scholarly journals Pengembangan Bahan Ajar Menggunakan Aplikasi Kvisoft Flipbook Maker Materi Himpunan

2018 ◽  
Vol 1 (2) ◽  
pp. 147 ◽  
Author(s):  
Edi Wibowo ◽  
Dona Dinda Pratiwi

This study aims to develop e-module teaching materials by applying kvisoft flipbook maker on the subject of the set. To view teacher and learner responses to e-module teaching materials using the kvisoft flipbook maker application on the subject of the set. The method of this research was conducted using Research & Development method of Borg and Gall model which has been modified by Sugiyono covering 7 stages: 1) Potential and Problem, 2) Collecting Data, 3) Product Design, 4) Design Validation, 5) Design Revision, 6) Product Trial, 7) Product Revision. The results of this study indicate that the value of feasibility by the material experts scored an average of 3.23 with good criteria and value of feasibility by media experts with an average score of 3.28 with very good criteria, while the value of feasibility by linguists got a flat score 3.02 with good criteria. The response of the students was very interesting, with the achievement of the average score of 3.33 small group trials and the achievement of the average score of 3.49 field trials, the teacher's test response was very interesting with the achievement of an average score of 3.64. This shows that the e-module using the kvisoft flipbook maker application generated in this study is considered feasible for use in the mathematics learning of the set matter.

2018 ◽  
Vol 9 (2) ◽  
pp. 75
Author(s):  
Sigit Prasetyo

The aim of this research is to develop comic science media with character education on SDA (natural resources) class III MI/SD material, to know the feasibility of comic as an alternative media in science learning with character of natural resources III MI/SD, and to know the students’ response to the media of educated comic science character on SDA (natural resources) material. Research development is done through a development procedure consisting of six steps, namely problem identification, information collection, product design, design validation, product revision, product trial. Research instrument used to see the feasibility of comic science media by using questionnaire. Comic wereassessed and given input by material experts, media experts, linguists, two peer reviewers, two third grade MI teachers, and were responded by 10 students.The result shows that the success of comic science has character education with phase identification, information gathering, product design, design validation, product revision, and product trial. The feasibility is proved by the quality of comic science based on the assessment of experts, peer reviewers, and teachers obtained by the amount of 279,5 in Very Good (VG) category. The response of third grade students of MI obtained an average score of 17.5 and the percentage of ideality 96.6% received a positive response. Keywords: Comic Science, Character Education, Natural Resources


2019 ◽  
Vol 27 (3) ◽  
pp. 1111
Author(s):  
Bronika Septiani Sianturi ◽  
Jhonas Dongoran

This research is a research and development which is aimed to produce a certain product or develop an existing product including test its effectiveness. The research and development procedures are included in stages such as: Potential and problems; Data collection; Product design; Design validation; Design revisions; Product I trial; Product I revision; Trial usage; Product Revision II; Mass product. The data analysis resulted as follows (1) in the teaching materials that have been developed on the subject matter of additives and addictive substances based on BSNP, (a) the aspects of content worthiness is 3.65 of mean, (b) the aspects of language worthiness is 3.70 of mean, (c) the aspects of the feasibility of serving with is 3.60 of mean, those score are valid and don’t need any revision and it is very decent. (2) It is the students understanding who use the material that has been developed, it obtained an average of 80.21. However the understanding of students who did not use the teaching materials developed just obtained an average of 65.00. This result shows that the understanding of students using the developed teaching materials is higher than without using developed teaching materials.


2017 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Wirda Nilawati ◽  
Desnita Desnita ◽  
Nurdi Akbar

Abstract Developing Student Worksheet is one of the competences that must be mastered by Physics Education Student of FMIPA Universitas Negeri Jakarta. An integrated lecture tool has been developed to train students' writing competencies in the Physics Worksheet. This development research applies the ASSURE model. Lecture devices have been tested against physics education students. Students give very good appreciation to the lecture, by giving average score equal to 83.97. Students' performance in preparing the Student Worksheet physics subjects is also very good, which is shown by the average of student performance compiled the Subject Student Worksheet 84.52. Based on the results of testing the use of educational tools to students of education students FMIPA Universitas Negeri Jakarta showed that the lecture tools are worthy to be used as teaching materials. Keywords: Integrated lecturing tools, KPS, Student Worksheet. Abstrak Mengembangkan Lembar Kerja Siswa merupakan salah satu kompetensi yang harus dikuasai oleh Mahasiswa Pendidikan Fisika FMIPA UNJ. Telah dikembangkan perangkat perkuliahan terpadu untuk melatih kompetensi mahasiswa menulis Lembar Kerja Siswa mata pelajaran fisika. Penelitian pengembangan ini menerapkan model ASSURE. Perangkat perkuliahan sudah diujicoba terhadap mahasiswa pendidikan fisika. Mahasiswa memberikan apresiasi sangat baik terhadap perangkat perkuliahan, dengan memberikan skor rerata sebesar 83,97. Kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran fisika juga sangat baik, yang ditunjukan oleh rerata nilai kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran  sebesar 84,52. Berdasarkan hasil ujicoba penggunaan perangkat pekuliahan terhadap mahasiswa pendidikan mahasiswa FMIPA UNJ menunjukan bahwa perangkat perkuliahan terpadu layak digunakan sebagai bahan ajar. Kata-kata Kunci: Perangkat Perkuliahan Terpadu, KPS, Lembar Kerja Siswa.


2019 ◽  
Vol 12 (1) ◽  
pp. 41-50
Author(s):  
Ratih Widya Nurcahyo ◽  
Unung Verawardina ◽  
Ferry Marlianto

This research is entitled "Digital Library Development in Information Technology and Computer Education Study Program (P.TIK) IKIP PGRI Pontianak". The type of research used is research and development (R & D). The development model used is ADDIE. The subject of product trials for the implementation of digital libraries in this study were semester VI students. For small group trials conducted on a limited number of 15 students, consisting of students who have high, medium and low abilities, and field trials were conducted on 32 students. The data collection tool used in this study was a questionnaire. From the results of the study for the results of the feasibility validation of digital library products by media experts, the average score of 3.53 criteria was very good. Results from material experts obtained an average of 3.58 on the criteria very well. While the results of librarian experts obtained an average of 3.54 on the criteria very well. For the results of the digital library trials which were carried out limitedly on 15 students of the ICT Study Program IKIP-PGRI Pontianak obtained an average of 3.43 on the criteria very well. For the results of the best response obtained by 3.39 than the criteria good. Conclusions from the results of validation, trials and responses prove that digital libraries are feasible to use and can assist students in supporting lectures.


2018 ◽  
Vol 1 (2) ◽  
pp. 209 ◽  
Author(s):  
Reza Rizki Ali Akbar ◽  
Komarudin Komarudin

This study aims to develop and test the feasibility of instructional videos of assisted social media Instagram as an alternative learning based on the feasibility of the assessment of media experts and materials experts. This research method is 7 stages from 10 stages of Borg and Gall model which have been modified by Sugiyono covering Potency and Problem, Collecting Data, Product Design, Design Validation, Design Revision, Product Trial and Product Revision. This research produces a medium of instructional video of math-aided social media of Instagram which has been declared valid and proper to be used as media of mathematics learning by 3 material experts get average score 88,8 (Very worthy) and 3 media expert with average score 93,55 (Very Eligible) with each maximum score of eligibility is 100. So it can be concluded that the instructional media of instructional-assisted mathematics Instagram as a valid learning alternative and suitable for use as a medium of learning mathematics.


2020 ◽  
Vol 3 (3) ◽  
pp. 206-215
Author(s):  
Henny Zurika Lubis ◽  
◽  
Nina Ismaya ◽  

This study aims to develop accounting teaching materials and to see the feasibility of teaching materials in improving the quality of classroom learning on the subject matter of the accounting cycle of service companies. This research is a development research adapted from the ADDIE model. There are 5 stages, namely: 1. Analysis (Analysis), 2. Design (Design), 3. Development (Development), 4. Implementation (Implementation), 5. Evaluation (Evaluation). Validation was carried out by material experts, media experts and assessments from class X accounting students of Ar-Rahman Medan Private Vocational School. Based on the assessment of material 1 on the feasibility of teaching materials for accounting books, the average score is 3.87 with the "Eligible" category, and the material expert orders 2 obtained an average score of 4.20 in the "Eligible" category, an indication of media experts is obtained on average. amounting to 4.00 in the "Eligible" category. Students' assumptions about accounting book teaching materials show an average of 4.45 with the category "Very Appropriate". Thus, the teaching material for the Accounting Service Company Cycle book is declared "Feasible" to be used as an accounting learning medium in improving the quality of learning.


2018 ◽  
Vol 5 (2) ◽  
pp. 196
Author(s):  
St. Nur Humairah Halim ◽  
Muhammad Darwis ◽  
Awi Dassa

AbstrakPenelitian ini merupakan penelitian pengembangan yang bertujuan untuk mengembangkan perangkat pembelajaran berbasis kontekstual dengan strategi relating, experiencing, applying, cooperating, transfering (REACT) pada siswa SD Inpres Karunrung Makassar dengan materi perbandingan dan skala yang meliputi buku siswa (BS), lembar kegiatan siswa (LKS), dan rencana pelaksanaan pembelajaran (RPP). Subjek penelitian ini adalah siswa kelas Va SD Inpres Karunrung Makassar yang berjumlah 26 orang. Prosedur pengembangan yang digunakan dalam penelitian ini adalah model 4D (define, design, develop, and disseminate). Hasil dari ujicoba terbatas menunjukkan bahwa perangkat pembelajaran yang dihasilkan telah bersifat praktis dan efektif. Hasil analisis data adalah siswa jadi lebih aktif dalam proses pembelajaran, guru dapat membimbing kelompok bekerja dan belajar, tingkat kemampuan guru dalam mengelola proses pembelajaran dengan menggunakan pendekatan kontekstual dan strategi REACT termasuk dalam kategori sangat tinggi, artinya penampilan guru dapat dipertahankan, skor rata-rata yang diperoleh siswa pada tes hasil belajar (THB) adalah 75,69 dari skor ideal 100 dengan standar deviasi 12,43, dimana 21 dari 26 siswa atau 80,77% memenuhi ketuntasan individu yang menunjukkan bahwa ketuntasan klasikal tercapai dan pada umumnya siswa memberikan respon positif terhadap perangkat pembelajaran yang digunakan. Abstract This Research is research development (Research and Development) that aim to develop Tool of Mathematical Contextual-Based Learning with Relating, Experiencing, Applying, Cooperating, Transfering (REACT) strategies at Students of Inpres Karunrung Makassar Elementary School to the subject comparison and scale that includes student books, student activity sheets, and lesson plan execution. This subject research is student of class of Va class in Inpres Karunrung Makassar Elementary School with students amount as 26 people. Development procedures used in this study is a model or models 4D (Define, Design, Develop, and Disseminate). The results of the limited trial showed that the mathematics learning was effective and practical. Result of data analysis are student become more active in the learning process, the teacher can guide the group to work and learn, the level of teacher ability in the lerning process by using contextual based learning with REACT strategy to a higher category, meaning that the teacher performance can be maintained, the average score obtained by students on achievement test is the ideal score of 75,69 from 100 with standard deviation 12,43, where 21 from 26 student or 80,77% of individuals who meet the exhaustiveness show that classical achieved, student responded positively to the learning device used generally. 


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


EDUTECH ◽  
2016 ◽  
Vol 15 (1) ◽  
pp. 60
Author(s):  
M. Yamin

Abstract, The purpose of this study is to examine the improvement of students' learning outcome using inquiry learning strategy and to find out the increase of mathematics learning activities using inquiry learning strategy. This study is an action research which was held at SMAN 2 Bagan Sinembah. The subject is students of Class XII IPA-2 in the academic year 2014/2015 which consists of 40 people, 11 male students and 29 female students. This study was conducted in two cycles, each consists of three meetings. A test was conducted at the beginning and at the end of each cycle in order to see students' mathematical communication ability. The results of cycle I showed that students' average score was 72.7 with 25 students complete and 15 students incomplete and the classical completeness was 62.5%.  In the second cycle, the average score was 82.65 with 37 students complete and 3 students incomplete and the classical completeness was 92.5%. There was an increase of 9.5  points on students' learning outcome and hence it can be concluded that inquiry learning strategy leads students' activities to be in good category.Keywords: learning outcome, students' mathematical activities, inquiry learning strategy Abstrak, Tujuan dari penelitian ini adalah untuk mengetahui peningkatan hasil belajar dan peningkatan aktivitas proses pembelajaran matematika siswa dengan menggunakan strategi pembelajaran inkuiri. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan di SMA Negeri 2 Bagan Sinembah Kecamatan Bagan Sinembah. Subjek penelitian adalah siswa kelas XII IPA-2 tahun pelajaran 2014/2015 sebanyak 40 orang yang terdiri dari 11 orang laki-laki dan 29 orang perempuan. Penelitian ini terdiri dari 2 siklus yaitu siklus I terdiri dari 3 pertemuan dan siklus II terdiri dari 3 pertemuan. Tes kemampuan matematika siswa dilakukan di awal dan akhir setiap siklus. Adapun hasil dari penelitian ini dapat dilihat dari: (1) Hasil tes ulangan kemampuan matematika siswa siklus I diketahui nilai rata-rata 72,75, tuntas 25 orang, tidak tuntas 15 orang, ketuntasan klasikal 62,5%; (2) Hasil tes ulangan kemampuan matematika siswa siklus II diketahui nilai rata-rata 82,65, tuntas 37 orang, tidak tuntas 3 orang, ketuntasan klasikal 92,5%, dan peningkatan hasil belajar matematika siswa naik 9,5 poin; (3) Pembelajaran dengan menggunakan strategi pembelajaran inkuiri membuat aktivitas siswa berkategori baik dalam pembelajaran. Kata Kunci : Hasil Belajar, Aktivitas Matematika Siswa, Strategi Pembelajaran Inkuiri.


2020 ◽  
Vol 3 (2) ◽  
pp. 211-220
Author(s):  
Nurhana

The purposes of this research included: (1) developing teaching materials for writing short story using paraphrasing technique, (2) implementing learning to write short story using paraphrasing technique, (3) describing the feasibility of teaching materials for writing short story using paraphrasing technique. This research uses the research method of developing Willis's reflective, recursive, design, and development (R2D2) models. The method used is to produce a product and test the feasibility of the product in the form of teaching materials to write short stories with paraphrasing techniques in class XI MAN 2 Samarinda students. The results of the development of teaching materials for short story writing with paraphrasing techniques were validated by content/content experts who gave an average score of 92.04% and validation of teaching material experts obtained an average score of 95%. From the validation results the experts obtained an average score of 93.52% with a very good category. Thus, the teaching material produced is very suitable for use by students of class XI. Furthermore, implementing learning to write short stories with paraphrase techniques through planning assessments conducted by observer 1 who gave an average score of 80% and observer 2 gave an average score of 93.33%. The implementation of learning was given an average score of 81.73% by observer 1 and observer 2 giving an average score of 86.08%. From the average score given by observers 1 and 2 states learning takes place very well. The feasibility of teaching materials for short story writing with paraphrase techniques can be seen from the results of small group pretest trials with an average value of 67.8 and 86.7 posttests and field trials with an average value of 73.75 and posttests with an average value 88.18% with a very decent category.


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