scholarly journals Keefektifan Model Pembelajaran Role Playing Berbantu Media Multiply Cards terhadap Hasil Belajar Siswa

2019 ◽  
Vol 3 (4) ◽  
pp. 529
Author(s):  
Sutria Amina Kasanah ◽  
Aries Tika Damayani ◽  
Rofian Rofian

Latar belakang dalam penelitian ini adalah masih rendahnya nilai mata pelajaran siswa kelas V SDN  Kaliwiru  Semarang serta kurangnya penggunaan model pembelajaran yang menarik sehingga antusias siswa dalam mengikuti pembelajaran kurang dan siswa cenderung bersikap pasif. Permasalahan yang dikaji dalam penelitian ini adalah “apakah model pembelajaran Role Playing berbantu media Multiply Cards efektif terhadap hasil belajar siswa kelas V SDN Kaliwiru Semarang?”. Tujuan dalam penelitian ini adalah untuk mengetahui efektifitas model pembelajaran Role Playing berbantu media MultiplyCards terhadap hasil belajar siswa kelas V SDN Kaliwiru Semarang. Jenis penelitian ini adalah penelitian kuantitatif dengan menggunakan Pretest-Posttest one-Group Design. Hasil analisis data hasil belajar Pretest dan posttest dengan uji-t bahwa diperoleh dengan nilai rata-rata pretest sebesar 51,471 dan rata-rata nilai posttest sebesar 81,647. Dengan N = 17,  Diperoleh thitung = 6,881 dengan taraf signifikan 5% sebesar 2,035. Karena thitung = 6,881 > ttabel = 2,035 Maka hal ini menunjukkan bahwa uji t mempunyai efek yang signifikan. Hal ini menunjukkan bahwa terdapat efek dari pembelajaran Model Role Playing berbantu media ultiply Cards. Saran yang dapat peneliti sampaikan adalah guru harus lebih kreatif dan inovatif dalam melakukan pembelajaran dikelas agar dapat meningkatkan keaktifan serta minat belajar peserta didik dalam mengikuti pembelajaran.Kata Kunci: Model Role Playing, Multiply CardsThe background in this study is the low value of subjects in class V SDN Kaliwiru Semarang and the lack of use of an attractive learning model so that students are less enthusiastic in participating in learning and students tend to be passive. The problem examined in this study is "is the Role Playing learning model assisted by the Multiply Cards media effective towards the learning outcomes of fifth grade students at Kaliwiru Semarang Elementary School?". The purpose of this study was to determine the effectiveness of the MultiplyCards media-assisted Role Playing learning model on student learning outcomes in the fifth grade SDN Kaliwiru Semarang. This type of research is quantitative research using Pretest-Posttest one-Group Design. The results of data analysis of pretest and posttest learning outcomes with t-test that obtained with an average pretest score of 51.471 and an average posttest value of 81.674. With N = 17, obtained tcount = 6.881 with a 5% significance level of 2.035. Because tcount = 6.881> t table = 2.035 Then this shows that the t test has a significant effect. This shows that there is an effect of learning the Role Playing Model using media ultiply cards. Suggestions that researchers can convey is that teachers must be more creative and innovative in conducting classroom learning so that they can increase the activeness and learning interest of students in participating in learning.Keywords: Role Playing Model, Multiply Cards Media 

Academia Open ◽  
2021 ◽  
Vol 6 ◽  
Author(s):  
Nurin Afdillah ◽  
Ida Rindaningsih

The purpose of this study was to analyze the presence or absence of and how much influence the flipped classroom learning model had on the mathematics learning outcomes of fractions. This research was conducted at MI Nurul Huda Candi Sidoarjo for the 2020/2021 Academic Year. This study uses quantitative research with a sample of 40 students. The data collection after the treatment was carried out using the Mathematics Learning Outcomes Test for fractions. The results showed that there were differences in learning outcomes between students who were taught using the flipped classroom learning model and students who were taught using the conventional learning model with a value (tcount = 2,041 > ttable = 2, 024) at a significance level of 5%. it can be concluded that there is an effect of the flipped classroom learning model on the mathematics learning outcomes of fifth grade students at MI Nurul Huda Candi Sidoarjo. The large influence of the flipped classroom learning model on the mathematics learning outcomes of fifth grade students at MI Nurul Huda Candi Sidoarjo is 6.87%.


JANACITTA ◽  
2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Bayu Saputro ◽  
Mei Fita Asri Untari ◽  
Mudzanatun Mudzanatun ◽  
Bayu Saputro

The background of this research is the still centered learning of the teacher and the lack of courage of students to express an opinion, this is also supported by the incompleteness of Indonesian language learning, precisely in the speaking ability of fourth grade students of SD Negeri Mangunharjo Semarang. This study aims to determine whether the two stay two stray learning model is effective on the speaking ability of fourth grade students of SD Negeri Mangunharjo Semarang. This type of research is quantitative research using Pretest-Posttest one-Group Design. After taking the data, then analyzing the data of the pretest and posttest learning outcomes with the t-test that was obtained with an average pretest value of 57.12 and an average posttest value of 80.19. With N = 26, obtained tcount = 17.29282 with a 5% significance level of 2.055529. Because tcount = 17.29282> table = 2.055529. Then this shows that the t test has a significant effect. This shows that there is an effect of learning the Two Stay Two Stray (TSTS) model. Suggestions that can be delivered by researchers to teachers is that learning is not only centered on the teacher, but also involves the activeness of students in order to achieve enjoyable learning and students have an interest in learning.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2019 ◽  
Vol 3 (2) ◽  
pp. 77-86
Author(s):  
Wildana Wildana ◽  
Amran Rede ◽  
Afadil Afadil

The study of the effect of cooperative learning model two stay two stray types on motivation and learning outcomes of the fifth-grade students of SDN15 Palu was carried out from March to June 2018. This study used quasi-experimental methods. The research design used the Pretest-Posttest Control Group Design. Data collection techniques used questionnaires and test results. The data analysis technique used the t-test inferential statistical method. The study population was fifth-grade students of SDN15 Palu. The sample of the research was Va class with as many as 29 people as the experimental group and Vb class with 28 people as the control group, which was determined by purposive sampling technique. The independent variable in this study was the TSTS model, while the dependent variable was a motivation and learning outcomes. Based on hypothesis testing with two-party t-test statistics obtained students learning motivation with t count was higher than t table (7.876 > 2.004). Student learning outcomes obtained tcount higher than t table  (3.654 > 2.004). These results indicated that the application of cooperative learning model two stay two stray type influences the motivation and learning outcomes of the science of the fifth-grade students of SDN 15 Palu.    


2021 ◽  
Vol 4 (3) ◽  
pp. 663-671
Author(s):  
Azizah Azizah ◽  
Siti Fajeriah

The purpose of this article was to determine the effect of the offline learning model assisted by the Dilan practicum module on hot material on the learning outcomes of fifth-grade students of SD Inpres 1 Ujuna. This type of research is quantitative research with the type of experimental research using the Quasi-experimental method with the Nonequivalent Control Group Design design. The subjects in this study were fifth-grade students of SD Inpres 1 Ujuna. Data collection was carried out using multiple-choice questions, and data analysis used prerequisite tests, namely normality and homogeneity tests and hypothesis testing using independent sample t-test tests which were analyzed using SPSS Statistics version 16. Based on the results of this study, a significant value of 0.001 < 0, 05 then accept the hypothesis Ha and reject Ho, meaning that the Dilan practicum module has an effect when used in improving student learning outcomes. So it can be concluded that there is an effect when using the offline learning model assisted by Dilan's practical module on hot material on the learning outcomes of fifth-grade students of SD Inpres 1 Ujuna.


Mimbar Ilmu ◽  
2019 ◽  
Vol 24 (2) ◽  
pp. 167
Author(s):  
I Ketut Dharsana ◽  
Ni Ketut Suarni ◽  
I Gusti Ngurah Adi Mahendra

AbstrakTujuan penelitian ini adalah untuk mengetahui Efetivitas Konseling Behavioral Dengan Teknik modeling  melalui lesson study untuk meningkatkan Self Nurturance  siswa kelas X BDPM A SMK Negeri 1 Singaraja. Penelitian ini termasuk “quasi exsperiment”. Desain eksperimen yang digunakan adalah Pretest Postest Control Group Design. Populasi penelitian ini adalah siswa siswi kelas X SMK Negeri 1 Singaraja yang berjumlah 71 siswa. Melalui teknik random sampling, 34 siswa ditempatkan dikelompok eksperimen dan 37 siswa ditempatkan pada kelompok kontrol. Metode pengumpulan data dalam penelitian ini menggunakan metode observasi, wawancara, buku harian dan kuesioner Self Nurturance. Kuesioner self nurturance telah teruji validitas dan realibilitasnya. Analisis data kuesioner menggunakan metode Alpha Cronbach. Penelitian in menggunakan uji Independent Samples t-test dengan bantuan JASP Version 0.7.5.5 menunjukkan nilai hasil uji hipotesis menggunakan Independent Samples t-test, mendapatkan t  = 9.347 dengan p < 0.05. Pengujian Effect Size (ES) menunjukkan tingkat keefektifan yang tinggi (ES= 2.221). Hasil tersebut membuktikan bahwa konseling behavioral dengan teknik modeling efektif untuk meningkatkan Self Nurturance siswa kelas X di SMK Negeri 1 Singaraja. Kata-kata kunci : Konseling Behavioral, Lesson Study, Self Nurturance, Teknik Modeling AbstractThis study aims to determine the difference of Fifth grade IPS learning outcomes of elementary school in Gugus II Tejakula Sub-district on even semester of 2017/2018 between group of students who are taught using Course Review Horay learning model with audio visual and group of students who are not taught using Course Review Horay learning model. This research is quasi experiment with non equivalent design post-test only control group design. The population of this study is all Fifth grade of elementary school students in Gugus II Tejakula sub-district academic year 2016/2017 in total of 162 students. The sample in this study is Fifth grade students of SD Negeri 5 Les in total 30 students and Fifth grade students of SD Negeri 1 Les counted 39 people, determined by random sampling technique. The result was obtained through multiple choice instrument test method which analyzed by using descriptive statistical and inferential statistical test (t-test). The result showed that there was a significant effect of IPS learning outcomes between groups of students who were taught using learning model of Course Reviews Horay helped by audio visual media and group of students who were not taught of using Course Review Horay model, with t-count = 2,384 bigger than t-tab = 1,980. This means that the difference application of learning model can affect the Fifth grade's IPS learning outcomes in Gugus II Tejakula sub-district even semester of academic year 2017/2018. Recommendation for the teachers in improving the Fifth grade's IPS learning outcomes in Sub-district II Tejakula is to use learning model of Course Review Horay assisted by audio visual media. Keywords: Behavioral Counseling, Lesson Study, Self Nurturance, Modeling Techniqu


2019 ◽  
Vol 3 (2) ◽  
pp. 142
Author(s):  
Angilia Herli Lutfiyani

This study aims to determine the effectiveness of the Teams Games Tournament learning model on the interest in learning in fifth grade students of SDN 01 Ngeling, Jepara Regency. This type of research is a quantitative study with the design of Pre Experimental Design in the form of One-Group Pretest Posttest Design. Data in the study were obtained through (1) observation, (2) questionnaire sheets, and (3) documentation. For data analysis in this study using the normality test and t test (hypothesis test). The results of the analysis of student learning interest questionnaire sheets before and after treatment using the Teams Games Tournament learning model have increased, as seen from the results of the t test that t count> t table is 9,305> 2,110. So the conclusion is the Teams Games Tournament model is effective against students' learning interests


2019 ◽  
Vol 3 (2) ◽  
pp. 91
Author(s):  
I Gede Wipradnyana ◽  
Kadek Aria Prima Dewi PF

<p align="center"><strong><em>ABSTRACT</em></strong></p><p><em>The purpose of the study was to investigate the effect of scientific approach towards science learning outcomes with covariable of initial ability on fifth-grade students of public elementary schools in Cluster VII South Kuta. The design of the study was Single Factor Independent Group Design with Use of Covariate. The sample in this study was 86 students, determined by using a random sampling technique. Data obtained were processed by using one-way analysis of covariance (ANACOVA). The results show that: 1) there is a difference in science learning outcomes between students who follow learning using a scientific approach and those who follow the conventional learning model. Science learning outcomes of students who follow learning using scientific approach is higher than science learning outcomes of those who follow the conventional learning model; 2) after controlling the covariable of initial ability, there is a difference in science learning outcomes between students who follow learning using scientific approach and those who follow the conventional learning model; (3) there is a contribution of initial ability to science learning outcomes, in which the contribution percentage of initial ability of students who follow learning using scientific approach is 67.2%, whereas contribution percentage of initial ability of students who follow the conventional learning model is 46.7%.</em></p>


Author(s):  
Silfi Melindawati

This research is motivated by the low student learning outcomes in social studies learning in the fifth grade of SDN 50 Kuranji Padang. This study aims to determine the effect of the Bamboo Dancing learning model on the learning outcomes of fifth grade students of SDN 50 Kuranji Padang. The research method used was Quasi Experimental Design with the design of Posttest Only Control Design. The population in this study were fifth grade students of SDN 50 Kuranji Padang, which class VB using the Bamboo Dancing learning model while the VA class using the Bamboo Dancing learning model. Based on the results of the posttest, the average value of the experimental class is 80.0 and the average value of the control class is 63.93. From the results of hypothesis testing with a significance level of 0.05, obtained a significant value of 0.51 because sig˃α, the hypothesis is accepted, so it can be concluded that the Bamboo Dancing learning model influences social studies learning outcomes of students in fifth grade SDN 50 Kuranji Padang in the 2018 school year / 2019.


2017 ◽  
Vol 1 (1) ◽  
pp. 38
Author(s):  
Hasan Basri

The problem in this research is found in Indonesian subjects that of the 30 students with KKM 75, which has already reached KKM as many as 15 people (41.7%), while that has not reached the KKM as many as 21 students (58.3%). The situation was caused by the teacher in explaining the lesson Indonesian still using a model of lectures and familiarize students to memorize, so that students can develop their ideas. The problems of this study as follows: Is the learning model application role playing can improve learning outcomes Indonesian fifth grade students of SDN 032 Kualu Kecamatan Tambang? This study aims to improve learning outcomes Indonesian grade students of SDN 032 Kualu Kecamatan Tambang through the application of learning models role playing. This research was conducted one month from the month of April 2015. The research was conducted 2 cycles, with each cycle consisting of two meetings as well as twice daily tests. Classroom action research in order to succeed, the researchers set the stage that action planning, action, observation and reflection. Based on the research results, it could be concluded that the activity of teachers in learning implementation role playing, in the first cycle average teacher activity amounted to 62.50% in the category of less pretty, and the activities of teachers in the second cycle of 84.72% in both categories once. Thus there is increased activity of teachers by 22.22% from the first cycle to the second cycle. The average activity of students in the first cycle the percentage of student activity in learning tends to increase. At the first meeting with the average student activity that is 61.25% with the category enough. At the second meeting increased by an average of student activity that is 81.25% with the category enough. The average increase in the activity of the students from the first cycle to the second cycle of 20.00%. The class classically considered complete when a class has achieved a score of 85% of the amount due or to KKM 75 then the class is said to be completed (90.00%). From the above shows that the application of learning models can improve outcomes role playing learning Indonesian grade students of SDN 032 Kualu Kecamatan Tambang, it can be concluded that the hypothesis is accepted as true action.


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