scholarly journals PERANCANGAN SISTEM E-LEARNING BERBASIS LMS MOODLE PADA MATA KULIAH ALGORITMA DAN PEMROGRAMAN DI PROGRAM STUDI PENDIDIKAN TEKNIK INFORMATIKA DAN KOMPUTER UNIVERSITAS NEGERI JAKARTA

2021 ◽  
Vol 5 (2) ◽  
pp. 15-22
Author(s):  
Septiani Dian Lestari ◽  
Hamidillah Ajie ◽  
M. Ficky Duskarnaen

Perkuliahan Algoritma dan Pemrograman di Program Studi Pendidikan Teknik Informatika dan Komputer Universitas Negeri Jakarta selama ini menggunakan pembelajaran tatap muka di kelas belum memanfaatkan e-learning. Hasil yang didapat dari pembelajaran ini belum sesuai dengan harapan dosen pengampu karena banyak mahasiswa yang mengulang dan mahasiswa tidak aktif saat diskusi di kelas. Penelitian ini bertujuan untuk mengetahui bagaimana rancangan sistem e-learning berbasis LMS MOODLE pada mata kuliah Algoritma dan Pemrograman di Program Studi Pendidikan Teknik Informatika dan Komputer Universitas Negeri Jakarta. Penelitian ini menggunakan metode penelitian rekayasa teknik. Untuk pembuatan sistem e-learning berbasis LMS MOODLE menggunakan model ADDIE. Pengujian sistem e-learning yang telah dibangun dilakukan dengan Uji Ahli Media dan User Acceptance Test kepada dosen pengampu mata kuliah Algoritma dan Pemrograman dan mahasiswa Pendidikan Teknik Informatika dan Komputer 2018 yang mengambil mata kuliah tersebut. Berdasarkan hasil pengujian oleh ahli media mendapat hasil CVR sebesar 0,9 yang berada pada kriteria layak. Selanjutnya hasil pengujian User Acceptance Test dosen pengampu dari indikator menyatakan kemudahan e-learning mendapatkan nilai prosentase sebesar 91% (valid atau sesuai). Dan dari indikator yang menyatakan tampilan e-learning mendapatkan nilai prosentase sebesar 80% (valid atau sesuai). Serta hasil pengujian User Acceptance Test mahasiswa dari indikator yang menyatakan kemudahan e-learning mendapatkan nilai prosentase sebesar 82% (valid atau sesuai). Dan rata-rata indikator yang menyatakan tampilan e-learning mendapatkan nilai prosentase sebesar 73% (cukup valid atau cukup sesuai). Maka dapat disimpulkan bahwa e-learning berbasis LMS MOODLE dikategorikan “sesuai” dan memiliki kemudahan dalam penggunan serta memiliki tampilan yang user friendly.

2021 ◽  
Vol 10 (1) ◽  
pp. 8-14
Author(s):  
Eko Hadi Gunawan ◽  
Muhammad Galih Wonoseto ◽  
Sekar Minati ◽  
Muhammad Taufiq Nuruzzaman

The success of JISKa is inseparable from the role of reviewers and authors. Unfortunately, JISKa had never been assessed or evaluated by reviewers and authors despite the fact that assessment from the reviewers and authors would be valuable feedback for JISKa’s self-evaluation. Therefore, survey-based research has recently been conducted to assess JISKa’s performance using the User Acceptance Test of OJS version 2.4.8.0. This study used a survey method to obtain an assessment and evaluation from reviewers and authors related to JISKa.The respondents in this study consist of 68 authors and 26 reviewers. The result of this study stated that 91.2% of the authors and 84.6% of reviewers are satisfied with JISKa. A percentage number of 100% of writers and reviewers wants JISKa to raise its level of Sinta accreditation. This accreditation is awarded in 2018 and will end in 2023. JISKa is now on Sinta 4.The JISKa website appearance looks good and easy to use. The dashboard on the JISKa page is user-friendly for the author. However, the current version of JISKa OJS 2.4.8.0 needs to be upgraded to OJS version 3. There are some points for the future consideration of JISKa: JISKa needs to promote itself more, upgrade the OJS version, and provide the reviewers with certificates of appreciation for future consideration.


2020 ◽  
Vol 6 (2) ◽  
pp. 67-76
Author(s):  
Hulwah Zahidah ◽  
Amalia Rahmah

STT Terpadu Nurul Fikri adalah salah satu instansi yang memanfaatkan teknologi dalam mengembangkan kegitan belajar mengajar dengan menggunakan e-learning sebagai media utamanya. Namun, kondisi eLen saat ini masih kurang mendukung pembelajaran mahasiswa, dibuktikan dengan tidak tersedianya beberapa fitur yang dibutuhkan oleh pengguna. Hal tersebut didukung dari hasil penyebaran kuesioner yang mengacu pada usability, bahwa eLen memiliki permasalahan. Dengan adanya permasalahan tersebut maka diperlukan peningkatan e-Len STT NF dengan membuat rancangan solusi desain berdasarkan kebutuhan pengguna menggunakan User Centered Design (UCD). Dari masalah yang sudah didapat akan dilakukan user research, lalu dilakukan pembuatan prototype yang mengacu pada hasil user research. Prototype yang telah dibuat akan diuji dengan menggunakan metode usability testing dan system usability scale. Hasil usability testing menyatakan bahwa prototype website eLen STT NF yang telah dilakukan berbasis UCD sudah cukup baik dan sudah sesuai dengan kebutuhan pengguna. Sementara itu, hasil System Usability Scale (SUS) menyatakan bahwa Skor SUS dari website eLen STT NF berbasis UCD adalah 78.61. Tahap selanjutnya, akan dilakukannya implementasi Moodle yang kemudian akan dilakukan  pengujian kembali dengan menggunakan User Acceptance Test (UAT). Kemudian hasil dari UAT menyatakan bahwa implementasi eLen STT NF sudah cukup baik didapat dari jumlah nilai rata-rata pengujian berdasarkan 14 pertanyaan sebesar 83,57%.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Mamay Syani ◽  
Nindi Werstantia

Ordering catering is an activity undertaken by customers to buy products in the form of food packages. In Cimahi Catering catering ordering process is done by customers by coming directly to the location or calling to Cimahi Catering. Based on interviews with the authors related parties, in the process of ordering catering there are some customers who complain about the order process is due to take time, energy and more costs. In the case of recording data ordering was deemed less effective because the data is still conventional. This is at risk of logging errors. As a solution of these problems the authors build an Application Ordering Catering Based Android Mobile to assist in the process of ordering catering by customers and the management of reservation data catering by the Cimahi Catering. Research methodology used is Extreme Programming method. In making this application the author uses android programming base and MySQL as the data storage. This application is made to efficiently time, effort and produce accurate information. The results of testing the built application has a performance that suits the needs of the user. Based on the results of User Acceptance Test get a positive response with 85% percentage. Keyword: Android, application, catering, mobile, ordering, uat


2021 ◽  
Vol 11 (9) ◽  
pp. 3914
Author(s):  
Chi-Wai Kan ◽  
Yin-Ling Lam

Smart wearable textiles can sense, react, and adapt themselves to external conditions or stimuli, and they can be divided into active and passive smart wearable textiles, which can work with the human brain for cognition, reasoning, and activating capacity. Wearable technology is among the fastest growing parts of health, entertainment, and education. In the future, the development of wearable electronics will be focused on multifunctional, user-friendly, and user acceptance and comfort features and shall be based on advanced electronic textile systems.


2021 ◽  
Vol 3 (1) ◽  
pp. 1-6
Author(s):  
Novia Sulistyowati ◽  
Rahmat Robi Waliyansyah ◽  
Febrian Murti Dewanto

A traditional house is a house that has a unique building characteristic in an area that describes the culture of the area itself. Traditional houses are also unique in terms of form, function and meaning of the building. As Indonesians, we must introduce one of the existing cultures so that it is not forgotten by the community, especially school children. Judging from the development of technology, we must make new things in introducing traditional houses. From the results of research conducted at SD IT BINA INSANI, the teachers there still use conventional media in the form of textbooks and thematic books for the learning process. Therefore, the authors created an application to introduce western Indonesian traditional houses using Augmented Reality called RA-IBB as an introduction medium. This application is based on Android so that teachers can easily explain material about traditional houses and can show traditional houses in 3D without having to come directly to the province. And for students to be able to study traditional houses wherever and whenever. The making of this application uses the waterfall method for the development stage. The RA-IBB application contains materials about western Indonesian traditional houses and their 3d objects and quiz questions that use random shuffle algorithm questions. The random shuffle algorithm is a randomized question from an array or record. Based on the User Acceptance Test (UAT) for teachers, the results obtained from several aspects, namely the design aspect yields a percentage of 91%, the application information aspect produces a percentage of 91.


2020 ◽  
Vol 4 (1) ◽  
pp. 11-22
Author(s):  
Deli Deli

Implementation of Augmented Reality for Earth Layer Structure on Android Based as A Learning Media isa research that aims to help in presenting material to Elementary School children. The research methodchosen in the completion of this study uses the 4D method (Define, Design, Develop and Disseminate) witha data collecting method using Technology Acceptance Model (TAM) built one construct with threedimensions of user assessment level of technology acceptance to support the basis of questionnaire design.AR design supported by 3D models, in order to be able to support the details of each explanation of thematerial contained, thus helping users to understand the material and ease of interaction on the media.The final result obtained in this research is that the application is stated to be able to help the school, it is used as a media display in the classroom so students do not need to imagine themselves, but simply byusing learning media is able to present the material to students.Keywords: Learning Media, 4D Method, User Acceptance Test, Augmented reality, Android.


2021 ◽  
Vol 1783 (1) ◽  
pp. 012122
Author(s):  
Faried Effendy ◽  
Octa Dwi Kurniawati ◽  
Guntung Priambada
Keyword(s):  

INOVA-TIF ◽  
2018 ◽  
Vol 1 (2) ◽  
pp. 61
Author(s):  
Ardiyantoko Ardiyantoko ◽  
Novita Br. Ginting ◽  
Dewi Primasari

<p>Proses data barang di Balai Karantina Pertanian Bogor masih dilakukan secara manual dengan kinerja yang sangat lamban serta pencatatan dalam buku besar yang sangat sederhana. Dalam proses pengelolaan data barang sangat diperlukan ketelitian, kecepatan serta ketepatan dalam pendataan barang yang akan dikelola, sesuai dengan kebutuhan administrasi sehingga tidak terjadi kesalahan dalam proses pelaporan. Diperlukan sebuah pengelolaan data barang yang tepat agar mendapatkan laporan yang sesuai seperti yang diinginkan. Diperlukannya keakuratan kinerja dalam pembuatan pengelolaan data barang dan laporan yang rapi, cepat dan akurat. Aplikasi yang akan dibangun menggunakan metode waterfall dalam pengembangan sistemnya. Perancangan sistem informasi pengelolaan data barang di Balai Karantina Pertanian Bogor meliputi (1) Perancangan sistem (2) Diagram Konteks (3) Interface (antar muka) (4) Perancangan data base. Metode pengujian sistem ini menggunakan User Acceptance Test. Maka, telah diperolehnya hasil rancang bangun sistem informasi pengelolaan data barang di Balai Karantina Pertanian Bogor. Sistem ini menghasilkan laporan keseluruhan data barang, laporan barang yang tidak layak pakai, laporan permintaan barang dari setiap ruangan, laporan data barang yang masuk ke setiap ruangan yaitu : ruang gudang, ruang preparasi, ruang isolasi, ruang koleksi, dan ruang sortir dalam bentuk print out. Sistem pengelolaan data barang di Balai Karantina Pertanian Bogor menghasilkan efektifitas kinerja, serta ketepatan perkiraan dalam perencanaan pengelolaan data barang di Balai Karantina Pertanian Bogor. </p>


2021 ◽  
Vol 15 (1) ◽  
pp. 54-65
Author(s):  
Ririn Eva Hidayati

This research was conducted to see the effectiveness of the implementation of online learning using e-learning madrasah and to find out the inhibiting and supporting factors of using e-learning applications as a learning medium. This research is a quantitative descriptive. The data were obtained by distributing questionnaires in google form which contained closed, semi-closed, and open questions, then the data were analyzed descriptively. Respondents of this research are students and teachers of MAN 1 Kota Malang who carries out learning using e-learning applications. The results of the observation informed that 80% of respondents claimed to be able to access and use e-learning madrasah. Online learning innovations using e-learning madrasah help students undergo learning during the pandemic. The implementation of online learning using e-learning madrasah is quite effective even there is ineffectiveness in the evaluation process. Teacher professionalism is needed in online learning using e-learning madrasah in order to create fun and meaningful learning. Improving the application is also still needed to make e-learning madrasah easier to use (user-friendly). The obstacles in online learning can be overcome by the collaboration between madrasah, parents, teachers, and students.


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