scholarly journals Meningkatkan Sikap Rasa Ingin Tahu Melalui Penerapan Model Project Based Learning

2021 ◽  
Vol 5 (1) ◽  
pp. 1-8
Author(s):  
Panut Setiono ◽  
Sri Dadi ◽  
Nani Yuliantini

Curiosity is a character that must be mastered by students to be able to learn independently. The purpose of this study was to determine the increase in the attitude of curiosity in grade 7A students. The research method used in this research is the Classroom Action Research model of Kemmis, Taggart & Nixon with the stages of planning, implementing, observing, and reflecting activities. The data collection instruments used in this study were the observation sheet of learning implementation and a curiosity attitude questionnaire. From the results of observations of the implementation of learning, there was an increase in the implementation of the PjBL learning model from cycle I and cycle II with a percentage score of 70.0 and 84.17. While the results of the questionnaire attitude of curiosity showed an increase in very high criteria with a score of 9.38% in the first cycle, an increase of 15.63% in the second cycle. So that it can be concluded that the PjBL model can increase the curiosity of students.

2020 ◽  
Vol 2 (3) ◽  
pp. 22-33
Author(s):  
Yenita Anwar

This research is a Classroom Action Research (CAR) with the aim of enhancing the creativity and learning outcomes of Class VIII.2 PPKn at SMPN 3 Koto Baru by using the Project Based Learning learning model. The study was conducted in two cycles, each cycle consisting of two meetings. As a data collection tool is an observation sheet and the results of student scores from tests given at the end of cycle I and the end of cycle II, the results obtained about the creativity of students at the initial observation only 38.5% of students who are creative, in cycle I increased by 64, 3% whereas in cycle II it increased again to 84.8%. For learning outcomes of 23.1% of students who achieved KKM in pre-cycle, increased 46,2% in cycle I and increased again to 76.9% in cycle II. This shows that the Project Based Learning learning model can be used as an alternative learning to increase student creativity and learning outcomes.


2018 ◽  
Vol 1 (1) ◽  
pp. 334
Author(s):  
Dyah Kartika Sari ◽  
Henny Dewi Koeswati ◽  
Sri Giarti

Abstrak: Jenis penelitian ini adalah penelitian tindakan kelas. Tujuan dari penelitian ini untuk meningkatkan keterampilan proses dan hasil belajar siswa dalam pembelajaran Tema Lingkungan Sahabat Kita dengan menggunakan model Project Based Learning. Hasil penelitian menunjukkan bahwa model Project Based Learning dapat meningkatkan keterampilan proses dan hasil belajar siswa. Persentase kenaikan keterampilan proses pada siklus I sebesar 44,7% dan meningkat di siklus II menjadi 76,8%. Ketercapaian ketuntasan hasil belajar siswa pada pra siklus adalah 28,6%, meningkat di siklus I menjadi 53,6%, kembali mengalami peningkatan di siklus II menjadi 85,7%. Abstract: This type of research was the classroom action research. The aims of the research were to improve the process skills and learning outcomes of the students in Lingkungan Sahabat Kita Theme by applaying Project Based Learning model. The research showed that by applying Project Based Learning model can improve the process skills and learning outcomes of the students. Precentage increase in process skill in cycle I was 44,7%, and  increased in cycle II 76,8%. The achievement of students learning completeness at pre-cycle was 28,6%, increasing in cycle I to 53,6%, increasing again in cycle II to 85,7%.


2016 ◽  
Vol 5 (1) ◽  
pp. 58
Author(s):  
Ratna Malawati ◽  
Sahyar .

This study aims to improve the physics Science Process Skills Students on cognitive and psychomotor aspects by using model based Project Based Learning training.The object of this study is the Project Based Learning model used in the learning process of Computationa Physics.The method used is classroom action research through two learning cycles, each cycle consisting of the stages of planning, implementation, observation and reflection. In the first cycle of treatment with their emphasis given training in the first phase up to third in the model Project Based Learning, while the second cycle is given additional treatment with emphasis discussion is collaboration in achieving the best results for each group of products. The results of data analysis showed increased ability to think Students on cognitive and Science Process Skills in the psychomotor.


2018 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Vanda Rezania

This study aims to determine the increased learning motivation of PGSD students of Muhammadiyah University of Sidoarjo after the implementation of the Quantum Teaching learning model. The research method used is Classroom Action Research (CAR) which consists of two cycles. Cycle (I) consists of the activities of Planning, Implementation, Observation, and Reflection conducted during two meetings. Likewise with cycle (II), which is done during two meetings. Data collection techniques that are applied are observation techniques, filling out motivation learning questionnaires, interviews, and documentation. Data processing used is descriptive percentage. The results showed that there was an increase in the average score of the learning motivation of PGSD students of Muhammadiyah Sidoarjo University A1 Semester 1 class from a score of 67.9% (cycle I) to 80.1% (cycle II) through the application of the Quantum Teaching learning model. The conclusion of this study is that there is an increase in learning motivation of PGSD students at Muhamamdiyah Sidoarjo University after the implementation of the Quantum Teaching learning model.


Author(s):  
Gilang Ginanjar ◽  
Dian Budiana

Penelitian ini bertujuan untuk mengetahui apakah model pembelajaran Hellison dapat meningkatkan nilai tanggung jawab siswa dalam penggunaan alat pembelajaran Penjas. Penelitian ini menggunakan metode penelitian tindakan kelas, dengan model penelitian adaptasi dari Elliott. Penelitian dilakukan dalam dua  siklus, tiap satu siklus dilaksanakan sebanyak dua kali tindakan penelitian. Subjek penelitian merupakan siswa kelas  V  33 orang  terdiri dari 17 siswi dan 16 siswa. Teknik pengumpulan data antara lain dengan observasi, catatan lapangan, dan dokumentasi kegiatan pembelajaran selanjutnya data dianalisis menggunakan teknik persentase. Hasil presentase siklus I tindakan I sebesar 43% siklus II tindakan II sebesar 63% , siklus II tindakan I sebesar 83%  dan siklus II tindakan II sebesar 90%. Berdasarkan hasil penelitian terhadap  nilai tanggung jawab siswa dalam penggunaan alat pembelajaran Penjas telah menunjukkan bahwa model Hellison dapat meningkatkan rasa tanggungjawab siswa. AbstractThis study aims to determine whether hellison learning model can improve the value of student responsibility in the use of  physical education learning tools . This research uses classroom action research with adaptation research model from Elliott. The study was conducted in two cycles, each cycle was carried out twice. The subjects of the study were students of class V 33 people consisting of 17 boys and 16 girl. Data collection techniques, among others, with observation, field notes, and documentation of learning activities then data analyzed using percentage techniques. The result of the first cycle percentage of action I was 43% second cycle II action 63%, cycle II action I was 83% and second cycle II action was 90%. Based on the results of research on the value of student responsibility in the use of physical education learning tools  has shown that the Hellison model can improve student responsibility. 


2017 ◽  
Vol 1 (2) ◽  
pp. 174
Author(s):  
Joeni Asih

This research is motivated by the low motivation of student learning in the lesson of Math class VI SD Negeri002 Teluk Nilap Kubu Babussalam. This study aims to improve students' learning motivation in the lesson ofClass VI SD Negeri 002 Teluk Nilap Kubu Babussalam by applying cooperative learning model of teams gamestournament (TGT) type. The subjects of this study are all students of class VI SD Negeri 002 Teluk Nilap KubuBabussalam which amounted to 29 people. The form of research is classroom action research. The instrument ofthis research consisted of performance instrument and data collection instrument in the form of observationsheet of teacher activity and student activity. Based on the results of analysis and discussion can be concludedthat through cooperative learning model type TGT can improve students' learning motivation Math class SDNegeri 002 Teluk Nilap Kubu Babussalam students. Based on the results of the study note that the student'slearning motivation before the action in a classical reach the average percentage of 36.2% is at the interval 0-40%. The first cycle of the first meeting indicates that the students 'level of learning motivation classically onlyreaches the average 51.4% percentage in the 40% -55% interval is quite high and in the second meeting thestudents' learning motivation is classically reaching the percentage average of 56, 9%, are at a 40-55% intervalquite high. While in the first cycle of the first encounter increased with the acquisition of the average valueclassically 71% are at intervals of 56% -75% are high and at the second meeting is klasikal get the averagevalue of 83.4% percentage, is at interval 76- 100% with very high category.


2020 ◽  
Vol 3 (2) ◽  
pp. 297
Author(s):  
Roudlotun Nofiati Bimashiatillah ◽  
Deka Setiawan ◽  
Much Arsyad Fardani

This study aims to improve student learning outcomes with the application of the Teams Games Tournament model assisted by Smart Map media on the theme Beautiful Diversity in My Country Grade IV students in SDN Penggung 01. Based on the results of the PTS private pre-cycle of students, data obtained that the PPKn content of students who completed 6 of 16 students with a percentage of 37.5% and on the Indonesian Language content students who completed 7 of 16 students with a percentage of 43.75% (according to KKM ≥ 75). The research method used was classroom action research (CAR) which consisted of two cycles. The subjects of the research were grade IV students of SDN Penggung 01, this study used four components namely planning, implementing, observing, and reflecting. Data collection is done by observation, interviews, tests, and documentation. The results of the study in the first cycle showed that the PPKn content with the percentage of classical completeness 68.75% and the Indonesian content percentage of classical completeness 68.75%, increased in the second cycle with the percentage of classical completeness 93.75% at the PPKn content and 87.5 % of Indonesian content. This proves that the Teams Games Tournament learning model can improve student learning outcomes.


Author(s):  
Yulaikah Iswandari

<p><em>Abstract Researchers are interested in revealing efforts to improve student learning outcomes through the Project Based Learning model for grade V students in science subjects Food Chains and Food Nets at SD Islam Al Umar Ngargosoka, Srumbung. The research method used was Classroom Action Research (PTK) using a research model developed by Kemmis and Mc Taggart. This study consisted of three cycles. The average value obtained in the posttest cycle I was 7, in cycle II was 82 and in cycle III 94 The percentage of student learning completeness also increased, cycle I reached 76%, cycle II reached 88% and cycle III 94%. The results of these studies indicate that the use of the Project Based Learning model can improve student learning outcomes in science subjects. So it is hoped that the Project Based Learning model can be used as one of the science learning models in elementary schools that further develops the abilities of students. </em></p>


2018 ◽  
Vol 2 (3) ◽  
pp. 429
Author(s):  
Abd. Mulud

This research is motivated by the low ability of basic technique of playing the students' grate V.A SDN 002Pantai Cermin Kabupaten Kampar. This study aims to improve the basic techniques of playing kasti throughcooperative learning methods paired type students class V.A SDN 002 Pantai Cermin Kampar District. Thesubjects of this study are students of class V.A SDN 002 Pantai Cermin Kabupaten Kampar with the number ofstudents as many as 28 people. The form of research is classroom action research. The instrument of thisresearch consisted of performance instrument and data collection instrument in the form of observation sheet ofteacher activity and student activity. The basic technique ability to play with cooperative method of paired typelearning in VA VAN 002 Pantai Cermin Kabupaten Kabupaten Kampar average of basic technique ability toplay the students' census on the initial test is categorized less with percentage 48,9%, in cycle I increase to68,4% with sufficient category whereas in cycle II the average ability of students is categorized very high with90.8% percentage. The cassical completeness specified in this study that 80% of students have been declaredthoroughly achieved. The conclusion of this research is the application of cooperative learning method pair typecan improve basic technique of playing kasti.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


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