scholarly journals PEMANFAATAN MEDIA KOMIK UNTUK MENINGKATKAN HASIL BELAJAR MENULIS NARASI PADA SISWA KELAS IV SDN JABUNG 2

2020 ◽  
Vol 10 (2) ◽  
pp. 223-229
Author(s):  
Vivi Rulviana

The research objective is to find out the improvement in the ability to write narration with comic media in fourth grade students of SDN Jabung 2.The research method used is classroom action research. The research subjects are four students out of 15 students. The implementation phase is planning, action, observation, reflection phase. Data collection is done by observation, interview and documentation.The results showed that the first cycle had not been completed with OM (68.75), DJ (68.75), RD (68.75) and SN (87.5) grades, so that improvements were made in the second cycle where all four students received OM values (81.25), DJ (68.75), RD (75) and SN (81.25). The use of comics as a medium for learning to write narration is an effort to improve student learning outcomes.

2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Ummi Salamah

An understanding of nature and the environment is one of the initial capital to meet future life, which all depend on the findings and breakthroughs in science and technology. This study aims to improve the misconceptions and physics learning outcomes of class XI-IPA students through the application of an environment-based worksheet based ICI learning. This type of research is Classroom Action Research. Implementation study consisted of two cycles of cycle one and cycle 2 with stages in each cycle of planning, action, observation, evaluation, and reflection. The research subjects were students of class XI-IPA Senior High School of  2 Bau-Bau with a total of 35 students. Research instruments and data collection techniques consisted of misconception tests, learning outcomes tests, psychomotor observation sheets, and affective observation sheets—data analysis technique using descriptive analysis of quantitative and qualitative consisting of completeness in classical analysis. The study showed that an increase in the learning outcomes of cycle one and cycle 2 in terms of cognitive, affective, and psychomotor. While on a review of misconceptions changes from cycle 1 to cycle 2. So it can be said that  ICI model can reduce student misconceptions and can improve student learning outcomes.


Author(s):  
Siti Aminah

<p><em>The researchers made improvements by applying a scientific approach with the Problem Based Learning model and concrete media. This type of research is classroom action research. which consists of two cycles, each cycle carried out with one meeting. Each cycle consists of the planning, action, observation and reflection stages. The research subjects were grade I students of SDN Pende 02. The data collection techniques used test and non-test techniques obtained from observations and documentation. The results of this study are the use of concrete media and problem based learning can improve student learning outcomes on the subject of addition and subtraction of numbers in grade I SDN Pende 02, Kersana District, Brebes Regency. In the first cycle of students who completed there were 14 students, the percentage of classical student learning completeness was 63.63%. In cycle II students who completed an increase of 20 students, students' reading completeness was 90.90%. So it can be concluded that student learning outcomes have increased and are said to be complete.</em></p>


PROMUSIKA ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 1-10
Author(s):  
Abdul Rozaq Fathin Khusairi ◽  
Rully Aprilia Zandra ◽  
Ninik Harini

Penelitian ini dilaksanakan di SMP Negeri 1 Dau Kabupaten Malang pada pembelajaran seni budaya kelas VII. Diketahui hasil belajar dikelas VII-B berada dibawah KKM (75). Jumlah siswa yang tuntas hanya 35,48% pada materi keterampilan memainkan alat musik recorder. Penelitian bertujuan untuk meningkatkan kualitas hasil belajar memainkan alat musik recorder pada kelas VII-B di SMP Negeri 1 Dau melalui penerapan model pembelajaran kooperatif tipe jigsaw. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas, pendekatan yang digunakan kualitatif deskriptif, subjek penelitian berjumlah 31 siswa. Penelitian dilakukan dalam 2 siklus dengan prosedur meliputi 4 tahap yaitu Perencanaan, pelaksanaan tindakan, observasi, refleksi.Teknik pengumpulan data menggunakan teknik observasi, wawancara, dokumentasi,dan tes. Hasil penelitian  siklus I siswa yang nilainya tuntas di atas KKM sejumlah 54,83%, Pada siklus II siswa yang nilainya tuntas di atas KKM sejumlah 90,3%. Dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar siswa hingga mencapai 90,3%. This research was conducted at Dau 1 Malang Middle School in the learning of art class VII culture. It is known that learning outcomes in class VII-B are under the KKM (75). The total number of students who completed it was only 35.48% in the skill of playing a musical instrument recorder. The study aimed to improve the quality of learning outcomes in playing a musical instrument recorder in class VII-B in SMP Negeri 1 Dau through the application of atype cooperative learning model jigsaw. The research method used was Classroom Action Research, the approach used was descriptive qualitative, the research subjects were 31 students. The study was conducted in 2 cycles with the procedure covering four stages, namely planning, action, observation, reflection.Data collection techniques use observation, interview, documentation, and test techniques. The results of the first cycle of students whose grades were completed above the KKM were 54.83%, in the second cycle students whose grades were completed above the KKM amounted to 90.3%. It can be concluded that the application of thetype cooperative learning model jigsaw can improve student learning outcomes up to 90.3%.Keywords: Musical Instrument Recorder Skill, TypeCooperative Learning Model Jigsaw


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Rosdianah Rosdianah

The purpose of this study was to improve student learning outcomes by applying the Type Three Stay One Stray (TSOS) Cooperative Learning Model. This research was conducted at 023 Public Primary School Pulau Kijang, Reteh District. This research is a classroom action research which consists of two cycles. Each cycle consists of action planning, action, observation and reflection. The results of the study show, seen from the initial data, students who completed as many as 6 people with a class average of 65. In the first cycle, there was an increase of an average of 71.3 and in the second cycle there was an increase with a class average of 86.4. Then there is an overall increase from the basic score to the second cycle of 21.4. while the number of students who completed in the first cycle were 9 people with a percentage of 64.2%, in the second cycle as many as 12 people with a percentage of 85.7%. the increase in the percentage of completeness from the basic score to the second cycle was 42.9%.


2021 ◽  
Author(s):  
Uniqbu

Every child is potentially gifted which is manifested in different ways. This has an impact on each student having a unique learning style, and each student has their own strengths and weaknesses in learning. The target in this study is the application of the bottle content guessing method in Civics lessons on the formulation of Pancasila, student learning outcomes indicated by the value obtained at the end of the lesson, the teacher's ability to organize the class, the achievement of learning targets marked by student completeness in learning. This type of research is classroom action research conducted collaboratively. The stages in the research are planning, action, observation and reflection. The application of the game to guess the contents of the bottle has a major contribution in the effort to improve student learning outcomes in Civics lessons on the formulation of Pancasila, marked by the student's formative value that has increased. At the initial stage, only 38% of students completed, while in the first cycle students' learning completeness reached 66% and in the second cycle it reached 100%.


Author(s):  
Faizah Faizah

To improve student learning outcomes on Civics subjects about the consequences of not maintaining the environment, the researchers used Audio Visual learning media. This research uses classroom action research method with two cycles. Each cycle consists of planning, action, observation, and reflection. Data collection is done by test. The data collection tools used are questionnaires, observation, and documentation. Data analysis techniques used are quantitative and qualitative techniques. The results showed that, learning result data obtained by learners in cycle I mean 83 (good) and experience increase in cycle II average 92,23 (very good). And for student motivation on audio visual learning media in cycle I is 80% (good) while in cycle II equal to 90,6% (good). Overall the value obtained for each aspect of the statement in the questionnaire has increased. Based on the results of these studies, it is evident that the application of the use of audio visual learning media on learning Civics can improve student learning outcomes. Therefore, the researcher recommends that classroom teachers use audio-visual learning media in classroom teaching. 


2021 ◽  
Vol 2 (1) ◽  
Author(s):  
W A U Wardoyo ◽  
J M Sumilat

The purpose of this study is to improve learning outcomes of natural resources material in social sciences  subjects. This study uses a classroom action research method with four stages, namely planning, action, observation, and reflection. Data collection on learning outcomes is obtained through tests. Data analysis was done by calculating the percentage of completeness of learning, and research was said to be successful if the completeness of learning outcomes was 85%. The results of the study in the first cycle showed that Social sciences  learning outcomes reached 68.85% and after the implementation of improved learning in the second cycle learning outcomes increased to 88.84%. This study concluded that the application of the investigation group model can improve student learning outcomes in social sciences  learning.Keywords: Group Investigation Learning Model, Social sciences  Learning Outcomes


2020 ◽  
Vol 2 (1) ◽  
pp. 54
Author(s):  
Ivie Haji Ali

The purpose of this study is to improve student learningoutcomes in Japanese language subjects class XI through theapplication of the NHT learning model with mind mappingmedia. This study uses classroom action research methodswith the stages of planning, action, observation, andreflection. The research was conducted at SMA Negeri 2Kotamobagu class XI-IBB 2 in February to April 2018. Datawere collected using observation sheets and learningoutcomes tests. The data analysis technique is done bycalculating the percentage of classical learning completeness.Indicator of the success of this study is the classical learningcompleteness of at least 75%. In other words, at least 75% ofstudents experience individual completeness, whereindividual completeness is 70. The results of the study showthat the application of the NHT learning model with mindmapping media can improve student learning outcomes inJapanese language classes XI IBB 2 SMS Negeri 2Kotamobagu.Keywords: learning outcomes, japanese language subjects, nht, mediamind mapping.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Asmanidar Asmanidar

Communication skills are the ability to express ideas both verbally and non-verbally. Learning outcomes are the level of acquisition of student knowledge related to the development of competencies. Both of these can be improved in the classroom by using Questioning and Answering techniques. The purpose of the study was to improve communication skills and student learning outcomes in class IV SDN 006 Langgini. The study design used a Class Action Research (PTK) design which consists of four stages: planning, action, observation and reflection. The research subjects were 29 students in class IV SDB 006 Langgini. The instrument for measuring communication skills used observation sheets while learning outcomes were assessed by providing tests. Data were analyzed descriptively quantitatively. The results showed communication skills in first cycle was 63.22 and in second cycle  amounted to 73.99 which meant an increase from first cycle to second cycle. Learning outcomes also increased by 74.21 in first cycle and 89.66 in second cycle. Thus it can be concluded that the application of techniques Questioning and Answering can improve communication skills and learning outcomes of fourth grade students of SDN 006 Langgini in semester 2019/2020.


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