scholarly journals Tantangan Digital dan Dinamisasi Koleksi Dalam Pemanfaatan Koleksi Perpustakaan Bagi Prestasi Belajar Mahasiswa

2021 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Sugeng Wahyuntini ◽  
Sri Endarti

Tulisan ini merupakan artikel ilmiah dari penelitian berjudul “Intensitas Pemanfaatan Koleksi Perpustakaan Bagi Prestasi Belajar Mahasiswa Fakultas Seni Pertunjukan ISI Yogyakarta”. Tujuan penelitian adalah: (1) Untuk mengetahui intensitas pemanfaatan koleksi perpustakaan oleh mahasiswa Fakultas Seni Pertunjukan ISI Yogyakarta; (2) Untuk mengetahui dampak intensitas pemanfaatan koleksi perpustakaan terhadap prestasi belajar mahasiswa Fakultas Seni Pertunjukan ISI Yogyakarta. Penelitian berfokus pada intensitas pemanfaatan koleksi perpustakaan oleh mahasiswa Fakultas Seni Pertunjukan ISI Yogyakarta yang sudah dalam masa menjelang akhir studi dan sering berkunjung ke perpustakaan. Penelitian ini dilaksanakan di UPT Perpustakaan ISI Yogyakarta dengan informan sejumlah 11 orang, yaitu 10 orang mahasiswa yang ditentukan berdasarkan  prodinya  dan satu dosen FSP yang sering berkunjung ke perpustakaan. Analisis data yang digunakan adalah analisis kualitatif yang dilakukan dengan menggunakan model Miles & Hubermen. Hasil penelitian menunjukkan bahwa intensitas pemanfaatan koleksi perpustakaan meningkat di saat ada dorongan untuk menyelesaikan tugas yang diberikan oleh dosen maupun untuk menyelesaikan tugas akhir. Selain memanfaatkan koleksi dengan membaca, meminjam menyalin dan memfotokopi, mahasiswa sudah memanfaatkan koleksi repository institusi. Cara mengakses informasi tidak hanya secara fisik berkunjung ke perpustakaan tetapi juga mengakses secara digital di luar perpustakaan. Kendala yang ditemukan adalah kurang lengkapnya koleksi hingga ke subyek minat utama dan kurang lancarnya wifi untuk akses informasi digital. Sedangkan kendala untuk kunjungan fisik ke perpustakaan adalah ruangan yang tidak nyaman (panas). Prestasi belajar mahasiswa mengalami peningkatan pada saat mahasiswa aktif memanfaatkan koleksi perpustakaan. This paper is a scientific article from the research entitled "Intensity of Utilization of Library Collection for Student Learning Achievement of Faculty of Performing Arts ISI Yogyakarta". The purpose of the study is: (1) To find out the intensity of the utilization of library collections by students of the Faculty of Performing Arts ISI Yogyakarta; (2) To find out the impact of the intensity of the utilization of library collections on the learning achievement of students of the Faculty of Performing Arts ISI Yogyakarta. Research focuses on the intensity of the utilization of library collections by students of the Faculty of Performing Arts ISI Yogyakarta. They are already in the period towards the end of their studies and often visit the library. This research was conducted at UPT Library ISI Yogyakarta with informants of 11 people, namely 10 students who were determined based on their study programs and one FSP lecturer who often visited the library. The data analysis used is a qualitative analysis conducted using the Miles & Huberman model. The results showed that the intensity of library collection utilization increased when there was a push to complete the task given by lecturers and to complete the final task. In addition to utilizing collections by reading, borrowing copies and photocopying, students have being used the institution's repository collection. How to access information is not only physically visiting the library but also accessing digitally outside the library. The obstacles found are the incompleteness of collections to the main interest subjects and the lack of smooth wifi for access to digital information. In comparison, the impediment to a physical visit to the library is an uncomfortable room (hot). Student learning achievement has increased when students actively utilize library collections. 

2021 ◽  
Vol 2 (2) ◽  
Author(s):  
Herli Pardilla

The purpose of the study. The purpose of this study was to determine how big the impact of physical fitness on student achievement Materials and methods. The method in this research is a path analysis method with a correlational test technique. Correlational refers to taking the rsquare hypothesis, which is how big the impact of the correlation between physical fitness and student learning achievement is and this study uses the SPSS Version 25 application. Results.The results found that the level of the variable physical fitness on learning achievement with r = 0.708 with rsquare = 0.501 Coefficients sig value . 0.000. It turns out that the value of sig. 0.000 is less than the probability value of 0.00 or the value of 0.05>0.000. Conclusions.  Then Ha is accepted and H0 is rejected, meaning that the path analysis coefficient is significant. This study proves that there is a direct impact of physical fitness on student achievement.


2021 ◽  
Vol 3 (1) ◽  
pp. 12-20
Author(s):  
Falinda Oktariani ◽  
Richa Fionasari ◽  
Triana Ramdha

The purpose of this study is to examine online learning during the pandemic period from the learner's economic standpoint. Seeing how far family income influences student learning achievement from the perspective of mastering English. The data is derived from English academic achievement and a questionnaire focusing on students' economic situations, and it is analyzed using the SPSS version 23 application. After being determined to be homogeneous and normally distributed, the data was collected and analyzed to test the hypothesis using R Square and ANOVA techniques. The results show that family economic factors influence Riau University students' English proficiency as much as 69.7 % in 2021 during the COVID-19 pandemic which may result in learning loss for the students


2020 ◽  
Vol 5 (1) ◽  
Author(s):  
Krislina Pattipeiluhu

Education must produce quality human beings who are capable of facing global competition. Therefore, education institutions need to improve the quality of their graduates. In the development of education today both in developed countries and in developing countries, the interest in reading plays a significant role. Success in learning is largely supported by read interest. It is not enough that a study only exerts its power to listen and then memorize it, but it also has to be supported by many personal collections and library support books. By collecting books privately or being good library visitors and being able to use them well, chances are that one's learning achievements will increase. The high culture is fond of reading, resulting in increased interest in reading. The purpose of the study is to know the impact of the reading habits and collection of books on student learning achievements at the STAKPN campus Ambon. The influence of the reading and collection of books on STAKPN Ambon student learning Achievement in tests using existing regression, and begins with knowing the size of the variable donation habits (X1) and book Collection (X2) to variables Learning achievement (Y) is seen that the value of KP = 57%, meaning that the reading habits and books collection gave the contribution to the learning achievement of STAKPN Ambon students by 57% and the remaining 43% is determined by other variablesKeyword: Reading habits, book collections, Learning Achievements


2016 ◽  
Vol 1 (2) ◽  
pp. 330-347
Author(s):  
A Admizal ◽  
Devi Novita Sari

This study aims to describe the impact of watching television on the learning achievement of fifth grade students at SDN No 80/1 Rengas Condong. This type of research is a qualitative descriptive study to obtain information about the impact of watching television on student achievement in class V.B SDN No 80/1 Rengas Condong. This research was conducted at SDN No 80/1 Rengas Condong, Muara Bulian Subdistrict, Batanghari District, in V.B class students, which amounted to 24 students consisting of 11 women and 13 men. For this reason, researchers used a data collection tool using observations, interviews and questionnaires distributed to 24 students of class V.B SDN 80/1 Rengas Condong. Based on the results of research and discussion it can be concluded that watching television can reduce student learning achievement because students watch more television than learning. Students watch television in search of entertainment instead of seeking information / knowledge. And students watch television at the time of study, which is between 7:00 p.m. and 9:00 p.m. Watching television shows can have a detrimental effect on the decline in student learning performance because of the reduced frequency of learning at home to repeat the lessons students get at school.


2021 ◽  
Vol 13 (3) ◽  
pp. 1546-1555
Author(s):  
Masduki Ahmad

This study aims to analyze the impact given by the learning environment and learning motivation on the student learning effectiveness at As-Syafiiyah Islamic University. This research is based on the problem that education in Indonesia is currently paralyzed, including higher education at universities, one of which is the As-Syafiiyah Islamic University. A quantitative methodology is a technique used in this study with the primary model of multiple linear regression. Using the Slovin formula, the research participants were 340 students from various study programs at the As-Syafiiyah Islamic University. Research data was obtained through a questionnaire distributed online. Statistical calculations were carried out using SPSS 25, and the hypothesis test used the t-test and f-test. It was revealed that: 1) the learning environment significantly and positively affects the learning effectiveness at As-Syafiiyah Islamic University; 2) the learning motivation significantly and positively affects the learning effectiveness at As-Syafiiyah Islamic University, and 3)both of learning environment and learning motivation impact student learning effectiveness at As-Syafiiyah Islamic University by 77.5%. This research is expected to have implications for improving the quality of education during the pandemic. In particular, it can illustrate how important the learning environment and learning motivation are to the university's effectiveness.


2020 ◽  
Vol 1 (3) ◽  
pp. 316-324
Author(s):  
Syukrani Kadir

periodically in preparing learning plans, implementing learning, assessing learning achievement, carrying out follow-up assessments of student learning achievement that can improve teacher performance. This performance improvement is through periodic collaborative educational supervision. Based on the results of educational supervision in cycle I and cycle II, teacher performance increased, namely in cycle I, teacher performance in preparing learning plans in cycle I reached 71.98%, while cycle II was 92.44%. Teacher performance in implementing learning cycle I reached 72.44% while cycle II reached 93.81%. Teacher performance in assessing learning achievement in cycle Im reached 81.30% while cycle II was 90.56%. Teacher performance in carrying out follow-up assessments of student learning achievement in the first cycle reached 59.76% while the second cycle was 83.00%. Thus, the average action cycle II was above 75.00%. Based on the results of this study, it can be concluded that the teacher's performance has increased in preparing learning plans, implementing learning, assessing learning achievement, carrying out follow-up assessments of student learning achievement.


2017 ◽  
Vol 1 (2) ◽  
pp. 264
Author(s):  
Sofian Sofian

This research is motivated by low student learning activity on Civics lesson. In order to increase studentlearning activities need a model that is cooperative learning model type two stay two stray in fourth gradestudents SD Negeri 007 Pusaran. It aims to know the improvement of learning achievement of Civics after theimplementation of learning model of cooperative learning type TSTS in fourth grade students of SD Negeri 007Pusaran, knowing the influence of learning motivation of Civics after the implementation of learning withcooperative learning model type TSTS in fourth grade students of SD Negeri 007 Pusaran; provides an overviewof appropriate learning methods in an effort to improve student learning achievement and make students becomeactive in teaching and learning activities. This research was conducted in September of odd semester 2016/2017with object of 24 students. The results concluded that: (1) cooperative learning method type TSTS can improvethe quality of learning Civics; (2) cooperative learning method of TSTS type has positive impact in improvingstudents 'learning achievement which is marked by the improvement of students' learning mastery in every cycle,that is cycle I (54.17%), cycle II (91.67%); 3) TSTS type cooperative learning method can make students feelthemselves getting attention and opportunity to express opinions, ideas, ideas, and questions; 4) students canwork independently or in groups, and be able to account for individual or group tasks; and 5) the application ofcooperative learning method type TSTS have positive influence, that is can improve student's learningmotivation.


2019 ◽  
Vol 3 (2) ◽  
pp. 248
Author(s):  
Nursian Nursian

This study aims to improve their learning achievement after using the adaptation of the learning model to make a match and talking stick in a Social Sciences subject at SMP Negeri 15 Dumai. This research is collaborative classroom action research with stages of planning, action, observation, and reflection. This research was conducted at SMP Negeri 15 Dumai with research subjects of class VIII students with a total of 26 students. The results showed that the adaptation of the learning model make a match and talking stick was able to increase the average student learning, indicated by the fact that in the first cycle the implementation of learning reached 78.08 and in Cycle II it was achieved. 87.31 increase student learning activeness, indicated by the fact that in Cycle I 60.23%, and in cycle II 94.32% and improve student learning achievement, indicated by the fact that in the pre-cycle the percentage of students who attained mastery level was 34, 62% (9 students) and students who did not reach the mastery level were 65.38% (17 students); in the first cycle the percentage of students who reached the mastery level was 73.08% (19 students) and students who did not reach the mastery level were 26.92% (7 students); in Cycle II the percentage of students who reached the mastery level was 88.46% (23 students) and students who did not reach the mastery level were 11.54% (3 students). Based on the results of the study, it can be concluded that the adaptation of the learning model make a match and talking stick is able to improve the learning achievement of social subjects in class VIII students at SMP Negeri 15 Dumai.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


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