scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONTEXTUAL TEACHING AND LEARNING PADA MATA PELAJARAN BAHASA INGGRIS

2020 ◽  
Vol 6 (2) ◽  
pp. 143
Author(s):  
Nurhidayah . ◽  
R Mursid ◽  
Ibrahim Gultom

Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan media belajar dalam pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini mengembangkan materi Hope and Dream dengan subjek penelitian pada SMA Negeri 20 Medan. Teknik pengumpulan data menggunakan metode wawancara, angket tanggapan, lembar observasi, angket pengamatan, dan dokumentasi. Penelitian pengembangan media melalui beberapa tahap yaitu tahapan defenisi dilakukan wawancara analisis kebutuhan dan masalah yang ada pada lokasi penelitian pengembangan. Tahap kedua dilakukan perancangan media berupa naskah media yang akan dikembangakan. Tahap terakhir adalah tahap pengembangan dilakukannya penilaian pada hasil media yang dikembangakan kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran berupa media interaktif   berbasis  CTL layak  digunakan  dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 4.48 dengan tingkat persentase kelayakan 89.58% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4.27 dengan  tingkat persentase kelayakan 85.36% dengan kategori “Layak”, ahli desain pembelajaran 3.78 dengan tingkat persentase kelayakan 75.56% dengan kategori “Layak” serta pendapat siswa pada uji skala kecil 3.64 dengan tingkat persentase kelayakan 74.67% dengan kategori “Layak” selanjutnya uji skala besar 3.65 dengan tingkat persentase kelayakan 75.12 % dengan kategori “Layak”. Kata Kunci: media pembelajaran interaktif,  contextual teaching and learning, bahasa inggris Abstract: This development research aims to develop learning media in learning Contextual Teaching And Learning. CTL-based interactive learning media develops Hope and Dream material with research subjects at SMA Negeri 20 Medan. Data collection techniques using interview methods, response questionnaires, observation sheets, observation questionnaires, and documentation. Media development research through several stages, namely the definition stage interviews conducted analysis of needs and problems that exist at the location of research development. The second stage is media design in the form of a media script that will be developed. The last stage is the stage of development to do an assessment of the results of the developed media then tested on small and large scale students. Based on the results of research into the development of instructional media in the form of interactive media based on CTL is suitable for use in learning. Evidenced by the assessment by the material experts got an average value of 4.48 with a level of eligibility percentage 89.58% with the category "Eligible", media experts received an average value of 4.27 with a percentage level of eligibility 85.36% with the category "Eligible", learning design expert 3.78 with a level the percentage of eligibility 75.56% with the category "Eligible" and students' opinions on the small scale test 3.64 with a level of eligibility percentage 74.67% with the category "Eligible" then the large scale test of 3.65 with a percentage level of eligibility of 75.12% with the "Eligible" category. Keywords: interactive learning media, contextual teaching and learning, English

Author(s):  
Marizal Sirumapea ◽  
Abdul Muin Sibuea ◽  
R Mursid

Abstrak: Penelitian bertujuan untuk mengembangkan media pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini tentang materi Pembangunan Ekonomi dan Pertumbuhan Ekonomi dengan subjek penelitian pada SMA Negeri 20 Medan. Tahap perancangan media berupa naskah media yang akan dikembangakan. Tahap pengembangan dilakukannya penilaian pada hasil media kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran media   interaktif   berbasis   CTL   sangat   layak   digunakan   dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 3,69 dengan tingkat kelayakan 74,00% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4,36 dengan tingkat kelayakan 89% dengan kategori “Sangat Layak”, ahli desain pembelajaran 4,00 dengan tingkat kelayakan 80% dengan kategori “Layak” dan guru ekonomi 3,87 dengan tingkat kelayakan 77,34% dengan kategori “Sangat Layak” serta pendapat siswa pada uji skala kecil 4,26 dengan tingkat kelayakan  85% dengan kategori “Sangat Layak” selanjutnya uji skala besar 4,30 dengan tingkat persentase kelayakan 86 % dengan kategori “Sangat Layak”. Kata Kunci : media belajar interaktif, contextual teaching and learning, ekonomi.  Abstract: Research aims to develop Contextual Teaching And Learning learning media. CTL-based interactive learning media is about the material of Economic Development and Economic Growth with research subjects at Medan State High School 20. The media design stage is in the form of a media script that will be developed. The stage of developing assessment on media results was then tested on small and large scale students. Based on the results of research on the development of CTL-based interactive media learning media it is very feasible to use in learning. Evidenced by the assessment by material experts got an average score of 3.69 with a feasibility level of 74.00% with the category "Eligible", media experts got an average score of 4.36 with an eligibility rate of 89% with the category "Very Worthy", experts 4.00 learning design with 80% feasibility level with "Eligible" category and economic teacher 3.87 with a feasibility level of 77.34% with "Very Eligible" category and student opinion on small scale test 4.26 with 85% feasibility level with the "Very Worthy" category then tested a large scale of 4.30 with a percentage level of 86% eligibility in the "Very Worthy" category. Keywords: interactive learning media, contextual teaching and learning, economics.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


Author(s):  
Rori Rachmadani ◽  
Sutarno Sutarno ◽  
Siti Umayaroh

Abstract: This study aims to produce media products in the form of e-comic on PPKN content with the theme of local culture of Malang City, class IV SD semester 2 at SDN Tasikmadu 1 Malang and SDN Tasikmadu 2 Malang which are valid and interesting. This research is a development research, which consists of (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The test subjects were fourth grade students at SDN Tasikmadu 1 and SDN Tasikmadu 2 Malang. The small group trial subjects consisted of 10 students and the large group test subjects consisted of 45 students. The results of this study indicate that the developed media received a very valid and very interesting rating, according to experts and users. The results of the small-scale test showed a result of 0.93 which was stated to be very interesting and the large-scale test showed a result of 0.95. Abstrak: Penelitian ini bertujuan menghasilkan produk media berupa e-comic pada muatan PPKn bertemakan kebudayaan lokal Kota Malang kelas IV SD semester 2 di SDN Tasikmadu 1 Malang dan SDN Tasikmadu 2 Malang yang valid dan menarik. Penelitian ini merupakan penelitian pengembangan, yang terdiri dari (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Subjek uji coba adalah siswa kelas IV SDN Tasikmadu 1 dan SDN Tasikmadu 2 Malang. Subjek uji coba kelompok kecil terdiri dari 10 siswa dan subjek uji coba kelompok besar terdiri dari 45 siswa. Hasil penelitian ini menunjukkan media yang dikembangkan ini mendapatkan penilaian yang sangat valid dan sangat menarik, menurut para ahli dan pengguna. Hasil dari uji skala kecil menunjukkan hasil 0,93 yang dinyatakan sangat menarik dan uji skala besar menunjukkan hasil 0,95.


Author(s):  
Anggi Chairunnisa Siregar ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to: (1) Analyze the level of effectiveness of Macromedia Flash-assisted interactive learning media in story text learning that will be developed at SD60606 Public Elementary School Medan Perjuangan. (2) Analyzing how the level of interactive learning media assisted by Macromedia Flash on story text learning will be developed in SD60606 Public Elementary School Medan Perjuangan. This study uses the Borg & Gall development research. Based on the analysis of Macromedia Flash assisted learning media products from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average value of 62 while using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of Macromedia Flash-assisted interactive learning media reached 90% of 30 students. Based on this data Macromedia Flash-assisted interactive learning media are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using Macromedia Flash-assisted interactive learning media.


2020 ◽  
Vol 4 (2) ◽  
pp. 243-252
Author(s):  
Putri Vina Sefaverdiana ◽  
Melisa Wahyu Fandyansari

Indonesian Cooperative textbooks are development research aimed at developing quality textbooks and can effectively improve understanding of existing cooperatives in Indonesia. Textbooks as a support in Cooperative lectures, in order to improve student learning in class so that students have understanding and skills in cooperating. The purpose of this textbook is to make it easier for students to learn and understand as a provision for students to develop cooperatives in their respective areas of residence. The method in this research is a research and development research using a model from Dick and Carrey. The test results obtained from the first material expert were 84.5%, the second material expert obtained 76.4%. 3%. After the expert test was carried out a small-scale test where the result was 82.6% and the large-scale test obtained a result of 86.3%. From the results of the percentage, it states that the textbook is in the good category and is feasible to apply


2017 ◽  
Vol 8 (2) ◽  
pp. 197 ◽  
Author(s):  
Aji Arif Nugroho ◽  
Rizki Wahyu Yunian Putra ◽  
Fredi Ganda Putra ◽  
Muhammad Syazali

Develop and Test the feasibility of media-based mathematics learning blog especially in the trigonometric material which becomes the purpose of research. This development research uses 7 stages from 10 stages of borg and gall method that are potential and problem, collecting preliminary data, product design, validation, revision, trial, product revision and mass production. Blog learning media developed with the help of adobe flash aimed at providing some animation. The assessment instrument used is a feasibility questionnaire by media experts, materials experts, and student feedback. The result of the research is 1) Based on validation of material expert evaluation, the average score of 4.65 is in the category of "Very Good". Assessment of media experts gives an average rating of 4.35 so that the assessment in the category of assessment of "Very Good". The assessment of linguists gives an average rating of 4.5 which is included in the "Excellent" rating. In addition, in a small-scale test of the students obtained a score of 4.23 on the criteria of "Very Good", and while tested large-scale average test score of students responses is 4.19 obtained "Good" criteria. Thus it is concluded that the learning media that have been developed are in a good category and can be used in learning especially Trigonometry material.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Ina Riana ◽  
Rida Fironika Kusumadewi ◽  
Nuhyal Ulia

Abstrak. This research is to develop and find out the feasibility of "Creative Factor" teaching material products on multiples and number factors. "Creative Factor" teaching material products multiples and number factors are developed based on the teacher's need for other reference sources in learning. This research uses the Research and Development (RnD) method. The development of "Creative Factor" teaching material products uses a development research procedure according to Sugiyono that contains 10 thrones. Based on this, the research results obtained include: (1) the validation results from 4 experts obtained an average score of 84 and a percentage of 90% with the criteria "Very Eligible". (2) the results of the small-scale test get teacher responses obtained by the percentage of 88% with the criteria "Very Practical". While the results of student responses obtained 97.2% percentage "Very Practical". (3) large-scale test results obtained by teacher responses obtained by the percentage of 90% with the criteria "Very Practical". While the results of student responses obtained 96% percentage "Very Practical". Based on these results, the development of "Creative Factor" teaching material products can be declared worthy to be used as a companion in the learning process.


2020 ◽  
Vol 4 (2) ◽  
pp. 249
Author(s):  
Puri Putri Maharani ◽  
Alfi Laila ◽  
Novi Nitya Santi

This study aims to describe: (1) need assessment of students and teachers for the development of video media based on local wisdom, (2) validity of media experts from material experts. This research is a type of research development (Research and Development). The research development model refers to the ADDIE procedure with 5 stages: (a) Analysis; (b) Design; (c) Development; (d) Implementation; (e) Evaluation. Data collection methods by observation, interview, questionnaire and documentation. Evaluation of the validity of instructional media involved five material and media expert lecturers. The results of this research show that; 1) teachers and students alike need the development of video media; 2) video media based on local wisdom based on the results of the validation of material experts obtained a score of 97.85 included in the very good category and media design experts obtained an average value of 97.14 which means that the developed media was included in the very good category, and 3) based on the results of small-scale trials the result is 73% classified in the feasible category and further on the large-scale trial yields 87% data, so it is declared feasible to be used in SDN Sukorame 2.


2016 ◽  
Vol 5 (2) ◽  
pp. 320
Author(s):  
Siwi Enggar Makarti

The background of this study is the low learning outcomes IPS. It is characterized by the acquisition of the average value of social studies students at 59.10 with the percentage of students learning completeness amounted to 50.00% from 20 students. This research is a classroom action research (PTK) which aims to improve student learning outcomes through the implementation of strategies IPS Contextual Teaching and Learning (CTL). This study was conducted in 010 primary schools Silikuan Ukui Hulu subdistrict, with research subjects fifth grade students with a number of 20 students. This study was conducted by two cycles. The data used in this study are the activities of teachers, student activities, and learning outcomes are collected using the observation technique teacher and student activities and written tests, while the analytical techniques used in this research is descriptive analysis. The study states that the acquisition of the activities of teachers and students and learning outcomes in each cycle has increased. This is supported by: (1) the percentage of activity the teachers in the first cycle of the first meeting by 45%, in the first cycle of meetings II percentage teacher activity by 52%, the percentage of teacher activity in the second cycle of the first meeting by 65%, the percentage of teacher activity in the second cycle meeting II by 75%; (2) the percentage of student activity in the first cycle of the first meeting by 49%, in the first cycle of meetings II percentage of student activity by 60%, the percentage of the activity of students in the second cycle the first meeting by 63%, the percentage of student activity on the second cycle of meeting II by 79% ; (3) learning outcomes in basic score of 59,10.Dan which reached KKM 65 only 10 students or (50%). The first cycle of the average value obtained by the students reached 63.6. Students who achieve KKM there are 13 students or 65 (65%). Cycle II average value obtained students achieve value above 67 means the KKM. Students who reached the last 16 students or (80%).


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Hamnidar Hamnidar

This research was motivated by the learning outcomes of students' natural sciences that were still low. The purpose of this study was to improve student learning outcomes with the application of the Contextual Teaching And Learning approach. This research is a classroom action research consisting of II cycles with research subjects in class VI of 007 Kampung Baru State Primary School Gunung Toar District, Kuantan Singingi Regency. The results showed that, judging from the basic score, the lowest value of students was 50 while the highest score of students was 85 with an average grade of 62.78 with an incomplete category. in the first cycle the lowest value of students was 65 while the highest value of students was 90 with an average grade of 74 with a complete category. For learning outcomes in cycle II, the lowest value of students is 75 while the highest value of students is 100 with the average value of class 84.47 with complete categories. Based on the results of the study, it can be concluded that the application of the Contextual Teaching And Learning learning approach assisted by media images can improve the learning outcomes of Natural Sciences students of class VI 007 Public Primary School Kampung Baru, Gunung Toar District, Kuantan Singingi Regency.


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