scholarly journals Evaluation of the enterprise strategy by the game theory method

Author(s):  
Zoryana Koval ◽  

The choice of strategy ensures the formation of a certain option that provides a detailed analysis of situations that may arise in the future. As in the game, where each of the participants plans their actions, predicting the actions of other players and the general conditions of situations that may arise as a result of these actions. You should pay attention to the probability of committing players and the probability of a certain situation. It is clear that this is a prediction of a situation that has not yet occurred, but occurred in accordance with the probability of the strategy in the implementation of the actions of each of the participants associated with the risk. The application of the principles, methods and tools of game theory will make it possible to form a complete plan of action in all situations that are expected to occur. The developed action plan of the participants (players, subjects) in accordance with the whole set of situations and possible developments in them, forms a strategy. Game theory is based on the application by each participant of a single strategy, which is a certain algorithm of actions, not a list of them. Such an algorithm, due to its branches, should reflect the possibility of occurrence and development of events and situations. The article proposes methods of selecting and evaluating enterprise strategies through the application of game theory, which will take into account the strategies of competitors (other participants in the conflict situation) or the state of "nature", which embodies the environment of enterprises. The article considers the advantages and disadvantages of using game theory methods to evaluate enterprise strategies, classifies and compares the types of these methods to clarify the peculiarities of their application in certain situations, the peculiarities of the application of strategy selection criteria in this scope.

2020 ◽  
Vol 10 (6) ◽  
pp. 994-1000
Author(s):  
Y.S. Valeeva ◽  
◽  
O.E. Gareeva ◽  

Strategic management of an enterprise is a new and unusual phenomenon for the Russian economy. The need for it arose in the course of political and economic transformations in the country, which resulted in the transition from a planned economy, with its centralized strategic management of entire industries, to a market one, in which various forms of ownership prevail, and obtaining full economic independence. The article provides detailed definitions of the term as presented by various authors, both domestic and foreign, as well as the essence and the role of strategy in the enterprise’s management system is studied, a detailed description of existing classifications of strategies is given, methods of strategic analysis are considered, and a brief description of the organization is given, the advantages and disadvantages are determined strategies and tactics. It also provides a rationale for the need to develop measures to improve the formation of the strategy and tactics of the enterprise and develop proposals. The publications available in the studied area have a diverse focus. The basic principles of strategic management of the enterprise are presented. The main stages of the enterprise management strategy process according to M. Mescon are highlighted. The features of the formation of the strategy of “OOO Stroykom” are outlined. The proposed strategy for the conduct of “OOO Stroykom” in the market for 2020-2022. The main strategies for diversified growth are: a strategy of centered diversification based on the search and use of additional opportunities for the production of new products and strategies for reduction. An action plan has been developed to reduce staff turnover and retain staff at “OOO Stroykom” for 2020. The proposed measures will be aimed at preventing the causes of layoffs, primarily related to employee dissatisfaction with working conditions. Strategy plays a huge role in the organization, since the definition of strategy, based on the organization’s goal, allows you to achieve the goals set, achieve market share, and high competitiveness.


2013 ◽  
Vol 5 (1) ◽  
Author(s):  
Adrian M. Tamayo

This study employed the game theory in evaluating giving a joint project as a teaching strategy. Game theory helps the students decide a course of action with respect to anticipated course of actions. A total of 178 students participated in the experiment; they were asked on either they “goof off” or “work hard” on a project. Multinomial logit analysis was used to determine the choice behavior of the students. It is an appropriate model for multiple-coded dependent variable. The findings characterized the students’ behavior towards doing a project. Most of the students prefer to work in a group to complete the project however, this preference decreases as the student moves up on higher year level; first year were 99% less likely to do the project alone, second year were 94% less likely to do it alone; third year students were 93% less likely to do alone. Rural students prefer doing the project alone. The presence of a female in the group will cause pressure to contribute efforts to finish the project. Older students tend to practice leadership in group. The study affirmed applicability of game theory in learning and instruction.   Keywords - Education, instruction strategy, game theory, joint project, multinomial logit, Philippines


Author(s):  
Charles Roddie

When interacting with others, it is often important for you to know what they have done in similar situations in the past: to know their reputation. One reason is that their past behavior may be a guide to their future behavior. A second reason is that their past behavior may have qualified them for reward and cooperation, or for punishment and revenge. The fact that you respond positively or negatively to the reputation of others then generates incentives for them to maintain good reputations. This article surveys the game theory literature which analyses the mechanisms and incentives involved in reputation. It also discusses how experiments have shed light on strategic behavior involved in maintaining reputations, and the adequacy of unreliable and third party information (gossip) for maintaining incentives for cooperation.


Mathematics ◽  
2021 ◽  
Vol 9 (12) ◽  
pp. 1443
Author(s):  
Zhiyuan Dong ◽  
Ai-Guo Wu

In this paper, we extend the quantum game theory of Prisoner’s Dilemma to the N-player case. The final state of quantum game theory of N-player Prisoner’s Dilemma is derived, which can be used to investigate the payoff of each player. As demonstration, two cases (2-player and 3-player) are studied to illustrate the superiority of quantum strategy in the game theory. Specifically, the non-unique entanglement parameter is found to maximize the total payoff, which oscillates periodically. Finally, the optimal strategic set is proved to depend on the selection of initial states.


10.5772/6232 ◽  
2008 ◽  
Vol 5 (4) ◽  
pp. 44 ◽  
Author(s):  
Yan Meng

This paper proposes a game-theory based approach in a multi–target searching using a multi-robot system in a dynamic environment. It is assumed that a rough priori probability map of the targets' distribution within the environment is given. To consider the interaction between the robots, a dynamic-programming equation is proposed to estimate the utility function for each robot. Based on this utility function, a cooperative nonzero-sum game is generated, where both pure Nash Equilibrium and mixed-strategy Equilibrium solutions are presented to achieve an optimal overall robot behaviors. A special consideration has been taken to improve the real-time performance of the game-theory based approach. Several mechanisms, such as event-driven discretization, one-step dynamic programming, and decision buffer, have been proposed to reduce the computational complexity. The main advantage of the algorithm lies in its real-time capabilities whilst being efficient and robust to dynamic environments.


2021 ◽  
Vol 14 ◽  
pp. 122-126
Author(s):  
Aleksandra L. Grinikh ◽  
◽  
Leon A. Petrosyan ◽  

In the paper n-person prisoner's dilemma on the network is investigated. A cooperative game with the pairwise interaction of players is constructed. The model is a modification of the classic 2-person prisoner's dilemma problem in the game theory. Network interaction provide an ability to take into account the in uence only to the adjacent players from the whole set of players. The feature of the game is found that allows to make a decision about necessity of playing dominated strategy by a few players. This solution is based on the number of the adjacent players. The work is a continuation of the paper published earlier by Grinikh A.L. and Petrosyan L.A. in 2021.


2019 ◽  
Vol 17 (1) ◽  
pp. 370-379
Author(s):  
Oksana Korolovych ◽  
Olha Chabaniuk ◽  
Natalia Ostapiuk ◽  
Yurii Kotviakovskyi ◽  
Nelia Gut

The conditions for doing business at this stage are often similar in a game in which you need to calculate your actions a few steps ahead. At the same time, it is important to highlight several possible current options and make the necessary decision at the control moment. Moreover, each of the options formed should be justified, understandable and take into account the risk factors and available resources.Today, the main problem of assessing and minimizing the risk of “unfriendly takeover” is due to the fact that in most cases the raider is a player who acts quite legitimately and relies on the loopholes of the current legislative framework. Therefore, it is easier to identify possible actions of the raider and to avoid them within the limits of the reverse game than to deal with the consequences.The purpose of the research is to study the specificity of the individualized assessment and minimization of the risk of “unfriendly takeover” by using elements of game theory.It has been taken into account that the effect of individualization in assessing the risk of unfriendly takeover of enterprises can possibly be achieved on the basis of the application of game theory, the elements of which provide simulation of the unfriendly takeover process within the mathematical description of the inherent combinations of attack/defence as if they actually occurred in time both within one state of the external environment and for their given set.The results allowed forming mathematical decision-making models based on the elements of the antagonistic game “raider-target enterprise” and “raider games with the external environment”, which proved the possibility to: 1) identify possible functions of wins/losses; 2) combinations of attacks that can be neglected (that is, from the point of view of the rationality of decisions, will be rejected by the raider); 3) the ranking of the raider’s “attack combinations” for the reliability of their use during “unfriendly takeover”. Under such conditions, the target company can provide not only a detailed assessment, but also an effective minimization of the risk of “unfriendly takeover” and allocate the best combination of protection.


Sign in / Sign up

Export Citation Format

Share Document