scholarly journals PERBANDINGAN HASIL BELAJAR MODEL TWO STAY TWO STRAY DENGAN THINK PAIR SHARE

Author(s):  
Windi Oktaviana ◽  
Ilmiyati Rahmy Jasril

This study aims to determine the significant differences between the Two Stay Two Stray (TSTS) and Think Pair Share (TPS) learning models on student learning outcomes at SMK N 1 Padang. This study uses a Pre-experimental research method with one-group pretest-posttest design. The sample selection is done by Probability sampling technique with simple random sampling. The sample in this study students of class X TAV B as the experimental class I and class X TAV C as the experimental class II. Data collection techniques were obtained from the results of posttest as many as 25 multiple choice questions. Obtained the average value of the experimental class I was 84.8 and experimental class II was 77. Based on the results of the hypothesis test, the value of tcount = 2.48 and ttable = 2.024, because tcount> ttable after Ho was rejected and Ha was accepted. It can be concluded that there is a significant difference between the use of TSTS and TPS cooperative models on the learning outcomes of students of Basic Electricity and Electronics in class X SMK N 1 Padang. Keywords: Learning Model, Two Stay Two Strays, Think Pair Share, Learning Outcomes.  

2018 ◽  
Vol 6 (1) ◽  
pp. 49 ◽  
Author(s):  
Ainun Mardhiah ◽  
Said Ali Akbar

The observations result of the students of SMA Negeri 16 Banda Aceh, showing that the student were less motivated in learning process, they prefer to play and engrossed by their own activities, there were only several students whose really enthusiastic about the material being studied. In order of learning in the classroom went well, so that needs to be innovated the learning activities by using. One of the innovations was used, namely the instructional media, while the learning media that used was the dominoes card and the crossword puzzles. This study aimed to see the effectiveness of learning media on student learning outcomes in learning chemistry by using Dominoes card and crossword puzzle media. This research was the experimental, the research of this research was the student of XI-1 class student experiment class I (dominoes card media) and class XI-2 as experiment class II (crossword puzzle), with total sample was about 37 students. The sample selection based on Purpossive Sampling technique. The instruments used in the form of written tests consist of 20 multiple choice questions with cognitive competence level C1 (knowledge), C2 (understanding), and C3 (application), group worksheet (LKK) in the form of card media and a crossword puzzle, and implementation plan learning (RPP). The data collection techniques were by pretest and posttest, and then analyzed were by using the normality test, homogeneity test, and T test on hypothesis test with 19-version version of the Statistical Program for Social Science (SPSS) program. The results showed that there was no significant difference to the learning outcomes of students who were taught using domino card media and TTS media. It can be concluded that the domino card media and TTS media are very effective in improving the learning outcomes of the students of SMA Negeri 16 Banda Aceh.


INTELEKTIUM ◽  
2020 ◽  
Vol 1 (2) ◽  
pp. 60-74
Author(s):  
Ova Grace ◽  
Deden Ibnu Aqil

The purpose of this study was to determine the effect of Inquiry Training Learning Methods on the Learning Outcomes of Business Economics in Class X SMK Pertiwi Jakarta. The method used in this study is an experiment which is divided into experimental class and control class. Samples taken came from the population of class X Accounting and Marketing X SMK Pertiwi Jakarta as many as 60 students consisting of 30 students in the experimental class and 30 students in the control class. The sampling technique consisted of 2 stages: (1) purposive sampling technique (2) simple random sampling technique. The technique of collecting data on variable student business economics learning outcomes was carried out by giving multiple choice questions for the variable student business economics learning outcomes. In the hypothesis test, the t-test is used which results in tcount > ttable, so the conclusion is that there is an influence of the Inquiry Training learning method on student learning outcomes in class X business economics subjects so that the Inquiry Training learning method can be used as an alternative for teachers in carrying out learning to create a learning atmosphere effective and students become more active.


2019 ◽  
Vol 4 (3) ◽  
pp. 82
Author(s):  
Said Alhadi ◽  
Wahyu Nanda Eka Saputra ◽  
Purwadi Purwadi ◽  
Siti Muyana ◽  
Agus Supriyanto ◽  
...  

Abstract: The purpose of this study was to identify whether there are differences in self-regulation of emotion skills of male and female students. This study is a comparative study with a sample of 796 students (452 males, 344 females). The sample selection is taken using simple random sampling technique. The instrument used is the scale of self-regulation of emotion. Data analysis used to identify differences in self-regulation of emotion skills of male and female students is independent samples test. The findings of the study indicate that there is a significant difference between the self-regulation of emotion skills of male and female students. This study recommends counseling service to improve self-regulation of emotion skills.Abstrak: Tujuan dari penelitian ini adalah untuk mengidentifikasi apakah terdapat perbedaan self-regulation of emotion antara siswa laki-laki dan perempuan. Penelitian ini adalah penelitian komparatif dengan sampel 796 siswa (452 laki-laki, 344 perempuan). Pemilihan sampel diambil menggunakan teknik cluster random sampling. Instrumen yang digunakan adalah skala self-regulation of emotion. Analisis data yang digunakan untuk mengidentifikasi perbedaan self-regulation of emotion siswa laki-laki dan perempuan adalah independent samples test. Temuan penelitian menunjukkan bahwa terdapat perbedaan yang signifikan antara self-regulation of emotion siswa laki-laki dan perempuan. Studi ini merekomendasikan layanan konseling untuk meningkatkan self-regulation of emotion siswa.


2021 ◽  
Vol 9 (3) ◽  
pp. 195-201
Author(s):  
Adha Siagian ◽  
◽  
Kartika Manalu ◽  
Khairuddin Khairuddin

This study aims to determine the differences between NHT) and STAD learning outcomes of clas VII Biology MTs Madinatussalam. The sample of this research is class VII-1 with 32 student as NHT class and 32 student in VII-2 as STAD class. The instrument used in this study was a multiple choice test concisting of 20 questions. The results of analysis showed that the average post-test score for the experimental class I NHT was 82 very high category. Meanwhile, the experimental class II STAD the average post-test score was 67,2 high category. The hypothesis test of the difference in learning outcomes of students in expremental class I NHT and expremental class II STAD, obtained tcount = 6,036>ttable = 1.999, then Ho is rejected and Ha is acepted. This shows that there is a difference in the biology lerning out comes of student who are thought using NHT learning method and those taught using the STAD learning method.


2021 ◽  
Vol 7 (01) ◽  
pp. 61-74
Author(s):  
Ayu Ramdhayani ◽  
Habib Husnial Pardi ◽  
Mauliddin Mauliddin

The purpose of this study was to determine whether there is a difference in effectiveness between the participatory model and the discovery learning model on the mathematics learning outcomes of students at SMPN 21 Mataram on the subject of circles. This research is an experimental research type with the static group pretest-posttest desaign design. The sample in this study were students of class VIII SMPN 21 Mataram. The sampling technique in this research is purposive sampling with circle material. The research data collection process used interview, observation, and test instruments. From the research results, the participatory model of learning outcomes obtained an average pretest score of 58.68 and an average posttest score of 73.32. While the discovery learning model of learning outcomes obtained an average pretest score of 58.86 and an average posttest score of 73.91. The results of the hypothesis test of learning outcomes found that the sig. (2-tailed) 0.821. Because the sig value> 0.05, meaning that H0 is accepted and H1 is rejected, it can be concluded that there is no significant difference in effectiveness between the participatory model and the discovery learning model on the mathematics learning outcomes of grade VIII students of SMPN 21 Mataram


Author(s):  
Nova Perdana Roza Putri ◽  
Efrizon Efrizon ◽  
Titi Sriwahyuni

The purpose of this research is to reveal the magnitude of the percentage of the influence of the application of Team Assisted Individualization (TAI) learning method with direct learning model on the subjects of Digital Simulation class X Software Engineering semester odd SMK Negeri 4 Payakumbuh Year Teaching 2017/2018. This type of research is quantitative using experimental type quasi experimental design research method. This research was conducted at SMK Negeri 4 Payakumbuh on 15 October until 15 November 2017. Population in this research that is student of class X, XI, XII RPL SMK Negeri 4 Payakumbuh. Sampling technique used is probability sampling with simple random sampling technique. The selected to be samples in this study are students of class X RPL2 experimental class and X1 RPL1 as control class. Based on the result of the research, the average of learning result of the experimental class is 82,71, while the control class get the average value 79,34. The result of hypothesis calculation at significant level α = 0,05 got tcount>ttable that is (3,64> 1, 6668), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. This means that Team Assisted Individualization (TAI) learning method has a positive effect on the learning outcomes Digital Simulation students of class X SMK Negeri 4 Payakumbuh.Keywords: Learning outcomes, Team Assisted Individualization (TAI) learning methods, direct learning models


2018 ◽  
Vol 3 (2) ◽  
Author(s):  
Shinta Dwi Handayani

<p>The purpose of this research is to know the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes. The method used is an experimental method. The sampling is conducted using a simple random sampling technique, with samples of 40 students consisting of 20 students of an experimental class and 20 students of a control class. The analysis to test the research hypothesis is performed using the mean difference test (t-test), with the results of the hypothesis test showing that there is the effect of applying the TGT (Team Games Tournament) cooperative method through a medium of puzzle on the mathematics learning outcomes.<em></em></p>


Biosfer ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 86-98
Author(s):  
Fendy Hardian Permana ◽  
Ellisa Sukma ◽  
Poncojari Wahyono

The COVID-19 pandemic has turned face-to-face learning into distance learning using online media. Educational institutions strive to provide a system to meet students' needs in conducting distance learning using online media. Educational institutions also try to familiarize teachers and students with using online media in the learning process. Educators and students can utilize distance learning media in Whatsapp groups and google meetings to carry out the learning process. This study aims to determine whether there are differences in student biology learning outcomes between the experimental class I learning using WhatsApp group and the practical class II learning using google meetings. This type of research is a quasi-experimental design with a posttest-only control design. The study population was all class X MIPA (mathematics and science) Public Senior High School 02 Batu (There are five classes). The sampling technique used purposive sampling. The experimental class I was class X MIPA 4 with 28 students and the practical class II was class X MIPA 5 with 28 students. Descriptive and inferential statistical data analysis techniques using Ms. Excell and the Independent Sample T-Test (SPSS Statistics 17.0). This study indicates that there is a difference in the average learning outcomes of students between experimental class I (74.75) who carry out learning using WhatsApp group and experimental class II (64.75) who carry out learning using google meetings. In conclusion, learning using the WhatsApp group is better.    


2017 ◽  
Vol 3 (1) ◽  
pp. 48 ◽  
Author(s):  
Suci Nujul Hayati ◽  
Hikmawati Hikmawati ◽  
Wahyudi Wahyudi

This study aims to determine the effect of inquiry learning model using simulated media on learning outcomes physics class X SMAN 1 Lingsar Lombok Barat in the academic year 2016/2017. This kind of research is quasi experimental research design posttest control group design. Population of this research is all students in grade X SMAN 1 Lingsar the school year 2016/2017. Sample was taken by purposive sampling technique, in order to obtain class X mathematics and natural sciences 2 consisting of 25 students as an experimental class and class X mathematics and natural sciences 3 consisting of 24 students as the control class. Instruments in the form of multiple choice questions test which refers to the students’ cognitive abilities as many as 30 items with due regard to the validity, reliability, power and the level of difficulty depending matter. Based on the results obtained that the average value of 68,4 posttest experimental class and control class 58,75. Data obtained in advance were tested for normality and homogeneity, earned both classed of normally distributed and homogeneous. Research hypotheses were tested using t-test polled variance, obtained tcount and ttable by 2,98 and 2,01 at the 5% significance level. Therefore tcount > ttable then H0 is rejected and Ha accepted. So, it can be concluded that there are significant inqury learning model using simulated media on learning outcomes physics class X SMAN 1 Lingsar Lombok Barat lessons year 2016/2017. 


2020 ◽  
Vol 1 (1) ◽  
pp. 32-38
Author(s):  
Sarjon Lakoro ◽  
Sunarty Eraku ◽  
Daud Yusuf

The Effect of Crossword Puzzle Game Media on Students’ Learning Outcomes in Geography Learning (A Case Study at Grade X IPS at Senior High School of  SMAN 1 Marisa). This experimental study is about learning outcomes which aimed to determine significant differences in students' learning outcomes using crossword media and Powerpoint media. This employed a quantitative approach where the design forms use a posttest-only control group design. In this method, we will see how the cause and effect relationships of using treatments use crosswords and PowerPoint media. In collecting data, learning test results are used in the study sample. The sample is two classes of X IPS as an experimental class with a control class, namely class X IPS 1 consisting of 32 students as an experimental class and class X IPS 3 consisting of 31 students as a control class. To take samples, the researcher used a Clauster random sampling technique or random sampling group. Based on the results of data analysis, it was found that there was a significant difference on the learning outcomes of students who were taught using media crosswords with learning outcomes of students who were taught using powerpoint media. This is indicated by the results of the t-test. Furthermore, the value of t is t count = 4,57 and t table = 1,99. The sample is stated to be significantly different if t count t table. Hypothesis test results show that t count t table is 4,57 1,99. Therefore, it can be concluded that from the t-test results H0 is rejected and HI is accepted. In other words, it has a significant difference


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