scholarly journals HIGH-TECH MODEL OF ALBAZINSKY FORT

Author(s):  
I.E. Eremin ◽  
◽  
E.B. Korobiy ◽  
A.V. Natsvin ◽  
V.I. Trukhin ◽  
...  

The methodology of using computer technologies for scientific and metric modeling of lost wooden structures dating back to medieval period in Russian history is reviewed. The most accurate recon-struction of the Albazinsky Fort exterior as of 1685, implemented within the framework of ontological coordination of initial data maximum sampling, is presented.

Author(s):  
N. Kirichenko

The relevance of the study of this problem is that information and computer technologies contribute to the development of digital society, based on the development of human resources that are intellectual capital.  Information and computer technology affect the development of machines that replaced people and gave rise to "technological unemployment."  The purpose of the study is to show how the information revolution of the twenty-first century contributes to the reduction of labor as a result of progressive robotization.  The technologies that are used today to replace people are different; the need for human resources is reduced thanks to robots, computers and other high-tech gadgets.  Methods of theoretical analysis - deduction and induction, historical and logical, comparative and structural-genetic analysis, information method, which contribute to the insight into the essence of the phenomenon under study as a complex phenomenon and dynamic process.  Results: It has been proven that, thanks to various well-known developments in information-computer technologies and robotics, many experts believe that society is at an early stage of the new industrial (post-industrial) revolution, which in the future can change the way people live and work just like  200 years ago made a steam engine.  Technological unemployment is one of the main reasons for the increase in the overall unemployment rate in Western countries over the past 30 years.  Although to some extent this is due to the demographic revolution and the changing structure of the economy in many countries, the development of information and computer technologies, as well as other types of automation and the Internet have played a significant role, especially since 2000.  Findings.  We have shown that many jobs with cheap labor can disappear, because the digital society focuses on the development of human (intellectual) resources.  The world is turning into a digital society and the world is ruled by a figure based on intelligence, intelligence, algorithms, digitalization.  The digital society consists of a set of algorithms that are controlled by information and computer technologies that penetrate digital management, which is based on intellectual-rational force represented by human resources.  It is human resources that develop robotics, artificial intelligence, computerization, mechanization, robotization, which are based on robotics, artificial intelligence.  These varieties of digital society will accelerate the potential for long-term productivity gains through intellectualization.  Practical recommendations - to develop a small business that rests on the network of intelligent platforms, in connection with which to create jobs on the Internet and create new types of employment.


Author(s):  
Raisa Yu. Ovchinnikova ◽  

The article shows that the study of design process as a special activity in graphic design is an art history problem and requires special research methods. It is scientific methodology that makes it pos-sible to achieve reliability in art history knowledge. Attention is drawn to the fact that since the 1960s the methodology of systems theory and activity theory has been a keynote for the development of the design process knowledge in various schools of graphic design. This methodology meets academic criteria and has not lost its value in our days. Based on the principles of this methodology the article analyzes different types of the graphic design process. The objective processes associated with the use of computer technologies in design appear to be the norm and the paradigm of functioning in modern graphic design. Thus, the idea of existence of numerous computer-aided design types is justified. The design objectives of diverse complexity serve here as criteria. On the basis of these objectives traditional, original, and innovative designs are out-lined and comparatively analyzed in the article. It is noted that computer technologies, first, act as an effective tool for the implementation of the forms envisioned by the designer. Second, a computer can be regarded as a creative partner, an agent. Computer technologies possess a unique set of properties and features that open up new opportunities for a creative practice in the field of graphic design. The boundaries of the design practice are changing, and new areas of collective creativity are being estab-lished. In this case the graphic design process is a process that involves efforts of many people. So, individual creativity of professional designers appears to be replaced by the collaboration of interdisci-plinary experts. It is also noted that the growth of computer-aided technologies is too fast for graphic designers to develop a theoretical understanding of them. It results in the duality of assessing the role of methodol-ogy and experience in the graphic design process. On the one hand, the use of design methodology improves efficiency of the design process in comparison with the approach based on experience. On the other hand, there occurs the “extraction” of methodology from the design practice. Research meth-ods of the graphic design process are created under the influence of not only intradisciplinary process-es but also with a view to the messages from other areas of academic knowledge. An example is the use of synergy as a special way of understanding empirical facts accumulated in various fields of aca-demic knowledge. Namely, computer-aided design reveals the non-linearity, a large variety of forms. Herewith, any calculations applied to a huge number of graphic elements change the visual result, creating a new version of the form. It is noted that the use of high-tech computer technologies is quite specific about training designers.


Author(s):  
Е.В. Усанова

Актуальность статьи обусловлена проблемами организации базовой геометро-графической подготовки на фоне информатизации образования и интенсивного внедрения в высокотехнологичное производство передовых наукоёмких компьютерных технологий. Цель статьи заключается в обосновании модели организации информационного образовательного пространства базовой геометро-графической подготовки специалистов в области техники и технологий в технических вузах контексте наукоёмких компьютерных технологий. С учетом имеющегося опыта мирового и отечественного профессионального образования, направлений системной интеграции образовательных структур с целью обеспечения целостности и системности проектно-конструкторской деятельности выпускников вузов в высокотехнологичных наукоёмких отраслях производства предложенаавторская трактовка модели содержания и дидактической организации информационного образовательного пространства базовой геометро-графической подготовки. Представлены результаты опыта реализации модели по мере ее совершенствования для проектно-конструкторской деятельности в среде наукоёмких компьютерных технологий. Статья предназначена для обсуждения научно-педагогическим сообществом. The relevance of the article is due to the problems of organizing basic geometric and graphic training against the background of informatization of education and intensive introduction of advanced high-tech computer technologies into high-tech production. The purpose of the article is to substantiate the model of the organization of the information educational space of the basic geometric and graphic training of specialists in the field of engineering and technology in technical universities in the context of high-tech computer technologies. Taking into account the existing experience of world and domestic professional education, the directions of system integration of educational structures in order to ensure the integrity and consistency of the design activities of university graduates in high-tech knowledge-intensive industries, the author's interpretation of the content model and didactic organization of the information educational space of basic geometric and graphic training is proposed. The results of the experience of implementing the model as it is improved for design activities in the environment of high-tech computer technologies are presented. The article is intended for discussion by the scientific and pedagogical community.


Author(s):  
Antonio Apruzzese

The preponderant role played by the computer means, which is the more and more direct aim of the criminal action through sophisticated computer technologies, incites to reconsider the classical criminological and victimological patterns. In fact, new kinds of criminality linked to the use of sophisticated computer technologies, which are taking up the state agencies in the activities of prevention and repression, have recently assumed aspects of great and worrying importance. So, the need to formulate suitable training course of the personnel of those police branch (Postal and Communication Police of the Italian National Police), specialized in countering the high tech crime, is becoming more and more compulsory.


2021 ◽  
Vol 7 (4(38)) ◽  
pp. 16-18
Author(s):  
Nasiba Alizhanovna Abdukhalikova

This article is based on the report of the author of an all-institute seminar dedicated to the preliminary defense of the dissertation topic «Ethical education as a factor in preventing Internet addiction.» Internet addiction is understood here as the excessive computer enthusiasm of young people. The popularization of digital high-tech computer technologies creates addictions to computers, which leads to pathological disorders, as well as other diseases. In this regard, the authors seek to analyze the essence and content of computer addiction.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Nikola Cekić

Kengo Kuma (born 1954 in Kanagawa, Japan) is a Japanese architect and professor at the University of Tokyo. Realized a large number of urbarchitectonic structures worldwide, especially in the second decade of this century, emphasizing use of wooden materials in the facades. The examples of buildings in this paper demonstrate an extraordinary lucidity and opting of the designer for continuous use of the natural, environment-friendly material whose texture of wooden elements provides effective esthetic-composition and artisanal-artistic, attractive archisculptural results. The pronounced use of many times repeated timber elements created elegant latticework gigantic, harmonic façade network with new hand-made forms, without using bolts, nails or glue to join them. By using the easily available resource - wooden material, the famous architect’s end goal is „effacing” of the already seen architecture, i.e. façade of the new non-standardized and non-stereotypical structures of organically, imaginatively well integrated into the natural environment. Facades created by moving multiplied wooden elements, in a varied rhythm, along the vertical and horizontal lines, evoke a spatial narration, subtle visual sensations, whereby materiality and close rapport with the building tradition is of primary importance. In the paper, the attention is focused on the advanced ecourbarchitecture of “building with wooden material” using the contemporary computer technologies, with new designing artistic and visual approach to the culture of walls in the exterior.


2018 ◽  
Vol 7 (3.14) ◽  
pp. 261 ◽  
Author(s):  
Aleksandr Batkovskiy ◽  
Aleksandr Leonov ◽  
Aleksey Pronin ◽  
Alexander Chursin ◽  
Evgeniy Nesterov

The existing models for regulating the dynamics of the creation of science-intensive products are very fragmented; they are based on various initial data and do not allow giving a comprehensive assessment of the feasibility of RandD for the creation of science-intensive products within a given time, especially in risk.Financial and economic risk; scientific, industrial and technological risk. Taking into account these types of risk, we introduce a methodical tool. This is a complex model for regulating economic dynamics designed for a probabilistic and cost description of the dynamics and results of the creation of science-intensive products.The model provides a complex tech-economic evaluation of projects to develop high-tech products in risk. This model has a universal character and can be used in all branches of economics of a technologically developed country. In practice, this complex model can be useful at the stage of selection of competing organizations designs with the purpose of evaluating their capacity to implement projects, as well as at the stage of adjusting the funding plan and cost estimates for the creation of science-intensive products.This model may be used in planning bodies to assess the capabilities of design organizations in the implementation of orders for the creation of science-intensive products.  


Author(s):  
Olena DZHEDZHULA ◽  
Lyudmyla VOLONTYR

The article considers the main trends in the development of the hospitality industry market in the European Union. The analytical review of scientific sources allowed to single out among them the following: deepening of specialization of hotel and restaurant offers; creation of international hotel and restaurant chains; development of a network of small enterprises; introduction of new computer technologies in the hospitality industry; training of highly qualified personnel. The contradiction between the urgent need for innovation in the hospitality business highlights the problem of introduction of new computer technologies in the hospitality industry and the appropriate training of highly qualified personnel. The main directions of digitalization as the basis of innovations introduced in the hospitality industry are determined: technologies of pattern recognition (face); use of robots, virtual companions, equipment of rooms with «smart» equipment, use of modules such as «Online supermarket tours». The classification of world innovations in the hotel business by types, innovations and significance for the development of the hospitality business is offered. Among the innovations are informational and marketing types. Informational innovations are related to the Cloud Hotel Automation System, the Cloud Hotel Management Service, the Hotel Booking Service, the creation of a WOW-effect for customers, etc. An analysis of the training of specialists for the hotel and restaurant business in European countries that are able to ensure the digitalization of the hospitality business is conducted. The peculiarities of professional training of managers in higher education in Switzerland, which ranks first in the top 10 of best hospitality schools in the world, are considered. Due to the analysis, recommendations are formulated for the training of the specialists of hotel and restaurant business in Ukraine, which focus on quality of practical training of students through long internships in leading hotels in Ukraine and abroad, attracting future professionals to work on innovative projects, creating high-tech learning environments in universities.


2003 ◽  
Vol 29 (2-3) ◽  
pp. 269-299
Author(s):  
Janna C. Merrick

Main Street in Sarasota, Florida. A high-tech medical arts building rises from the east end, the county's historic three-story courthouse is two blocks to the west and sandwiched in between is the First Church of Christ, Scientist. A verse inscribed on the wall behind the pulpit of the church reads: “Divine Love Always Has Met and Always Will Meet Every Human Need.” This is the church where William and Christine Hermanson worshipped. It is just a few steps away from the courthouse where they were convicted of child abuse and third-degree murder for failing to provide conventional medical care for their seven-year-old daughter.This Article is about the intersection of “divine love” and “the best interests of the child.” It is about a pluralistic society where the dominant culture reveres medical science, but where a religious minority shuns and perhaps fears that same medical science. It is also about the struggle among different religious interests to define the legal rights of the citizenry.


2019 ◽  
Vol 50 (4) ◽  
pp. 693-702 ◽  
Author(s):  
Christine Holyfield ◽  
Sydney Brooks ◽  
Allison Schluterman

Purpose Augmentative and alternative communication (AAC) is an intervention approach that can promote communication and language in children with multiple disabilities who are beginning communicators. While a wide range of AAC technologies are available, little is known about the comparative effects of specific technology options. Given that engagement can be low for beginning communicators with multiple disabilities, the current study provides initial information about the comparative effects of 2 AAC technology options—high-tech visual scene displays (VSDs) and low-tech isolated picture symbols—on engagement. Method Three elementary-age beginning communicators with multiple disabilities participated. The study used a single-subject, alternating treatment design with each technology serving as a condition. Participants interacted with their school speech-language pathologists using each of the 2 technologies across 5 sessions in a block randomized order. Results According to visual analysis and nonoverlap of all pairs calculations, all 3 participants demonstrated more engagement with the high-tech VSDs than the low-tech isolated picture symbols as measured by their seconds of gaze toward each technology option. Despite the difference in engagement observed, there was no clear difference across the 2 conditions in engagement toward the communication partner or use of the AAC. Conclusions Clinicians can consider measuring engagement when evaluating AAC technology options for children with multiple disabilities and should consider evaluating high-tech VSDs as 1 technology option for them. Future research must explore the extent to which differences in engagement to particular AAC technologies result in differences in communication and language learning over time as might be expected.


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