scholarly journals Development of Kinect- Based Science Learning Media to Support Improvement of Cognitive Learning Outcomes

2018 ◽  
Vol 2 (1) ◽  
pp. 9-12
Author(s):  
Fajar Fitri ◽  
Laifa Rahmawati

The purpose of this study is to describe the grant of science based learning media Kinect to support the improvement of students’ learning outcomes from cognitive aspect. This research is an educational development research which is adapted from the development model according to Borg Gall. The research was conducted in four main stages, that are (1) needs analysis, (2) instructional design, (3) media development, (4) validation. Instruments used in this research are assessment sheets by validator, student response questionnaires, pretests, and post test. After being validated, the media was tested to ten students, so that the results obtained of student responses and the effectiveness of improving students' cognitive learning outcomes. The result of the development is Kinect-based science learning media. From the results of research and development stage as well as experiments that have been done can be concluded that the product can improved student learning outcomes in cognitive aspect

2019 ◽  
Vol 7 (1) ◽  
pp. 68
Author(s):  
Niza Fitriani ◽  
Ismail Efendi ◽  
Baiq Muli Harisanti

Local wisdom-based science learning modules are one of the science learning models that are oriented to the integration of the values of community local wisdom into science learning material. The aim of the study was to develop a science learning module based on the local wisdom of Sembalun Village to improve the cognitive learning outcomes of junior high school students. The research is a development research with a 4-D model design consisting of 4 stages: define, design, develop, and disseminate. Research instruments included local wisdom observation sheets, expert validation sheets, learning comprehension observation sheets, cognitive learning outcomes tests, and student response questionnaire sheets. Data collection techniques used is local wisdom observation techniques, validation, observation, tests, and questionnaires. The results of the study stated that the interview results obtained a total score of 62% with good categories. The modules that have been developed are then validated by 2 expert lecturers, with an average score of 3.70 with valid / non-revised categories. Implementation of learning (RPP) with an overall average score of 89.9% with a very good category. Cognitive learning outcomes of students in the small scale readability test with the N-Gain value of 0.36 with the medium category. Response of students with an overall average score of 3.47 in the good category. The results of the study can be concluded that the local wisdom based science learning module can improve the cognitive learning outcomes of VII class Mts Al-Banun students.


2017 ◽  
Vol 2 (2) ◽  
pp. 74
Author(s):  
Rohmah Indahwati ◽  
Hasan Basri

This study aims to determine (1) the influence of social usage of Facebook on student learning outcomes, (2) student response in solving problems using Facebook and (3) obstacles and suggestions in implementing learning using social networking site Facebook. This finding is useful for educators to make Facebook as one of the media that can be used in teaching. This study is a combined study between quantitative and qualitative research. Quantitative research methods with the use of quasi-experimental, while the qualitative data obtained from the observation data and questionnaire responses of students about learning using Facebook media. Based on the results of pre test and post test analysis, concluded that the pre test and post test data are normally distributed so that t-test can be performed. Based on the calculation obtained and , because  concluded there is influence of the use of Facebook as a medium of learning on student learning outcomes, student responses to learning through the media Facebook can be quite good enough indikasinya is the number of comments from students related to questions posted, as many as 13 students or 76% expressed happy with learning using Facebook,  10 students or 59% who stated more freely in convey opinions, 11 students or 65% who claimed to understand the material using Facebook, 14 students or 82% who expressed interested in solving the problem through Facebook, and 12 students or 71% who said can understand the strategies in solving problems using Facebook. While the obstacles faced by most students are poor networks, limited quota and difficulty in expressing opinions through writing


2020 ◽  
Vol 6 (1) ◽  
pp. 97
Author(s):  
Hikmawati Hikmawati ◽  
Kusmiyati Kusmiyati ◽  
Sutrio Sutrio

This study aims to describe the effectiveness of the inquiry learning model to improve students' cognitive learning outcomes at the temperature and heat of class XI from one public school (SMAN 1 Gerung). This type of research is a quasi experiment with the basic pattern "The One Group Pretest-Posttest Design" and descriptive method. The research instrument used was the observation sheet applying the learning model and test the learning outcomes in the cognitive domain (C1 to C6). Assessment of learning implementation using a scale of 1 to 4. Student learning outcomes are said to be complete if 80% of students obtain a minimum value of 75. The results of this study indicate that: the implementation of learning increased from the criteria both in the first meeting to rise to be very good criteria at the fourth meeting. Student cognitive learning outcomes increased from 43 in the pre-test to 78 in the post-test, with classical completeness of 84%. The conclusion of this study is inquiry learning effectively improves students' cognitive learning outcomes in temperature and heat.


Academia Open ◽  
2020 ◽  
Vol 3 ◽  
Author(s):  
Ihsan Anwari ◽  
Noly Shofiyah

The purpose of this study was to describe students` perceptions of the science learning environment in class VII SMP Sepuluh Nopember, to describe student learning outcomes in class VII SMP Sepuluh Nopember, and whether there was a relationship between students` perceptions of the science learning environment and student learning outcomes in class VII SMP Sepuluh Nopember Sidoarjo. This type of research includes quantitative research with comparative causal types with correlation analysis techniques. Data collection was obtained through questionnaires and documentation of students cognitive learning outcomes,the sample used was 29 students. The object of the research was the seventh grade students at SMP Sepuluh Nopember Sidoarjo. The results showed that the students` perceptions of the science learning environment in the high category were 6 students, 18 students in the medium category and 5 students in the low category. And the cognitive learning outcomes of students with complete categories of 15 students and incomplete categories of 14 students. Then the calculation was carried out through the correlation hypothesis test, the results of this calculation obtained significant results, namely 0,237< 0,05 and significant 0,216< 0,05, so this indicated that there was a positive relationship between students` perceptions of the science learning environment and student cognitive learning outcomes.


2017 ◽  
Vol 1 (1) ◽  
pp. 22
Author(s):  
Yuni Eka Susilawati ◽  
Desri Kristina Silalahi ◽  
Melda Jaya Saragih

<p>One of the factors affecting student learning outcomes is the learning process in the classroom. A teacher-centered learning process provides little learning experience for students. Student-centered learning needs to be developed so that students may experience meaningful learning and achieve good outcomes. The purpose of this study was to see the different cognitive learning outcomes caused by the implementation of two cooperative learning methods: jigsaw and TAI. The research method used is a quantitative quasi experiment with Nonequivalent Control Group Design. Student learning outcomes were measured by a post test. The difference in the learning outcomes were tested using a t-test. The research concludes that there is a significant difference of cognitive learning outcomes between students who are given cooperative learning jigsaw type (mean 43.14) and TAI (mean 47.85).</p><p><strong>ABSTRAK BAHASA INDONESIA: </strong>Salah satu faktor yang memengaruhi hasil belajar siswa adalah proses pembelajaran di kelas. Pembelajaran yang berpusat kepada guru cenderung memberikan sedikit pengalaman belajar kepada siswa. Pembelajaran yang berpusat kepada siswa perlu dikembangkan agar siswa dapat mengalami pembelajaran yang bermakna dan mendapatkan hasil belajar yang baik. Tujuan penelitian ini untuk melihat perbedaan hasil belajar kognitif karena penerapan dua jenis pembelajaran kooperatif yaitu <em>jigsaw</em> dan <em>TA</em>I pada dua kelas yang berbeda. Metode penelitian yang digunakan adalah kuantitatif <em>quasi eksperimen </em>dengan desain penelitian <em>Nonequivalent Control Group Design</em>. Hasil belajar siswa diukur menggunakan nilai <em>post-test</em>. Perbedaan hasil belajar  dianalisis menggunakan uji t.  Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan (hasil belajar ranah kognitif antara siswa yang diberikan pembelajaran kooperatif tipe <em>jigsaw</em> (mean 43.14) dengan tipe <em>TAI</em> (mean 47.85).</p>


2021 ◽  
Vol 5 (4) ◽  
pp. 563
Author(s):  
Uswatun Hasanah ◽  
Putu Sudira

The fundamental problem in implementing education at the education level is that the learning process is generally too oriented to mastery of subject matter, not to the substance, meaning, or value it contains. This study aims to analyze the success of using visual-based interactive media or image media in science learning. This type of research is an actual experiment with a quantitative approach. The subjects in this study were 50 students consisting of 2 separate classes, the number of female students was 30, and the number of male students was 20. The method of data collection in this study used student learning outcomes pre-test and post-test. The instrument used is a test of learning outcomes and student response questionnaires. The technique used to analyze the data is the descriptive qualitative and quantitative analysis and inferential statistics. The results showed that the average score of learning science after using visual-based interactive learning media was 75.93, with a standard deviation of 16.19. The lowest score for students is 40, and the highest score is 99. Visual-based interactive media is effectively used to improve student learning outcomes in science. The research implication is that visual-based interactive media can be used by teachers in teaching so that they can help students learn. 


2021 ◽  
Vol 6 (01) ◽  
pp. 9-16
Author(s):  
Fatikhatun Nikmatus Sholihah ◽  
Suci Prihatiningtyas

Basic ecology is the basic science that studies the interrelationships between living things and their environment. One of the content in this course is terrestrial ecosystems. The aim of learning this subject is students can carry out experiments (practicum) both in the laboratory or in the UNWAHA environment. This research aims to improve the cognitive learning outcomes of students by applying guide discovery learning in making miniature ecosystems. This research uses a pra experiment design. This research uses a one-group pretest-posttest design research design that is doing a pre-test before implementation and a post-test after implementation. To know the increase of student's cognitive learning outcomes through guide discovery learning, used N-gain test and paired sample t-test. The research instruments used are observation sheets and tests (pre-test and post-test). The results showed that the cognitive learning outcomes of students increased with an average grade of 64 to 84. N-Gain results show that two students of low category, 16 students of moderate category, and three students of high category students. Based on the results of the t-test obtained Sig < 0.05 is 0.00. Then it can be stated that there is a significant difference between the value of pre-test and post-test. In other words, there was an increase in student learning outcomes after the implementation of discovery learning guide learning. Based on the average class and t-test results, concluded that guided discovery learning can increase student's cognitive learning outcomes.


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


Sign in / Sign up

Export Citation Format

Share Document