scholarly journals Pengembangan Bahan Ajar PPKn Berbasis Kearifan Lokal Guna Meningkatkan Ketahanan Budaya Melalui Pemahaman Konsep Keberagaman

2020 ◽  
Vol 26 (2) ◽  
pp. 229
Author(s):  
Ridwan Santoso ◽  
Wuri Wuryandani

ABSTRACT This study aimed to produced Civic Education teaching materials based on local wisdom that were appropriate for enhancing the resilience of culture through increasing of the conceptual understanding of the cultural diversity.This type of study was research and development following ADDIE procedures. The research data were obtained from the needs analysis, expert validation, product implementation in the first field trial (one-to-one trial) and the second field trial (small-group trial) at SMP Negeri 1 Yogyakarta, SMP Negeri 1 Depok, and SMP Muhammadiyah Pakem. This research was carried out until the development stage with research subjects consisting of 3 teachers of Civic Education and 12 students. The research subjects were determined using a purposive technique with consideration from the Civic Education teacher at school.The results of data analysis proved that Civic Education teaching materials based on local wisdom were very feasible to be used in the learning process in the classroom. The results of this research and development could  be the basis of further research and development to developed innovative teaching materials that were appropriate to be used to increased the success of the learning process.ABSTRAK Penelitian ini bertujuan menghasilkan bahan ajar PPKn berbasis kearifan lokal yang layak untuk meningkatkan ketahanan budaya melalui peningkatan pemahaman konsep keberagaman budaya.Jenis penelitian ini merupakan penelitian dan pengembangan dengan mengikuti prosedur research and development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Data penelitian diperoleh dari hasil analisis kebutuhan, validasi ahli, implementasi produk pada uji coba lapangan pertama (one-to-one trial) dan uji coba lapangan kedua (small-group trial) di SMP Negeri 1 Yogyakarta, SMP Negeri 1 Depok, dan SMP Muhammadiyah Pakem. Penelitian ini dilakukan sampai tahap development dengan subjek penelitian terdiri dari 3 guru mata pelajaran PPKn dan 12 peserta didik. Subjek penelitian ditentukan menggunakan teknik purposive dengan pertimbangan dari guru PPKn di sekolah.Hasil analisis data membuktikan produk bahan ajar PPKn berbasis kearifan lokal sangat layak untuk digunakan dalam proses pembelajaran di kelas. Hasil penelitian dan pengembangan ini dapat menjadi dasar penelitian dan pengembangan selanjutnya untuk mengembangkan bahan ajar inovatif yang layak digunakan untuk meningkatkan keberhasilan proses pembelajaran

2017 ◽  
Vol 6 (3) ◽  
pp. 315 ◽  
Author(s):  
Umi Khoiriyah ◽  
Swaditya Rizki

The objective of this research is to develop teaching materials of mathematical set based on Islamic values that are feasible, practical, and effective. This research type is Research and Development (R&D). The model used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The instruments of data collection used the questionnaires and evaluation questions. The result of this research is the average of expert validation is 81,48% (very feasible). Then, based on the implementation of the student small group is obtained practicality percentage of 82%. While the result of the field trial in one class is obtained effectiveness percentage of 66,67%. Therefore, this research can be concluded that teaching materials of mathematical set based on Islamic values are feasible, practical, and effective.


2016 ◽  
Vol 4 (1) ◽  
pp. 79 ◽  
Author(s):  
Intan Kurniasari Suwandi ◽  
Muhsinatun Siasah Masruri

<p class="E-JOURNALTitle">Penelitian ini bertujuan untuk: (1) menghasilkan <em>picture book</em> sejarah nasional dengan pendekatan tematik terpadu dan (2) mengetahui keefektifan <em>picture book </em>sejarah nasional dengan pendekatan tematik terpadu dalam meningkatkan pemahaman peserta didik kelas IV Sekolah Dasar. Jenis penelitian ini adalah <em>Research and Development.</em> Pengembangan produk menggunakan model pengembangan Dick &amp; Carey. Subjek coba dalam penelitian ini adalah peserta didik kelas IV SD Negeri Percobaan 3 Pakem. Teknik pengumpulan data dengan cara wawancara, angket, observasi, tes, dan catatan lapangan. Instrumen penelitian terdiri dari pedoman wawancara, angket, lembar observasi, soal tes hasil belajar; serta catatan lapangan. Teknik analisis data dengan statistik deskriptif. Hasil penelitian menunjukkan bahwa produk yang dikembangkan layak dan efektif digunakan. Kelayakan dilihat dari: (1) Hasil penilaian ahli materi pembelajaran= 80,00 (baik) dan ahli media pembelajaran= 89,14 (sangat baik). (2) Angket tanggapan peserta didik <em>one-to-one evaluation</em>= 91,80 (sangat baik), <em>small-group evaluation</em>= 90,31 (sangat baik), dan <em>field trial evaluation</em>= 86,37 (sangat baik). Keefektifan media yang dikembangkan dilihat dari: (1) Hasil observasi di kelas <em>small-group evaluation</em>= 100,00 (sangat baik) dan <em>field trial evaluation</em>= 85,71 (sangat baik) dan (2) Ketuntasan disimpulkan berdasarkan skor rata-rata <em>posttest </em>pada tahap <em>one-to-one evaluation= </em>86,67 (sangat baik),<em> small-group evaluation</em>= 92,13 (sangat baik), dan <em>field trial evaluation</em>= 89,53 (sangat baik). Dengan demikian, <em>picture book </em>sejarah nasional yang dikembangkan dapat meningkatkan pemahaman peserta didik.</p><p class="E-JOURNALAbstrakKeywords"><strong>Kata kunci</strong>: picture book sejarah nasional, pendekatan tematik terpadu</p><p> </p><p class="E-JOURNALTitleEnglish"><strong>DEVELOPING A NATIONAL HISTORY PICTURE BOOK WITH INTEGRATED THEMATIC APPROACH FOR GRADE 4 PRIMARY SCHOOL</strong></p><p class="E-JOURNALAbstrakTitle"><strong>Abstract</strong></p><p class="E-JOURNALAbstractBodyEnglish">This research aims to: (1) produce a national histories picture book and (2) determine the effectiveness of the developed book for increase students’ comprehension of grade 4 Primary School. This research is research and development. Product development use to Dick &amp; Carey’s model. Data collection techniques using interview, questionnaire, observation, achievement tests, and field note. Instruments using interview guide, questionnaires, observation sheet, paper based test item, and field note and analysed using descriptive statistics. The results showed that the product is feasible and effective to used in SD Negeri Percobaan 3 Pakem. Feasibility to used seem from: (1) subject-matter expert evaluation= 80.00 (“good”) and instructional media expert= 89.14 (“excellent”). (2) Questionnaire of student’s respons in one-to-one evaluation= 91.80 (“excellent”), small-group evaluation= 90.31 (“excellent”), and field trial evaluation= 86.37 (“excellent”). Effectiveness seem from: (1) Observation of product-used in small-group evaluation’s class= 100.00 (“excellent”) and field trial evaluation’s class= 85.71 (“excellent”). (2) Mastery learning inferred from the average score of posttest in one-to-one evaluation= 86.67 (“excellent”), small-group evaluation= 92.13 (“excellent”), and field trial evaluation= 89.53 (“excellent”). Thus, national histories picture book which developed can increase student’s comprehension.</p><strong>Keywords: </strong>national histories picture book, integrated thematic approach


BIODIK ◽  
2019 ◽  
Vol 5 (1) ◽  
pp. 81-95
Author(s):  
Linda Pramita ◽  
Yetty Hastiana ◽  
Rusdy A Siroj

This study aims to produce teaching materials in the form of Interactive PowerPoints of biodiversity material. This research method is the development of Research and Development (R & D) using Tessmer development model with the stages of Self Evaluation, Exspert Reviews, One to One, Small Group and Field Test. Data collection were in the form of interviews and questionnaires. Subjects in this study were 11th grade of SMA Nurul Yaqin. The analysis of the results of the validation sheet and student questionnaire in this study was using quantitative and qualitative analysis techniques. Validation results are categorized as very feasible, the feasibility of Interactive Powerpoint teaching materials is drawn from media experts, 46 values ​​show X> 45 including very feasible categories, material experts obtained 37 which shows X> 36 categorical very feasible, language validation obtained a value of 33 indicating X> 33 which is in the very decent category. The practice of interactive powerpoint teaching materials is categorized as very practical in the learning process, this can be seen through trying One to one and Small groups by obtaining an X value greater than 42 with a very practical category. The results of the potential effects on the ability to understand student concepts in the learning process are seen as an average value of 39.31% of the learning outcomes in the medium category. For the high category, the average N-Gain calculation is 63. 60% includes a very good category. Keywords: Teaching materials, biodiversity, interactive powerpoints   Abstrak. Penelitian ini bertujuan untuk menghasilkan bahan ajar berupa Powerpoint Interaktif materi kenakaragaman hayati. Metode penelitian inipengembangan Research and Development (R&D) dengan mengunakan model pengembangan Tessmer dengan tahapan Self Evaluation, Exspert Reviews, One to One, Small Group dan Field Test. Pengumpulan data berupa lembar angket, wawancara dan Kuisioner. Subjek dalam penelitian ini siswa kelas XI SMA Nurul Yaqin. Analisis hasil lembar validasi dan angket siswa pada penelitian ini adalah menggunakan teknik analisis kuantitatif  dan kualitatif. Hasil penelitian validasi dikategorikan sangat layak, kelayakan bahan ajar Powerpoint Interaktif tergambar dari ahli media diperoleh nilai 46 yang menunjukan nilai X > 45  termasuk kategori sangat  layak, ahli materi diperoleh 37 yang menunjukan X > 36 kategorik sangat layak, validasi bahasa diperoleh nilai 33 yang menunjukan  X>33 yang termasuk kategori sangat layak.Kepraktisan bahan ajar powerpoint interaktif dikategorikan sangat praktis digunakan dalam proses pembelajaran, hal ini dapat dilihat melaluiui coba One to one dan Small group dengan memperoleh nilai X lebih besar dari pada nilai 42 dengan kategori sangat praktis. Hasil efek potensial terhadap kemampuan pemahaman konsep siswa dalam proses pembelajaran dilihat nilai rata-rata   39.31% hasil belajar dengan kategori sedang. Untuk kategori tinggi rata-rata perhitungan N-Gain 63. 60%  termasuk kategori sangat baik. Kata Kunci: Bahan ajar, keanekaragaman hayati, powerpoint interaktif


2020 ◽  
Vol 9 (5) ◽  
pp. e03952719
Author(s):  
Zulyadaini Zulyadaini

Every field of science requires media that is relevant to its field. Teaching material that used is still general, until teaching materials that are specific to the field of science are needed to be effective in their use in learning. The aim of this research is to develop of mathematics learning media materials in faculty of teaching and education in Batanghari University Jambi, this research is using research and development approach (R&D) conducted at FKIP Batanghari University Jambi. The research subjects are 6th semester students 2017/2018. Development model that used is instructional development model (IDM). After the development has been done it needed validation by design expert, material expert, media expert. Then do one to one learner test, small group, and field trial. The result of the research based on validation by the expert is experts categorized as feasible with the percentage of eligibility for design validation 92.71%, media validation 89,78% and material expert 92,5%. It continue with one to one test with percentage 97,2%, small group 93%, and field trial 88,63%. The conclusion from validation result and the test that has been done so the mathematic Learning media materials is properly to used.


2019 ◽  
Vol 8 (1) ◽  
pp. 105
Author(s):  
Ira Syafrina ◽  
Weni Nelmira

AbstrakPenelitian ini dilatar belakangi untuk mengatasi permasalahan mahasiswa dalam perkuliahan Sulaman pada materi membuat sulaman timbul, dimana masih terbatasnya referensi mengenai materi Membuat Sulaman Timbul. Tujuan dari penelitian ini untuk menghasilkan media pembelajaran berupa bahan ajar yang valid dan praktis. Penelitian ini merupakan penelitian Research and Development (R&D). Prosedur penelitian menggunakan model 4-D yang terdiri dari tahap pendefenisian (Define), tahap perancangan (Design), tahap pengembangan (Develop) dan tahap (Disseminate). Namun dalam penelitian ini desseminate tidak digunakan karena mengingat keterbatasan peneliti. Data diperoleh dari uji validitas, uji praktikalitas dosen pembina mata kuliah, uji praktikalitas kelompok kecil dan uji praktikalitas kelompok besar. Validator terdiri atas validasi media dan validasi materi yang berjumlah 4 orang. Berdasarkan hasil uji validitas bahan ajar Sulaman diperoleh skor rata-rata 4,35 dengan kategori sangat valid. Selanjutnya dari hasil uji praktikalitas diperoleh skor 85% dengan kategori sangat praktis. Maka dapat disimpulkan bahwa bahan ajar  ini layak digunakan sebagai media pembelajaran sulaman timbul.  Kata Kunci: bahan, ajar, sulaman, timbul.AbstractThis research aims to solve the problems of students lectures of embroidery on embroidered embroidery material. There are still limited references to the material of Making Embossed Embroideries. The purpose of this study is to produce learning media that contain valid and practical teaching materials. This research is a Research and Development (R & D) research. The research procedure uses a 4-D model consisting of defining (definition), per-design, development design, and development (dissemination). But in this study, it was not used as a consideration for research. Data were obtained from validity tests, practicality tests of lecturer advisors, small group practicality tests and large group practicality tests. The validator consists of media validation and material validation collected by 4 people. Based on the results of the validity test of Sulaman teaching materials obtained an average score of 4.35 with a very valid category. Furthermore, from the practicality test results obtained a score of 85% with a very practical category. It can be concluded that teaching materials are suitable to be used as embroidery learning media arise.Keywords: teaching, materials, embossed, embroideries. 


Author(s):  
Ratno Susanto ◽  
Riyanto

The purpose of this study is to develop teaching materials of Sony Vegas media based with anchored instruction models. The development of this teaching material used the Research and Development (R&D) method with the 4D model (Define, Design, Develop, and Dessiminate). This research was started from the define stage where at this stage identification of material concepts were carried out in the textbook. Furthermore, the design and manufacture of Sony Vegas media based teaching materials with anchored instruction models was carried out in the design phase. After the teaching materials have been designed and made, the development stage was carried out, namely product validation by experts and product trials in the lecture process. Based on the results of this develop phase, it can be stated that the product was valid and practical, so it can be continued to the dessiminate stage. Based on the results of the validation of media experts, material experts, and small group trials. As a whole the development of teaching material with Soni Vegas-based is appropriate to be used as teaching material with an average value of  96.17% and it  includes in the criteria of "Very Valid”.


2019 ◽  
Vol 8 (9) ◽  
pp. e15891236
Author(s):  
Zulyadaini Zulyadaini

This study was aimed to develop mathematics instructional material in education science faculty of Batanghari University, Jambi. This research used Instructional Developmental Model. Then, several tests were also conducted such as one to one learner; small group and field trial. Afterwards, the research subjects are involving the 6th semester students along 2017/2018 period. The results then presented in validation percentage which were including design validation amounted 92,71%; media validation amounted 89,78% and material validation amounted 92,5%. Moreover, the result of one to one assessment was 97,2%, small group 93% and field trial 88,63%. Thus, from the validation and assessment conducted, then mathematics instructional material was worthy to be applied.


2021 ◽  
Vol 3 (1) ◽  
pp. 37-49
Author(s):  
Yuliawati

Abstrak Penelitian ini bertujuan untuk menghasilkan media berupa media pembelajaran interaktif pada pembelajaran Pendidikan Pancasila dan Kewarganegaraan materi pembelajaran globalisasi kelas VI sekolah dasar. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan  (R&D) dengam model pengembangan ADDIE (Analisys, Design, Development, Implementation, and Evaluatuion). Responden dalam penelitian ini terdiri dari ahli materi, ahli media, dan ahli bahasa. Dikarenakan adanya pandemi covid-19, uji coba pengguna hanya dapat dilaksanakan pada uji coba one to one sampai dengan uji coba small group yang terdiri dari 3 orang uji coba pengguna one to one dan 6 orang uji coba pengguna small group dengan menggunakan siwa kelas VI yang berdomisili dengan peneliti. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara, observasi, dan kuisioner. Hasil uji coba media pembelajaran interaktif kepada para ahli memperoleh nilai 87,5% dari ahli materi, 95% dari ahli bahasa, dan 96,6% dari ahli media. Hasil dari penilain ketiga ahli tersebut memperoleh rata-rata 93,03%. Sedangkan dalam uji coba pengguna one to one memperoleh nilai 90%, dan uji coba pengguna small group memperoleh 83,3%. Hal ini memnunjukan bahwa media pembelajaran interaktif memperoleh nilai Sangat Baik (SB) dengan rentang skor 75%-100% sehingga layak digunakan sebagai media pembelajaran Pendidikan Pancasila dan Kewarganegaraan Tema 4 “Globalisasi” Subtema 1”Globalisasi Disekitarku” kelas VI Sekolah Dasar. Kata Kunci: Media Pembelajaran Interaktif, Pendidikan Pancasila dan Kewarganegaran, Materi Globalisasi.   Abstract This study aims to produce media in the form of interactive learning media in Pancasila and Citizenship Education learning materials for globalization class VI elementary schools. The research method used in this research is research and development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluatuion). Respondents in this study consisted of material experts, media experts, and linguists. Due to the COVID-19 pandemic, user trials can only be carried out on a one to one trial up to a small group trial consisting of 3 one to one user trials and 6 small group user trials using class VI students who domiciled with the researcher. Data collection techniques used in this study were interviews, observations, and questionnaires. The results of the trial of interactive learning media to experts obtained a score of 87.5% from material experts, 95% from linguists, and 96.6% from media experts. The results of the assessment of the three experts obtained an average of 93.03%. Meanwhile, in the one-to-one user trial, the score was 90%, and the small group user trial received 83.3%. This shows that the interactive learning media gets a very good score (SB) with a score range of 75%-100% so it is suitable to be used as a learning medium for Pancasila and Citizenship Education Theme 4 "Globalization" Subtheme 1 "Globalization Around Me" Grade VI Elementary School Keywords: Interactive Learning Media, Pancasila and Citizenship Education, Globalization Materials.


Kappa Journal ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 68-79
Author(s):  
Kiki Andila ◽  
◽  
Hadma Yuliani ◽  
Nur Inayah Syar ◽  
◽  
...  

This research aims to determine: 1) the procedure for teaching materials in the form of e-modules 2) the feasibility of teaching materials in the form of e-modules 3) the responses of students to the e-modules developed. This study uses the ADDIE Model Research and Development (R&D) method. The stages are needs analysis, design, development, implementation and evaluation. The results of this study are: 1) the procedure for making teaching materials in the form of e-modules, namely analysis, design of teaching materials by determining the format of teaching materials, development, namely the validation of teaching material products through validation of media experts, materials and learning, implementation to students through small group tests. 2) the feasibility of teaching materials in the form of e-module, the results of the media expert's assessment obtained a percentage of 75% with good and feasible criteria. The results of the material expert's assessment obtained a percentage of 76.2% with good and feasible criteria. The results of the learning expert's assessment obtained a percentage of 82% with good criteria and suitable for use. 3) The results of the students' responses obtained a percentage of 85% in the very good category.


2020 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
Yaspin Yolanda

The purpose of this study is (1). To find out the characteristics of magnetic electric teaching materials that fit the needs of STKIP PGRI Lubuklinggau City. (2). To find out the feasibility of teaching materials. The research and development model used by the Borg and Gall model, because it is very suitable for developing and validating educational products. The study was conducted at Physics Student STKIP PGRI Lubuklinggau who took the Electric Magnet course. Teaching Materials are validated by experts namely material, language, and graphic design experts. Teaching Materials are also measured practicality levels with one-to-one trials (Revision-1), small group trials (Revision-2), and Final tests (Revision-3). Based on the results of the study show (1) Magnetic electric teaching materials that fit students' needs are contextual based magnetic electric teaching materials and (2) Based on evaluations following the suggestions and responses from experts. shows the quality of contextual-based physics teaching materials with the overall percentage of these components is very feasible. So that magnetic teaching materials are valid and practical.


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