PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THREE STAY ONE STRAY ( TSOS ) UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS IV SD NEGERI 023 PULAU KIJANG KECAMATAN RETEH

2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Rosdianah Rosdianah

The purpose of this study was to improve student learning outcomes by applying the Type Three Stay One Stray (TSOS) Cooperative Learning Model. This research was conducted at 023 Public Primary School Pulau Kijang, Reteh District. This research is a classroom action research which consists of two cycles. Each cycle consists of action planning, action, observation and reflection. The results of the study show, seen from the initial data, students who completed as many as 6 people with a class average of 65. In the first cycle, there was an increase of an average of 71.3 and in the second cycle there was an increase with a class average of 86.4. Then there is an overall increase from the basic score to the second cycle of 21.4. while the number of students who completed in the first cycle were 9 people with a percentage of 64.2%, in the second cycle as many as 12 people with a percentage of 85.7%. the increase in the percentage of completeness from the basic score to the second cycle was 42.9%.

PROMUSIKA ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 1-10
Author(s):  
Abdul Rozaq Fathin Khusairi ◽  
Rully Aprilia Zandra ◽  
Ninik Harini

Penelitian ini dilaksanakan di SMP Negeri 1 Dau Kabupaten Malang pada pembelajaran seni budaya kelas VII. Diketahui hasil belajar dikelas VII-B berada dibawah KKM (75). Jumlah siswa yang tuntas hanya 35,48% pada materi keterampilan memainkan alat musik recorder. Penelitian bertujuan untuk meningkatkan kualitas hasil belajar memainkan alat musik recorder pada kelas VII-B di SMP Negeri 1 Dau melalui penerapan model pembelajaran kooperatif tipe jigsaw. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas, pendekatan yang digunakan kualitatif deskriptif, subjek penelitian berjumlah 31 siswa. Penelitian dilakukan dalam 2 siklus dengan prosedur meliputi 4 tahap yaitu Perencanaan, pelaksanaan tindakan, observasi, refleksi.Teknik pengumpulan data menggunakan teknik observasi, wawancara, dokumentasi,dan tes. Hasil penelitian  siklus I siswa yang nilainya tuntas di atas KKM sejumlah 54,83%, Pada siklus II siswa yang nilainya tuntas di atas KKM sejumlah 90,3%. Dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar siswa hingga mencapai 90,3%. This research was conducted at Dau 1 Malang Middle School in the learning of art class VII culture. It is known that learning outcomes in class VII-B are under the KKM (75). The total number of students who completed it was only 35.48% in the skill of playing a musical instrument recorder. The study aimed to improve the quality of learning outcomes in playing a musical instrument recorder in class VII-B in SMP Negeri 1 Dau through the application of atype cooperative learning model jigsaw. The research method used was Classroom Action Research, the approach used was descriptive qualitative, the research subjects were 31 students. The study was conducted in 2 cycles with the procedure covering four stages, namely planning, action, observation, reflection.Data collection techniques use observation, interview, documentation, and test techniques. The results of the first cycle of students whose grades were completed above the KKM were 54.83%, in the second cycle students whose grades were completed above the KKM amounted to 90.3%. It can be concluded that the application of thetype cooperative learning model jigsaw can improve student learning outcomes up to 90.3%.Keywords: Musical Instrument Recorder Skill, TypeCooperative Learning Model Jigsaw


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


2021 ◽  
Vol 3 (2) ◽  
pp. 102-114
Author(s):  
A. Jauhar Fuad ◽  
Pranita Andhinasari

The problem that arises in learning in the Covid-19 era is unilateral learning centered on teacher activities, by giving assignments. Students only work on assignments and then the work is photographed and sent via whatsapp, causing students to lack understanding of the material and reluctant to do assignments. The solution to the problems above is the use of video for learning and e-learning. This research phase begins with action planning, action implementation, observation and reflection. This stage is repeated until the expected increase in learning outcomes is achieved, and does not require further improvement. The final result analysis showed that in the pre-learning cycle the percentage of classical completeness was 27.28%. In the first cycle there was an increase in classical completeness reaching 54.5%. In the second cycle there was an increase in classical completeness reaching 91%. Thus, it can be concluded that the use of video for learning and e-learning during the covid-19 pandemic is able to improve student learning outcomes. [Permasalahan yang muncul dalam pembelajaran di era Covid-19 adalah pembelajaran sepihak yang dipusatkan pada kegiatan guru. Dengan pemberian tugas siswa hanya mengerjakan tugas kemudian karya tersebut difoto dan dikirim melalui whatsapp sehingga menyebabkan siswa kurang memahami materi dan enggan mengerjakan tugas. Solusi dari permasalahan di atas adalah pemanfaatan video untuk pembelajaran dan e-learning. Tahap penelitian ini dimulai dengan perencanaan tindakan, pelaksanaan tindakan, observasi dan refleksi. Tahap ini diulangi sampai tercapai peningkatan hasil belajar yang diharapkan, dan tidak memerlukan perbaikan lebih lanjut. Analisis hasil akhir menunjukkan bahwa pada siklus pra pembelajaran persentase ketuntasan klasikal sebesar 27,28%. Pada siklus I terjadi peningkatan ketuntasan klasikal mencapai 54,5%. Pada siklus II terjadi peningkatan ketuntasan klasikal mencapai 91%. Dengan demikian, dapat disimpulkan bahwa pemanfaatan video untuk pembelajaran dan e-learning di masa pandemi covid-19 mampu meningkatkan hasil belajar siswa]


Author(s):  
Ita Ainun Jariyah ◽  
Asef Wildan Munfadlila

Students are an active part that plays a role in the learning process. Cooperative learning trains students to be able to work together and responsibly independently. This research was quasi-experimental research with posttest-only control design. The sample of this research was the students of Diploma III Nursing STIKes Bina Sehat PPNI Mojokerto at the level I of academic year 2017/2018. The research data was obtained from the result of the final examination of the students in the basic biomedical course. The data were analyzed using independent sample t-test. The result of the independent sample t-test is 0.00 is less than 0.05. The conclusion of these results is that there are differences in basic biomedical learning outcomes in the control class and experimental class. Average learning outcomes control class 60,17 and experimental class 73,94. These results suggest that jigsaw type cooperative learning can improve student learning outcomes in basic biomedical courses.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Asrawati Asrawati

This study aims to improve the learning outcomes of natural science students by applying the cooperative learning type snowball throwing model in class II of Kampung Baru State Primary School 007 Gunung Toar Subdistrict. This research is a classroom action research that includes activities of planning, action, observation, reflection. The subjects in this study were class II 007 State Primary School students, amounting to 21 people consisting of 9 male students and 12 female students. The results showed, seen from the basic scores of students who completed as many as 10 people with a percentage of 47.61%. After repairs in the first cycle, student learning outcomes increased to 15 people who completed with a percentage of 71.42%. while in the second cycle again increased to 19 people who completed with a percentage of 90.47%. Based on these results it can be concluded that by applying the snowball throwing type cooperative learning model can improve the science learning outcomes of Class II Students of the Basic Primary School 007 Kampung Baru, Gunung Toar District.


2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Ummi Salamah

An understanding of nature and the environment is one of the initial capital to meet future life, which all depend on the findings and breakthroughs in science and technology. This study aims to improve the misconceptions and physics learning outcomes of class XI-IPA students through the application of an environment-based worksheet based ICI learning. This type of research is Classroom Action Research. Implementation study consisted of two cycles of cycle one and cycle 2 with stages in each cycle of planning, action, observation, evaluation, and reflection. The research subjects were students of class XI-IPA Senior High School of  2 Bau-Bau with a total of 35 students. Research instruments and data collection techniques consisted of misconception tests, learning outcomes tests, psychomotor observation sheets, and affective observation sheets—data analysis technique using descriptive analysis of quantitative and qualitative consisting of completeness in classical analysis. The study showed that an increase in the learning outcomes of cycle one and cycle 2 in terms of cognitive, affective, and psychomotor. While on a review of misconceptions changes from cycle 1 to cycle 2. So it can be said that  ICI model can reduce student misconceptions and can improve student learning outcomes.


2019 ◽  
Vol 3 (01) ◽  
pp. 1-10
Author(s):  
Arlis Arlis

This study aims to improve student learning outcomes in class VI State Elementary School 01 Durian Tinggi, because so far classical learning models have not been able to improve student learning outcomes. Data collection is carried out by observation, tests, and observation sheets. The results of the observations are then analyzed and made as an action planning material in the next cycle and then processed in order to draw conclusions. Based on preliminary observations, the initial data obtained about student learning outcomes is that 4 people get very good grades, 7 people get good grades, 20 people get pretty good grades and 1 person gets bad grades. Then the average grade obtained is 73.125. After being implemented in the first cycle, 10 people got very good grades, 15 people got good grades, 6 people got good grades and 1 person got bad grades. The average score of students in cycle I was 78.75. And after implementing the second cycle, 12 people get very good grades, 21 people get good grades, and no one gets good enough grades and less grades. The average score of students in cycle II is 83.98. Based on the results above we can conclude that student learning outcomes have experienced a very good improvement.Implications of the results of Classroom Action Research (CAR) by using the Demonstration method can improve the students’ learning outcomes and also have a positive effect on the activities of class VI students of SDN 01 Durian Tinggi.


Author(s):  
Siti Aminah

<p><em>The researchers made improvements by applying a scientific approach with the Problem Based Learning model and concrete media. This type of research is classroom action research. which consists of two cycles, each cycle carried out with one meeting. Each cycle consists of the planning, action, observation and reflection stages. The research subjects were grade I students of SDN Pende 02. The data collection techniques used test and non-test techniques obtained from observations and documentation. The results of this study are the use of concrete media and problem based learning can improve student learning outcomes on the subject of addition and subtraction of numbers in grade I SDN Pende 02, Kersana District, Brebes Regency. In the first cycle of students who completed there were 14 students, the percentage of classical student learning completeness was 63.63%. In cycle II students who completed an increase of 20 students, students' reading completeness was 90.90%. So it can be concluded that student learning outcomes have increased and are said to be complete.</em></p>


2021 ◽  
Author(s):  
Uniqbu

Every child is potentially gifted which is manifested in different ways. This has an impact on each student having a unique learning style, and each student has their own strengths and weaknesses in learning. The target in this study is the application of the bottle content guessing method in Civics lessons on the formulation of Pancasila, student learning outcomes indicated by the value obtained at the end of the lesson, the teacher's ability to organize the class, the achievement of learning targets marked by student completeness in learning. This type of research is classroom action research conducted collaboratively. The stages in the research are planning, action, observation and reflection. The application of the game to guess the contents of the bottle has a major contribution in the effort to improve student learning outcomes in Civics lessons on the formulation of Pancasila, marked by the student's formative value that has increased. At the initial stage, only 38% of students completed, while in the first cycle students' learning completeness reached 66% and in the second cycle it reached 100%.


Author(s):  
Zaenab Zaenab

This study aims to describe the application of the jigsaw cooperative model with comic strip media to increase students' activity and chemistry learning outcomes. This research method used classroom action research, including four stages of implementation, namely: planning, action, observation, and reflection. The subjects in this study were students of class X TKJ 3 SMK Negeri 4 Gowa with a total of 35 students. The research instrument used observation, tests, and documentation. The data analysis technique used descriptive qualitative and quantitative. The results of this study indicate that the mean score of students obtained after the first cycle was 5.9 which was at moderate intervals. Descriptively the results of this study also revealed that the results of learning chemistry class X TKJ3 SMK Negeri 4 Gowa who took the jigsaw cooperative learning type using comic strip media in cycle II was 7.3 which was at high intervals. In cycle I, there were no students who got very high scores and there were still students who had scores in the low category, namely around 28.5 or about 10 students. In Cycle II, students who scored in the very high category were around 14.3 and no students who scored in the low or very low category were found. In general, it can be said that there is an increase in student learning outcomes through the application of the jigsaw cooperative learning model at SMK Negeri 4 Gowa.


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