scholarly journals Pengembangan Buku Ajar Berbasis HOTS Dimensi Taksonomi Bloom Tema 8 Subtema 1 Kelas 4

2020 ◽  
Vol 3 (2) ◽  
pp. 9-18
Author(s):  
Wahyuni Mariana ◽  
Benny Angga Permadi

The research aimed to compile HOTS textbooks based on Bloom's Taxonomy dimensions for grade 4 students at MI Dwi Dasa Warsa. The development of this book is limited to thematic subjects, namely the theme of 8 sub-themes 1 class 4. This research is a Research and Development research with a 4-D development model approach to the Thiagarajan Model which has 4 stages, namely Define, Design, and Develop ( Development) and Disseminate (Spread). This textbook was validated by 2 material experts (subject matter expert lecturers and subject teachers), 1 media expert and 24 students who were the research objects. Textbooks were tested on 24 grade 4 students of MI Dwi Dasa Warsa. Data collection used interview techniques to subject teachers and grade 4 students. The results showed that this textbook as a whole was suitable for use as teaching materials. This is indicated by the results of the validation by the material expert lecturer with a total score (X) greater than the total comparison score (138> 104.95) and is included in the category A value (very good) and the validation results by the subject teacher with a total score ( X) is greater than the total comparison score (167> 104.95) and is in the category A score or very good. Meanwhile, the results of the validation by media experts got a total score (X) greater than the total comparison score (106> 72) which was categorized as A or very good. Validation by students with the calculation of SPSS Person Correlation shows that all scores have reached more than 0.05 and can be said to be valid

2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


Author(s):  
Dedi Rahman ◽  
P Wayan Arta Suyasa ◽  
Dessy Seri Wahyuni

The purpose of this study were (1) Produced a design and implemented the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi, (2) Determined the subject teacher and students’ responses towards the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi. The study was a Research and Development (R&D) research with ADDIE development model. This study involved students from VII A class and teacher of Informatics subject in SMP Negeri 2 Mengwi. The method of data collection was questionnaire. The result of the study showed that (1) The design and the implemented e-learning media were success implemented based on validity test from content experts, design experts, and learning media experts with Aiken's V coefficient average score  0,89 and very valid, (2) The teacher and students’ responses showed the average score were 40 for the teacher and 61,8 for the students, meaning that it was included in very positive category with very practical criteria. 


2020 ◽  
Vol 8 (2) ◽  
pp. 269-279
Author(s):  
Yani Wulandari ◽  
Yayat Ruhiat ◽  
Lukman Nulhakim

The media cannot be separated from the learning process. The use of learning media that is not interesting and varied makes students bored. This research was conducted to produce learning media products in the form of based video animation of powtoon. To achieve these objectives used to Research and Development (RD) method. The development of instructional media focuses on Natural Sciences (IPA) subjects for the fifth-grade of primary schools. To find out the coherence between media and material, validity test have been conducted by media experts and material experts. The results of product validity by the two experts have obtained a very decent category. From the media, expert obtained a value of 89.8% and material experts 88.7%. Next, to find out the effectiveness of the media on the subject matter, a trial was conducted at SDIT. The results of a limited trial to learners obtained a very decent category with 96.36% and an evaluation by the educator of 91.1%. The results of the analysis by both experts and have been tested on students and educators, that the powtoon-based learning video media has met the criteria to be applied as a learning media for IPA


Author(s):  
I Nyoman Yohanes ◽  
Naswan Suharsono ◽  
I Made Tegeh

The purpose of this study is to describe the ways the spiritual songwriter creating their songs, weave patterns or how they are to be used as a model of hymns writng that can be implemented by others. Design used is research and development. Research conducted on some of the literature related to the birth stories of spiritual songs. Development is done on the model creation hymns, as the combination of the results of the research literature and research experience in creating spiritual songs. Data collection methods that researchers use is the study of literature. interviews and try quisener the subject. Data were analyzed by descriptive qualitative. Through this study has developed a model of the creation of spiritual songs that can be implemented by others. The model developed includes the steps of: a simple poem procurement, laying of lines bars, beats determination, giving tone and perform melodic refinement by utilizing certain ethnic scales.


2015 ◽  
Vol 27 (1) ◽  
pp. 50-54
Author(s):  
Deky Yudha Saksono ◽  
Sutama Sutama

This study aims to describe the mathematicsbased learning management Qur’an conducted in Junior High School Kendal district, Central Java. This study uses the approach of research and development. Data collection techniques, observation, interviews, and documentation. Validity of data with triangulation techniques and triangulation of sources. Results of the study: (1) The management of learning that has been done is still using school math learning in general, (2) Management based math learning the Qur’an through the stages of the addition of paragraph choices on the subject matter has not been made, (3) based learning management Qur ‘an has not been effective so no link between mathematics and the Qur’an.


2019 ◽  
Vol 27 (3) ◽  
pp. 1111
Author(s):  
Bronika Septiani Sianturi ◽  
Jhonas Dongoran

This research is a research and development which is aimed to produce a certain product or develop an existing product including test its effectiveness. The research and development procedures are included in stages such as: Potential and problems; Data collection; Product design; Design validation; Design revisions; Product I trial; Product I revision; Trial usage; Product Revision II; Mass product. The data analysis resulted as follows (1) in the teaching materials that have been developed on the subject matter of additives and addictive substances based on BSNP, (a) the aspects of content worthiness is 3.65 of mean, (b) the aspects of language worthiness is 3.70 of mean, (c) the aspects of the feasibility of serving with is 3.60 of mean, those score are valid and don’t need any revision and it is very decent. (2) It is the students understanding who use the material that has been developed, it obtained an average of 80.21. However the understanding of students who did not use the teaching materials developed just obtained an average of 65.00. This result shows that the understanding of students using the developed teaching materials is higher than without using developed teaching materials.


Author(s):  
Aprilia Rahmi ◽  
Baharuddin .

AbstrakTujuan dari penelitian ini adalah mengembangkan media pembelajaran yang layak untuk memudahkan guru dan peserta didik dalam proses belajar mengajar. Penelitian ini adalah jenis penelitian pengembangan (Research and Development) dengan model pengembangan 4D yang dikembangkan oleh Thiagaradjan. Model 4D terdiri dari 4 tahap, yaitu: 1) Define (Pendefinisian), 2) Design (Perancangan), 3) Develop (Pengembangan), 4) Disseminate (Penyebaran). Tahap penyebaran (disseminate) tidak dilakukan dikarenakan waktu serta kondisi yang kurang memungkinkan, dan pada tahap pengembangan (develop) tujuan penelitian telah tercapai dimana media pembelajaran yang dikembangkan telah diketahui sejauh mana kelayakannya untuk diterapkan dalam proses pembelajaran. Tingkat kelayakan media pembelajaran diketahui dari hasil validasi oleh ahli materi dan ahli media. Dari validasi yang telah dilakukan, didapatkan bahwa ahli materi memberikan nilai sebesar 4,58 dan ahli media sebesar 4,57 dimana nilai tersebut mencapai indikator kelayakan Sangat Baik. Dengan demikian pengembangan media pembelajaran ini sangat baik dilakukan karena telah diuji kelayakannya oleh para ahli. Kata Kunci:  Pengembangan Media Pembelajaran, Model Pengembangan 4D, Lectora Inspire AbstractThe aims of this research is to develop a viable learning medium to facilitate teachers and learners in the teaching and learning process. This research is a type of research development (Research and Development) with a 4D development model developed by Thiagaradjan. The 4D model consists of 4 stages, namely: 1) Define (Defining), 2) Design (Design), 3) Develop (Development), 4) Disseminate (Deployment). The disseminate stage is not carried out due to time and conditions that are less likely, and at the stage of development (develop) research objectives have been achieved where the learning media developed has been known the extent of its feasibility to be applied in the learning process. The level of feasibility of learning media is known from the results of validation by material experts and media experts. From the validation that has been done, it was found that material experts gave a value of 4.58 and media experts of 4.57 where the value reached the excellent eligibility indicator. Thus the development of this learning media is very well done because it has been tested for feasibility by experts. Keywords: Learning Media Development, 4D Development Model, Lectora Inspire


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Ismailah Ismailah

Learning must be carried out in an interactive, innovative and fun way so that students do not feel bored when following the subjects presented. This study aims to design a learning video for the fourth grade natural science subjects on the subject of the least common multiple and the greatest common factor. This research was conducted in Tanah Tinggi 06 Petang Elementary School, Central Jakarta.  The research methodology used research and development with the ADDIE model approach which contains five steps; a) Analysis, b) Design, c), Develop, d), Implement, e). Evaluate. Data collection using questionnaires and tests, the validator consists of two experts and one teacher. The results of the validation of learning videos are categorized as good and learning video products are suitable for use in larger groups.


2021 ◽  
Vol 11 (2) ◽  
Author(s):  
Fitria Wahyu Ningsih ◽  
Ilham Akbar Darmawan ◽  
Mohammad Fatkhurrokhman

This study aims to develop learning media for AC Split R32 in the subject of Refrigeration and Air Conditioning Engineering. The method used Research and Development (R&D), the model of research using the is Successive Approximation Models 1 (SAM). The model goes through iteration 1 (Evaluate 1, Design 1, Develop 1), iteration 2 (Evaluate 2, Design 2, Develop 2), and iteration 3 (Evaluate 3, and product implementation). The data collection method uses instruments in the form of observations, interviews, literature studies, and questionnaires that use a "Likert scale" for measurement the instrument. Based on the research analysis results, media trainers get an average of 76 in the "Very Eligible" category. Then the material results get an average of 63.5 which states that job sheets are in the "Very Eligible" category. Meanwhile, for the Feasibility Test on 30 student respondents, an average of 71.8 was obtained in the "Very Eligible" category. Meanwhile, based on the Performance Practice Assessment, the average result was 83.4 out of 10 students who practiced in the "Good" assessment category. Thus, based on the development research, the trainer and Job sheet can be used as learning media.


2019 ◽  
Vol 2 (2) ◽  
pp. 96-105
Author(s):  
Puguh Septiadi Nugroho ◽  
RA Hirmana Wargahadibrata ◽  
Erry Utomo

This development research aims to produce a print media in the form of a guidebook to use of the Application “Resertifikasi Kompetensi KIPD”. This guidelines is meant to be used by employees Branch of PAPDI in Indonesia. This development research is referring to Rowntree’s model that consists of three major stages; planning; preparation of writing; writing and editing. The evaluation on this development research was conducted through expert review and one-to-one evaluation. The evaluation involving one subject matter expert, one media expert, and five users. The average value obtainded from the expert review by the subject matter expert was 3,46 overall excellent. The average value obtainded from the expert review by the media expert was 2,56 overall good. In one-to-one evaluation, obtained the average score 3,4 which signifies the overall guidance is excellent and can be used to guide the employees Branch of PAPDI to using the Application “Resertifikasi Kompetensi KIPD” correctly and precisely.


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