scholarly journals PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN CD INTERAKTIF TERHADAP PENINGKATAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PAUL DI SMKN 1 LINTAU BUO

Author(s):  
Danil Febri ◽  
Putra Jaya ◽  
Yasnidul Huda

The objective of this study is to determine the effect of using CD interactive media on learning outcomes. The problem in this research contents is about the low value of the average grade of 75.00 compared with KKM Ocular Measurement Using Electricity Lesson at SMK 1 Lintau Buo. It is influenced by the teaching methods, learning models, and instructional media. Therefore an interactive CD learning media been used as the treatment. This research uses one shot experiment study model as analytical approach. The subject of this research is students of class X TAV SMK 1 Lintau Buo. Data collected by giving a pre - test and post – test, in order to determine the effectiveness of the treatment. Data collection was conducted in four times lessons. The research instrument that had been used is subjective test as much as 20 questions divided into 5 questions for each lesson. Data were analyzed using SPSS 15 computer program. As the result, the average value of pre-test for the whole meeting is 50.95 while the average post-test score of 81.72, with the difference of the two is 30.78. In the percentage calculation, it has gained the result for 60.41 %. It can be concluded that there is a significant improvement in student learning outcomes after getting treatment using Interactive CD as an instructional mediaKeywords : Interactive CD , pre-test , post -test and Learning Outcomes

2019 ◽  
Vol 2 (6) ◽  
pp. 382
Author(s):  
Desy Eka Putri ◽  
Siti Nurinayah ◽  
Fifiet Dwi Tresna Santana ◽  
Dewi Safitri Elshap

This research was conducted to find out the differences from the learning methods of ordinary pictorial stories with the pop up models of the more unique and different pop up models, but also through this research it is hoped to provide new experiences for children, bearing in mind that learning is still focused on writing, reading and counting (calistung). This study uses the experimental method because there is a comparison between the control class and the experimental class. The subject and location of the study were group B students. The study population was the B-Saturn group and the B-Uranus group with a sample students, with a total of 28 students. Data collection techniques using pretest and posttest. Pretest technique using ordinary picture stories while in the posttest technique using picture models pop up. Results of Research The average value (mean) in the control class is BB (1.21), MB (0.21), BSB (0.42) and BSH (0.14) while in the experimental class the average value is BB (0.29), MB (0.21) , BSB (0.5) and BSH (0.14). Then it can be concluded that "Hypothesis is accepted", meaning that there is a difference between student learning outcomes to develop mathematical logical intelligence in the pretest and post test. So it can be concluded that there is an influence in "Developing mathematical logical intelligence in early childhood through the method of picture story pop up models in group B"This research was conducted to find out the differences from the learning methods of ordinary pictorial stories with the pop up models of the more unique and different pop up models, but also through this research it is hoped to provide new experiences for children, bearing in mind that learning is still focused on writing, reading and counting (calistung). This study uses the experimental method because there is a comparison between the control class and the experimental class. The subject and location of the study were group B students. The study population was the B-Saturn group and the B-Uranus group with a sample students, with a total of 28 students. Data collection techniques using pretest and posttest. Pretest technique using ordinary picture stories while in the posttest technique using picture models pop up. Results of Research The average value (mean) in the control class is BB (1.21), MB (0.21), BSB (0.42) and BSH (0.14) while in the experimental class the average value is BB (0.29), MB (0.21) , BSB (0.5) and BSH (0.14). Then it can be concluded that "Hypothesis is accepted", meaning that there is a difference between student learning outcomes to develop mathematical logical intelligence in the pretest and post test. So that it can be concluded mathematical logical intelligence by using the pop up model pictorial story method is better than groups that use ordinary learning.


2019 ◽  
Vol 2 (2) ◽  
pp. 351-374
Author(s):  
SARI NAULI SITUMORANG

This type of research is class action research (PTK). This research aims to improve students ' learning outcomes by using the Inside Outside Circle theme of my residence in the sub I'm proud of my place to stay class IV Elementary school 068003 Medan Year learning 2018/2019. The subject in this study was a grade IV student of SD Negeri 068003 Medan which numbered 22 people consisting of 12 male students and 10 female students. The study consists of two cycles namely cycle I and cycle II. Each cycle consists of a one-time meeting. To obtain data during the study post-test used twice in two cycles to determine the increase in student learning outcomes and the teacher activity observation sheet to determine the effectiveness of models used by teachers and sheets Students to learn the extent to which students can apply a learning model that is conceived in the learning process.The results showed that by using the Inside Outside Circle model in Cycle 1, the average student learning results were 64.54% or about 54.55% of students who completed the results of 12 students. The results on this I cycle have not yet reached the expected outcome level. It is done cycle II and the average value of student learning outcomes is 81.27% with a percentage of 90.90% of students who have completed a total value of 20 students. Thus there is an increase in student learning outcomes of 90.90%. Based on the results of the data obtained, it can be concluded that the use of the Inside Outside Circle model can improve the learning outcomes of grade IV students of elementary School 068003 Medan year of learning 2018/2019.


Jurnal PenSil ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 148-153
Author(s):  
Panji Muhammad ◽  
Khairul Muslim ◽  
Damayanti Veronika Sidauruk ◽  
Suci Amanah Limbong

Abstrak Tujuan riset ini untuk mengenali perbandingan hasil belajar antara kelas yang belajar memanfaatkan model pembelajaran media interaktif menggunakan platform KAHOOT! dengan kelas yang belajar dengan prosedur konvensional pada matapelajaran konstruksi bangunan untuk siswa kelas XI SMAN 1 Percut Sei Tuan. Eksperimen semu digunakan dalam riset ini dengan desain pre- test post- test kontrol tim. Sampel dipisah dalam kelompok eksperimen, yang memakai permainan pembelajaran KAHOOT! serta kelompok kontrol yang memakai prosedur konvensional. Memanfaatkan instrumen RPP serta soal tes. Bersumber pada informasi dilapangan, rata- rata nilai pre- test kelompok eksperimen 51, 57 serta kelompok kontrol 51, 87. Sesudah diberi perlakuan, rata- rata nilai kelompok eksperimen 83, 80 sebaliknya kelompok kontrol 74, 33. Hasil nilai signifikansi dari uji- t 0, 000< 0, 05. Sehingga bisa disimpulan terdapat perbandingan hasil belajar yang signifikan antara kelas eksperimen serta kelas kontrol. Kata kunci: Pengaruh, Media, Hasil Belajar   Abstract The purpose of this research is to identify the comparison of learning outcomes between classes that learn to use the interactive media learning model using the KAHOOT! With a class that learns with conventional procedures on the subject of building construction for class XI students of SMAN 1 Percut Sei Tuan. A quasi-experiment was used in this research with a pre-test post-test control team design. The samples were separated into the experimental group, which used the KAHOOT! And a control group using conventional procedures. Utilize lesson plans and test questions. Based on information in the field, the average pre-test value of the experimental group was 51.57 and the control group was 51.87. After being given treatment, the average value of the experimental group was 83.80, while the control group was 74.33. The results of the significance value of the tests t 0, 000< 0.05. So it can be concluded that there is a significant comparison of learning outcomes between the experimental class and the control class. Keywords: Influence, Media, Learning Outcomes


BIODIK ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 273-285
Author(s):  
Vinanda Zulfira ◽  
Evita Anggereini ◽  
Ali Sadikin

This study aims to determine the effect of learning Teams Games Tournament (TGT) on the learning outcomes of biology students in class X MIA SMA Negeri 1 Batang Hari. This research is a true experiment with a post-test only control design. The subjects in this study were students of class X MIA SMA Negeri 1 Batang Hari. In the experimental class given the learning treatment with the Teams Games Tournament (TGT) learning model, while in the control class without the Teams Games Tournament (TGT) learning model. To test the difference in the average learning outcomes of the experimental class and the control class on the cognitive aspects, the t-test, normal distributed data, and homogeneous variance were used. From statistical calculations it can be seen that the average value of student learning outcomes in biology class X MIA students in the experimental class has an effect compared to the acquisition of grades in the control class, this is due to the treatment given. In the cognitive aspect that the experimental class (84.90) has an effect compared to the control class (82.35). The average affective aspect, student learning outcomes of the experimental class (85.37) have an effect on the control class (84.68). Based on the t-test on cognitive aspects, it was obtained tcount of 1.87, affective of 1.67. At the 95% confidence level, a table of 2.01 is obtained so that the hypothesis is accepted for both aspects. Based on the results of the study it can be concluded that the effect of the application of the Teams Games Tournament learning model to the learning outcomes of biology students in class X MIA SMA Negeri 1 Batang Hari. Keywords:  Cooperative Learning, Model Type Teams Games Tournament (TGT, Biodiversity Materials Abstrak. Peneltian ini bertujuan untuk mengetahui pengaruh pembelajaran Teams Games Tournament (TGT) terhadap hasil belajar biologi siswa kelas X MIA SMA Negeri 1 Batang Hari. Jenis penelitian ini adalah True eksperimen dengan desain post-test only control. Subjek dalam penelitian ini adalah siswa kelas X MIA SMA Negeri 1 Batang Hari. Pada kelas eksperimen diberikan perlakuan pembelajaran dengan model pembelajaran Teams Games Tournamen (TGT), sedangkan pada kelas kontrol tanpa model pembelajaran Teams Games Tournament (TGT). Untuk menguji perbedaan rata-rata hasil belajar kelas eksperimen dan kelas kontrol pada aspek kognitif digunakan uji-t, data terdistribusi normal, dan bervarian homogen. Dari perhitungan statistik dapat dilihat bahwa nilai rata-rata hasil belajar siswa pada mata pelajaran biologi siswa kelas X MIA pada kelas eksperimen berpengaruh dibandingkan dengan perolehan nilai pada kelas kontrol, hal ini disebabkan dari perlakuan yang diberikan. Pada aspek kognitif bahwa kelas eksperimen (84,90) berpengaruh dibandingkan untuk kelas kontrol (82,35). Rata-rata aspek afektif, hasil belajar siswa kelas eksperimen (85,37) berpengaruh dari pada kelas kontrol  (84,68). Berdasarkan uji-t pada aspek kognitif diperoleh thitung sebesar 1,87, afektif sebesar 1,67. Pada taraf  kepercayaan 95% diperoleh ttabel  sebesar 2,01sehingga hipotesis diterima untuk kedua aspek tersebut. Berdasarkan hasil penelitian dapat diambil kesimpulan bahwa pengaruh penerapan model pembelajaran Teams Games Tournament terhadap hasil belajar biologi siswa kelas X MIA SMA Negeri 1 Batang Hari. Kata kunci: Pembelajaran Kooperatif, Teams Games Tournament (TGT), Keanekaragaman hayati


Author(s):  
Hastuti Wibowo

Internet-based interactive media can support the success of learning in a classroom.  This study aims to observe the role of blogs as interactive media to improve student learning outcomes. The research used a quasi-experimental method, the independent variable is the use of the teacher's blog and the dependent variable is student learning outcomes. The role of Teacher’s blog is observed on the material of object classification and temperature change. The subjects of this study were students of class VII A and VII E of Xaverius I Middle School in Jambi City. Quantitative data derived from the value of worksheets and written tests after one basic competency cycle is implemented. Data were processed with simple statistics, namely calculating the average value of two basic competencies. The calculated percentage indicates the difference between the average value in the class that does not use the teacher's blog and the class that uses the teacher's blog. The percentage results were analyzed qualitatively referring to theories and results of the previous relevant research. The results of this study indicate an increase of average grade from 75 to 80. Based on the result of the study, it can be concluded that the use of teacher blogs as interactive media is very effective in improving learning outcomes.


Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2018 ◽  
Vol 2 (2) ◽  
pp. 156
Author(s):  
Zulkifli Zulkifli

This research is based on the low learning outcome of mathematics students of grade VIII SMPN 4 Tambang.The purpose of this research is to improve the learning outcomes of mathematics through the application ofinquiry learning with CTL approach. This research was conducted in SMPN 4 Tambang with subject of classVIII-D students with 29 students. This classroom action research was started in early January 2017. Theresearch instrument consists of a teacher and student activity sheet instrument and a test of learning outcomes.Based on the results of research and discussion can be concluded that the strategy of inquiry learning with CTLapproach can improve student learning outcomes of mathematics on the subject matter of algebraic form inclass VIII-D SMPN 4 Tambang. On the basic score the number of students who reached the KKM as many as 14people (48.28%) with an average score of 58.79. In cycle I the number of students who reach the KKM of 19people (65.52%) with an average value of 65.69%. In cycle II the number reaching KKM is 25 people (86.21%).


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2018 ◽  
Vol 2 (2) ◽  
pp. 189
Author(s):  
Sasmono Sasmono

Tujuan dari penelitian ini adalah untuk mengetahui apakah pembelajaran menggunakan model Project Based Learning (PjBL) dapat meningkatkan hasil belajar siswa pada pelajaran kimia dengan pokok bahasan Hakikat Ilmu Kimia, serta untuk mengetahui besar peningkatannya. Metode penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam 2 siklus. Variabel yang digunakan adalah peningkatan hasil belajar mencakup nilai kognitif dan psikomotorik. Adapun instrumen yang digunakan adalah pretes-postes, portofolio, lembar observasi, dan angket kuisioner. Data dianalisis secara deskriptif kualitatif. Dari hasil penelitian diperoleh gambaran siswa yang mencapai Kriteria Ketuntasan Minimal (KKM) nilai kognitif sebesar 97% dengan rata-rata nilai 82, siswa yang mencapai KKM nilai psikomotorik sebanyak 100% dengan rata-rata nilai 91. Terjadi peningkatan keberhasilan guru dalam menerapkan model pembelajaran PjBL pada siklus I sebesar 88% meningkat pada siklus II sebesar 97%. Peningkatan keaktifan rata-rata siswa pada siklus I sebesar 82%, meningkat pada siklus II sebesar 93%. Ketertarikan rata-rata siswa juga mengalami peningkatan pada siklus I sebesar 84% meningkat pada siklus II sebesar 92%. Hasil observasi penerapan PjBL secara keseluruhan menunjukkan nilai sangat baik yaitu 95. Berdasarkan hasil analisis data tersebut menunjukkan bahwa pembelajaran menggunakan model Project Based Learning dapat meningkatkan hasil belajar siswa pokok materi hakikat ilmu kimia.   Project Based Learning to Improve Student Learning Outcome in Chemistry Lessons with the Subject Matter of the Nature of Chemistry Abstract The purpose of this study was to determine whether learning using the Project Based Learning model can improve student learning outcomes in chemistry lessons with the subject matter of the nature of Chemistry, and to determine the magnitude of the increase. Classroom Action Research is carried out in 2 cycles. The variables used are improvement in learning outcomes including cognitive, and psychomotor values. The instruments used were pretest-posttest, portfolio, observation sheet, and questionnaire questionnaire. Data were analyzed qualitatively descriptive. From the results of the study obtained a picture of students who reached KKM cognitive value as much as 97% with an average value of 82, students who achieved KKM psychomotor value as much as 100% with an average value of 91. There was an increase in the success of teachers in applying the PjBL learning model in the first cycle of 88%, increasing in the second cycle by 97%. The increase in the average activity of students in the first cycle was 82%, increasing in the second cycle by 93%. The average interest of students also increases in the first cycle by 84%, increasing in the second cycle by 92%. Observation of the application of PjBL as a whole shows a very good value of 95. Based on the results of the analysis of the data shows that learning using the Project Based Learning model can improve student learning outcomes of the subject matter of the nature of chemistry.


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