scholarly journals Development of air contioner split R32 trainer learning media in cooling and air conditioning engineering courses

2021 ◽  
Vol 11 (2) ◽  
Author(s):  
Fitria Wahyu Ningsih ◽  
Ilham Akbar Darmawan ◽  
Mohammad Fatkhurrokhman

This study aims to develop learning media for AC Split R32 in the subject of Refrigeration and Air Conditioning Engineering. The method used Research and Development (R&D), the model of research using the is Successive Approximation Models 1 (SAM). The model goes through iteration 1 (Evaluate 1, Design 1, Develop 1), iteration 2 (Evaluate 2, Design 2, Develop 2), and iteration 3 (Evaluate 3, and product implementation). The data collection method uses instruments in the form of observations, interviews, literature studies, and questionnaires that use a "Likert scale" for measurement the instrument. Based on the research analysis results, media trainers get an average of 76 in the "Very Eligible" category. Then the material results get an average of 63.5 which states that job sheets are in the "Very Eligible" category. Meanwhile, for the Feasibility Test on 30 student respondents, an average of 71.8 was obtained in the "Very Eligible" category. Meanwhile, based on the Performance Practice Assessment, the average result was 83.4 out of 10 students who practiced in the "Good" assessment category. Thus, based on the development research, the trainer and Job sheet can be used as learning media.

Author(s):  
I Nyoman Yohanes ◽  
Naswan Suharsono ◽  
I Made Tegeh

The purpose of this study is to describe the ways the spiritual songwriter creating their songs, weave patterns or how they are to be used as a model of hymns writng that can be implemented by others. Design used is research and development. Research conducted on some of the literature related to the birth stories of spiritual songs. Development is done on the model creation hymns, as the combination of the results of the research literature and research experience in creating spiritual songs. Data collection methods that researchers use is the study of literature. interviews and try quisener the subject. Data were analyzed by descriptive qualitative. Through this study has developed a model of the creation of spiritual songs that can be implemented by others. The model developed includes the steps of: a simple poem procurement, laying of lines bars, beats determination, giving tone and perform melodic refinement by utilizing certain ethnic scales.


2020 ◽  
Vol 3 (2) ◽  
pp. 9-18
Author(s):  
Wahyuni Mariana ◽  
Benny Angga Permadi

The research aimed to compile HOTS textbooks based on Bloom's Taxonomy dimensions for grade 4 students at MI Dwi Dasa Warsa. The development of this book is limited to thematic subjects, namely the theme of 8 sub-themes 1 class 4. This research is a Research and Development research with a 4-D development model approach to the Thiagarajan Model which has 4 stages, namely Define, Design, and Develop ( Development) and Disseminate (Spread). This textbook was validated by 2 material experts (subject matter expert lecturers and subject teachers), 1 media expert and 24 students who were the research objects. Textbooks were tested on 24 grade 4 students of MI Dwi Dasa Warsa. Data collection used interview techniques to subject teachers and grade 4 students. The results showed that this textbook as a whole was suitable for use as teaching materials. This is indicated by the results of the validation by the material expert lecturer with a total score (X) greater than the total comparison score (138> 104.95) and is included in the category A value (very good) and the validation results by the subject teacher with a total score ( X) is greater than the total comparison score (167> 104.95) and is in the category A score or very good. Meanwhile, the results of the validation by media experts got a total score (X) greater than the total comparison score (106> 72) which was categorized as A or very good. Validation by students with the calculation of SPSS Person Correlation shows that all scores have reached more than 0.05 and can be said to be valid


2019 ◽  
Vol 2 ◽  
pp. 111
Author(s):  
Jhoni Lagun Siang ◽  
Bahrudin Hasan ◽  
Lukman Tamhir

The purpose of this study is to: (1) produce video lessons that are feasible to be applied as learning media. (2) knowing the feasibility of learning videos so that they are feasible to be applied to learning media. Development of this learning video uses research and development methods or Research & Development which produces learning videos. This development research uses Allesi and Trollip method, which includes 3 steps of development, namely (1) planning: determining needs and goals, gathering resources, and generating ideas. (2) design: create flowcharts, create storyboards, and prepare scripts. (3) development: producing video and audio, programming material, preparing supporting components, evaluating and revising. The results of this development research are learning video products that have been tested for their feasibility by media experts, material experts, and students as users of the media. The overall results of the trial showed results, good namely obtaining a Worthy category with details: (1) the material expert test obtained an average yield of 3.55 which was categorized as feasible (2) the media expert test obtained an average yield of 3.5 which was categorized as feasible (3) scale test small by students get 3.5 average results which are categorized as feasible, (4) large-scale test by students get an average yield of 3.19 which is categorized as feasible. Based on the results of the media feasibility test, it can be concluded that the video is learning feasible to use.


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2012 ◽  
Vol 11 (1) ◽  
pp. 35 ◽  
Author(s):  
MOCH. AGUS KRISNO BUDIYANTO

From the previous researches, the typology development of Batu City ecotourism potency  (Budiyanto, 2006), ecotourism potency of Canggar (Budiyanto, 2005-a). Nevertheless, the technical for ecotourism development industries in Batu City based on policy perspective has not been explored further. For this reason, this research aims at finding the the development of Batu City ecotourism in policy perspective. To achieve this aim, the scopes of this research is the technical for ecotourism development industries in Batu City based on policy perspective. The design of research used in this research is qualitative research (fenomenologys). The subject is adalah Batu City Planing dan Development Office and Batu City Tourism Office. The data collection method used is documentation and interview. The data was analyzed qualitatively (Content Analysis) by means of interactive model from Miles and Huberman (Miles & Huberman, 1994). The result of the analysis was presented in the form of cross tabulation and the narration from the phenomena. From the research finding the technical for ecotourism development industries in Batu City bassed on policy perspective included The International Ecotoursm Society and Mader is good. Generaly The International Ecotourism Society and Mader indicator was development in policy perspective.


Author(s):  
Dedi Rahman ◽  
P Wayan Arta Suyasa ◽  
Dessy Seri Wahyuni

The purpose of this study were (1) Produced a design and implemented the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi, (2) Determined the subject teacher and students’ responses towards the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi. The study was a Research and Development (R&D) research with ADDIE development model. This study involved students from VII A class and teacher of Informatics subject in SMP Negeri 2 Mengwi. The method of data collection was questionnaire. The result of the study showed that (1) The design and the implemented e-learning media were success implemented based on validity test from content experts, design experts, and learning media experts with Aiken's V coefficient average score  0,89 and very valid, (2) The teacher and students’ responses showed the average score were 40 for the teacher and 61,8 for the students, meaning that it was included in very positive category with very practical criteria. 


Author(s):  
Stephanus Eko Wahyudi ◽  
Kartika Gianina Tileng

This research aimed to find the system features for remote, synchronous, and asynchronous communication and collaboration among the students. The research design was through an exploratory case study. The data collection method was in-depth interview with experienced supervisors and the subject coordinators. The result of the research is the necessary features to be included in the updated version of the information systems. The various coaching and mentoring features can support subject coordinators, supervisors, and students and allow them to complete the subject on time and in accordance with the standards


2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 382-388
Author(s):  
Ferdinandus Bele Sole

This study aims to analyze the STEM approach in learning to strengthen the scientific literacy of students. The method used in this research is qualitative research with data collection techniques, namely literature studies. The data collection method is by reading, identifying, and analyzing, then categorizing, classifying, and describing. In this research, the study of relevant journals, articles, are used to find out how to increase students’ science literacy by using STEM in elementary schools.   Based on the results of research, the literature study states that the use of STEM-based learning effectively improves the student's science literacy.  The results of the research analysis showed that the results of the pretest scores of students had low concept understanding in the experimental class and the control class. After being given treatment, the results of the posttest scores showed a significant increase in the experimental class


2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion


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