scholarly journals Multimedia Interactive Learning in Science Subjects for Grade Fourth Elementary School Students

2021 ◽  
Vol 4 (2) ◽  
pp. 201
Author(s):  
Mega Putri Islamyati ◽  
Ida Bagus Surya Manuaba

Teaching materials and online learning outcomes that are less than optimal affect the learning process. Students need visualization that can help concrete understanding of the material, especially in implementing online learning. This study aimed to develop interactive multimedia learning in science subjects according to the validation of expert tests and individual trials. This development research applies the DDD-E model (Decide, Design, Develop, Evaluate). The method used to collect data is a questionnaire equipped with observations and interviews. The data analysis used is quantitative and qualitative descriptive analysis. The subject of this development research is interactive learning multimedia. Then a review is carried out from subject content expert validators, instructional design experts, learning media experts, and individual trials on students. The results of data analysis based on validation by subject matter content experts obtained a percentage score of 96.15% with very good qualifications, instructional design experts obtained a score percentage of 87.5% with good qualifications, learning media experts obtained a percentage score of 93.00% with very good qualifications, and the results of the review of 3 students in individual trials obtained a percentage score of 91.66% with very good qualifications. Based on the results obtained, it can be concluded that the interactive learning multimedia developed is very feasible in science learning for sixth-grade elementary school students.

2021 ◽  
Vol 4 (2) ◽  
pp. 191
Author(s):  
Ni Made Ayu Christina ◽  
Ni Nyoman Ganing

The impact of covid-19, which requires all types of learning activities to be carried out online. As a result, teachers have limitations in finding learning media suitable for student characteristics and suitable for use in online learning conditions. The purpose of this development research was to determine the feasibility of designing interactive multimedia learning. This type of research is development research. The research model used is the ADDIE model. The subjects of this study were 3 grade III elementary school students. The data collection methods used were observation, interview and questionnaire methods. The product design test was carried out by several experts and students, learning material experts, learning design experts, instructional media experts, and individual trials consisting of three students. The form of data analysis used in this research was descriptive quantitative data analysis. Based on the results of the study, showed the feasibility percentage level of interactive multimedia according to learning material experts was 95%, the percentage level of the feasibility of interactive learning media according to learning design experts was 90%, and according to individual trials, the percentage level of the feasibility of interactive learning multimedia was 96.52% with excellent qualifications. This development research indicated that the development of interactive multimedia learning assisted was suitable for use in the learning process on Indonesian language content in literary appreciation for grade III elementary school students.


Author(s):  
Sunarti dan Deri Anggraini

Abstrak: Pengembangan Bank Soal dan Pembahasan Ujian Nasional Berbasis Multimedia Pembelajaran Interaktif dengan Macromedia Authorware 7.0. Penelitian ini bertujuan untuk mengembangkan bank soal dan pembahasan UN SD berbasis multimedia pembelajaran interaktif dengan macromedia authorware 7.0. Penelitian menggunakan desain penelitian pengembangan yang diadaptasi dari model penelitian pengembangan. Penelitian ini telah berhasil mengembangkasan bank soal dan pembahasan UN SD berbasis multimedia pembelajaran yang dikemas dalam bentuk CD pembelajaran dan telah divalidasi oleh ahli materi dan ahli media, serta telah diujicobakan pada pengguna produk. Ditinjau dari aspek isi dan pembelajaran validator menilai kualitas produk sangat baik. Dengan menggunakan rentang skor 1 sampai 5, skor rata-rata aspek isi 4,67, aspek pembelajaran 4,68, aspek tampilan 3,95, dan pemrograman 4,13. Aspek daya tarik menunjukkan bahwa produk sangat menarik dengan skor rata-rata 4,15. Hasil uji coba menunjukkan bahwa persentase ketuntasan belajar latihan UN IPA rata-rata 85% (baik), Bahasa Indonesia mencapai rata-rata 90% (sangat baik), dan Matematika 31% (sangat kurang). Produk ini diharapkan mampu untuk membantu siswa dalam mempersiapkan UN SD. Kata Kunci: pengembangan bank soal, multimedia, pembelajaran interaktif, UN Abstract: Development of The Interactive Learning Multimedia-Based National Examination Item Bank and Its Discussion Using The Macromedia Authorware 7.0. This study aimed to develop the interactive learning multimedia-based Elementary School National Examination (UN SD) item bank and its discussion using Macromedia Authorware 7.0. The development research model of Borg & Gall, Arief S, Sadiman et al., and Sugiyono was used in this study. This research was successfully to develop the interactive learning multimedia-based UN SD item bank and its discussion in learning CD and validation was carried out by material and media experts, and trials were also conducted among product users. From the content and learning aspects, the product was assessed as excellent by the validators. Based on the scale of 1 to 5, the average scores of content, learning, display, and programming aspects were 4.67, 4.68, 3.95, and 4.13, respectively. From interest aspect, it was shown that the product was highly interesting averaged of 4.15. From the trial, the percentage of students’ learning mastery in Science, Bahasa Indonesia, Mathematics UN trials were 85%, 90%, and 31% in averages with the criteria of good, excellent, very poor, respectively.It is expected that this product will be able to assist Elementary School students in preparing their UN. Keywords: development, multimedia, National Examination


2021 ◽  
Vol 54 (2) ◽  
pp. 199
Author(s):  
Adriana Yuza ◽  
Zaka Hadikusuma Ramadan

Online learning today was said to be unsuccessful and far from expected. It had a less good impact on the formation of characters where children depend heavily on parents and less interaction with others. This was one reason for research aimed at analyzing the implementation of character value in online learning. This type of research is qualitatively discrete. Data was collected from the principal, two teachers who have been certified who have taught for 15 years after the local content teacher. Data collection methods include interviews and observations. The data analysis used was triangulation. The research results stated that implementing the main character values, namely religion, nationalism, media, teamwork, and integrity, is not carried out in the implementation and evaluation stages because learning is done online. So, in online learning, the central values of religion, nationalism, media, teamwork, and integrity are not done, to overcome this can be done by conducting supervision programs.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


KINESTETIK ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 23-31
Author(s):  
Dita Hindriani ◽  
Sugiyanto Sugiyanto ◽  
Syafrial Syafrial

Abstrak  Penelitian ini bertujuan untuk mendapatkan gambaran mengenai kemampuan Kids Athletics Pada Siswa Sekolah Dasar di Kota Bengkulu. Jenis penelitian adalah deskriptif kuantitatif dengan tujuan untuk mengungkapkan atau menyelidiki suatu keadaan yang sebenarnya . Populasi yang digunakan dalam penelitian ini adalah siswa sekolah dasar Kota Di Bengkulu. Sampel penelitian adalah empat sekolah dasar yaitu SDN 19, SDN 74, SDN 02, dan SDN 01 sebanyak 129 siswa. Instrumen tes yang digunakan dalam penelitian yaitu kanga’s excape, lompat katak, lempar turbo dan formula 1, pada instrumen ini pelaksanaan tes Kids Athletics dilakukan 2 kesempatan ,hasil baik dar kedua kesempatan diambil sebagai skor terbaik yang diperoleh masin-masing teste.  Teknik pengumpulan data penelitian menggunakan tes dan pengukuran terhadap sampel. Teknik analisis data menggunakan deskriptif persentase. Berdasarkan hasil penelitian diketahui bahwa kemampuan Kids athletics SDN 19 Kota Bengkulu anak laki-laki berkategori kurang (46,7%), sedangkan anak perempuan  berkategori sedang (36,4%). Pada SDN 74 Kota Bengkulu anak laki-laki berkategori kurang (56,25%), sedangkan anak perempuan berkategori kurang (53,8%). Pada SDN 02 Kota Bengkulu anak laki-laki berkategori sangat kurang (90%), sedangkan anak perempuan berkategori sangat kurang (55%). Pada SDN 01 Kota Bengkulu anak laki-laki berkategori sangat kurang (90,9%), sedangkan anak perempuan berkategori sangat kurang (58,3%). Kemampuan Kids Athletics Seluruh Sekolah Dasar Kota Bengkulu berkategori sangat kurang (44,9%)Kata kunci: Analisis, Kids Athletics, siswa SD.                                                         AbstractThis study aims to get an idea  of the ability of kids athleics on the elementary school students in the city of bengkulu. This type of research is descriptive quantitav with the intention to reveal or investigate the real thing. The population used in this research of elementary school in Bengkulu city. The research sample is four primary school namely SDN 19, SDN 74, SDN 02,dan SDN 01 as many as  129 students. Instrument the test used are kanga’s excape, jumping frog, throw a turbo and formula 1, In this instrument the implementation of the Kids Athletics test is done 2 chance, the good results of both opportunities are taken as the best score obtained by each teste.Research data collection techniques using test and measurement to sample. The technique of data analysis using descripive percentage. Based on the survey results revealed that the abilitiy of Kids Athletics SDN 19 Bengkulu city boys category less (46,7%), while the girls most of the category of being (36,4%). At SDN 74 Bengkulu City boys mostly category less(56,25%), while the girls most of the category of less (53,8%). At SDN 02 Bengkulu City boys mostly  category is very less (90%), the girls most of the category is very less (55%). At SDN 01 Bengkulu city the male of the category is very less (90,9%), while the girls most of the category is very less (58,3%). The ability of kids athletics all elementary school city bengkulu most of the category is very less (44,9%)Keywords : Analysis,kids athletics , elementary school students


2020 ◽  
Vol 19 (1) ◽  
pp. 9-35
Author(s):  
Asep Saepurokhman

ABSTRACT Reading comprehension is a competence that everyone has to possess. It can broaden human’s insight in that we will not be left behind as time goes so fast. One of the teachers’ efforts as to enhance the reading comprehension competence is to apply a learning model that is able to explore a lot of students’ potency. The learning model considered to be capable of developing the students’ creative-thinking is a generative model. Based on the result of data analysis, it is known that the process of reading-comprehension learning runs well in full activity of students. The students’ tendency to the learning of reading comprehension using such a model is positive in the means of 75.10%. The generative learning model succeeds in enhancing the students’ competence of reading comprehension. The means of score before the treatment is only 53.80%, whereas after the treatment it gets 72% in which the index gain is 0.41 and it is categorized into mediocre. There is difference of reading-comprehension competence between the use of generative learning model and conventional model. It is proven by t-test, indicating that t-observed is higher than t-table. Therefore, the generative learning model is effective and reasonable to use for the teachers in the improvement of stduents’ reading-comprehension competence.


2021 ◽  
Vol 35 (2) ◽  
pp. 105-113
Author(s):  
Wina Dhamayanti ◽  
Silvya Indraningtyas ◽  
Adji Sastrosupadi

Penelitian ini bertujuan untuk mengetahui perbedaan pengaruh antara model pembelajaran luring dan model pembelajaran daring terhadap prestasi belajar siswa SD Metta School Surabaya. Desain yang digunakan dalam penelitian berbentuk eksperimen dengan pendekatan kuantitatif. Instrumen yang digunakan dalam penelitian ini adalah angket yang disebarkan kepada 44 siswa SD dari kelas III-VI dan dokumen berupa nilai raport siswa. Data yang telah diperoleh dari penyebaran angket kemudian dianalisis menggunakan skala likert dan diuji dengan menggunakan uji-z. Hasil penelitian ini menunjukkan bahwa model pembelajaran luring dan model pembelajaran daring ada pengaruh terhadap prestasi belajar, jika ditinjau dari persen capaian sebesar 95% dan 79,75%. Selanjutnya berdasarkan uji-z diperoleh nilai signifikansi 6,827> , sehingga dapat disimpulkan bahwa ada pengaruh yang sangat nyata pada model pembelajaran luring dan model pembelajaran daring terhadap prestasi belajar. Jadi, peran guru dalam proses pembelajaran sangat penting untuk memancing motivasi belajar anak. Hal tersebut, juga harus didorong oleh usaha peserta didik dalam kegiatan belajar, sehingga pengalaman yang diperolehnya dapat memberikan manfaat dalam belajar. Kata-kata Kunci: Luring, Daring, Prestasi Belajar   Abstract: The study aims to determine the difference in the effect of offline learning model and online learning model on student achievement at Metta School Surabaya Elementary School. The design used in this research is in the form of an experiment with a quantitative approach. The instrument used in this study was a questionnaire distributed to 44 elementary school students from grades III-VI and a document in the form of student report cards. Data obtained from questionnaire distribution and then analyzed using a Likert scale and tested using the z-test. The results of this study indicate that the offline learning model and online learning model have an influence on learning achievement, when viewed from the percentage of achievement of 95% and 79,75%. Furthermore, based on the z-test, a significance value of 6,827>  was obtained, so it can be concluded that there is a very significance effect on the offline learning model and online learning model on learning achievement. Keywords: Offline Learning Model, Online Learning Model, Learning  Achievement


EFEKTOR ◽  
2019 ◽  
Vol 6 (1) ◽  
pp. 26
Author(s):  
Ayu Perdanasari ◽  
Sudiyanto Sudiyanto ◽  
Dini Octoria

Life in the 21st century requires a variety of skills that an individual must master in order to become a successful person in life. Skills in managing finances are needed. Therefore, the need for financial literacy knowledge is taught early, especially in schools so that it will accumulate into adulthood. This article aimed to explain the importance of financial literacy knowledge for elementary school students in the 21st century. Data collection used observation, literature study, and documentation. Data sources from informants and documents. Data analysis used qualitative data analysis of interactive models. The findings showed that students at elementary schools prefer to buy objects that are desired rather than needed. This shows the importance of financial literacy knowledge for elementary school students. This is supported by the results of a literature study that financial literacy knowledge will be useful in managing students' finances for now and in the future. Therefore, it is expected that the role of the teacher in providing teaching material about financial literacy in accordance with the stages of student development.


KINESTETIK ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 22-30
Author(s):  
Dita Hindriani ◽  
Sugiyanto Sugiyanto ◽  
Syafrial Syafrial

ABSTRAKPenelitian ini bertujuan untuk mendapatkan gambaran mengenai kemampuan Kids Athletics Pada Siswa Sekolah Dasar di Kota Bengkulu. Jenis penelitian adalah deskriptif kuantitatif dengan tujuan untuk mengungkapkan atau menyelidiki suatu keadaan yang sebenarnya. Populasi yang digunakan dalam penelitian ini adalah siswa sekolah dasar Kota Di Bengkulu. Sampel penelitian adalah empat sekolah dasar yaitu SDN 19, SDN 74, SDN 02, dan SDN 01 sebanyak 129 siswa. Instrumen tes yang digunakan dalam penelitian yaitu kanga’s excape, lompat katak, lempar turbo dan formula 1, pada instrumen ini pelaksanaan tes Kids Athletics dilakukan 2 kesempatan, hasil baik dar kedua kesempatan diambil sebagai skor terbaik yang diperoleh masin-masing teste. Teknik pengumpulan data penelitian menggunakan tes dan pengukuran terhadap sampel. Teknik analisis data menggunakan deskriptif persentase. Berdasarkan hasil penelitian diketahui bahwa kemampuan Kids athletics SDN 19 Kota Bengkulu anak laki-laki berkategori kurang (46,7%), sedangkan anak perempuan berkategori sedang (36,4%). Pada SDN 74 Kota Bengkulu anak laki-laki berkategori kurang (56,25%), sedangkan anak perempuan berkategori kurang (53,8%). Pada SDN 02 Kota Bengkulu anak laki-laki berkategori sangat kurang (90%), sedangkan anak perempuan berkategori sangat kurang (55%). Pada SDN 01 Kota Bengkulu anak laki-laki berkategori sangat kurang (90,9%), sedangkan anak perempuan berkategori sangat kurang (58,3%). Kemampuan Kids Athletics Seluruh Sekolah Dasar Kota Bengkulu berkategori sangat kurang (44,9%)Kata kunci: Analisis, Kids Athletics, siswa SD. ABSTRACTThis study aims to get an idea of the ability of kids athleics on the elementary school students in the city of bengkulu. This type of research is descriptive quantitav with the intention to reveal or investigate the real thing. The population used in this research of elementary school in Bengkulu city. The research sample is four primary school namely SDN 19, SDN 74, SDN 02, and SDN 01 as many as 129 students. Instrument the test used are kanga’s excape, jumping frog, throw a turbo and formula 1, In this instrument the implementation of the Kids Athletics test is done 2 chance, the good results of both opportunities are taken as the best score obtained by each teste. Research data collection techniques using test and measurement to sample. The technique of data analysis using descripive percentage. Based on the survey results revealed that the abilitiy of Kids Athletics SDN 19 Bengkulu city boys category less (46,7%), while the girls most of the category of being (36,4%). At SDN 74 Bengkulu City boys mostly category less (56,25%), while the girls most of the category of less (53,8%). At SDN 02 Bengkulu City boys mostly category is very less (90%), the girls most of the category is very less (55%). At SDN 01 Bengkulu city the male of the category is very less (90,9%), while the girls most of the category is very less (58,3%). The ability of kids athletics all elementary school city bengkulu most of the category is very less (44,9%)Keywords : Analysis,kids athletics , elementary school students


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