scholarly journals Math Creativity Survey For Class 4 Elementary School

2021 ◽  
Vol 5 (4) ◽  
pp. 658
Author(s):  
Arnelia Dwi Yasa ◽  
Denna Delawanti Chrisyarani ◽  
Ludovikus Boman Wadu ◽  
Aji Prasetya Wibawa ◽  
Dedy Kuswandi

Problems in mathematics are increasingly complicated, especially related to students' creativity. The fundamental problem of learning mathematics is that learning is difficult and tedious and impacts students' learning outcomes. It needs special attention so that students' creative abilities in mathematics must be developed in various ways. The purpose of this study is to analyze the creativity of elementary school students in learning Mathematics. This research uses a descriptive approach in the form of a survey. This study involved 200 students from 11 elementary schools. The research instrument is a questionnaire based on four aspects: flexibility, originality, and elaboration. A descriptive approach was used to analyze the research data. The findings show that students' creativity differs in four aspects. The Fluency Aspect got a score of 3.07 in the medium category. The flexibility aspect got a score of 3,098 in the medium category. The originality aspect got a score of 2.37 in the medium category. The aspect elaboration got a score of 2.47 in the medium category. Based on the study results, it can be found that from the four aspects of student creativity in the medium category. The findings state that sub-indicators in every aspect of creativity need to be developed and improved.

Paramasastra ◽  
2018 ◽  
Vol 5 (1) ◽  
Author(s):  
Nur Samsiyah

ABSTRACTBased on the observation in the classroom, upright writing skillsis less desirable for students. This is known in the implementation of writing the value of students is still low and many are still less tidy or not in accordance with the spelling. This research attempts to apply contrastive techniques in upright writing skills. The formulation of the problem, namely: (1) how is the activity of writing writing upright with the application of contrastive techniques to the students of grade 1 elementary school in Madiun Regency ?; And (2) how the students' learning outcomes in writing upright with the implementation of the technique of contrastive. in grade 1 elementary school students in Madiun Regency? The purpose of this research is to describe the activity and the result of learning to write upright with continuous technique. This research is a qualitative research to know the application of contrastive technique in learning writing. The research data is the 1st grader of SD in Madiun Regency. The method used to collect data in the form of observation and test. Keywords: contrastive technique, upright writing skills


2018 ◽  
Vol 2 (2) ◽  
pp. 109
Author(s):  
Galih Dani Septiyan Rahayu ◽  
Ruli Setiyadi Setiyadi

The research entitled the influence of teaching materials bikin dongeng yuk! towards the learning outcomes of elementary school students. This research is motivated by the low student learning outcomes in Indonesian language learning, especially the material elements of the story and the lack of teaching materials about language learning in elementary schools. The use of existing language teaching materials still cannot maximize learning due to the lack of interesting teaching materials. The purpose of this study was to improve the learning outcomes of elementary students in Anggrawati I Elementary School, Maja Subdistrict, Majalengka District and Sukaraja Elementary School I, Sukaraja District, Sukabumi Regency. The use of the method in this study is pre-experimental with one group pretest-posttest design which aims to determine the effect of teaching materials to make a fairy tale !. The instrument used in this study is the observation sheet in the form of a checklist with the indicators are the intrinsic elements of the story. The results of the study were an increase in the learning outcomes of elementary school students, especially in the material elements of the story.Keywords: Teaching Materials bikin dongeng yuk!, Learning Outcomes


Author(s):  
Isnaeni Isnaeni

<em>The purpose of this study was to improve mathematics learning outcomes for students in grade II elementary schools with the Project Based Learning (PjBL) learning model by making projects in the form of nail boards in groups. The research conducted was a Classroom Action Research (CAR) in three cycles, with each cycle consisting of one meeting. The stages of each cycle are planning, implementing, observing and reflecting. In the first cycle, the students who completed the evaluation were 37,5%. In the second cycle, students who completed the evaluation were 81,25%. In cycle III, students who completed after evaluating were 93,75%. These results indicate that the Project Based Learning (PjBL) learning model by making projects in the form of nailed boards in groups can improve mathematics learning outcomes for Class II students at SDN 1 Randegan.</em>


Author(s):  
Wibisono S. Wardhono ◽  
I Arwani ◽  
M.I.C.S. Napitu

Difficulties of learning mathematics, especially basic arithmetic like addition, subtraction, multiplication and division, most commonly found in children of elementary school. The material covering basic arithmetic addition, subtraction, multiplication and division began to be taught to children aged 6-9 years that is between grades 1st to 3rd of elementary school. The research’s goals are developing interesting gameplay and interactive games as media learning of arithmetic for elementary school students in grade 1st to 3rd. Development of gameplay is expected to increase the interest of elementary school students on the concept of arithmetic and it will have implications for the success of teaching and learning arithmetic concepts for students. "Power Egg" is an interactive educational game. The game is designed based on the needs of gameplay by adding motoric exercises with the utilization of Kinect VR technology as input media. The game users target was Elementary Schools Students grade 1st to 3rd. The results of game testing showed that all students enjoy the games and 96% of students want to try the game again. After playing this game, the evaluation results of arithmetic material tested to thirty elementary school students showed an increase up to 8.8% compared to the evaluation before the students run the game.


Author(s):  
Zuhri D ◽  
Sehatta Sehatta

The meaning of numbers which is often referred to as Number Sense is very important for students to understand specifically in elementary school. Correspondingly, elementary school students who are new to numbers must be given a real experience that they experience as a means of building an understanding of the meaning of numbers. In connection with that, this study aims to investigate the understanding of elementary school students in class I who are taught with instructional media in the design of coastal areas. The subjects of this study consisted of 2 elementary schools with a total of 42 subjects who were located on the coast. The purpose of this study was to investigate the effectiveness of learning and its impact on number sense. The results of the data analysis showed that the effectiveness of learning mathematics using media designed in the coastal area was in a good category and students' understanding of the meaning of numbers after treatment significantly increased by 21.3%.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2018 ◽  
Author(s):  
Joseph DeWilde ◽  
Esha Rangnekar ◽  
Jeffrey Ting ◽  
Joseph Franek ◽  
Frank S. Bates ◽  
...  

A biannual chemistry demonstration-based show named “Energy and U” was created to extend the general outreach themes of STEM fields and a college education with a specific goal: to teach the First Law of Thermodynamics to elementary school students. Energy is a central concept in chemical education, most STEM disciplines, and it is the concept at the foundation of many of the greatest challenges faced by society today. The effectiveness of the program was analyzed using a clicker survey system. This study provides one of the first examples of incorporating real-time feedback into large- scale chemistry-based outreach events for elementary school students in order to quantify and better understand the broader impact and learning outcomes.


Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.


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