scholarly journals PENGEMBANGAN MEDIA BELAJAR INTERAKTIF DALAM PEMBELAJARAN BERBASIS CONTEXTUAL TEACHING AND LEARNING PADA BIDANG STUDI EKONOMI

Author(s):  
Marizal Sirumapea ◽  
Abdul Muin Sibuea ◽  
R Mursid

Abstrak: Penelitian bertujuan untuk mengembangkan media pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini tentang materi Pembangunan Ekonomi dan Pertumbuhan Ekonomi dengan subjek penelitian pada SMA Negeri 20 Medan. Tahap perancangan media berupa naskah media yang akan dikembangakan. Tahap pengembangan dilakukannya penilaian pada hasil media kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran media   interaktif   berbasis   CTL   sangat   layak   digunakan   dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 3,69 dengan tingkat kelayakan 74,00% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4,36 dengan tingkat kelayakan 89% dengan kategori “Sangat Layak”, ahli desain pembelajaran 4,00 dengan tingkat kelayakan 80% dengan kategori “Layak” dan guru ekonomi 3,87 dengan tingkat kelayakan 77,34% dengan kategori “Sangat Layak” serta pendapat siswa pada uji skala kecil 4,26 dengan tingkat kelayakan  85% dengan kategori “Sangat Layak” selanjutnya uji skala besar 4,30 dengan tingkat persentase kelayakan 86 % dengan kategori “Sangat Layak”. Kata Kunci : media belajar interaktif, contextual teaching and learning, ekonomi.  Abstract: Research aims to develop Contextual Teaching And Learning learning media. CTL-based interactive learning media is about the material of Economic Development and Economic Growth with research subjects at Medan State High School 20. The media design stage is in the form of a media script that will be developed. The stage of developing assessment on media results was then tested on small and large scale students. Based on the results of research on the development of CTL-based interactive media learning media it is very feasible to use in learning. Evidenced by the assessment by material experts got an average score of 3.69 with a feasibility level of 74.00% with the category "Eligible", media experts got an average score of 4.36 with an eligibility rate of 89% with the category "Very Worthy", experts 4.00 learning design with 80% feasibility level with "Eligible" category and economic teacher 3.87 with a feasibility level of 77.34% with "Very Eligible" category and student opinion on small scale test 4.26 with 85% feasibility level with the "Very Worthy" category then tested a large scale of 4.30 with a percentage level of 86% eligibility in the "Very Worthy" category. Keywords: interactive learning media, contextual teaching and learning, economics.

2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


2020 ◽  
Vol 6 (2) ◽  
pp. 143
Author(s):  
Nurhidayah . ◽  
R Mursid ◽  
Ibrahim Gultom

Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan media belajar dalam pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini mengembangkan materi Hope and Dream dengan subjek penelitian pada SMA Negeri 20 Medan. Teknik pengumpulan data menggunakan metode wawancara, angket tanggapan, lembar observasi, angket pengamatan, dan dokumentasi. Penelitian pengembangan media melalui beberapa tahap yaitu tahapan defenisi dilakukan wawancara analisis kebutuhan dan masalah yang ada pada lokasi penelitian pengembangan. Tahap kedua dilakukan perancangan media berupa naskah media yang akan dikembangakan. Tahap terakhir adalah tahap pengembangan dilakukannya penilaian pada hasil media yang dikembangakan kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran berupa media interaktif   berbasis  CTL layak  digunakan  dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 4.48 dengan tingkat persentase kelayakan 89.58% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4.27 dengan  tingkat persentase kelayakan 85.36% dengan kategori “Layak”, ahli desain pembelajaran 3.78 dengan tingkat persentase kelayakan 75.56% dengan kategori “Layak” serta pendapat siswa pada uji skala kecil 3.64 dengan tingkat persentase kelayakan 74.67% dengan kategori “Layak” selanjutnya uji skala besar 3.65 dengan tingkat persentase kelayakan 75.12 % dengan kategori “Layak”. Kata Kunci: media pembelajaran interaktif,  contextual teaching and learning, bahasa inggris Abstract: This development research aims to develop learning media in learning Contextual Teaching And Learning. CTL-based interactive learning media develops Hope and Dream material with research subjects at SMA Negeri 20 Medan. Data collection techniques using interview methods, response questionnaires, observation sheets, observation questionnaires, and documentation. Media development research through several stages, namely the definition stage interviews conducted analysis of needs and problems that exist at the location of research development. The second stage is media design in the form of a media script that will be developed. The last stage is the stage of development to do an assessment of the results of the developed media then tested on small and large scale students. Based on the results of research into the development of instructional media in the form of interactive media based on CTL is suitable for use in learning. Evidenced by the assessment by the material experts got an average value of 4.48 with a level of eligibility percentage 89.58% with the category "Eligible", media experts received an average value of 4.27 with a percentage level of eligibility 85.36% with the category "Eligible", learning design expert 3.78 with a level the percentage of eligibility 75.56% with the category "Eligible" and students' opinions on the small scale test 3.64 with a level of eligibility percentage 74.67% with the category "Eligible" then the large scale test of 3.65 with a percentage level of eligibility of 75.12% with the "Eligible" category. Keywords: interactive learning media, contextual teaching and learning, English


2020 ◽  
Vol 5 (2) ◽  
pp. 114-126
Author(s):  
Sayyidah Asmah ◽  
Laili Fitri Yeni ◽  
Titin Titin

Interactive multimedia based on Lectora inspire referred to in this research was learning media of based ICT created to use the Lectora inspire computer program. This research aims to develop learning media and determine students' responses to interactive multimedia based on Lectora inspire that appropriate to be used as learning media in the kingdom monera. This research was the ADDIE development model consisting of five stages of analyzing, design, develop, implement, and evaluate. The students response questionnaire consisted of 3 aspects namely cognitive, affective, and conative consisting was 22 items. Research subjects is students of class XI in SMA Negeri 2 Pontianak, SMA Negeri 10 Pontianak, and MAN 1 Pontianak. The results of interactive multimedia based on Lectora inspire validation for the eligibility to obtain a Content Validity Index value was 1.00 and declared valid. A small-scale trial consisting of 18 students received an average rating is a good category. Whereas a large-scale trial consisting of 36 students obtained an average score in the very good category. The results obtained it was concluded that interactive multimedia based on Lectora inspire was suitable for use as a medium in schools and there needs to be implemented to see acheviement.Keywords: Kingdom monera, lectora inspire, interactive multimedia, response


2020 ◽  
Vol 3 (2) ◽  
pp. 169-174
Author(s):  
Netriwati Netriwati ◽  
Busmayaril Busmayaril

Student Worksheet is a learning media that can be used as a guide for students and lecturers in the teaching and learning process. The developed product of this research is a website-based guided-inquiry approach student worksheet. The purpose of this study is to improve students’ learning outcomes and motivation in learning mathematics. This research employed the pre-experimental method with one-group pretest-posttest design. The small-scale testing obtained an average score of 3.1 which is included in the interesting category. The large-scale testing obtained an average score of 3.26 which is included in the very interesting category. The website-based guided-inquiry approach student worksheet obtained an average score of 0.48 which is included in the medium category for its effectiveness. It can be concluded that the website-based guided-inquiry approach student worksheet is feasible and very interesting to be used in increasing student motivation and learning outcomes for better learning in Basic Mathematics course.


Author(s):  
Anggi Chairunnisa Siregar ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to: (1) Analyze the effectiveness level of interactive learning media assisted by Macromedia Flash on story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. (2) Analyze how the level of interactive learning media assisted by Macromedia Flash in story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. This study uses Borg & Gall development research. Based on the analysis of learning media products assisted by Macromedia Flash from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average score of 62 while after using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of interactive learning media assisted by Macromedia Flash reached 90% of 30 students. Based on this data interactive learning media assisted by Macromedia Flash are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using interactive learning media assisted by Macromedia Flash.


Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Nur Hasnah

Abstract:This study aims to describe the process of social studies using a contextual learning model and improve critical thinking skills in social studies for grade IX students of SMPN 4 Karang Intan. This research is a Class Action Research with the model of Kemmis and Taggart. The research subjects were students of grade IX of SMPN 4 Karang Intan, amounting to 24 students. Data collection techniques were carried out using observation sheets, interview guidelines, test questions, and field notes. Data were analyzed using qualitative descriptive. The results show that the application of contextual learning models can improve critical thinking skills of IPS. The enhancement of students critical thinking skills is indicated by cognitive assessments obtained by students at the end of each cycle. Based on the results of pre-test analysis until the end of the second cycle the average score of critical thinking skills achieved by students, namely from the activities of pre-test to cycle I percentage obtained by 14% to 67%, an increase of 53% of students who were completed, while the percentage of critical thinking from cycle I to cycle II was 67% to 88% an increase of 21% of students who experienced completeness in the ability to think critically, KKM students were 75 while the minimum percentage of indicators of success of this study at least 70% of all students must meet the KKM categorized into moderate, based on the results of this study that the ability to think critically students of SMP Negeri 4 Karang Intan can increase through the application of Contextual Teaching and Learning (CTL) models, an increase of 88% of students have met the KKM from critical thinking indicators included in the category high. so that the learning process using the model is successful.Keywords : Students Critical Thinking Ability with CTL Approach Abstrak:Penelitian ini bertujuan untuk mendeskripsikan proses pembelajaran IPS menggunakan model pembelajaran kontekstual dan meningkatkan kemampuan berpikir kritis IPS pada peserta didik kelas IX SMPN 4 Karang Intan. Penelitian ini merupakan Penelitian Tindakan Kelas dengan model Kemmis dan Taggart. Subjek penelitiannya adalah peserta didik kelas IX SMPN 4 Karang Intan yang berjumlah 24 peserta didik. Teknik pengumpulan data dilakukan dengan menggunakan lembar observasi, pedoman wawancara, soal tes, dan catatan lapangan. Data dianalisis secara deskriptif kualitatif.Hasil penelitian menunjukkan bahwa penerapan model pembelajaran kontekstual dapat meningkatkan kemampuan berpikir kritis IPS. Peningkatan kemampuan berpikir kritis IPS peserta didik ditunjukkan dengan penilaian kognitif yang diperoleh peserta didik pada setiap akhir siklus.Berdasarkan hasil analisis prates sampai akhir siklus II rata-rata skor kemampuan berpikir kritis yang dicapai peserta didik yaitu dari kegiatan prates ke siklus I persentasi yang diperoleh sebesar 14% menjadi 67%, terjadi peningkatan sebesar 53% peserta didik yang sudah tuntas, sedangkan persentasi berfikir kritis dari siklus I ke siklus II sebesar 67% menjadi 88% terjadi peningkatan sebesar 21% peserta didik yang mengalami ketuntasan  dalam kemampuan berfikir kritis, KKM peserta didik yaitu 75 sedangkan persentasi minimal dari indikator keberhasilan penelitian ini minimal 70% dari seluruh peserta didik harus memenuhi KKM yang tergolong kedalam katagori sedang, berdasarkan hasil penelitian ini bahwa kemapuan berfikir kritis peserta didik SMP Negeri 4 Karang Intan dapat meningkat melalui penerapan model pembelajaran kontektual/Contextual Teaching and Learning (CTL), mengalami peningkatan sebesar 88% peserta didik telah memenuhi KKM dari asfek indikator berfikir kritis yang termasuk dalam katagori tinggi. sehingga proses pembelajaran menggunakan model tersebut berhasil.Kata Kunci: Kemampuan Berfikir Kritis Peserta didik dengan Pendekatan CTL


2021 ◽  
Vol 6 (2) ◽  
pp. 349-361
Author(s):  
Mohammad Jailani

Education in the era of transformation affects the development of science and technology since teachers are directed to be innovative in language teaching. This study aimed to develop Arabic language media based on brain-based learning for SMK (Vocational High School) Muhammadiyah 3 Yogyakarta during the Covid-19 period. This study employed Research and Development (R and D)method with the development model proposed by Borg and Gall. The research subjects consisted of ten students and three teachers. Research data were collected through interviews, observation, and documentation techniques. The researchers implemented the data analysis technique by Miles and Huberman. Furthermore, the researchers ensure the data validity by triangulation. The analysis indicated that the Arabic language media was feasible to be used. The validity had been tested by two material experts and two media experts. Material expert 1 gave an average score of 4.27, and material expert 2 gave an average score of 4.81, both within the high category. On the other hand, media expert 1 gave an average score of 4.42, and media expert 2 gave an average score of 3.71, both within the high category. Also, the product had been tested on ten students during the small-scale trial and the large-scale trial. According to material experts' validation, the weakness of the product was related to the title of the material and the duration. Therefore, the developed media could increase mufrodat mastery in the industrial 4.0 era.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2016 ◽  
Vol 5 (2) ◽  
pp. 320
Author(s):  
Siwi Enggar Makarti

The background of this study is the low learning outcomes IPS. It is characterized by the acquisition of the average value of social studies students at 59.10 with the percentage of students learning completeness amounted to 50.00% from 20 students. This research is a classroom action research (PTK) which aims to improve student learning outcomes through the implementation of strategies IPS Contextual Teaching and Learning (CTL). This study was conducted in 010 primary schools Silikuan Ukui Hulu subdistrict, with research subjects fifth grade students with a number of 20 students. This study was conducted by two cycles. The data used in this study are the activities of teachers, student activities, and learning outcomes are collected using the observation technique teacher and student activities and written tests, while the analytical techniques used in this research is descriptive analysis. The study states that the acquisition of the activities of teachers and students and learning outcomes in each cycle has increased. This is supported by: (1) the percentage of activity the teachers in the first cycle of the first meeting by 45%, in the first cycle of meetings II percentage teacher activity by 52%, the percentage of teacher activity in the second cycle of the first meeting by 65%, the percentage of teacher activity in the second cycle meeting II by 75%; (2) the percentage of student activity in the first cycle of the first meeting by 49%, in the first cycle of meetings II percentage of student activity by 60%, the percentage of the activity of students in the second cycle the first meeting by 63%, the percentage of student activity on the second cycle of meeting II by 79% ; (3) learning outcomes in basic score of 59,10.Dan which reached KKM 65 only 10 students or (50%). The first cycle of the average value obtained by the students reached 63.6. Students who achieve KKM there are 13 students or 65 (65%). Cycle II average value obtained students achieve value above 67 means the KKM. Students who reached the last 16 students or (80%).


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Hamnidar Hamnidar

This research was motivated by the learning outcomes of students' natural sciences that were still low. The purpose of this study was to improve student learning outcomes with the application of the Contextual Teaching And Learning approach. This research is a classroom action research consisting of II cycles with research subjects in class VI of 007 Kampung Baru State Primary School Gunung Toar District, Kuantan Singingi Regency. The results showed that, judging from the basic score, the lowest value of students was 50 while the highest score of students was 85 with an average grade of 62.78 with an incomplete category. in the first cycle the lowest value of students was 65 while the highest value of students was 90 with an average grade of 74 with a complete category. For learning outcomes in cycle II, the lowest value of students is 75 while the highest value of students is 100 with the average value of class 84.47 with complete categories. Based on the results of the study, it can be concluded that the application of the Contextual Teaching And Learning learning approach assisted by media images can improve the learning outcomes of Natural Sciences students of class VI 007 Public Primary School Kampung Baru, Gunung Toar District, Kuantan Singingi Regency.


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