Peranan Blog Guru sebagai Media Interaktif Guru dengan Siswa dalam Pembelajaran IPA

Author(s):  
Hastuti Wibowo

Internet-based interactive media can support the success of learning in a classroom.  This study aims to observe the role of blogs as interactive media to improve student learning outcomes. The research used a quasi-experimental method, the independent variable is the use of the teacher's blog and the dependent variable is student learning outcomes. The role of Teacher’s blog is observed on the material of object classification and temperature change. The subjects of this study were students of class VII A and VII E of Xaverius I Middle School in Jambi City. Quantitative data derived from the value of worksheets and written tests after one basic competency cycle is implemented. Data were processed with simple statistics, namely calculating the average value of two basic competencies. The calculated percentage indicates the difference between the average value in the class that does not use the teacher's blog and the class that uses the teacher's blog. The percentage results were analyzed qualitatively referring to theories and results of the previous relevant research. The results of this study indicate an increase of average grade from 75 to 80. Based on the result of the study, it can be concluded that the use of teacher blogs as interactive media is very effective in improving learning outcomes.

Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2018 ◽  
Vol 6 (3) ◽  
pp. 110-119 ◽  
Author(s):  
RAMLAN SILABAN ◽  
ELYSARANI BR TARIGAN ◽  
IRVING JOSAFAT ALEXANDER

This study aims to find out the chemistry learning outcomes of students with the completeness of the value of Minimum Completion Criteria (KKM), knowing the students 'social attitudes in the learning process, knowing the differences in learning outcomes, the correlation between students' social attitudes toward learning outcomes, and which models are most effectively used in learning models in giving a high contribution to student learning outcomes and students' social attitudes. The study was conducted on class X students of SMA 1 Tigapanah Karo Regency. The results showed that the percentage of students' completeness scores from experiment 1 was 75%, experiment 2 and experiment 3 were 45.83%. The percentage value of experimental 1 social attitudes which belong to the high category is 54.2% and which is categorized as quite 45.8%. The value of students' social attitudes from experiment 2 which belong to the high category is 58.8% and those that are classified as sufficient categories are 41.2%. The value of the students' social attitudes from experiment 3 which belong to the high category is 66.7%, which is categorized as quite by 29.2%, and which is classified as a category of less than 4.1%. The difference in posttest values that experimental learning results 1 (73.13)> experimental class 2 (67.29)> experimental class 3 (66.88) and social attitudes of students in each class can be seen from the average score of students' social attitudes, namely (70.44)> experiment 2 (69.12)> experiment 3 (69.79). There is a correlation between social attitudes and learning outcomes in each class. Teaching with the Problem Based Learning model with powerpoint media through the most effective Scientific Approach is used in teaching to students as evidenced by the highest average learning outcomes of 73.13 and the average value of student learning outcomes is 70.44.Keywords: Problem Based Learning, Powerpoint, Scientific Approach, Redox


Author(s):  
Vivi Oktavia ◽  
Hanesman Hanesman

This study aims to determine the effect of the use of jobsheets on student learning outcomes in the workshop workshops and technical drawing of class X Audio Video Engineering. This type of research is quasi-experimental (quasi experiment). The subjects of this study were students of class X TAV of SMK Negeri 1 Koto XI Tarusan who in the 2018/2019 school year consisted of 34 students. Data collection in this study using the results of posttest in the form of objective questions as many as 30 items that have been tested for validity, reliability, index of difficulty and power difference questions. Data that has been obtained is analyzed using two different test averages (t test). From the results of the study obtained the value of the experimental class average of 84.94 and the average value of the control class 75.26. With the analysis of t test, it is obtained tcount = 6.131 which is smaller than t table = 2.037 at the significance level of 0.05. Thus it can be concluded that the use of jobsheet has a significant influence on improving student learning outcomes in the workshop workshops and technical models of class X TAV at SMK Negeri 1 Koto XI TarusanKeywords: jobsheet, workshop work and engineering drawings, Improving Learning Outcomes.


Author(s):  
Danil Febri ◽  
Putra Jaya ◽  
Yasnidul Huda

The objective of this study is to determine the effect of using CD interactive media on learning outcomes. The problem in this research contents is about the low value of the average grade of 75.00 compared with KKM Ocular Measurement Using Electricity Lesson at SMK 1 Lintau Buo. It is influenced by the teaching methods, learning models, and instructional media. Therefore an interactive CD learning media been used as the treatment. This research uses one shot experiment study model as analytical approach. The subject of this research is students of class X TAV SMK 1 Lintau Buo. Data collected by giving a pre - test and post – test, in order to determine the effectiveness of the treatment. Data collection was conducted in four times lessons. The research instrument that had been used is subjective test as much as 20 questions divided into 5 questions for each lesson. Data were analyzed using SPSS 15 computer program. As the result, the average value of pre-test for the whole meeting is 50.95 while the average post-test score of 81.72, with the difference of the two is 30.78. In the percentage calculation, it has gained the result for 60.41 %. It can be concluded that there is a significant improvement in student learning outcomes after getting treatment using Interactive CD as an instructional mediaKeywords : Interactive CD , pre-test , post -test and Learning Outcomes


2020 ◽  
Vol 5 (8) ◽  
pp. 1183
Author(s):  
Bayu Bramasta Giri ◽  
Suhadi Ibnu ◽  
Sutrisno Sutrisno

<p><strong>Abstract:</strong> The purpose of this research is to produce an electrochemical contextual chemoentrepreneurship module that is validated according to the criteria of BSNP materials eligibility, namely content eligibility, linguistic feasibility, presentation feasibility, and the feasibility of the graft and knowing Effectiveness of student learning outcomes. The development model adopted the Model 4-D with the stages of defining, designing, developing, and desimination. Data on the feasibility of teaching materials is obtained from content and material validation, individual test, field test is limited while the effectiveness data is obtained from the difference learning outcomes between the experimental and the control group. The validation and test results are obtained as follows (1) the average value of the content expert validator and learning material is very decent criteria, (2) individual trials with excellent criteria, and (3) limited field trials is Very good criteria. The development module is well-deserved to be used as a learning resource and effectively improve student learning outcomes.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan menghasilkan modul elektrokimia kontekstual <em>Chemoentrepreneurship</em> tervalidasi sesuai kriteria kelayakan bahan ajar BSNP, yakni isi, kebahasaan, penyajian, dan kegrafisan serta mengukur efektivitas modul terhadap hasil belajar. Model pengembangan mengikuti model 4-D dengan tahapan pendefinisian, perancangan, pengembangan, dan desiminasi. Data kelayakan modul diperoleh dari validasi isi dan materi, uji perorangan, uji lapangan terbatas sedangkan data efektivitas diperoleh dari perbedaan hasil belajar antara kelompok eksperimen dengan kelompok kontrol. Hasil penelitian (1) nilai validasi isi dan materi pembelajaran memiliki kriteria sangat layak, (2) uji coba perorangan kriteria sangat baik, dan (3) uji coba lapangan kriteria sangat baik. Modul efektif digunakan dalam pembelajaran hal ini ditunjukkan oleh ketuntasan hasil belajar peserta didik kelompok eksperimen lebih tinggi daripada kelompok kontrol.


Author(s):  
Asriyeni Asriyeni ◽  
Samsidar Tanjung

This study aims to determine the effect of using a contextual approach based on critical thinking on the learning outcomes of the history of students at SMK Negeri 1 Lubuk Pakam, Deli Serdang Regency. This study used a quasi-experimental method with the design of the two group pretest-posttest design. The study population was all students of class X majoring in Teknik Komputer Jaringan (TKJ) and class X majoring in Rekayasa Perangkat Lunak (RPL), amounting to 143 students, with a study sample of 72 students consisting of 36 students of class X TKJ-B as an experimental class and 36 students of class X RPL as a control class. Data collection uses the test method. The test results show that the average value of TKJ-B class X students who take part in learning with a critical thinking based contextual approach is 85.28, while the average value of RPL class X students who follow learning with conventional models is 72.64. Hypothesis testing uses the t-test that shows tcount > ttable with a value of tcount at 7.14 and the value of ttable is 1.668. Based on the results of the study it was found that there were significant differences between student learning outcomes that followed learning with contextual approaches and historical learning outcomes of students who followed learning with conventional models. Student learning outcomes using a contextual approach are better than the student's learning outcomes with conventional learning models.


2018 ◽  
Vol 7 (2) ◽  
pp. 153
Author(s):  
Zuyyina Fihayati

The role of students is needed to improve student learning outcomes, in this case the students are expected to be able to manage or manage himself. This study aims to prove the difference between problem-based learning model and lecture learning. In addition, it also proves that the use of Problem-Based learning model and lecture learning in children who have high regulation and children who have low regulation of the results of learning Civics and to prove the interaction of the implementation of Learning and self-regulation affect the results of learning Civics class V in MI Muhammadiyah district Sidoarjo. The results of this study indicate 1. There are differences in the results of learning PKN class V by using Problem-Based Learning Model with the use of Lecture Learning in MI MuhammadiyahSidoarjo district; 2. There are differences in the results of Civics learning in grade V children who have high self-regulation and children who have low regulation; 3. There is an interaction of the application of learning and Self Regulation has an effect on the learning result of VII C grade in MI Muhammadiyah of Sidoarjo Regency.


Author(s):  
Syaiful Bahri ◽  
Yasdinul Huda

In this research, it is done that is improving student learning outcomes. In observations carried out, the low student learning outcomes in engineering workshops and engineering drawings at SMK Negeri 1 Padang. This study aims to determine whether there is an influence on the results of interactive media learning on the engineering workshops and engineering drawings class X TAV SMK Negeri 1 Padang Academic Year 2018/2019. Sampling is the experimental class X TAV A using interactive media and the X control class TAV B does not use interactive media. The final post-test data collection technique is then analyzed for homogeneity, normality test and hypothesis test. The results of the experimental class obtained an average value of 77.8, while the control class obtained an average value of 74. The results of the calculation of the hypothesis at the significance level α = 0.05 were obtained tcount> t table is (2.75> 1.677), because tcount > table, the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. Interacktive media provides a greater increase in learning outcomes which is 5.13%. It can be concluded that interactive media is better than not using interactive media.Keywords: Learning outcomes, interactive media, and engineering workshops and engineering drawings.


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Suharyanti Amir ◽  
Alimuddin Ali ◽  
Andi Asmawati Azis

Abstract.  This research is a classroom action research. The purpose of this study improves the activity and student learning outcomes through application of learning strategy Everyone is a Teacher Here. Research subjects are students of class X.I SMA Negeri 3 Sengkang. This research carried out during two cycles. Data collection implemented in the second semester of academic year 2016/2017. This research measure learning activity and learning outcomes. Learning activity measure with observation sheet and learning outcomes measure with written test consist of multiple-choice question as much as 20 items. Student learning activities collected during the learning process observed by 3 observers using observation sheet, then learning outcomes data obtained through evaluation when teaching’s time first and second meeting was done and on third meeting was evaluation.  This matter occurs on each cycle. All the data obtained were analyzed through three ways: qualitative analysis for student learning activities, quantitative for student learning outcomes. Results of research on student learning activity that has been analyzed shows the average in the first cycle of 55.6%, while in the second cycle of 67.2%, so the difference in the increase of 11.6%. Student learning outcomes also increased where the average value on observation data of 69.6, 64.4 the first cycle, and the second cycle 74.8. It can be concluded that the application of learning strategy Everyone is a Teacher Here can increase the activity and student learning outcomes. Keywords: everyone is a teacher here learning strategy, learning activities, learning outcomes.


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