scholarly journals STUDENT SUBMISSION PATTERNS IN ONLINE HOMEWORK AND RELATIONSHIPS TO LEARNING OUTCOMES: A PILOT STUDY

Author(s):  
Gianni Co ◽  
Zuheng Xu ◽  
Giorgio Sgarbi ◽  
Siqi Cheng ◽  
Ziqi Xu ◽  
...  

Online homework systems are being increasingly used for auto-graded, instant feedback homework and practice for students in math, science and engineering. Students may use these systems, which often allow multiple or unlimited tries, in ways that are different from completing traditional paper-based homework, however research relating online homework system patterns of usage and learning outcomes is limited. This study explores online homework submission patterns and their links to student learning outcomes (weighted individual grades) by analyzing the submission patterns of two second-year engineering courses (~130 students each) from our institution over the 2017-2018 academic year using WeBWorK, an open online homework platform. Students in each of the two courses were clustered into three groups using a K-means algorithm based on when during the homework period they tended to submit attempts. Clusters were used to approximately represent a submission pattern, meaning groups of students that submit attempts mostly early, mostly late, or more evenly over the period. Conducting one-way ANOVAs for each course, we found that there is a significant difference between clusters (submission patterns) in terms of mean individual weighted grades on tests and exams (p < 1.07e-08, p < 2.68e-5). Post-hoc analyses revealed that the best performing cluster (students who submit attempts mostly early) had a mean tests/exams grades that were about 10% higher than worst performing cluster (students who submit attempts mostly late) (p < 2.6e-06, p < 9.9e-05).  

Author(s):  
Umar Iqbal ◽  
Deena Salem ◽  
David Strong

The objective of this paper is to document the experience of developing and implementing a second-year course in an engineering professional spine that was developed in a first-tier research university and relies on project-based core courses. The main objective of this spine is to develop the students’ cognitive and employability skills that will allow them to stand out from the crowd of other engineering graduates.The spine was developed and delivered for the first time in the academic year 2010-2011 for first-year general engineering students. In the year 2011-2012, those students joined different programs, and accordingly the second-year course was tailored to align with the different programs’ learning outcomes. This paper discusses the development and implementation of the course in the Electrical and Computer Engineering (ECE) department.


2020 ◽  
Vol 7 (2) ◽  
pp. 113-119
Author(s):  
Akhmad Darmawan

This study aims to determine the project-based learning-STEM model's effect on biology learning outcomes in growth and development material. The learning was carried out in class XII IPA students of SMA Negeri 1 Muncar in the 2018/2019 academic year. This type of research is quasi-experimental research. The instrument in this study was a test given in the experimental class and the control class. The data were analyzed using parametric statistical analysis. There is a difference in the average post-test learning outcomes of the experimental class (PjBL-STEM model) with the control class's post-test learning outcomes using the independent sample t-test. The results of the analysis show that Sig. (2-tailed) of 0.00 0.05, which can be interpreted that there is a significant difference in the average student learning outcomes between the PjBL-STEM model (experimental class) and the conventional model (control class). The average post-test score of the experimental class with the PjBL-STEM model was 87.50, while the average score in the Control class was 79.82, so that there was an increase in the value of 7.68 in the experimental class. The PjBL-STEM model's application to improve learning outcomes can be continued with other materials that have STEM characteristics.


JURNAL BUANA ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 480
Author(s):  
Tri Perra Paula Tama ◽  
Nofrion .

KOMPARASI HASIL BELAJAR SISWA ANTARA MODEL MAKE A MATCH DENGAN MODEL JIGSAW PADA MATA PELAJARAN GEOGRAFI KELAS X IPS DI SMAN 3 BATUSANGKAR Tri Perra Paula Tama¹,Surtani², Nofrion² Program Studi Pendidikan Geografi Fakultas Ilmu Sosial, Universitas Negeri Padang Email : [email protected] Abstrak Jenis penelitian ini adalah Eksperimen, dengan populasi penelitian adalah seluruh kelas X SMA N 3 Batusangkar yang terdaftar pada tahun ajaran 2017/2018. Teknik pengambilan sampel yang digunakan Total Sampling. Penelitian ini dilakukan di SMA N 3 Batusangkar. Hipotesis penelitian di uji dengan uji t-test pada taraf nyata 0,05 dan dk = 48, sebelum menggunakan uji t-test dilakukan uji prasyaratan analisis yaitu uji Normalitas dan Homogenitas. Berdasarkan hasil analisis data penelitian menunjukkan bahwa kelas yang menggunakan model pembelajaran Make A Match memiliki rata-rata hasil belajar 84,28 dan kelas yang menggunakan model Jigsaw memiliki rata-rata hasil belajar 77,2. Dari hasil uji beda kedua kelas diperoleh t hitungsebesar 3,293 > t tabel 2.021 pada taraf signifikan 0,05 dengan demikian hipotesis kerja Hi dapat diterima. Hal ini dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa dengan menggunakan model pembelajaran Make A Match dengan Model Jigsaw. Kata Kunci : Hasil Belajar, Model Make A Match, Model Jigsaw Abstract The type of this research is experiment, with research population is all class X SMA N 3 Batusangkar registered in academic year 2017/2018. Sampling technique used Total Sampling. This research was conducted in SMA N 3 Batusangkar. The research hypothesis was tested by t-test at the real level of 0.05 and dk = 48, before using the t-test test, it was tested by the pre-tested test that is the normality and homogeneity test. Based on the results of data analysis showed that the class that uses the Make A Match learning model has an average learning outcome of 84.28 and the class using the Jigsaw model has an average learning outcome of 77.2. From the results of different test the two classes obtained t arithmetic of 3.293> t table 2.021 at a significant level of 0.05 thus Hi working hypothesis acceptable. It can be concluded that there is a significant difference between student learning outcomes by using the model of Make A Match learning with Jigsaw Model. Keywords: Learning Outcomes, Make A Match Model, Jigsaw Model ¹Mahasiswa Program Studi Pendidikan Geografi untuk Wisuda Maret 2018 Jurusan Geografi Fakultas Ilmu Sosial Universitas Negeri Padang ²Dosen Program Studi Pendidikan Geografi, Dosen Pembimbing 1.Drs.Surtani,M.Pd,Pembimbing 2. Nofrion,S.Pd,M.Pd


2020 ◽  
Vol 7 (3) ◽  
Author(s):  
Rustiyono Rustiyono

The purpose of this study was to determine an effect of the application of the social media-based learning community learning model on the learning outcomes of class XII students of SMA Negeri 7 Bengkulu for the 2018/2019 academic year. The research method used is a pure experimental method with a research design form Posttest Only Control Design. The T-test results obtained by an average attitude assessment learning result are as follows: the value of spiritual attitudes between the experimental class and the control class assuming homogeneous data (Equal variances assumed) is obtained a sig. (2-tailed) value of 0.000 0.05, with tcount = 6.652 1.668 = ttable (0.05: 67). Assessment of social attitudes obtained a sig. (2-tailed) value of 0,000 0.05, with tcount = 3,742 1,668 = ttable (0.05: 67). Comparison of the average learning outcomes of the knowledge value with the assumption of homogeneous data, the sig. (2-tailed) value is 0.000 0.05, with tcount = 5.477 1.669 = ttable (0.05: 65). While the assessment of skills obtained a sig. (2-tailed) value of 0.002 0.05, with t = 2.469 1.668 = ttable (0.05: 67). Based on the results of data analysis, it was concluded "There is a significant difference in the application of the learning learning model. social media-based community on student learning outcomes in class XII at SMA Negeri 7 Bengkulu City.Keywords: Learning community, schoology, learning achievement


EDUTECH ◽  
2014 ◽  
Vol 13 (3) ◽  
pp. 386
Author(s):  
Endang Sobarna

Abstract, Learning today is still done in the Direct Instructional (Conventional) allteachers and learners as an object, this is due to the ability and knowledge of teachers inthe use of instructional media is still not optimal, so that the learning model used is stilllimited .Looking at the phenomenon and the problems researchers interested in conductingresearch experiments using Interactive Multimedia Tutorials Model assuming motivatedlearners and increase their learning outcomes. The approach used in this research isquantitative method Quasi- experimental .The result showed that the use of Interactive Multimedia Tutorials model providesgood value for motivation and effectiveness of student learning outcomes than learning touse the Direct Instructional. Result of T-test obtained at -5.029 and table = t ( 44 ) =0.2705, based on testing criteria , thitung are outside -ttabel < tcount < ttable , this means thatthere are significant difference . The other result of this researh there ia differencesbetween the learning outcomes of students who use the model of interactive multimediatutorials on subjects of Natural Sciences subject of human respiratory system in class V MINegeri Cibatu Academic Year 2014/2015 by using Direct Instructional (conventional) .Keywords : Interactive Multimedia, Motivation, learning outcomesAbstrak, Pembelajaran selama ini masih dilakukan secara Direct Instructional(Konvensional) guru segalanya dan peserta didik sebagai objek, hal ini disebabkankemampuan serta pemahaman guru dalam menggunakan media pembelajaran masih belumoptimal, sehingga model pembelajaran yang digunakan masih terbatas. Melihat fenomenadan permasalah tersebut peneliti tertarik untuk melakukan penelitian eksperimen denganmenggunakan Multimedia Interaktif Model Tutorial dengan asumsi peserta didik akantermotivasi serta meningkat hasil belajar mereka.Pendekatan penelitian yang digunakanadalah kuantitatif dengan metode eksperimen kuasi.Berdasarkan hasil penelitian diperoleh bahwa Penggunaan Multimedia InteraktifModel Tutorial memberikan nilai efektifitas baik terhadap motivasi dan hasil belajar pesertadidik dibandingkan dengan pembelajaran dengan penggunaan Direct Instructional. T-hitungdiperoleh sebesar -5,029 dan ttabel = t(44) = 0,2705, maka berdasarkan kriteria pengujian,thitung berada di luar –ttabel<thitung<ttabel, hal ini berarti terdapat perbedaan yang signifikan.Sedangkan berdasarkan rata-rata N Gain kelas eksperimen sebesar 0,469 dengan kategoritinggi, sedangkan untuk kelas kontrol nilai rata-rata N Gain adalah 0,227 dengan kategorirendah. Hasil Penelitian lainnya dalam penelitian ini menunjukkan bahwa terdapatperbedaan hasil belajar peserta didik antara yang menggunakan multimedia interaktif modeltutorial pada mata pelajaran Ilmu Pengetahuan Alam pokok bahasan sistem pernapasanmanusia di kelas V MI Negeri Cibatu Tahun Pelajaran 2014/2015 dengan yangmenggunakan Direct Instructional (konvensional).Kata Kunci : Multimedia Interaktif, Motivasi, Hasil Belajar


2020 ◽  
Vol 1 (3) ◽  
pp. 333-340
Author(s):  
Syarifah Roswan

The purpose of this study was to increase the learning outcomes of IPA in the Ecosystem Balance mate-rial through the application of the Contextual Teaching And Learning (CTL) learning model for class VI students of SD Negeri 1 Manggeng for the 2017/2018 academic year. The research methodology is Classroom Action Research (CAR) consisting of two cycles and each cycle consisting of two findings. Each cycle consists of planning, implementing, observing and reflecting. The data collection technique is to collect test scores that are carried out at the end of each lesson in each cycle using a question in-strument (written test). The learning outcome data were analyzed by means of percentage statistics. The results showed that the completeness of student learning outcomes increased from 66,67% in the first cycle and increased to 83,33% in the second cycle. The application of the Contextual Teaching And Learning (CTL) learning model can increase the learning outcomes of IPA in the Ecosystem Balance material of class VI SD Negeri 1 Manggeng for the 2017/2018 academic year


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2019 ◽  
Vol 1 (2) ◽  
pp. 30
Author(s):  
Reynaldi Assa ◽  
Wilson Alexander Rombang ◽  
Hardin Foster Rares

The purpose of this study is to examine the effect of visualization-based inquiry learning methods on student learning outcomes in electrolyte and non-electrolyte solution material. This research was conducted in Kawangkoan 1 Public High School, in the even semester X IPA students, 2018/2019 academic year. Class X IPA students 1 (n = 31) as the experimental class and class X IPA 2 (n = 32) as the control class. The test used in this study statistical t test with significance level α = 0.05 with the testing criteriat> ttable then H0 is rejected and H1 accepted. The results obtained in this test obtained tcount 5.25> ttable 1.670. This test is done not to improve student learning outcomes beyond the minimum standard of completeness criteria in school but this testing is only to see the effect of visualization based inquiry learning methods on student learning outcomes. Based on the results obtained it can be concluded that there are differences in student learning outcomes applied with conventional learning models (control class) and visualization based inquiry learning methods (experimental class)


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