education study program students who take Listening 1. Development data were obtained from validation questionnaires for media experts and material experts, observation sheets, and questionnaires for the student. The results showed that the use of this podcast media helps in improving students' listening skill and also explains vocabulary in easy-to-understand podcast media. In addition, this podcast media is suitable to be used as a learning resource in improving students' listening skill. Based on the above discussion, it can be concluded that this podcast media can be used to practice Chinese listening skills. Keywords: development, podcast media, listening skill Abstrak: Penelitian dan pengembangan ini bertujuan untuk mengembangkan media pembelajaran podcast dalam pembelajaran bahasa Mandarin yang berfokus pada keterampilan Menyimak mahasiswa Prodi Pendidikan Bahasa Mandarin angkatan 2019 Universitas Negeri Malang. Model penelitian dan pengembangan yang peneliti gunakan adalah model ADDIE yang berisi lima tahapan pengembangan, yaitu tahap analisis, tahap perancangan, tahap pengembangan, tahap implementasi, dan tahap evaluasi. Media yang dikembangkan oleh peneliti telah divalidasikan kepada ahli media dan ahli materi, serta telah melalui uji coba pada mahasiswa Prodi Pendidikan Bahasa Mandarin angkatan 2019 yang mengambil mata kuliah Menyimak 1. Data pengembangan didapatkan dari lembar angket validasi ahli media dan ahli materi, lembar observasi, dan lembar angket mahasiswa. Hasil penelitian menunjukkan bahwa penggunaan media podcast yang dikembangkan oleh peneliti membantu dalam meningkatkan keterampilan Menyimak mahasiswa dan juga penjelasan kosakata dalam media podcast yang mudah dipahami. Selain itu media yang dikembangkan oleh peneliti sudah sesuai untuk digunakan sebagai sumber belajar dalam meningkatkan keterampilan Menyimak mahasiswa.  Berdasarkan pembahasan di atas, dapat disimpulkan bahwa media podcast yang dikembangkan oleh peneliti dapat digunakan untuk melatih keterampilan Menyimak bahasa Mandarin. Kata kunci: pengembangan, media podcast, keterampilan menyimak


Biosfer ◽  
2021 ◽  
Vol 14 (2) ◽  
pp. 285-305
Author(s):  
Adi Hartono ◽  
Indayana Febriani Tanjung ◽  
Irwan Syahputra

Nowadays, the world is being hit by a Corona virus outbreak which has an impact on every line of life including the field of Education which encourages students to take online learning. This study aims to develop a Virtual Laboratory of Andaliman Network Culture integrated with Islamic values as an interactive learning media to overcome problem obstructions in practicum activities as well as to strengthen the internalization of Islamic values and insights into the local potential of students in The State Senior High School 11 Medan, North Sumatera, Indonesia. This research was conducted using Research and Development (R & D) with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). The results showed that the percentage of media validity by Material Expert validators was 98.61%, Islamic Values Material Expert validators were 90.62%, Virtual Laboratory Expert validators were 93.96%, and Field Practitioner Expert validators (Biology Teachers) were 93.75% with the category of evaluation of all validators as very good. Meanwhile, the percentage of student responses to the media reached 63.88% in the good category. Thus, it is highly recommended to use the Virtual Laboratory which was developed because it has tested validly to increase understanding about mechanism Plant Tissue Culture with Islamic Values and Local Potential. 


2021 ◽  
Vol 5 (2) ◽  
pp. 989-1002
Author(s):  
Melinda Safitri ◽  
Henny Dewi Koeswanti

Media pembelajaran merupakan suatu perangkat pembelajaran yang digunakan oleh seseorang untuk mempermudah dalam penyampaian materi ketika proses belajar mengajar. Media pembelajaran yang dibutuhkan pada era ini yaitu media pembelajaran berbasis digital. Media pembelajaran yang digunakan di SD N Kupang 1 masih konvensional, sehingga dibutuhkan media pembelajaran yang interaktif dan menarik. Tujuan dari penelitian ini yaitu untuk mengetahui tingkat validasi dari ahli materi dan ahli media. Jenis penelitian dan pengembangan media pembelajaran menggunakan metode Research and Development atau (R&D). Penelitian ini dilaksanakan menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Namun pada penelitian ini tidak semua tahap dapat dilaksanakan dikarenakan adanya pandemi covid-19yang mengharuskan siswa belajar secara daring / online. Penelitian ini hanya sampai pada tahap pengembangan prosuk kemudian dilakukan uji validitas. Hasil validitas yang diperoleh dari ahli materi memperoleh persentase sebesar 67% dengan kriteria tinggi, sedangkan hasil validitas yang diperoleh dari ahli media memperoleh presentase sebesar 93% dengan kriteria tinggi. Berdasarkan presentase yang diperoleh Media Pembelajaran “KELAS BANGTAR” berbasis Adobe Flash untuk Meningkatkan Hasil Belajar Matematika kelas IV Sekolah Dasar dapat dikatakan layak unruk digunakan.


2020 ◽  
Vol 8 (2) ◽  
pp. 70-74
Author(s):  
M. Agphin Ramadhan ◽  
R. Eka Murtinugraha

The purpose of this research is to develop an e-module for the Statistics subject in the Building Engineering Education study program, Jakarta State University. E-module development using Adobe InDesign software. This research is included in development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, dan Evaluation). Two experts, who are material experts and media experts, validate the product. The product is an e-module which consists of 6 modules. Based on the validation, the average score of the material expert's assessment of modules 1 - 6 was 84% in the very feasible category. The average score of the media expert's assessment of modules 1 - 6 is 88.67% in the very feasible category. Based on the results of the validation, the Statistics E-Module is very feasible to use.


2019 ◽  
Vol 17 (2) ◽  
pp. 27-37
Author(s):  
Pratiwi Apriniya ◽  
Mimin Nur Aisyah

This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount  -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2020 ◽  
Vol 5 (2) ◽  
pp. 176
Author(s):  
Maulana Muhamad Sulaiman ◽  
Romi Andrianto ◽  
Muhamad Arief Yulianto

The language and automata theory are which required course must implemented by college student in informatic engineering study program. In this course, there are finite state automata (FSA) and deterministic finite automata (DFA) which are important materials in language and automata theory. This material requires more understanding of mathematical logic from students to determine an input which can be accepted or rejected in an abstract machine system. The assist students  to understand the material, it is need to develop the learning media for mobile learning applications for language  and automata theory on finite state automata (FSA) and deterministic finite automata (DFA) based on android as an evaluation of learning media for students. And the development of this learning media use the ADDIE development model (analysis, design, development, implementation, evaluation) to  design language and automata theory applications learning so can be support the learning process for students and then assist lecturer to explain the material more dynamic and applicative.


2020 ◽  
Vol 25 (1) ◽  
pp. 279-291
Author(s):  
Lejla Šehić ◽  
Almir Peštek

Although the Internet has become the essence of communication, from an advertiser’s perspective digital advertising remains underexplored. This paper examines the effects of digital media buying efforts on advertisers in Bosnia and Herzegovina, while looking into the methodology of digital media usage behind the actual effects. A combination of secondary research analysis and qualitative research techniques was used. The empirical part is based on in-depth interviews with advertisers and representatives from the digital advertising industry.Perceptions and knowledge of digital advertising are the key drivers for a successful implementation of digital media buying, and advertisers in Bosnia and Herzegovina are aware of its most distinctive qualities. The success of the media buying campaigns relies on brand objectives and choosing the means suited for fulfilling the given goals, which in turn leads to the findings that the focus of companies’ strategies is directed towards the cost-efficient medium usage, rather than solely performance-oriented ones. Measurement of the effects and return on the investment depends on the success of setting up a goal and isolating digital from other marketing efforts.


2021 ◽  
Vol 2 (1) ◽  
pp. 140-149
Author(s):  
Pungki Indarto ◽  
Gatot Jariono ◽  
N Nurhidayat ◽  
Maladhan Fajar Ridlo ◽  
Iwan Hermawan

Abstract.The purpose of this research is to develop learning management on Schoologybasedbadminton courses. The results are expected to know the validity,effectiveness, and response of students to the management of the learning. Theresearch was conducted in the FKIP UMS Sports Education Study Program. Thesubject of the study is a seventh-semester student in 2020. Research methods used byADDIE (Analysis, Design, Development, Implementation, Evaluation). The resultsshowed that the study of material experts obtained a score of 44 with a percentageof 81.43% with a very valid category. Media experts with a score of 85 with apercentage of 79% are included in the Valid criteria. Effectiveness of learningmanagement of 1.12 including Strong Effect. Students' responses to learningmanagement used scored an average of 80, 96%. This research concludes that thedevelopment of schoology-based learning management can be applied in badmintonlearning in universities.Keywords: management development, Schoology, badminton.


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