scholarly journals Use of -Based Interactive Learning Media Visuals in Science Learning

2021 ◽  
Vol 5 (4) ◽  
pp. 563
Author(s):  
Uswatun Hasanah ◽  
Putu Sudira

The fundamental problem in implementing education at the education level is that the learning process is generally too oriented to mastery of subject matter, not to the substance, meaning, or value it contains. This study aims to analyze the success of using visual-based interactive media or image media in science learning. This type of research is an actual experiment with a quantitative approach. The subjects in this study were 50 students consisting of 2 separate classes, the number of female students was 30, and the number of male students was 20. The method of data collection in this study used student learning outcomes pre-test and post-test. The instrument used is a test of learning outcomes and student response questionnaires. The technique used to analyze the data is the descriptive qualitative and quantitative analysis and inferential statistics. The results showed that the average score of learning science after using visual-based interactive learning media was 75.93, with a standard deviation of 16.19. The lowest score for students is 40, and the highest score is 99. Visual-based interactive media is effectively used to improve student learning outcomes in science. The research implication is that visual-based interactive media can be used by teachers in teaching so that they can help students learn. 

2018 ◽  
Vol 2 (3) ◽  
pp. 468
Author(s):  
Zulhamdi Zulhamdi

This research is based on the result of science learning of grade VI students of SD Negeri 018 Kubang JayaKecamatan Siak Hulu Kabupaten Kampar which is still very low. This study aims to improve science learningoutcomes. From the data analysis, there was an increase of both teacher activity, student activity, and studentlearning result. The teacher activity at the 1st cycle meeting percentage was 70% (good) and at the 2nd meetingincreased 5% to 75% (good). In the second cycle of the meeting 3 teacher activities increased 10% from 75%(good) to 85% (very good) and at meeting 4 increased 10% from 85% (very good) to 95% (very good). Judgingfrom the student activity also increased from the 1st meeting of cycle I was 65% (enough) and at meeting 2increased 15% to 80% (good). In the second cycle of meeting 3 it increases 5% from 80% (good) to 85% (verygood) and at meeting 4 increases 10% from 85% (very good) to 95% (very good). Judging from the results of thestudents also experienced preningkat, from the average score of students on a basic score of 62.78. after the firstcycle the student's average score increased to 79.44 with an increase of 16.66 points from the baseline score. Inthe second cycle student learning outcomes also increased as much as 11.67 points from cycle I with averagestudent's grade 91.11. From the data analysis there is an increase both from teacher activity, student activity,and student learning outcomes. It can be concluded that the advancement of contextual learning can improve thelearning outcomes of science students of grade 6 of SD Negeri 018 Kubang Jaya Kecamatan Siak HuluKabupaten Kampar.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
pp. 93-102
Author(s):  
Dian Fajriani

The focus of the problem in this research is the application of the method of word guessing and improvement of science learning outcomes in the human digestive organ material in grade V Madrasah Ibtidaiyah 43 Batulotong. Furthermore, this study aims to improve students' understanding in teaching subjects IPA Madrasah Ibtidaiyah 43 Batulotong so that the quality of learning can be achieved optimally. This research uses qualitative approach and quantitative approach with Classroom Action Research (CAR) which is designed through three cycles. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is qualitative descriptive techniques used data reduction analysis, data presentation, and conclusion. From the research results showed that in the pre cycle stage, the average value of student learning outcomes is 50.70. With a classical thoroughness of 7.69%. After implemented by applying the method of guessing words, in the first cycle, the average score of student learning outcomes is 63.92 with 39% complete classical learning. Furthermore, in cycle II with the average value of student learning outcomes is 88.62 with 79.16% classical learning completeness. Then, continued in cycle III with the average value of student learning outcomes is 90.42 with classical learning completeness 88.46%. Thus, students' learning outcomes on science lessons in grade V Madrasah Ibtidaiyah by applying the word guess method can increase in each cycle. Therefore, the method of word guessing should be used as a reference by teachers in science learning activities in SD / MI, especially in Madrasah Ibtidaiyah 43 Batulotong.


2018 ◽  
Vol 2 (1) ◽  
pp. 9-12
Author(s):  
Fajar Fitri ◽  
Laifa Rahmawati

The purpose of this study is to describe the grant of science based learning media Kinect to support the improvement of students’ learning outcomes from cognitive aspect. This research is an educational development research which is adapted from the development model according to Borg Gall. The research was conducted in four main stages, that are (1) needs analysis, (2) instructional design, (3) media development, (4) validation. Instruments used in this research are assessment sheets by validator, student response questionnaires, pretests, and post test. After being validated, the media was tested to ten students, so that the results obtained of student responses and the effectiveness of improving students' cognitive learning outcomes. The result of the development is Kinect-based science learning media. From the results of research and development stage as well as experiments that have been done can be concluded that the product can improved student learning outcomes in cognitive aspect


2017 ◽  
Vol 2 (2) ◽  
pp. 74
Author(s):  
Rohmah Indahwati ◽  
Hasan Basri

This study aims to determine (1) the influence of social usage of Facebook on student learning outcomes, (2) student response in solving problems using Facebook and (3) obstacles and suggestions in implementing learning using social networking site Facebook. This finding is useful for educators to make Facebook as one of the media that can be used in teaching. This study is a combined study between quantitative and qualitative research. Quantitative research methods with the use of quasi-experimental, while the qualitative data obtained from the observation data and questionnaire responses of students about learning using Facebook media. Based on the results of pre test and post test analysis, concluded that the pre test and post test data are normally distributed so that t-test can be performed. Based on the calculation obtained and , because  concluded there is influence of the use of Facebook as a medium of learning on student learning outcomes, student responses to learning through the media Facebook can be quite good enough indikasinya is the number of comments from students related to questions posted, as many as 13 students or 76% expressed happy with learning using Facebook,  10 students or 59% who stated more freely in convey opinions, 11 students or 65% who claimed to understand the material using Facebook, 14 students or 82% who expressed interested in solving the problem through Facebook, and 12 students or 71% who said can understand the strategies in solving problems using Facebook. While the obstacles faced by most students are poor networks, limited quota and difficulty in expressing opinions through writing


2020 ◽  
Vol 5 (1) ◽  
pp. 49-55
Author(s):  
Yoga Wahyu Pratama

            This study aims to describe the application of the quantum learning model in the material of the central angle, the circumference of the circumference and the area of circle circle in class VIII students in terms of the ability of the teacher to manage learning, student learning outcomes, student learning activities, and student responses. The design of this study uses the One-Shot Case Study. The subjects of this study were class VIII B SMPN 5 Jombang. Data collection techniques used the test, observation, and questionnaire methods using the instrument of student learning outcomes test sheets, observation sheets the ability of teachers to manage learning, observation sheets of student activities and student response questionnaires. Based on the results of data analysis shows that: (1) student learning outcomes complete and meet the KKM. Classically, student learning outcomes are 76.67%. While individually students completed 23  from 30 student . (2) the ability of the teacher to manage learning from the observed aspects as a whole obtain an average score of 4 including in the excellent category. (3) student activities during learning, from the results of the study showed the percentage of overall student activity of 77.78% included in the active category. (4) students' responses to all learning respond positively. Keywords: quantum learning, circles


2018 ◽  
Vol 4 (1) ◽  
pp. 59
Author(s):  
Zuldia Darman

<p>This research is motivated by science learning which is still teacher-centered. So that boring science learning takes place. Besides that, the standard of completeness in the desired science learning has not been achieved. The purpose of this study is to improve student learning outcomes by using Action Research through problem-based learning strategies which include (1) planning, (2) implementation, and (3) learning outcomes. Based on the results of the study, it appears that student learning outcomes have increased. By using problem-based learning strategies, the percentage of the results of the average value of student learning in the first cycle was 66.97% and in the second cycle the percentage of students' average score was 82.26%. The percentage increase in the average value of the results of the first cycle and second cycle is 5.29%. The conclusion of this study is to use problem-based learning strategies to improve learning outcomes of class V students of SDN 02 Silaut.</p>


Author(s):  
Lisfaatun Lisfaatun

<p><em>The purpose of this study was to improve student learning outcomes in science muple at SD</em><em> </em><em>IT</em><em> </em><em>Robbani Kendal class VA by using IT-based media. This Classroom Action Research was carried out in three cycles consisting of: planning, implementing, observing and reflecting. In the first cycle, the students who completed the post test were 62.5%. In the second cycle students who completed after carrying out the post test were 87.5%. In cycle III students who completed after carrying out the post test were 96%. These results indicate that IT-based media can improve student learning outcomes,especially science class VA muple at SD IT Robbani Kendal</em><em>.</em><em></em></p>


2019 ◽  
Vol 2 (1) ◽  
pp. 103-112
Author(s):  
Nur’Andini. SR Nur’Andini. SR

The focus of the problem in this research is the application of the method of word guessing and improvement of science learning outcomes in the human digestive organ material in grade V Madrasah Ibtidaiyah 43 Batulotong. Furthermore, this study aims to improve students' understanding in teaching subjects IPA Madrasah Ibtidaiyah 43 Batulotong so that the quality of learning can be achieved optimally. This research uses qualitative approach and quantitative approach with Classroom Action Research (CAR) which is designed through three cycles. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is qualitative descriptive techniques used data reduction analysis, data presentation, and conclusion. From the research results showed that in the pre cycle stage, the average value of student learning outcomes is 50.70. With a classical thoroughness of 7.69%. After implemented by applying the method of guessing words, in the first cycle, the average score of student learning outcomes is 63.92 with 39% complete classical learning. Furthermore, in cycle II with the average value of student learning outcomes is 88.62 with 79.16% classical learning completeness. Then, continued in cycle III with the average value of student learning outcomes is 90.42 with classical learning completeness 88.46%. Thus, students' learning outcomes on science lessons in grade V Madrasah Ibtidaiyah by applying the word guess method can increase in each cycle. Therefore, the method of word guessing should be used as a reference by teachers in science learning activities in SD / MI, especially in Madrasah Ibtidaiyah 43 Batulotong.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Kartini Br. Sembiring

The purpose of this research was to improve the integrated science learning outcomes in Class VIII.1 students of SMP Negeri 2 Bangko Rokan Hilir Regency by using the active learning deadline strategy. The subjects of this study were students of Class VIII.1 SMP Negeri 2 Bangko Rokan Hilir Regency with a total of 30 students. The form of research is classroom action research. Based on the results of the study, the average score before the application of the deadline strategy for student learning outcomes was only achieved at an average value of 62.50 with a percentage of 36.7% completeness. After implementing the Deadline strategy, it is known that student learning outcomes in the first cycle obtained an average score of 67.33, with the completeness of 66.7% or there were 20 students who obtained a minimum score of 65 (KKM). Then after reflection and improvements to learning weaknesses, in the second cycle, the average value of student learning outcomes reached an average value of 82.33 with 100% completeness. This means that all students have reached the specified KKM, so this indicates the success of the research. Because the success indicator set has exceeded 75%.


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