scholarly journals UPAYA MEMPERBAIKI MISKONSEPSI DAN HASIL BELAJAR SISWA KELAS XI-IPA1 SMAN 2 BAU-BAU MELALUI PENERAPAN MODEL PEMBELAJARAN ICI (INTERACTIVE CONCEPTUAL INSTRUCTION) BERBANTUAN LKS BERBASIS LINGKUNGAN

2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Ummi Salamah

An understanding of nature and the environment is one of the initial capital to meet future life, which all depend on the findings and breakthroughs in science and technology. This study aims to improve the misconceptions and physics learning outcomes of class XI-IPA students through the application of an environment-based worksheet based ICI learning. This type of research is Classroom Action Research. Implementation study consisted of two cycles of cycle one and cycle 2 with stages in each cycle of planning, action, observation, evaluation, and reflection. The research subjects were students of class XI-IPA Senior High School of  2 Bau-Bau with a total of 35 students. Research instruments and data collection techniques consisted of misconception tests, learning outcomes tests, psychomotor observation sheets, and affective observation sheets—data analysis technique using descriptive analysis of quantitative and qualitative consisting of completeness in classical analysis. The study showed that an increase in the learning outcomes of cycle one and cycle 2 in terms of cognitive, affective, and psychomotor. While on a review of misconceptions changes from cycle 1 to cycle 2. So it can be said that  ICI model can reduce student misconceptions and can improve student learning outcomes.

Author(s):  
Siti Aminah

<p><em>The researchers made improvements by applying a scientific approach with the Problem Based Learning model and concrete media. This type of research is classroom action research. which consists of two cycles, each cycle carried out with one meeting. Each cycle consists of the planning, action, observation and reflection stages. The research subjects were grade I students of SDN Pende 02. The data collection techniques used test and non-test techniques obtained from observations and documentation. The results of this study are the use of concrete media and problem based learning can improve student learning outcomes on the subject of addition and subtraction of numbers in grade I SDN Pende 02, Kersana District, Brebes Regency. In the first cycle of students who completed there were 14 students, the percentage of classical student learning completeness was 63.63%. In cycle II students who completed an increase of 20 students, students' reading completeness was 90.90%. So it can be concluded that student learning outcomes have increased and are said to be complete.</em></p>


2020 ◽  
Vol 2 (1) ◽  
pp. 54
Author(s):  
Ivie Haji Ali

The purpose of this study is to improve student learningoutcomes in Japanese language subjects class XI through theapplication of the NHT learning model with mind mappingmedia. This study uses classroom action research methodswith the stages of planning, action, observation, andreflection. The research was conducted at SMA Negeri 2Kotamobagu class XI-IBB 2 in February to April 2018. Datawere collected using observation sheets and learningoutcomes tests. The data analysis technique is done bycalculating the percentage of classical learning completeness.Indicator of the success of this study is the classical learningcompleteness of at least 75%. In other words, at least 75% ofstudents experience individual completeness, whereindividual completeness is 70. The results of the study showthat the application of the NHT learning model with mindmapping media can improve student learning outcomes inJapanese language classes XI IBB 2 SMS Negeri 2Kotamobagu.Keywords: learning outcomes, japanese language subjects, nht, mediamind mapping.


2020 ◽  
Vol 21 (2) ◽  
pp. 121
Author(s):  
Syarifuddin Syarifuddin

ABSTRAK Tujuan penelitian adalah untuk menemukan upaya peningkatan aktifitas dan prestasi belajar peserta didik melalui model pembelajaran kooperatif tipe Jigsaw yang disertai dengan penerapan tugas baca. Penelitian ini dilaksanakan dalam 2 siklus, setiap siklus terdiri atas tahap perencanaan, tindakan, observasi dan refleksi. Subyek penelitian adalah siswa kelas XII.IPA.1 SMA Negeri 5 Sidrap Tahun Pelajaran 2017/2018, dengan jumlah siswa 29 orang, terdiri dari 12 orang laki-laki dan 17 orang perempuan. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian menunjukkan, rata-rata hasil belajar siswa pada siklus I 74,38 dengan ketuntasan klasikal 75,38%, pada siklus II rata-rata hasil belajar siswa 77,62 dengan ketuntasan klasikal 89,66%. Dan setelah diadakan ulangan harian untuk materi siklus I dan II diperoleh rata-rata hasil belajar 78,14 dengan ketuntasan klasikal 93,10%. Kondisi ini menunjukkan adanya peningkatan hasil belajar siswa serta peningkatan ketercapaian ketuntasan belajar secara klasikal. Kata kunci: Hasil belajar, kooperatif tipe Jigsaw, tugas baca ABSTRACT The research objective was to find efforts to increase the activity and learning achievement of students through the Jigsaw cooperative learning model which was accompanied by the application of reading assignments. This research was conducted in 2 cycles, each cycle consisting of planning, action, observation and reflection stages. The research subjects were students of class XII.IPA.1 SMA Negeri 5 Sidrap in the academic year 2017/2018, with 29 students, consisting of 12 boys and 17 girls. Data analysis was carried out by descriptive analysis. The results showed, the average student learning outcomes in the first cycle 74.38 with 75.38% classical completeness, in the second cycle the average student learning outcomes 77.62 with 89.66% classical completeness. And after the formative tests were held for the material of the first and second cycles, the average learning outcome was 78.14 with 93.10% classical completeness. This condition indicates an increase in student learning outcomes and an increase in the achievement of classical learning completeness. Keywords: Learning outcomes, Jigsaw cooperative, reading assignment


2020 ◽  
Vol 10 (2) ◽  
pp. 223-229
Author(s):  
Vivi Rulviana

The research objective is to find out the improvement in the ability to write narration with comic media in fourth grade students of SDN Jabung 2.The research method used is classroom action research. The research subjects are four students out of 15 students. The implementation phase is planning, action, observation, reflection phase. Data collection is done by observation, interview and documentation.The results showed that the first cycle had not been completed with OM (68.75), DJ (68.75), RD (68.75) and SN (87.5) grades, so that improvements were made in the second cycle where all four students received OM values (81.25), DJ (68.75), RD (75) and SN (81.25). The use of comics as a medium for learning to write narration is an effort to improve student learning outcomes.


PROMUSIKA ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 1-10
Author(s):  
Abdul Rozaq Fathin Khusairi ◽  
Rully Aprilia Zandra ◽  
Ninik Harini

Penelitian ini dilaksanakan di SMP Negeri 1 Dau Kabupaten Malang pada pembelajaran seni budaya kelas VII. Diketahui hasil belajar dikelas VII-B berada dibawah KKM (75). Jumlah siswa yang tuntas hanya 35,48% pada materi keterampilan memainkan alat musik recorder. Penelitian bertujuan untuk meningkatkan kualitas hasil belajar memainkan alat musik recorder pada kelas VII-B di SMP Negeri 1 Dau melalui penerapan model pembelajaran kooperatif tipe jigsaw. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas, pendekatan yang digunakan kualitatif deskriptif, subjek penelitian berjumlah 31 siswa. Penelitian dilakukan dalam 2 siklus dengan prosedur meliputi 4 tahap yaitu Perencanaan, pelaksanaan tindakan, observasi, refleksi.Teknik pengumpulan data menggunakan teknik observasi, wawancara, dokumentasi,dan tes. Hasil penelitian  siklus I siswa yang nilainya tuntas di atas KKM sejumlah 54,83%, Pada siklus II siswa yang nilainya tuntas di atas KKM sejumlah 90,3%. Dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar siswa hingga mencapai 90,3%. This research was conducted at Dau 1 Malang Middle School in the learning of art class VII culture. It is known that learning outcomes in class VII-B are under the KKM (75). The total number of students who completed it was only 35.48% in the skill of playing a musical instrument recorder. The study aimed to improve the quality of learning outcomes in playing a musical instrument recorder in class VII-B in SMP Negeri 1 Dau through the application of atype cooperative learning model jigsaw. The research method used was Classroom Action Research, the approach used was descriptive qualitative, the research subjects were 31 students. The study was conducted in 2 cycles with the procedure covering four stages, namely planning, action, observation, reflection.Data collection techniques use observation, interview, documentation, and test techniques. The results of the first cycle of students whose grades were completed above the KKM were 54.83%, in the second cycle students whose grades were completed above the KKM amounted to 90.3%. It can be concluded that the application of thetype cooperative learning model jigsaw can improve student learning outcomes up to 90.3%.Keywords: Musical Instrument Recorder Skill, TypeCooperative Learning Model Jigsaw


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


Author(s):  
Sri Hida Wahyuni

This study aims to improve student learning outcomes and activeness through the application of discovery learning models. This research method uses classroom action research which consists of 2 cycles. Each cycle consists of 4 (four) stages, namely planning, implementing, observing and reflecting. The subjects of this study were students of class XII MIA-1 MAN 1 East Lombok. The research instrument used observation sheets, documentation, and tests. The data analysis technique of this research is using descriptive analysis. The results of this study indicate that in the first cycle, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 18% and 76%, respectively. Whereas in cycle II, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 76% and 90%, respectively. This proves that, the application of discovery learning learning models can improve the results and learning activeness of class XII MIA-1 MAN 1 East Lombok, especially three dimensional material.


Author(s):  
Usmiarti Usmiarti

This study aims to improve student learning outcomes in the subjects of Citizenship Education with the use of emodule in class 10 ADM SMEA Budi Mulia Solok. The type of research is classroom action research with the subject of the study of Class 10 ADM SMEA Budi Mulia Solok in the even semester of the 2016/2017 Lesson Year with a total of 19 students. Techniques Data collection in this study is the test at the end of cycle 1, cycle 2 and cycle 3. Data were analyzed by using descriptive analysis technique and classical completeness. The result of the research showed that the result of the study of the students of Class 10 ADM SMEA Budi Mulia Solok after following the learning using emodule increased from cycle 1 to cycle 2 and to cycle 3 so that it can achieve classical mastery. So it can be concluded by using emodule student learning outcomes to be increased.  Keywords: learning outcomes, e-modules, civic education


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Rosdianah Rosdianah

The purpose of this study was to improve student learning outcomes by applying the Type Three Stay One Stray (TSOS) Cooperative Learning Model. This research was conducted at 023 Public Primary School Pulau Kijang, Reteh District. This research is a classroom action research which consists of two cycles. Each cycle consists of action planning, action, observation and reflection. The results of the study show, seen from the initial data, students who completed as many as 6 people with a class average of 65. In the first cycle, there was an increase of an average of 71.3 and in the second cycle there was an increase with a class average of 86.4. Then there is an overall increase from the basic score to the second cycle of 21.4. while the number of students who completed in the first cycle were 9 people with a percentage of 64.2%, in the second cycle as many as 12 people with a percentage of 85.7%. the increase in the percentage of completeness from the basic score to the second cycle was 42.9%.


2021 ◽  
Author(s):  
Uniqbu

Every child is potentially gifted which is manifested in different ways. This has an impact on each student having a unique learning style, and each student has their own strengths and weaknesses in learning. The target in this study is the application of the bottle content guessing method in Civics lessons on the formulation of Pancasila, student learning outcomes indicated by the value obtained at the end of the lesson, the teacher's ability to organize the class, the achievement of learning targets marked by student completeness in learning. This type of research is classroom action research conducted collaboratively. The stages in the research are planning, action, observation and reflection. The application of the game to guess the contents of the bottle has a major contribution in the effort to improve student learning outcomes in Civics lessons on the formulation of Pancasila, marked by the student's formative value that has increased. At the initial stage, only 38% of students completed, while in the first cycle students' learning completeness reached 66% and in the second cycle it reached 100%.


Sign in / Sign up

Export Citation Format

Share Document