scholarly journals PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBASIS PENDEKATAN SCIENTIFIC PADA PELAJARAN BIOLOGI SMA

Author(s):  
Erico Silaban ◽  
Efendi Napitupulu ◽  
Julaga Situmorang

Abstrak: Penelitian ini bertujuan untuk (1) menghasilkan media video pembelajaran berbasis pendekatan scientific pada pelajaran Biologi, (2) mengetahui keefektifan  pengembangan media video pembelajaran berbasis pendekatan scientific, (3) mengetahui hasil belajar yang efektif terhadap video pembelajaran berbasis pendekatan scientific pada pelajaran Biologi. Jenis penelitian adalah penelitian pengembangan yang menggunakan model Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Hasil penelitian menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (94,11%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,26%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (86 %), (4) uji coba perorangan berada pada kualifikasi sangat baik (82,74%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (86,66%), dan (6) uji coba pada lapangan terbatas berada pada kualifikasi sangat baik (86,78%). Hasil pengujian hipotesis menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar peserta didik yang dibelajarkan menggunakan video dengan hasil belajar peserta didik yang dibelajarkan tanpa menggunakan video.  Kata Kunci: media video pembelajaran,  pendekatan scientific, biologi   Abstract: This study aims to (1) produce a scientific approach based learning video media on Biology lessons, (2) determine the effectiveness of the development of scientific approach based learning video media, (3) find out effective learning outcomes for scientific approach based learning videos on Biology lessons . This type of research is development research that uses the Borg and Gall model combined with learning design models from Dick and Carey. The results showed: (1) the material expert test was in very good qualification (94.11%), (2) the learning design expert test was in very good qualification (85.26%), (3) the learning media expert test was at very good qualifications (86%), (4) individual trials are in very good qualifications (82.74%), (5) small group trials are in very good qualifications (86.66%), and (6) test try on a limited field is very good qualification (86.78%). The results of hypothesis testing indicate that there are significant differences between the learning outcomes of students who are taught to use video with the learning outcomes of students who are taught without using video. Keywords: learning video media, scientific approach, biology

2020 ◽  
Vol 6 (2) ◽  
pp. 117
Author(s):  
Abdiel Bobi Chahyadi ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk (1) Untuk menghasilkan media video pembelajaran perakitan personal komputer yang berkualitas dan layak dijadikan acuan bagi siswa, mudah dipelajari, dipahami dan dapat digunakan secara individual, (2) Untuk mengetahui keefektifan penggunaan media video pembelajaran pada mata pelajaran Produktif Teknik Komputer dan Jaringan pada materi perakitan komputer. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Subjek uji coba produk dalam penelitian ini terdiri dari dua ahli materi pelajaran dengan Standar Kompetensi Merakit Personal Komputer, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang peserta didik untuk uji coba perorangan, sembilan peserta didik untuk uji coba kelompok kecil, dan tiga puluh orang peserta didik untuk uji coba lapangan terbatas. Produk akhir dari pengembangan video ini dilanjutkan dengan uji keefektifan produk. Hasil pengujian hipotesis menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar peserta didik yang dibelajarkan menggunakan video dengan hasil belajar peserta didik yang dibelajarkan tanpa menggunakan video. Dari hasil tersebut dapat disimpulkan bahwa hasil belajar peserta didik yang dibelajarkan dengan menggunakan video sebesar 83,66% lebih tinggi dari pada peserta didik yang dibelajarkan tanpa menggunakan video sebesar 69,46%. Kata Kunci: pengembangan, media video pembelajaran, merakit personal komputer Abstract: This study aims to (1) To produce quality personal computer learning instructional video media as a reference for students, easy to learn, understand and can be used individually, (2) To determine the effectiveness of the use of instructional video media on Productive subjects Computer and Network Engineering on computer assembly material. This type of research is development research that uses the Borg and Gall product development model combined with a learning design model from Dick and Carey. The product trial subjects in this study consisted of two subject matter experts with Personal Computer Assembling Standards Standards, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials, and three twenty students for limited field trials. The final product of the development of this video is followed by a product effectiveness test. Hypothesis testing results indicate that there are significant differences between the learning outcomes of students who are taught using video and learning outcomes of students who are learned without using video. From these results it can be concluded that the learning outcomes of students who were taught using videos amounted to 83.66% higher than those of students who were learned without using videos of 69.46%. Keywords: development, learning video media, assembling personal computers


JURNAL PETIK ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 36-42
Author(s):  
Yuli Fitrianingsih

This study aims to develop a culture-based mathematics comic learning media using research and development or R & D methods with the ASSURE model. This development research was conducted in three Junior High Schools (JHS) in one sub-district, Pasar Minggu sub-district, South Jakarta. This research has been tested to various experts, namely: two material experts with very good categories and a percentage of 86%, 72% from one linguist with a good category, 96% from one development expert with a very good category, and get a percentage 3,4 with a good category from one graphic design expert. While the results of one to one test evaluations get an average of 84% which falls into the good category, small group test with a percentage of 85% with a very good category, and a large group test using the t-test results obtained tcount > ttable. Based on the evaluation results from several experts, using learning media in the form of mathematical comics is considered feasible and can increase students' interest and learning outcomes.


Author(s):  
Mey Alsih Sihombing ◽  
Sahat Siagian ◽  
Abdul Hamid K

Abstrak: Tujuan Penelitian ini adalah untuk mengetahui apakah video pembelajaran dengan aplikasi camtasia pada mata pelajaran pemangkasan dan penataan rambut layak digunakan pada siswa kelas kelas XI Kecantikan Rambut di Sekolah SMK Negeri 3 Pematangsiantar. Jenis penelitian ini adalah penelitian pengembangan. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Hasil penelitian menunjukkan bahwa (1) Secara keseluruhan media  pembelajaran  interaktif yang  dikembangkan layak  untuk  digunakan sebagai media  pembelajaran  pada mata pelajaran Penataan dan Pemangkasan Rambut dengan presentase rata-rata sebesar 95,09%, dengan nilai 5 skala likert dan berada pada criteria “Baik Sekali”, (2) uji ahli materi mata pelajaran penataan dan pemangkasan rambut berada pada criteria baik sekali (97,11%) (3) uji ahli desain pembelajaran berada pada criteria baik sekali (90,00%) (4) uji ahli media berada pada criteria baik sekali (97,11%), (5) uji perorangan berada pada criteria baik sekali (96,58 %), (6) uji kelompok kecil berada pada criteria baik sekali (95,80%), (7) uji coba lapangan berada pada criteria baik sekali (93,95%). Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Baik Sekali” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Baik Sekali”. Kata Kunci: Video Pembelajaran, Camtasia, Tata Kecantikan Rambut Abstract: The purpose of this study was to determine whether the learning video with the application of camtasia in the subjects of hair trimming and styling is suitable for use in the eleventh grade students of Hair Beauty at SMK Negeri 3 Pematangsiantar. This type of research is development research. This learning product development model is a model that is arranged in a programmed order in a systematic order and meets the characteristics of students in learning. The results showed that (1) Overall the interactive learning media developed was feasible to be used as a learning medium in Hair Styling and Trimming subjects with an average percentage of 95.09%, with a value of 5 Likert scale and were in the criteria of "Very Good ", (2) expert test material for hair styling and trimming subjects is in very good criteria (97.11%) (3) learning design expert test is in excellent criteria (90.00%) (4) media expert test is in very good criteria (97.11%), (5) individual tests are in very good criteria (96.58%), (6) small group tests are in very good criteria (95.80%), (7) tests Try the field is in very good criteria (93.95%). The results of the development of interactive media show that expert validation shows that the overall average is categorized as "Very Good" and the fit test shows that the overall average is categorized as "Very Good". Keywords: Learning Videos, Camtasia, Hair Beauty


BIODIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 58-75
Author(s):  
Muswita ◽  
Upik Yelianti ◽  
Lia Kusuma

The research aims to develop and determine the feasibility of nail plant booklets in Tahura STS. This type of research is Research and Development research using ADDIE learning design models. The booklet that was developed contains 42 types of nails that grow in Tahura STS, consisting of 14 types of epipitic nails and 28 types of terrestrial nails. The booklet that was developed contains scientific names, pictures, classifications and descriptions of ferns that grow in Tahura STS. Validation of media experts was carried out twice with a final score of 85.71% with the category "Very Good". Material expert validation was carried out twice with a final score of 92.8% in the "Very Good" category. Thus the product developed is worth testing. The percentage of small group trials on booklets was 89.6% in the "very good" category. The percentage of large group trials on booklet results was 90.9% in the "very good" category. The lecturers' response to the nail plant booklet in Tahura STS was 83.9% in the "very good" category. Based on the validation of the media experts and the results of small and large group trials and lecturer responses it can be concluded that the booklet of nail plants in Tahura STS is suitable for use as a enrichment for plant taxonomy courses. Keywords: booklet, enrichment material, nail plants. Abstrak. Penelitian bertujuan untuk mengembangkan dan mengetahui kelayakan booklet tumbuhan paku di tahura STS. Jenis penelitian adalah penelitian Research and Development dengan menggunakan model desain pembelajaran ADDIE. Booklet yang dikembangkan memuat 42 jenis paku yang tumbuh di Tahura STS, terdiri dari 14 jenis paku epipit dan 28 jenis paku teresterial. Booklet yang dikembangkan memuat nama ilmiah, gambar, klasifikasi dan deskripsi dari tumbuhan paku yang tumbuh di Tahura STS. Validasi ahli media dilakukan sebanyak dua kali dengan nilai akhir 85,71% dengan kategori “Sangat Baik”. Validasi ahli materi dilakukan sebanyak dua kali dengan nilai akhir 92.8% dengan kategori “Sangat Baik”. Dengan demikian produk yang dikembangkan layak untuk diujicobakan. Persentase ujicoba kelompok kecil terhadap booklet sebesar 89,6% dengan kategori “sangat baik”.  Persentase ujicoba kelompok besar terhadap booklet hasil sebesar 90,9% dengan kategori “sangat baik”. Respon dosen terhadap booklet tumbuhan paku di Tahura STS sebesar 83,9% dengan kategori “sangat baik”. Berdasarkan validasi ahli media dan hasil ujicoba kelompok kecil dan besar serta respon dosen dapat disimpulkan booklet tumbuhan paku di Tahura STS layak digunakan sebagai vahan pengayaan mata kuliah taksonomi tumbuhan. Kata kunci: booklet, bahan pengayaan, tumbuhan paku.


Author(s):  
Try Ade Jumita Wulandari ◽  
Abdul Muin Sibuea ◽  
Sahat Siagian

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes


Author(s):  
Togi Martua Damanik ◽  
Saidun Hutasuhut ◽  
Fitrawaty Fitrawaty

To realize the success of improving education, efforts must be made from various sides, namely paying attention to all components that play an important role such as improving the quality of lecturers, curriculum, facilities and infrastructure, management and community participation. E-module with the sigil application really helps students in lectures because the tutorial content facility supports both descriptions in text, images, and videos so that students have an interest, are able to understand and review learning materials properly and motivate them to study independently. The objectives of this study are: 1) to produce problem solving-based e-modules that are suitable for use in learning, 2) to determine the effectiveness of e-modules developed in improving learning outcomes. Introduction to accounting I. This type of development research uses the Borg & Gahl model with the Dick n Carey development model. The results showed; (1) The instructional media expert test is at very feasible criteria (80.26%), (2) the learning design expert test is in the appropriate criteria (75%), (3) the material expert test is at very feasible criteria (92.5 %), (4) small group trials are in very feasible criteria (84.16%) (5) Limited field trials are in very feasible criteria (81.79%). Based on the results of the feasibility assessment of the developed problem solving-based e-module with the percentage of the average score of the overall variable score of 82.74%, it is included in the “very feasible” category, meaning that the developed e-module is proven to be feasible for use.


Author(s):  
Try Junita Wulandari ◽  
Sahat Siagian ◽  
Abdul Muin Sibuea

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics


Author(s):  
Handriani Milladya Ginting ◽  
R Mursid ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuank: (1) menghasilkan media pembelajaran interaktif yang layak digunakan untuk pembelajaran, (2) mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada pembelajaran ekonomi. Jenis penelitian ini adalah penelitian pengembangan menggunakan model Borg dan Gall dengan rancangan pembelajaran model Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli pada kualifikasi sangat layak (95,33%) (2) uji ahli desain pembelajaran kualifikasi sangat layak (91,25%) (3) uji ahli rekayasa perangkat lunak dan desain grafis  pada kualifikasi sangat layak (92,68%), uji coba perorangan pada kualifikasi sangat layak (91,25%) uji coba kelompok kecil pada kualifikasi sangat layak (93,59%) uji coba lapangan pada kualifikasi sangat layak (93,33%). Hasil hipotesis membuktikan bahwa terdapat perbedaan yang sangat signifikan antara hasil belajar siswa yang dibelajarkan dengan media pembelajaran interaktif berbasis economic literacy dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh t hitung> t tabel atau 5,785 > 1,667 atau terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan menggunakan media pembelajaran buku teks. Kata Kunci: media pembelajaran interaktif, buku teks, economic literacy, pelajaran ekonomi Abstract: This study aims to: (1) produce interactive learning media that are feasible to use for learning, (2) find out the effectiveness of interactive learning media developed in economic learning. The type of this research is development research using the Borg and Gall model with the learning design model Dick and Carey. The results of the study showed: (1) expert testing in very feasible qualifications (95.33%) (2) expert design tests of very feasible qualification learning (91.25%) (3) software engineering and graphic design tests in very decent qualifications (92.68%), individual trials in very decent qualifications (91.25%) small group trials in very decent qualifications (93.59%) field trials in qualifications are very feasible (93.33%). The hypothesis results prove that there is a very significant difference between student learning outcomes learned by interactive learning media based on economic literacy and student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained t count> t table or 5.785> 1.667 or there are significant differences between the learning outcomes of students who are taught using interactive learning media and using learning media textbooks. Keywords: interactive learning media, textbooks, economic literacy, economic lessons


2019 ◽  
Vol 6 (1) ◽  
pp. 79-91
Author(s):  
Komarudin Komarudin ◽  
Prisma Teja Permana

Penelitian inibertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) matematika berbasis scientific approach yang layak dan menarik. Pengembangan LKPD dalam penelitian ini sesuai menggunakan prosedur development research yang melalui tiga tahapan yaitu self evaluation, expert review dan one-to-one, dan small group. Pengumpulan data dilakukan dengan teknik angket dan tes. Analisis data dilakukan dengan (1) deskriptif, data yang diperoleh dari teknik angket, seperti: data validasi dan respon peserta didik dan (2) jawaban peserta didik dianalisis secara deskriptif. Adapun hasil pengembangan ini adalah (1) Penilaian ahli materi mencapai kriteria interpretasi tinggi, dengan persentase rataan mencapai 70%, penilaian ahli media mencapai kriteria interpretasi sangat tinggi, dengan persentase rataan mencapai 80%, dan validasi oleh praktisi mencapai kriteria interpretasi tinggi, dengan persentase rataan 79%; (2) Respon peserta didik SD terhadap LKPD berbasis scientific approach pada uji kelompok kecil terhadap 10 peserta didik maupun uji kelompok besar dengan melibatkan 32 peserta didik mencapai kriteria sangat tinggi. Hal ini menunjukkan bahwa LKPD yang dikembangkan sangat menarik bagi peserta didik dan dapat digunakan sebagai salah satu media penunjang dalam pembelajaran.


2021 ◽  
Vol 5 (2) ◽  
pp. 269
Author(s):  
I Kadek Sukadana ◽  
I Gusti Ngurah Japa

Teachers do not apply interesting learning models that can stimulate students in learning. In addition, the lack of learning media that can facilitate students in learning has an impact on students' low science learning outcomes. This study aims to develop a learning video about Animal Movement Organs to improve students' understanding in learning. This type of research is development research. The model used to develop the product is ADDIE. Techniques that collect data are interviews and questionnaires. The instrument used to collect data is a questionnaire. The subjects of this study amounted to 4 experts. The analysis technique in this research is descriptive qualitative statistical analysis and descriptive quantitative. The results of the research are the test results from the content experts of the developed media subjects get a value of 4.71 (very good), the test results from the learning media experts get a value of 4.75 (very good) and the results of the validity test of the developed media teachers get a value of 4 .83 (very good). It can be concluded that the learning video media regarding animal movement organs based on video scribe is feasible to be applied in learning. The implication of this research is that the developed media can make it easier for students to understand the material of animal movement organs and can facilitate students in independent learning.


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