scholarly journals Pengaruh Penggunaan Media Pembelajaran Berbasis Vectorian Giotto terhadap Motivasi dan Hasil Belajar Siswa SDIT Di Kabupaten Oku Timur

2021 ◽  
Vol 5 (1) ◽  
pp. 25-30
Author(s):  
Nesi Anti Andini ◽  
Khusnatul Amaliah ◽  
Ariyansyah

Utilization of media learning based on ICT, especially in the eyes of subjects IPA at the level of elementary school can optimize the process of learning the teaching that takes place. This is very relevant when using learning media to convey information. One of the media that can support is Vectorian Giotto. Research objectives This is to explain the effect of using vectoriangiotto based learning media on the motivation and learning outcomes SDIT students in East OKUT. This research is quantitative with a quasi- experimental type. Population and samples were used in the study amounted to 136 students. Data collection techniques: observation, tests, and questionnaires. Data analysis techniques, descriptive statistical techniques and inferential statistical techniques. Descriptive analysis results; The mean scores of motivationand learning outcomes for grade IV were 79.26 and 93.33. results of statistical inferential by using test wilcoxion obtained value Asymp . Sig. (2-tailed) for 0000 is smaller than 0.05, means that there is the influence of the media learning based vectoriangiotto with the results of learning. To see the motivation of students to use the medium of learning obtained a value of 0.000 is smaller than 0.05, which means that there is the influence of the media learning based vectoriangiotto with the motivation to learn.

2021 ◽  
Vol 8 (1) ◽  
pp. 16
Author(s):  
Waginah Dwi Nuryaningsih

This study aims to analyze the increase in motivation and student learning outcomes in learning Indonesian using schoology media assisted by the WhatsApp application. This research method used quasi-experimental with pretest-posttest control group design. The research sample consisted of class VIII A as the experimental class implementing Distance Learning with schoology media assisted by the WhatsApp application and class VIII B as the control class without using schoology media. Data collection techniques with knowledge competency tests, questionnaires, and interviews. Meanwhile, the data analysis technique used in this research was quantitative and qualitative descriptive analysis. The results of this study indicate that the competence of news text knowledge in the experimental class using schoology media is better than without using schoology media. The average learning outcomes obtained were 81, the average N-gain obtained was 0.72 in good category. So it can be concluded that there is an increase in student motivation and learning outcomes in learning Indonesian.


2020 ◽  
Vol 3 (3) ◽  
pp. 235-246
Author(s):  
M Amin ◽  
Fitriani Nur ◽  
Mardhiah Diah ◽  
Eka Damayanti ◽  
Suharti Harti

The learning process is inseparable from the learning model. The application of a learning model is an attempt to improve learning outcomes and learning motivation. This research aimed to determine the effect of the Jigsaw-type cooperative learning model on students’ motivation and learning outcomes. This research was a quasi-experimental research with a non-equivalent control group design. The research instruments used were learning motivation questionnaires and tests. Data analysis techniques used were descriptive analysis and inferential analysis using the MANOVA test. The results showed that there was an influence of the Jigsaw-type cooperative learning model on students’ motivation and learning outcomes.


2021 ◽  
Vol 9 (3) ◽  
pp. 217-225
Author(s):  
Nadila Husnah ◽  
◽  
Kartika Manalu ◽  
Khairuddin khairuddin

This reserch aims to determine the effect of TGT (Team Games Tounament) learning with the explosion box media on the human excretion system material on student learning outcomes of class XI MA Al-Mukhlishin Batu Bara. This type of research is quasi-experimental or quasi-experimental. The instrument in this study was in the form of an objective test or multiple choice of 20 questions. Data analysis in this study was a paired simple t-test with the help of Statistical Product and Service Solutions (SPSS) software version 22. By looking at the significance value, namely if Sig (2-tailed) <0.05. as for the results found is the sig value. 2-tailed 0.00 <0.05 with a value of t-count> t-table, namely 23.38> 2.01, which means that H0 is rejected, and Ha is accepted. This shows that there is an effect of TGT (team games tournaments) learning with the media explosion box on the human excretion system material on the learning outcomes of students of class XI IPA Ma Al-Mukhlishin Batu Bara.


2020 ◽  
Vol 4 (2) ◽  
pp. 1-7
Author(s):  
Febri Romadhoni ◽  
Soeprijanto ◽  
Purwanto Gendroyono

This research aims to know the influence of media video learning against the basic job of learning results in Electromechanical SMK Negeri 7 Bekasi.This research uses quasi experimental methods with a 2 x 2 factorial design. The population of this research is to grade X Automation Engineering industry in SMK Negeri 7 Bekasi consisting of 2 class, in this research because the number of population is not greater than 100 people respondents, then authors takes 100% of the total population in the Industrial Automation engineering students of class X in SMK Negeri 7 Bekasi as many as 60 students or 2 class.Data analysis techniques used in this research is the analysis of Variants (ANOVA) two lanes. Based on the results of the research can be concluded: (1) there is the influence of the media and media learning powerpoint video against the results of student learning in the subjects basic electromechanical work. Judging from the results of the calculation of the Fh = Ftabel > 14.26 = 4.01 (2) there is a difference in student learning outcomes that are learning to use video media learning and media powerpoint between high and low skilled students viewed from the results of the calculation of the Fh = 137.56 > Ftabel = 4.01. (3) there is no influence of the interaction between learning methods learning video media and media powerpoint student learning results on subjects of basic electromechanical work. evidenced by the Fh = 1.16 < Ftabel = 2.76 ABSTRAK Penelitian ini bertujuan untuk : mengetahui pengaruh media video pembelajaran terhadap hasil belajar Pekerjaan Dasar Elektromekanik di SMK Negeri 7 Bekasi. Penelitian ini menggunakan  metode quasi  eksperimental  dengan  rancangan  factorial  2x2.Populasi  penelitian  ini adalah siswa kelas X Teknik Otomasi Industri di SMK Negeri 7 Bekasi yang terdiri dari 2 kelas, pada penelitian ini karena jumlah populasinya tidak lebih besar dari 100 orang responden, maka penulis mengambil 100% jumlah populasi yang ada pada siswa jurusan Teknik Otomasi Industri kelas X di SMK Negeri 7 Bekasi sebanyak 60 siswa atau 2 kelas. Teknik analisis data yang digunakan dalam penelitian ini adalah Analisis Varian (ANAVA) dua jalur. Berdasarkan  hasil  penelitian  dapat  disimpulkan:  (1)  Terdapat  pengaruh media video pembelajaran dan media powerpoint terhadap hasil belajar siswa pada mata pelajaran pekerjaan dasar elektromekanik. dilihat dari hasil perhitungan Fh = 14,26 > Ftabel = 4,01 (2)  Terdapat  perbedaan hasil belajar siswa yang diberi pembelajaran menggunakan media video pembelajaran dan media powerpoint antara siswa berkemampuan tinggi dan rendah dilihat dari hasil perhitungan Fh = 137,56 > Ftabel = 4,01. (3) Tidak  terdapat pengaruh interaksi antara metode pembelajaran media video pembelajaran dan media powerpoint terhadap hasil belajar siswa pada mata pelajaran pekerjaan dasar elektromekanik. dibuktikan dengan Fh = 1,16 <Ftabel = 2,76.


2019 ◽  
Vol 1 (1) ◽  
Author(s):  
Wiwik Wiji Astuti ◽  
Andi Nurveryani

Abstract.  This research is a quasi-experimental research that aims to determine the Differences in Student Learning Outcomes of Biology Education STKIP Indonesian Development based on Gender Differences through the       Thisresearch is a quasi-experimental research that aims to determine the positive effect of Think Pair Share (TPS) Cooperative Learning Models on the Motivation and Learning Outcomes of Biology Education Students STKIP Indonesia Makassar Development. The subjects of this study were students of VIE class as experimental class and VID class as control class with 25 students each. The instruments used in this study were motivation questionnaires and student biology learning outcomes tests. Data were obtained through two instruments, namely learning motivation questionnaire and learning outcome test. Data analysis was performed using descriptive statistical analysis and inferential statistical analysis. The results of the descriptive analysis of the motivation value of the control class average value is on a scale of 4.08 with good category and the experimental class the average value is on a scale of 4.30 with a very good category. The results of descriptive analysis of the value of the learning outcomes of the control class an average value of 70.56 and the experimental class the average value of 79.04. The results of hypothesis testing are obtained by Sig. (2-tailed) = 0.001 <α = 0.05, H0 is rejected and H1 is accepted. This shows that there is a positive influence on the application of Cooperative Learning Model Type Think Pair Share (TPS) to the learning outcomes of biological education students in STKIP Pembangunan Indonesia Makassar. Keywords: TPS cooperative learning model, motivation, and learning outcomes.


Author(s):  
Irwan Fauzi ◽  
Hamonangan Tambunan

Abstrak: Tujuan penelitian ini adalah: (1) untuk mengetahui Hasil belajar TIK siswa yang diajarkan dengan media animasi 3D dengan yang diajarkan dengan media animasi 2D. (2) untuk mengetahui hasil belajar siswa yang mempunyai motivasi berprestasi tinggi dengan  motivasi berprestasi rendah. (3) untuk mengetahui adanya interaksi antara media pembelajaran dan motivasi berprestasi dalam mempengaruhi hasil belajar TIK. Metode penelitian menggunakan metode quasi eksperimen dengan desain penelitian faktorial 2 x 2. Teknik analisis data menggunakan ANAVA  pada taraf signifikan a = 0,05. Hasil penelitian menunjukkan bahwa: (1) hasil belajar TIK siswa yang diajar dengan media animasi 3D lebih tinggi daripada hasil belajar TIK siswa yang diajar dengan media animasi 2D, (2) hasil belajar TIK siswa yang mempunyai motivasi berprestasi tinggi lebih tinggi daripada hasil belajar TIK yang mempunyai motivasi berprestasi rendah, dan (3) terdapat interaksi antara media pembelajaran dan motivasi berprestasi terhadap hasil belajar TIK siswa. Hasil penelitian ini menyimpulkan bahwa media animasi 3D lebih baik diajarkan kepada siswa yang mempunyai motivasi berprestasi tinggi dan media animasi 2D baik digunakan kepada siswa yang mempunyai motivasi berprestasi rendah dan terdapat interaksi antara media pembelajaran dan motivasi berprestasi. Kata Kunci: media animasi 3D, media animasi 2D, motivasi berprestasi, belajar TIK Abstract: The purpose of this study are: (1) to assess the learning outcomes of ICT students taught with 3D animation media to those taught by the media of 2D animation. (2) to assess learning outcomes of students with high achievement motivation with low achievement motivation. (3) to investigate the interaction between media learning and achievement motivation in influencing ICT learning outcomes. The research method using quasi-experimental research design 2 x 2 factorial Data were analyzed using ANOVA at the significant level a = 0.05. The results showed that: (1) the results of ICT learning students who are taught by media 3D animation higher in the ICT learning students who are taught by the media of 2D animation, (2) the results of ICT learning students with high achievement motivation is higher than the results of ICT learning who have low achievement motivation, and (3) there is no interaction between the media learning and achievement motivation on ICT learning outcomes of students. The results of this study concluded that the media better 3D animation is taught to students with high achievement motivation and good 2D animation media used to students with low achievement motivation and there was an interaction between the media learning and achievement motivation. Keywords: media 3D animation, 2D animation media, achievement motivation, learning ICT


2016 ◽  
Vol 4 (2) ◽  
pp. 209
Author(s):  
Titi Suryansah ◽  
Suwarjo Suwarjo

<p align="center"><strong><span style="font-family: Times New Roman;">Abstrak</span></strong></p><p><span style="font-family: Times New Roman;">Penelitian ini bertujuan untuk menghasilkan media video pembelajaran yang layak dan efektif dalam meningkatkan motivasi dan hasil belajar kognitif bagi siswa kelas IV SD Gugus Pacarejo, Kecamatan Semanu, Gunungkidul. Penelitian ini menggunakan langkah pengembangan menurut Borg &amp; Gall, tetapi desain pengembangan media video  pembelajaran ini hanya meliputi 9 langkah, yaitu (1) studi pendahuluan, (2) perencanaan, (3) pengembangan produk awal, (4) uji coba awal, (5) revisi produk awal, (6) uji coba lapangan, (7) revisi produk hasil uji coba lapangan, (8) uji coba lapangan operasional, dan (9) revisi produk akhir. Hasil penelitian menunjukkan bahwa media video pembelajaran layak digunakan menurut ahli materi dan ahli media dengan kategori “baik”. Produk yang dikembangkan juga terbukti efektif meningkatkan motivasi dan hasil belajar kognitif siswa kelas IV SD Gugus Pacarejo. Rata-rata skor motivasi dan nilai hasil belajar kognitif pada kelas eksperimen lebih tinggi daripada kelas kontrol. </span></p><p> </p><p align="center"><strong><em><span style="font-family: Times New Roman;">Abstract</span></em></strong></p><p><em><span style="font-family: Times New Roman;">This research aims to produce an instructional video media that is feasible and effective for increasing the motivation and cognitive learning outcomes of 4<sup>th</sup> grade students of SD Gugus Pacarejo, Kecamatan Semanu,  Gunungkidul. This research is a research and development study from Borg &amp; Gall model, but the design of an instructional video media consists of only nine steps, including (1) preliminary study, (2) planning, (3) preliminary product development, (4) preliminary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field testing, (9) final product revision.The results are as follows the developed instructional video media is fit use according to the media expert and material expert, which is in a good category. The developed instructional video media is effective for increasing the motivation and learning outcome of the 4<sup>th</sup> grade students of SD Gugus Pacarejo. The average score of motivation  and the value of the cognitive learning in the experimental class which is higher than that of  the control class. </span></em></p><p><span style="font-family: Times New Roman;"><strong><em>Keywords</em></strong><em>: instructional video media, learning motivation, cognitive learning outcomes</em></span></p>


Author(s):  
Nurasiah Nurasiah

The purpose of this study was to improve students' motivation and learning outcomes of students of class XI IPA SMAN 2 Tanjung Jabung Timur. The classroom action research was conducted in the second semester of the academic year 2013-2014 in period of January until March, as much as four times the meetings which were divided into two cycles. Each cycle was performed twice meetings and one evaluation. The subjects of the study were the  students of class XI IPA 1. To measure students' motivation and learning outcome used student’s activity data during the learning process with guidance observation data, questionnaire data and achievement test data. Then these data were analysed using descriptive analysis method. In the first cycle shows the percentage of student activities, at the first meeting and the second meeting of 45, 71% and 74, 28%. While in the second cycle, the first meeting and the second meeting of 88, 57% and 94, 28%. The Increasing of learning outcomes in the first cycle was shown learning mastery of 59, 38% with an average value of 70, 17. Whereas in second cycle was shown learning mastery of 87,50% with an  average value of 82,76. In addition, the student’s responses are positive towards learning process by implementation of cooperative learning (model STAD) in determination of acid-base solution properties and acidity of solution using natural indicators. It is based on student questionnaire answers which feel happy or satisfied (agree) was 86, 89%. Keywords: Learning outcomes, Learning activities, STAD model, Natural indicators, Learning mastery


2017 ◽  
Vol 5 (3) ◽  
pp. 133
Author(s):  
Nizar Nizar ◽  
Irwan Said ◽  
Suherman Suherman

The aim of this study is to compare the learning outcomes of student in SMA Negeri 8 Palu using the cooperative learning model between jigsaw and NHT (numbered head together) on the stoichiometry. This research using a quasi-experimental design with factorial 2 x 2. The population of this study is all student of class X SMA 8 Palu with academic year 2015/2016 which consists of four classes. The sample of this study consists of two classes, namely class XB with amount of 16 students (experimental class) and class XC with amount of 17 students (control class) which was determined by purposive sampling. Data was collected by using test instruments, namely an achievement test that contains the stoichiometry material. The examination of data was conducted by using statistical analysis t-test two sides and one side (right side) non-parametric or Mann-Whitney U test. The average score of the learning outcomes of student by using the jigsaw type was (78.00; SD = 13.63), and by using NHT type was (70.47; SD = 16.51). Based on statistical analysis of the hypothesis test for two sides, it was obtained a value of 0.195 Asymp sig (2-tailed) and was obtained a value 0.204 Exact Sig (1-tailed) of 0.204, both of datas were at the rejection area of H0 which was a significance value greater than 0.05 (P> 0.05). Therefore, it can be concluded that there was a difference in learning outcomes using the cooperative model jigsaw type with NHT type, furthermore the type of jigsaw better than the NHT on the learning outcomes of students of stoichiometry in class X SMA Negeri 8 Palu.


2019 ◽  
Vol 15 (2) ◽  
pp. 24-32
Author(s):  
Yuliansah Yuliansah

Mutu pendidikan dipengaruhi oleh banyak faktor, salah satu faktor yang mempengaruhi mutu pendidikan adalah kualitas pembelajaran di sekolah. Salah satu indikator sebuah pembelajaran yang berkualitas dapat dilihat dari hasil belajar yang diraih siswa. Motivasi belajar dapat mempengaruhi pencapaian prestasi belajar peserta didik. Pemanfaatan media dalam proses pembelajaran di kelas untuk membuat suasana pembelajaran menjadi menyenangkan serta dapat menumbuhkan motivasi belajar peserta didik. Salah satu media pembelajaran yang dapat dimanfaatkan dalam meningkatkan motivasi dan prestasi belajar peserta didik adalah media powerpoint berbasis animasi. Penelitian ini bertujuan untuk mengetahui apakah pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatkan motivasi belajar dan prestasi belajar peserta didik didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Subjek penelitian ini adalah semua peserta didik kelas X Administrasi Perkantoran berjumlah 34 orang. Hasil penelitian ini menunjukkan bahwa 1) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan motivasi belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas, 2) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan hasil belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Kata kunci : Media Pembelajaran, Powerpoint, Motivasi Belajar, Prestasi Belajar   Abstract: The Effectiveness Of Learning Media Powerpoint Based Animation In Increasing Motivation And Learning Achievement. The quality of education is affected by many factors, one of the factors that affect the quality of education is the quality of learning at school. One of the indicators of a quality learning can be seen from the results of the study earned students. Learning motivation may affect the achievement of the learning achievements of students. The utilization of the media in the process of learning in the classroom to create an atmosphere of learning into fun learning motivation can grow as well as learners. One of the media learning which can be utilized in improving learning and achievement motivation of learners is a media-based powerpoint animation. This research aims to find out whether the utilization of media learning powerpoint based animation can increase motivation and learning achievements learning educates learners on standards of competence to make and keep the archives to ensure the integrity. The subject of this research is all learners class X Office Administration amounted to 34 people. The results of this study indicate that 1) utilization of instructional media in powerpoint based animation can improve the learning motivation of learners on the standard of competence to make and keep the archives to ensure the integrity of media Utilization, 2) powerpoint animation based learning can improve the learning results of students on the standard of competence to make and keep the archives to ensure integrity. Key word : learning media, powerpoint, motivation of learnier, the learning achievements


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